ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py
@@ -38,7 +38,6 @@
import PlayerUniversalGameRec
import PlayerCompensation
import IpyGameDataPY
import MergePlayer
import PyGameDataStruct
import PyDataManager
import PlayerControl
@@ -153,11 +152,8 @@
    GameWorld.DebugLog('    PyGameData.g_sortBOSSRefreshList=%s'%PyGameData.g_sortBOSSRefreshList)
    return
## 世界boss重生
#  @param msgList 信息列表
#  @param tick 时间戳
#  @return None
def DoGameWorldBossOnReborn(msgList, tick):
def OnGameWorldBossStateChange(msgList, tick):
    ## 世界boss状态变更
    if len(msgList) <= 0:
        return
@@ -165,17 +161,19 @@
    isAlive = msgList[1]
    mapID = msgList[2] if len(msgList) > 2 else None
    lineID = msgList[3] if len(msgList) > 3 else None
    GameWorld.DebugLog("世界boss DoGameWorldBossOnReborn...mapID=%s,lineID=%s,bossID=%s,state=%s,tick=%s" % (mapID, lineID, bossID, isAlive, tick))
    GameWorld.Log("世界boss状态变更: mapID=%s,lineID=%s,bossID=%s,state=%s,tick=%s" % (mapID, lineID, bossID, isAlive, tick))
    
    if bossID <= 0:
        return
    
    bossShuntMapIDList = IpyGameDataPY.GetFuncEvalCfg("BossShunt")
    isBossShuntMap = mapID in bossShuntMapIDList
    isMapNeedShunt = IsMapNeedBossShunt(mapID)
    if not isAlive:
        DoRemoveBossShuntPlayerByNPCID(mapID, lineID, bossID)
        
    if isMapNeedShunt:
        __UpdBossLineState(bossID, lineID, isAlive)
    if isBossShuntMap:
        __UpdBossLineState(bossID, lineID, isAlive, isMapNeedShunt)
    
    #__GetBossRecDataByID(bossID) # 检查是否有该boss记录,没有的话创建新纪录
    if isAlive != __GetIsAlive(bossID):
@@ -188,26 +186,22 @@
        PyGameData.g_familyOwnerBossInfo.pop(bossID)
    return
def __UpdBossLineState(bossID, lineID, isAlive):
def __UpdBossLineState(bossID, lineID, isAlive, isMapNeedShunt):
    if lineID == None:
        return
    bossDeadLineList = PyGameData.g_bossShuntDeadLine.get(bossID, [])
    if isAlive and lineID in bossDeadLineList:
        bossDeadLineList.remove(lineID)
    elif not isAlive and lineID not in bossDeadLineList:
        bossDeadLineList.append(lineID)
    else:
    bossLineStateDict = PyGameData.g_bossShuntLineState.get(bossID, {})
    if bossLineStateDict.get(lineID) == isAlive:
        return
    bossLineStateDict[lineID] = isAlive
    PyGameData.g_bossShuntLineState[bossID] = bossLineStateDict
    # 为方便内网清除开服天测试,状态都更新
    if not isMapNeedShunt:
        return
    
    PyGameData.g_bossShuntDeadLine[bossID] = bossDeadLineList
    if not bossDeadLineList:
        PyGameData.g_bossShuntDeadLine.pop(bossID)
    if bossID not in PyGameData.g_bossShuntDeadLineChangeBoss:
        PyGameData.g_bossShuntDeadLineChangeBoss.append(bossID)
    #GameWorld.SendCommMapServerMsg(ShareDefine.Def_Notify_WorldKey_BossShuntDeadLine, PyGameData.g_bossShuntDeadLine)
    GameWorld.DebugLog("    boss已死亡线路变更: %s" % PyGameData.g_bossShuntDeadLine)
    if bossID not in PyGameData.g_bossShuntStateChangeBoss:
        PyGameData.g_bossShuntStateChangeBoss.append(bossID)
    GameWorld.Log("    分流Boss线路状态变更: %s" % PyGameData.g_bossShuntLineState)
    return
@@ -311,6 +305,20 @@
#        
#    return
#// A9 04 查询boss信息 #tagCGQueryBossInfo
#
#
#struct    tagCGQueryBossInfo
#{
#    tagHead        Head;
#    BYTE        Count;    //数量
#    DWORD        BossIDList[Count];    //boosid
#};
def OnQueryBossInfo(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    bossIDList = clientData.BossIDList
    Sync_BossInfo(curPlayer, bossIDList)
    return
## 同步boss相关信息
@@ -339,6 +347,7 @@
        killedTime = universalRecData.GetValue2() 
        refreshTime = __GetBossRefreshTime(bossInfoObj.BossID)
        bossInfoObj.RefreshSecond = max(0, refreshTime - (curTime - killedTime))
        bossInfoObj.RefreshCD = refreshTime
        #bossInfoObj.KilledCnt = __GetKilledCnt(universalRecData)
            
        bossInfo.BossInfoList.append(bossInfoObj)
@@ -471,6 +480,7 @@
    state = gameWorld.GetDictByKey(ChConfig.Def_WorldKey_OperationActionState % ShareDefine.OperationActionName_BossReborn)
    if state:
        Sync_BossRebornPoint(curPlayer)
    Sync_DogzNPCRefreshTime(curPlayer)
    return
## 地图启动ok通知
@@ -481,7 +491,7 @@
    __SendMapServerAliveBoss()
    if IsMapNeedBossShunt(0):
        GameWorld.SendCommMapServerMsg(ShareDefine.Def_Notify_WorldKey_BossShuntPlayer, PyGameData.g_bossShuntPlayerInfo)
        GameWorld.SendCommMapServerMsg(ShareDefine.Def_Notify_WorldKey_BossShuntDeadLine, PyGameData.g_bossShuntDeadLine)
        GameWorld.SendCommMapServerMsg(ShareDefine.Def_Notify_WorldKey_BossShuntLineState, PyGameData.g_bossShuntLineState)
    #通知一个参数
    bossID = IpyGameDataPY.GetFuncCfg('DogzFBRefreshCfg', 2)
    onlineCnt = __GetBossOnlineHeroCnt(bossID)[0]
@@ -570,15 +580,6 @@
                playerCntDict[bossid] = playerCntDict.get(bossid, 0) + 1
    GameWorld.DebugLog('    boss等级信息对应本服在线人数 %s' % playerCntDict)
    
    # 此处需要统计累加当前在跨服服务器的玩家
    mergeServerOnlinePlayerDict = MergePlayer.GetMergeServerOnlinePlayerInfo()
    for playerInfo in mergeServerOnlinePlayerDict.values():
        findLV = playerInfo[MergePlayer.Def_MSOLPlayer_LV]
        for bossid, lvLimit in bossRebornDict.items():
            if lvLimit[0] <= findLV <= lvLimit[1]:
                playerCntDict[bossid] = playerCntDict.get(bossid, 0) + 1
    GameWorld.DebugLog('    boss等级信息对应本服及跨服在线人数 %s' % playerCntDict)
    for bossid, curOnlineCnt in playerCntDict.items():
        SetBossOnlineHeroCnt(bossid, curOnlineCnt)
        
@@ -621,10 +622,16 @@
    if not ipyData:
        return
    onlineCnt = __GetBossOnlineHeroCnt(bossid)[0]
    LVLimit = ipyData.GetLVLimit()
    openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay)
    if openServerDay != 0 and LVLimit and len(LVLimit) == 2:
        yesterdayCnt = len([1 for lv in PyGameData.g_yesterdayPlayerLVDict.values() if LVLimit[0]<=lv <= LVLimit[1]]) #参数昨日活跃人数
    else:
        yesterdayCnt = IpyGameDataPY.GetFuncCfg('FirstDayActivePlayerCnt')
    refreshTime = eval(ipyData.GetRefreshTime())
    PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_BossRefreshTime % bossid, refreshTime)
    __UpdateBossRefreshList(bossid, killedTime, refreshTime)
    GameWorld.DebugLog('    设置boss刷新时间 BossID=%s,onlineCnt=%s,refreshTime=%s' % (bossid, onlineCnt, refreshTime))
    GameWorld.DebugLog('    设置boss刷新时间 BossID=%s,onlineCnt=%s,yesterdayCnt=%s,refreshTime=%s' % (bossid, onlineCnt, yesterdayCnt, refreshTime))
    return
@@ -809,10 +816,10 @@
def DoCheckWorldBossShuntInfo(curTime, tick):
    ## 定时检查boss分流信息数据
    if PyGameData.g_bossShuntDeadLineChangeBoss and curTime % 2 == 0:
        GameWorld.SendCommMapServerMsg(ShareDefine.Def_Notify_WorldKey_BossShuntDeadLine, PyGameData.g_bossShuntDeadLine)
        Sync_BossShuntLineInfo(None, PyGameData.g_bossShuntDeadLineChangeBoss)
        PyGameData.g_bossShuntDeadLineChangeBoss = []
    if PyGameData.g_bossShuntStateChangeBoss and curTime % 5 == 0:
        GameWorld.SendCommMapServerMsg(ShareDefine.Def_Notify_WorldKey_BossShuntLineState, PyGameData.g_bossShuntLineState)
        Sync_BossShuntLineInfo(None, PyGameData.g_bossShuntStateChangeBoss)
        PyGameData.g_bossShuntStateChangeBoss = []
        
    if curTime % 10 != 0:
        return
@@ -867,16 +874,23 @@
def Sync_BossShuntLineInfo(curPlayer=None, syncBOSSIDList=[]):
    
    if not syncBOSSIDList:
        syncBOSSIDList = PyGameData.g_bossShuntDeadLine.keys()
        syncBOSSIDList = PyGameData.g_bossShuntLineState.keys()
    
    bossShuntLineInfo = ChPyNetSendPack.tagGCBossShuntLineStateInfo()
    bossShuntLineInfo.Clear()
    bossShuntLineInfo.BossLineStateInfo = []
    for bossID in syncBOSSIDList:
        bossLineStateDict = PyGameData.g_bossShuntLineState.get(bossID, {})
        lineIDList = []
        stateList = []
        for lineID, state in bossLineStateDict.items():
            lineIDList.append(lineID)
            stateList.append(state)
        bossLineState = ChPyNetSendPack.tagGCBossShuntLineState()
        bossLineState.BossID = bossID
        bossLineState.DeadLineList = PyGameData.g_bossShuntDeadLine.get(bossID, [])
        bossLineState.DeadLineCount = len(bossLineState.DeadLineList)
        bossLineState.LineIDList = lineIDList
        bossLineState.StateList = stateList
        bossLineState.LineCount = len(bossLineState.LineIDList)
        bossShuntLineInfo.BossLineStateInfo.append(bossLineState)
        
    bossShuntLineInfo.Count = len(bossShuntLineInfo.BossLineStateInfo)
@@ -940,8 +954,10 @@
            refreshTime = 0
            PyGameData.g_sortBOSSRefreshList[i] = [bossID, killedTime, refreshTime]
            bossIDList.append(bossID)
        curTime = int(time.time())
        PyGameData.g_sortBOSSRefreshList.sort(key=lambda asd:max(0, asd[2] - (curTime - asd[1])))
        GameWorld.Log(' boss复活活动 重生boss bossIDList=%s'%bossIDList)
        g_lastBossRebornTime = int(time.time())
        g_lastBossRebornTime = curTime
    else:
        #广播
        needNotifyPointPerList = IpyGameDataPY.GetFuncEvalCfg('BossRebornNotify')
@@ -1027,23 +1043,24 @@
        NetPackCommon.SendFakePack(curPlayer, packData)
    return
def Sync_DogzNPCRefreshTime(msgList):
def Sync_DogzNPCRefreshTime(curPlayer=None):
    #同步神兽副本NPC刷新时间
    playerID, refreshTimeDict = msgList
    curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID) if playerID else None
    if playerID and not curPlayer:
        return
    refreshTimeDict = PyGameData.g_dogzNPCRefreshTimeDict
    if not refreshTimeDict:
        return
    curTime = int(time.time())
    packData = ChPyNetSendPack.tagGCDogzNPCRefreshTime()
    packData.InfoList=[]
    for npcid, rTime in refreshTimeDict.items():
    for npcid, timeinfo in refreshTimeDict.items():
        lastRefreshTime, nextNeedTime = timeinfo
        remainTime = max(0, nextNeedTime - curTime + lastRefreshTime)
        timeInfo = ChPyNetSendPack.tagDogzTimeInfoObj()
        timeInfo.NPCID = npcid
        timeInfo.RefreshSecond = rTime
        timeInfo.RefreshSecond = remainTime
        packData.InfoList.append(timeInfo)
    packData.Cnt = len(packData.InfoList)
    if not playerID:
    if not curPlayer:
        playerManager = GameWorld.GetPlayerManager()
        for i in xrange(playerManager.GetActivePlayerCount()):
            curPlayer = playerManager.GetActivePlayerAt(i)
@@ -1072,6 +1089,37 @@
    PyGameData.g_familyKillHorsePetRobBossCntDict[familyID] = PyGameData.g_familyKillHorsePetRobBossCntDict.get(familyID, 0) + 1
    GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_FamilyKillHorsePetRobBossCnt, PyGameData.g_familyKillHorsePetRobBossCntDict)
    GameWorld.Log("骑宠争夺仙盟击杀Boss数统计: %s" % PyGameData.g_familyKillHorsePetRobBossCntDict)
    return
def SyncMapServer_HorsePetRobBossPlayerCount():
    ## 活动开始前,同步有效活动人数到地图,作为Boss属性成长系数用
    diffWorldLV = int(IpyGameDataPY.GetFuncCfg("FairyGrabBossID", 3))
    funcLimitLV = PlayerControl.GetFuncLimitLV(ShareDefine.GameFuncID_HorsePetRobBoss)
    curWorldLV = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
    minLV = max(funcLimitLV, curWorldLV + diffWorldLV)
    playerCount = 0
    playerManager = GameWorld.GetPlayerManager()
    for i in xrange(playerManager.GetActivePlayerCount()):
        findPlayer = playerManager.GetActivePlayerAt(i)
        if findPlayer == None or not findPlayer.GetInitOK():
            continue
        if PlayerControl.GetIsTJG(findPlayer):
            continue
        if not findPlayer.GetFamilyID():
            continue
        if findPlayer.GetLV() < minLV:
            continue
        playerCount += 1
    GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_HorsePetRobBossPlayerCount, playerCount)
    GameWorld.Log("同步骑宠争夺有效参与人数: playerCount=%s,minLV=%s,funcLimitLV=%s,curWorldLV=%s,diffWorldLV=%s"
                  % (playerCount, minLV, funcLimitLV, curWorldLV, diffWorldLV))
    return
def OnHorsePetRobBossActionChange(isOpen):
@@ -1173,6 +1221,6 @@
    if curMember.GetFamilyLV() == IPY_GameServer.fmlMember:
        GameWorld.DebugLog("普通成员无法召集!", playerID)
        return
    PlayerControl.FamilyNotify(curFamily.GetID(), "FairyGrabBossHelp", [npcID])
    PlayerControl.FamilyNotify(curFamily.GetID(), "FairyGrabBossHelp", [curPlayer.GetName(), npcID])
    return