| | |
| | | import ChPyNetSendPack
|
| | | import PlayerDBGSEvent
|
| | | import PlayerUniversalGameRec
|
| | | import PlayerCompensation
|
| | | import IpyGameDataPY
|
| | | import MergePlayer
|
| | | import PyGameDataStruct
|
| | | import PyDataManager
|
| | | import PlayerControl
|
| | | import CommFunc
|
| | | import PyGameData
|
| | | import PlayerGeTui
|
| | | import IPY_GameServer
|
| | |
|
| | | import time
|
| | |
|
| | |
|
| | |
| | | isMapNeedShunt = IsMapNeedBossShunt(mapID)
|
| | | isAlive = __GetIsAlive(bossID)
|
| | |
|
| | | GameWorld.DebugLog("击杀世界boss DoGameWorldBossOnKilled...bossID=%s,hurtValue=%s,mapID=%s,tick=%s,isMapNeedShunt=%s,isAlive=%s" |
| | | % (bossID, hurtValue, mapID, tick, isMapNeedShunt, isAlive))
|
| | | GameWorld.Log("击杀世界boss DoGameWorldBossOnKilled...bossID=%s,hurtValue=%s,mapID=%s,tick=%s,isMapNeedShunt=%s,isAlive=%s" |
| | | % (bossID, hurtValue, mapID, tick, isMapNeedShunt, isAlive))
|
| | | if isMapNeedShunt and not isAlive:
|
| | | GameWorld.DebugLog("需要分流的地图boss被击杀,但是当前boss全局状态为死亡状态,不再更新boss击杀信息!")
|
| | | return
|
| | |
| | | # 全服广播世界boss变更信息
|
| | | Sync_BossInfo(None, [bossID])
|
| | | SendMapServerBossKilledCnt(bossID)
|
| | |
|
| | | |
| | | horsePetRobBossIDList = IpyGameDataPY.GetFuncEvalCfg("FairyGrabBossID", 1)
|
| | | if bossID in horsePetRobBossIDList:
|
| | | OnFamilyKillHorsePetRobBoss(killPlayerName)
|
| | | return
|
| | |
|
| | | def __UpdateBossRefreshList(bossID, killedTime=0, refreshTime=0):
|
| | |
| | | GameWorld.DebugLog(' PyGameData.g_sortBOSSRefreshList=%s'%PyGameData.g_sortBOSSRefreshList)
|
| | | return
|
| | |
|
| | | ## 世界boss重生
|
| | | # @param msgList 信息列表
|
| | | # @param tick 时间戳
|
| | | # @return None
|
| | | def DoGameWorldBossOnReborn(msgList, tick):
|
| | | def OnGameWorldBossStateChange(msgList, tick):
|
| | | ## 世界boss状态变更
|
| | | if len(msgList) <= 0:
|
| | | return
|
| | |
|
| | |
| | | isAlive = msgList[1]
|
| | | mapID = msgList[2] if len(msgList) > 2 else None
|
| | | lineID = msgList[3] if len(msgList) > 3 else None
|
| | | GameWorld.DebugLog("世界boss DoGameWorldBossOnReborn...mapID=%s,lineID=%s,bossID=%s,state=%s,tick=%s" % (mapID, lineID, bossID, isAlive, tick))
|
| | | GameWorld.Log("世界boss状态变更: mapID=%s,lineID=%s,bossID=%s,state=%s,tick=%s" % (mapID, lineID, bossID, isAlive, tick))
|
| | |
|
| | | if bossID <= 0:
|
| | | return
|
| | |
|
| | | bossShuntMapIDList = IpyGameDataPY.GetFuncEvalCfg("BossShunt")
|
| | | isBossShuntMap = mapID in bossShuntMapIDList
|
| | | isMapNeedShunt = IsMapNeedBossShunt(mapID)
|
| | | if not isAlive:
|
| | | DoRemoveBossShuntPlayerByNPCID(mapID, lineID, bossID)
|
| | |
|
| | | if isMapNeedShunt:
|
| | | __UpdBossLineState(bossID, lineID, isAlive)
|
| | | if isBossShuntMap:
|
| | | __UpdBossLineState(bossID, lineID, isAlive, isMapNeedShunt)
|
| | |
|
| | | #__GetBossRecDataByID(bossID) # 检查是否有该boss记录,没有的话创建新纪录
|
| | | if isAlive != __GetIsAlive(bossID):
|
| | | __SetIsAlive(bossID, isAlive)
|
| | | # 全服广播世界boss变更信息
|
| | | Sync_BossInfo(None, [bossID])
|
| | | |
| | | # 仙盟归属boss的重置
|
| | | if isAlive and bossID in PyGameData.g_familyOwnerBossInfo:
|
| | | PyGameData.g_familyOwnerBossInfo.pop(bossID)
|
| | | return
|
| | |
|
| | |
|
| | | def __UpdBossLineState(bossID, lineID, isAlive):
|
| | | def __UpdBossLineState(bossID, lineID, isAlive, isMapNeedShunt):
|
| | | if lineID == None:
|
| | | return
|
| | | bossDeadLineList = PyGameData.g_bossShuntDeadLine.get(bossID, [])
|
| | | if isAlive and lineID in bossDeadLineList:
|
| | | bossDeadLineList.remove(lineID)
|
| | | elif not isAlive and lineID not in bossDeadLineList:
|
| | | bossDeadLineList.append(lineID)
|
| | | else:
|
| | | bossLineStateDict = PyGameData.g_bossShuntLineState.get(bossID, {})
|
| | | if bossLineStateDict.get(lineID) == isAlive:
|
| | | return
|
| | | bossLineStateDict[lineID] = isAlive
|
| | | PyGameData.g_bossShuntLineState[bossID] = bossLineStateDict
|
| | | # 为方便内网清除开服天测试,状态都更新
|
| | | |
| | | if not isMapNeedShunt:
|
| | | return
|
| | |
|
| | | PyGameData.g_bossShuntDeadLine[bossID] = bossDeadLineList
|
| | | if not bossDeadLineList:
|
| | | PyGameData.g_bossShuntDeadLine.pop(bossID)
|
| | | |
| | | if bossID not in PyGameData.g_bossShuntDeadLineChangeBoss:
|
| | | PyGameData.g_bossShuntDeadLineChangeBoss.append(bossID)
|
| | | #GameWorld.SendCommMapServerMsg(ShareDefine.Def_Notify_WorldKey_BossShuntDeadLine, PyGameData.g_bossShuntDeadLine)
|
| | | GameWorld.DebugLog(" boss已死亡线路变更: %s" % PyGameData.g_bossShuntDeadLine)
|
| | | if bossID not in PyGameData.g_bossShuntStateChangeBoss:
|
| | | PyGameData.g_bossShuntStateChangeBoss.append(bossID)
|
| | | GameWorld.Log(" 分流Boss线路状态变更: %s" % PyGameData.g_bossShuntLineState)
|
| | | return
|
| | |
|
| | |
|
| | |
| | | #
|
| | | # return
|
| | |
|
| | | #// A9 04 查询boss信息 #tagCGQueryBossInfo
|
| | | #
|
| | | #
|
| | | #struct tagCGQueryBossInfo
|
| | | #{
|
| | | # tagHead Head;
|
| | | # BYTE Count; //数量
|
| | | # DWORD BossIDList[Count]; //boosid
|
| | | #};
|
| | | def OnQueryBossInfo(index, clientData, tick):
|
| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
| | | bossIDList = clientData.BossIDList
|
| | | Sync_BossInfo(curPlayer, bossIDList)
|
| | | return
|
| | |
|
| | |
|
| | | ## 同步boss相关信息
|
| | |
| | | killedTime = universalRecData.GetValue2()
|
| | | refreshTime = __GetBossRefreshTime(bossInfoObj.BossID)
|
| | | bossInfoObj.RefreshSecond = max(0, refreshTime - (curTime - killedTime))
|
| | | bossInfoObj.RefreshCD = refreshTime
|
| | | #bossInfoObj.KilledCnt = __GetKilledCnt(universalRecData)
|
| | |
|
| | | bossInfo.BossInfoList.append(bossInfoObj)
|
| | |
| | | state = gameWorld.GetDictByKey(ChConfig.Def_WorldKey_OperationActionState % ShareDefine.OperationActionName_BossReborn)
|
| | | if state:
|
| | | Sync_BossRebornPoint(curPlayer)
|
| | | Sync_DogzNPCRefreshTime(curPlayer)
|
| | | return
|
| | |
|
| | | ## 地图启动ok通知
|
| | |
| | | __SendMapServerAliveBoss()
|
| | | if IsMapNeedBossShunt(0):
|
| | | GameWorld.SendCommMapServerMsg(ShareDefine.Def_Notify_WorldKey_BossShuntPlayer, PyGameData.g_bossShuntPlayerInfo)
|
| | | GameWorld.SendCommMapServerMsg(ShareDefine.Def_Notify_WorldKey_BossShuntDeadLine, PyGameData.g_bossShuntDeadLine)
|
| | | GameWorld.SendCommMapServerMsg(ShareDefine.Def_Notify_WorldKey_BossShuntLineState, PyGameData.g_bossShuntLineState)
|
| | | #通知一个参数
|
| | | bossID = IpyGameDataPY.GetFuncCfg('DogzFBRefreshCfg', 2)
|
| | | onlineCnt = __GetBossOnlineHeroCnt(bossID)[0]
|
| | | GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_BossOnlineHeroCnt % bossID, onlineCnt)
|
| | | |
| | | #仙盟击杀骑宠boss数
|
| | | if PyGameData.g_familyKillHorsePetRobBossCntDict:
|
| | | GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_FamilyKillHorsePetRobBossCnt, PyGameData.g_familyKillHorsePetRobBossCntDict)
|
| | | return
|
| | |
|
| | |
|
| | |
| | | playerCntDict[bossid] = playerCntDict.get(bossid, 0) + 1
|
| | | GameWorld.DebugLog(' boss等级信息对应本服在线人数 %s' % playerCntDict)
|
| | |
|
| | | # 此处需要统计累加当前在跨服服务器的玩家
|
| | | mergeServerOnlinePlayerDict = MergePlayer.GetMergeServerOnlinePlayerInfo()
|
| | | for playerInfo in mergeServerOnlinePlayerDict.values():
|
| | | findLV = playerInfo[MergePlayer.Def_MSOLPlayer_LV]
|
| | | for bossid, lvLimit in bossRebornDict.items():
|
| | | if lvLimit[0] <= findLV <= lvLimit[1]:
|
| | | playerCntDict[bossid] = playerCntDict.get(bossid, 0) + 1
|
| | | GameWorld.DebugLog(' boss等级信息对应本服及跨服在线人数 %s' % playerCntDict)
|
| | | |
| | | for bossid, curOnlineCnt in playerCntDict.items():
|
| | | SetBossOnlineHeroCnt(bossid, curOnlineCnt)
|
| | |
|
| | |
| | | if not ipyData:
|
| | | return
|
| | | onlineCnt = __GetBossOnlineHeroCnt(bossid)[0]
|
| | | LVLimit = ipyData.GetLVLimit()
|
| | | openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay)
|
| | | if openServerDay != 0 and LVLimit and len(LVLimit) == 2:
|
| | | yesterdayCnt = len([1 for lv in PyGameData.g_yesterdayPlayerLVDict.values() if LVLimit[0]<=lv <= LVLimit[1]]) #参数昨日活跃人数
|
| | | else:
|
| | | yesterdayCnt = IpyGameDataPY.GetFuncCfg('FirstDayActivePlayerCnt')
|
| | | refreshTime = eval(ipyData.GetRefreshTime())
|
| | | PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_BossRefreshTime % bossid, refreshTime)
|
| | | __UpdateBossRefreshList(bossid, killedTime, refreshTime)
|
| | | GameWorld.DebugLog(' 设置boss刷新时间 BossID=%s,onlineCnt=%s,refreshTime=%s' % (bossid, onlineCnt, refreshTime))
|
| | | GameWorld.DebugLog(' 设置boss刷新时间 BossID=%s,onlineCnt=%s,yesterdayCnt=%s,refreshTime=%s' % (bossid, onlineCnt, yesterdayCnt, refreshTime))
|
| | | return
|
| | |
|
| | |
|
| | |
| | |
|
| | | def DoCheckWorldBossShuntInfo(curTime, tick):
|
| | | ## 定时检查boss分流信息数据
|
| | | if PyGameData.g_bossShuntDeadLineChangeBoss and curTime % 2 == 0:
|
| | | GameWorld.SendCommMapServerMsg(ShareDefine.Def_Notify_WorldKey_BossShuntDeadLine, PyGameData.g_bossShuntDeadLine)
|
| | | Sync_BossShuntLineInfo(None, PyGameData.g_bossShuntDeadLineChangeBoss)
|
| | | PyGameData.g_bossShuntDeadLineChangeBoss = []
|
| | | if PyGameData.g_bossShuntStateChangeBoss and curTime % 5 == 0:
|
| | | GameWorld.SendCommMapServerMsg(ShareDefine.Def_Notify_WorldKey_BossShuntLineState, PyGameData.g_bossShuntLineState)
|
| | | Sync_BossShuntLineInfo(None, PyGameData.g_bossShuntStateChangeBoss)
|
| | | PyGameData.g_bossShuntStateChangeBoss = []
|
| | |
|
| | | if curTime % 10 != 0:
|
| | | return
|
| | |
| | | def Sync_BossShuntLineInfo(curPlayer=None, syncBOSSIDList=[]):
|
| | |
|
| | | if not syncBOSSIDList:
|
| | | syncBOSSIDList = PyGameData.g_bossShuntDeadLine.keys()
|
| | | syncBOSSIDList = PyGameData.g_bossShuntLineState.keys()
|
| | |
|
| | | bossShuntLineInfo = ChPyNetSendPack.tagGCBossShuntLineStateInfo()
|
| | | bossShuntLineInfo.Clear()
|
| | | bossShuntLineInfo.BossLineStateInfo = []
|
| | | for bossID in syncBOSSIDList:
|
| | | bossLineStateDict = PyGameData.g_bossShuntLineState.get(bossID, {})
|
| | | lineIDList = []
|
| | | stateList = []
|
| | | for lineID, state in bossLineStateDict.items():
|
| | | lineIDList.append(lineID)
|
| | | stateList.append(state)
|
| | | bossLineState = ChPyNetSendPack.tagGCBossShuntLineState()
|
| | | bossLineState.BossID = bossID
|
| | | bossLineState.DeadLineList = PyGameData.g_bossShuntDeadLine.get(bossID, [])
|
| | | bossLineState.DeadLineCount = len(bossLineState.DeadLineList)
|
| | | bossLineState.LineIDList = lineIDList
|
| | | bossLineState.StateList = stateList
|
| | | bossLineState.LineCount = len(bossLineState.LineIDList)
|
| | | bossShuntLineInfo.BossLineStateInfo.append(bossLineState)
|
| | |
|
| | | bossShuntLineInfo.Count = len(bossShuntLineInfo.BossLineStateInfo)
|
| | |
| | | PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_BossRebornPoint, updPoint)
|
| | | if curPoint+addPoint >= totalPoint:
|
| | | #重生boss
|
| | | rebornCnt = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_BossRebornCnt)
|
| | | PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_BossRebornCnt, rebornCnt+1)
|
| | | |
| | | killBossCntLimitDict = IpyGameDataPY.GetFuncEvalCfg('KillBossCntLimit', 1, {})
|
| | | canRebornBossIDList = []
|
| | | for bidlist, bkey in killBossCntLimitDict.items():
|
| | | if bkey not in [0, 1]:
|
| | | if bkey not in [ShareDefine.Def_Boss_Func_World, ShareDefine.Def_Boss_Func_Home]:
|
| | | continue
|
| | | canRebornBossIDList += list(bidlist)
|
| | |
|
| | |
| | | refreshTime = 0
|
| | | PyGameData.g_sortBOSSRefreshList[i] = [bossID, killedTime, refreshTime]
|
| | | bossIDList.append(bossID)
|
| | | curTime = int(time.time())
|
| | | PyGameData.g_sortBOSSRefreshList.sort(key=lambda asd:max(0, asd[2] - (curTime - asd[1])))
|
| | | GameWorld.Log(' boss复活活动 重生boss bossIDList=%s'%bossIDList)
|
| | | g_lastBossRebornTime = int(time.time())
|
| | | g_lastBossRebornTime = curTime
|
| | | else:
|
| | | #广播
|
| | | needNotifyPointPerList = IpyGameDataPY.GetFuncEvalCfg('BossRebornNotify')
|
| | |
| | | def ResetBossRebornPoint():
|
| | | ## 重置boss复活点
|
| | | PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_BossRebornPoint, 0)
|
| | | PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_BossRebornCnt, 0)
|
| | | |
| | | # 活动开启时设置参数 服务器人数
|
| | | lvLimit = IpyGameDataPY.GetFuncCfg('ServerActivePlayerCnt')
|
| | | yesterdayPlayerCnt = len([1 for lv in PyGameData.g_yesterdayPlayerLVDict.values() if lv >= lvLimit]) #参数昨日活跃人数
|
| | |
| | | if not totalPoint:
|
| | | totalPoint = SetBossRebornNeedPoint()
|
| | | packData.TotalPoint = totalPoint
|
| | | packData.RebornCnt = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_BossRebornCnt)
|
| | | playerManager = GameWorld.GetPlayerManager()
|
| | | if not curPlayer:
|
| | | for i in xrange(playerManager.GetActivePlayerCount()):
|
| | |
| | | NetPackCommon.SendFakePack(curPlayer, packData)
|
| | | return
|
| | |
|
| | | def Sync_DogzNPCRefreshTime(msgList):
|
| | | def Sync_DogzNPCRefreshTime(curPlayer=None):
|
| | | #同步神兽副本NPC刷新时间
|
| | | playerID, refreshTimeDict = msgList
|
| | | curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID) if playerID else None
|
| | | if playerID and not curPlayer:
|
| | | return
|
| | | refreshTimeDict = PyGameData.g_dogzNPCRefreshTimeDict
|
| | |
|
| | | if not refreshTimeDict:
|
| | | return
|
| | | curTime = int(time.time())
|
| | | packData = ChPyNetSendPack.tagGCDogzNPCRefreshTime()
|
| | | packData.InfoList=[]
|
| | | for npcid, rTime in refreshTimeDict.items():
|
| | | for npcid, timeinfo in refreshTimeDict.items():
|
| | | lastRefreshTime, nextNeedTime = timeinfo
|
| | | remainTime = max(0, nextNeedTime - curTime + lastRefreshTime)
|
| | | timeInfo = ChPyNetSendPack.tagDogzTimeInfoObj()
|
| | | timeInfo.NPCID = npcid
|
| | | timeInfo.RefreshSecond = rTime
|
| | | timeInfo.RefreshSecond = remainTime
|
| | | packData.InfoList.append(timeInfo)
|
| | | packData.Cnt = len(packData.InfoList)
|
| | | if not playerID:
|
| | | if not curPlayer:
|
| | | playerManager = GameWorld.GetPlayerManager()
|
| | | for i in xrange(playerManager.GetActivePlayerCount()):
|
| | | curPlayer = playerManager.GetActivePlayerAt(i)
|
| | |
| | | if PlayerControl.GetIsTJG(curPlayer):
|
| | | return
|
| | | NetPackCommon.SendFakePack(curPlayer, packData)
|
| | | return |
| | | return
|
| | |
|
| | | ## -----------------------------------------------------------------------------------------------
|
| | |
|
| | | def OnFamilyKillHorsePetRobBoss(killFamilyName):
|
| | | ## 仙盟击杀骑宠boss
|
| | | |
| | | family = GameWorld.GetFamilyManager().FindFamilyByName(killFamilyName)
|
| | | if not family:
|
| | | GameWorld.ErrLog("找不到该仙盟名: killFamilyName=%s" % killFamilyName)
|
| | | return
|
| | | |
| | | familyID = family.GetID()
|
| | | PyGameData.g_familyKillHorsePetRobBossCntDict[familyID] = PyGameData.g_familyKillHorsePetRobBossCntDict.get(familyID, 0) + 1
|
| | | GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_FamilyKillHorsePetRobBossCnt, PyGameData.g_familyKillHorsePetRobBossCntDict)
|
| | | GameWorld.Log("骑宠争夺仙盟击杀Boss数统计: %s" % PyGameData.g_familyKillHorsePetRobBossCntDict)
|
| | | return
|
| | |
|
| | | def SyncMapServer_HorsePetRobBossPlayerCount():
|
| | | ## 活动开始前,同步有效活动人数到地图,作为Boss属性成长系数用
|
| | | |
| | | diffWorldLV = int(IpyGameDataPY.GetFuncCfg("FairyGrabBossID", 3))
|
| | | funcLimitLV = PlayerControl.GetFuncLimitLV(ShareDefine.GameFuncID_HorsePetRobBoss)
|
| | | curWorldLV = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
|
| | | minLV = max(funcLimitLV, curWorldLV + diffWorldLV)
|
| | | |
| | | playerCount = 0
|
| | | playerManager = GameWorld.GetPlayerManager()
|
| | | for i in xrange(playerManager.GetActivePlayerCount()):
|
| | | findPlayer = playerManager.GetActivePlayerAt(i)
|
| | | if findPlayer == None or not findPlayer.GetInitOK():
|
| | | continue
|
| | | |
| | | if PlayerControl.GetIsTJG(findPlayer):
|
| | | continue
|
| | | |
| | | if not findPlayer.GetFamilyID():
|
| | | continue
|
| | | |
| | | if findPlayer.GetLV() < minLV:
|
| | | continue
|
| | | |
| | | playerCount += 1
|
| | | |
| | | GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_HorsePetRobBossPlayerCount, playerCount)
|
| | | GameWorld.Log("同步骑宠争夺有效参与人数: playerCount=%s,minLV=%s,funcLimitLV=%s,curWorldLV=%s,diffWorldLV=%s" |
| | | % (playerCount, minLV, funcLimitLV, curWorldLV, diffWorldLV))
|
| | | return
|
| | |
|
| | | def OnHorsePetRobBossActionChange(isOpen):
|
| | | ## 骑宠争夺活动状态变更
|
| | | |
| | | # 无论开关都重置, 服务器活动中维护暂时不处理
|
| | | PyGameData.g_familyKillHorsePetRobBossCntDict = {}
|
| | | GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_FamilyKillHorsePetRobBossCnt, PyGameData.g_familyKillHorsePetRobBossCntDict)
|
| | | |
| | | |
| | | return
|
| | |
|
| | | def MapServer_HorsePetRobBossHurtPlayer(msgInfo):
|
| | | ## 骑宠争夺boss伤血玩家同步
|
| | | GameWorld.Log("骑宠争夺boss伤血玩家同步: %s" % str(msgInfo))
|
| | | if not isinstance(msgInfo, list) and len(msgInfo) != 2:
|
| | | return
|
| | | |
| | | bossID, familyHurtPlayerIDListDict = msgInfo
|
| | | PyGameData.g_horsePetRobBossHurtPlayerIDInfo[bossID] = familyHurtPlayerIDListDict
|
| | | GameWorld.Log("伤血玩家汇总: %s" % PyGameData.g_horsePetRobBossHurtPlayerIDInfo)
|
| | | |
| | | # 判断是否都同步上来了
|
| | | horsePetRobBossIDList = IpyGameDataPY.GetFuncEvalCfg("FairyGrabBossID", 1)
|
| | | for needBossID in horsePetRobBossIDList:
|
| | | if needBossID not in PyGameData.g_horsePetRobBossHurtPlayerIDInfo:
|
| | | return
|
| | | |
| | | # 结算活动参与奖励
|
| | | joinAwardItemList = IpyGameDataPY.GetFuncEvalCfg("FairyGrabBossID", 2)
|
| | | joinPlayerIDList = []
|
| | | for familyHurtPlayerIDDict in PyGameData.g_horsePetRobBossHurtPlayerIDInfo.values():
|
| | | for playerIDList in familyHurtPlayerIDDict.values():
|
| | | for playerID in playerIDList:
|
| | | if playerID not in joinPlayerIDList:
|
| | | joinPlayerIDList.append(playerID)
|
| | | |
| | | GameWorld.Log("结算骑宠争夺参与奖玩家: joinPlayerIDList=%s" % joinPlayerIDList)
|
| | | PlayerCompensation.SendMailByKey("FairyGrabBossJoin", joinPlayerIDList, joinAwardItemList)
|
| | | PyGameData.g_horsePetRobBossHurtPlayerIDInfo = {}
|
| | | return
|
| | |
|
| | | def MapServer_FamilyOwnerBossInfo(msgInfo):
|
| | | ## 地图同步仙盟归属boss信息
|
| | | |
| | | #GameWorld.DebugLog("地图同步仙盟归属boss信息: %s" % msgInfo)
|
| | | if not isinstance(msgInfo, dict):
|
| | | return
|
| | | |
| | | PyGameData.g_familyOwnerBossInfo.update(msgInfo)
|
| | | #GameWorld.DebugLog(" PyGameData.g_familyOwnerBossInfo=%s" % PyGameData.g_familyOwnerBossInfo)
|
| | | return
|
| | |
|
| | | #// AC 04 查询仙盟抢Boss所有Boss当前进度 #tagCGQueryAllFamilyBossHurt
|
| | | #
|
| | | #struct tagCGQueryAllFamilyBossHurt
|
| | | #{
|
| | | # tagHead Head;
|
| | | #};
|
| | | def OnQueryAllFamilyBossHurt(index, clientData, tick):
|
| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
| | | |
| | | hurtPack = ChPyNetSendPack.tagGCAllFamilyBossHurtInfoList()
|
| | | hurtPack.NPCHurtInfo = []
|
| | | for npcID, hurtInfo in PyGameData.g_familyOwnerBossInfo.items():
|
| | | curHP, maxHP, firstFamilyID, firstFamilyName = hurtInfo
|
| | | hurtInfo = ChPyNetSendPack.tagGCFamilyBossHurtInfo()
|
| | | hurtInfo.NPCID = npcID
|
| | | hurtInfo.CurHP = curHP%ShareDefine.Def_PerPointValue
|
| | | hurtInfo.CurHPEx = curHP/ShareDefine.Def_PerPointValue
|
| | | hurtInfo.MaxHP = maxHP%ShareDefine.Def_PerPointValue
|
| | | hurtInfo.MaxHPEx = maxHP/ShareDefine.Def_PerPointValue
|
| | | hurtInfo.FamilyID = firstFamilyID
|
| | | hurtInfo.FamilyName = firstFamilyName
|
| | | hurtInfo.NameLen = len(hurtInfo.FamilyName)
|
| | | hurtPack.NPCHurtInfo.append(hurtInfo)
|
| | | hurtPack.NPCCount = len(hurtPack.NPCHurtInfo)
|
| | | NetPackCommon.SendFakePack(curPlayer, hurtPack)
|
| | | return
|
| | |
|
| | | #// AC 05 召集仙盟成员打boss #tagCGCallupFamilyMemberToBoss
|
| | | #
|
| | | #struct tagCGCallupFamilyMemberToBoss
|
| | | #{
|
| | | # tagHead Head;
|
| | | # DWORD NPCID;
|
| | | #};
|
| | | def OnCallupFamilyMemberToBoss(index, clientData, tick):
|
| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
| | | playerID = curPlayer.GetPlayerID()
|
| | | npcID = clientData.NPCID
|
| | | |
| | | curFamily = curPlayer.GetFamily()
|
| | | if curFamily == None:
|
| | | return
|
| | | curMember = curFamily.FindMember(playerID)
|
| | | if curMember == None:
|
| | | return
|
| | | if curMember.GetFamilyLV() == IPY_GameServer.fmlMember:
|
| | | GameWorld.DebugLog("普通成员无法召集!", playerID)
|
| | | return
|
| | | PlayerControl.FamilyNotify(curFamily.GetID(), "FairyGrabBossHelp", [curPlayer.GetName(), npcID])
|
| | | return
|
| | |
|