ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
@@ -83,10 +83,7 @@
import GameWorldAverageLv
import PlayerDBOper
import PlayerGeTui
#import MergeBroadcast
#import GameWorldMixServerCampaign
#import GameWorldMergeKing
#import GameWorldMergePK
#import PlayerManorWar
import GameWorldBoss
#import GameWorldActionTeHui
@@ -96,8 +93,9 @@
import ReadChConfig
import EventReport
#import ReloadModule
import MergeChildMsg
#import MergePlayer
import CrossRealmPK
import CrossRealmMsg
import PlayerFBHelpBattle
import PlayerFamilyRedPacket
import IpyGameDataPY
import PlayerFamilyParty
@@ -129,6 +127,8 @@
    #__ClearTreasureDropCount()
    #记录当前时间
    GameLogInfo.Set_Server_Hour()
    PlayerFamily.FamilyOnHour()
    return
## 触发每日事件(参数 -> 当前时间)
@@ -172,6 +172,8 @@
    PlayerGeTui.ClearFMTGeTuiLimit()
    import PlayerBourse
    PlayerBourse.OverTimeItemsDeal()
    # 仙盟联赛
    GameWorldFamilyWar.DoOnDay()
    return
def OnDayEx(tick):
@@ -290,12 +292,8 @@
    # 帮主弹劾时钟调用
    PlayerFamily.OnLeaderImpeachTick(tick)
    
    #跨服广播
    #MergeBroadcast.OnBroadcastProccee(tick)
    #跨服PK匹配
    #GameWorldMergePK.OnPKMatchProcess(tick)
    #跨服王者争霸
    #GameWorldMergeKing.OnMergeKingProcess(tick)
    CrossRealmPK.OnPKMatchProcess(tick)
    
    GameWorldBoss.DoCheckWorldBossReborn(tick)
    GameWorldBoss.ProcessBossGeTui(tick)
@@ -347,14 +345,16 @@
    GameWorldActionControl.Dispose_OperationActionState()
    GameWorldActionControl.Dispose_DailyActionState()
    GameWorldActionControl.Dispose_FBStateTime()
    #跨服PK
    CrossRealmPK.OnMinuteProcess()
    #处理重开服务器后, 活动继续开启逻辑根据天数
    #GameWorldActionControl.Dispose_Action_GoOn_ByDay(tick)
    #触发世界等级
    GameWorldAverageLv.OpenWorldAverageLv()
    #倒计时离队处理
    PlayerTeam.DoCountdownLeaveTeamLogic(tick)
    #副本助战
    PlayerFBHelpBattle.OnMinuteProcess()
    #每5分钟触发一次仙盟总战力更新
    if curMinute % 5 == 0:
        PlayerFamily.UpdFamilyTotalFightPower()
@@ -384,8 +384,6 @@
    DisposeGameWorldGame(tick)
    #回报数据库当前在线玩家数
    DisposeGameActivePlayer(tick)
    #统计跨服服务器在线玩家
    #MergePlayer.DisposeMergeServerOnlinePlayer()
    #同步地图服务器时间
    Dispose_MapServer_Time(tick)
    #保存玩家数据
@@ -578,7 +576,7 @@
            tjgOnlineCnt += 1
            continue
        
        platform = GameWorld.GetPlayerPlatform(player.GetAccID())
        platform = GameWorld.GetPlayerPlatform(player)
        platformOLDict[platform] = platformOLDict.get(platform, 0) + 1 # 累计平台在线人数
        
#        mapID = player.GetMapID()
@@ -1205,7 +1203,7 @@
#  @remarks 先请求排行榜信息,然后SetTickTypeCount,设置需要保存的时间种类
def InitGameWorld(tick):
    #标记GameWorld初始化完成
    GameWorld.GetGameWorld().SetDict(ChConfig.Def_WorldKey_IsGameWorldInit, 1)
    GameWorld.GetGameWorld().SetDict(ChConfig.Def_WorldKey_IsGameWorldInit, int(time.time()))
    #初始化游戏时钟
    GameWorld.GetGameWorld().SetTickTypeCount(ChConfig.TYPE_Tick_Count)
    #初始话开服时间、星期几
@@ -1214,6 +1212,8 @@
    if initOpenServerTime <= 0 or openServerWeekday <= 0:
        #记录首次开发时间(现实时间戳)
        PlayerDBGSEvent.SetInitOpenServerTime(initOpenServerTime if initOpenServerTime else int(time.time()))
    CrossRealmMsg.OnGameServerInitOK()
    #初始化家族数量
    GameWorld.GetFamilyManager().SetFamilyUpperLimitCount(ChConfig.Def_Family_MaxCnt)
    #排序元宝交易平台
@@ -1238,19 +1238,22 @@
    PlayerXMZZ.OnGameServerInitOK()
    #加载活跃玩家等级信息
    ChPlayer.LoadPlayerLVData()
    #加载助战信息
    PlayerFBHelpBattle.OnServerStart()
    #跨服PK
    CrossRealmPK.OnGameServerInitOK()
    #世界boss被杀次数重置
    #GameWorldBoss.CheckResetBossKilledCntOnServerInit()
    #GameWorldActionTeHui.OnGameServerInitOK() # 特惠活动初始化
    #子服启动成功告知跨服主服
    #===========================================================================
    # serverGroupID = GameWorld.GetServerGroupID()
    # if GameWorld.IsMergeOpen() and not GameWorld.IsMergeServer():
    #    GameWorld.Log("通知跨服主服务器启动成功, 可接收最新跨服活动状态及数据...")
    #    dataMsg = {"Platform":GameWorld.GetPlatform(), "ServerID":GameWorld.GetServerSID(), "ServerGroupID":serverGroupID}
    #    MergeChildMsg.SendMergerChildToCenterStringData(ChConfig.Def_ClientServerInitOK, dataMsg)
    #
    # GameWorld.Log("服务器启动成功: ServerGroupID=%s" % serverGroupID)
    #===========================================================================
    isCrossServer = GameWorld.IsCrossServer()
    if isCrossServer:
        isServerClose = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_CrossServerClose)
        isServerOpen = 0 if isServerClose else 1
        GameWorld.GetGameWorld().SetDict(ShareDefine.Def_Notify_WorldKey_CrossServerOpen, isServerOpen)
        GameWorld.Log("跨服服务器启动成功: isServerOpen=%s" % isServerOpen)
    else:
        serverGroupID = GameWorld.GetServerGroupID()
        GameWorld.Log("服务器启动成功: ServerGroupID=%s" % serverGroupID)
    return
def DoCheckNewServerOpen(tick):
@@ -1322,9 +1325,11 @@
    
    PyGameData.g_sortBOSSRefreshList = [] # boss刷新信息记录缓存重置, 不重置会导致通知前端的boss信息为空
    
    AllMapServerInitOK(tick)
    PlayerDBGSEvent.SetInitOpenServerTime(setOpenServerTime)
    ReadChConfig.ReloadConfig()
    AllMapServerInitOK(tick)
    return
## 服务器开服时是星期几
@@ -1386,6 +1391,9 @@
    # 通知战盟相关活动开启状态
    fadState = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_FamilyActivityDayState)
    GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_FamilyActivityDayState, fadState) 
    # 通知开启服务器时间
    initGameWorldTime = GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_IsGameWorldInit)
    GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_InitGameWorldTime, initGameWorldTime)
    
    # 通知世界boss奖励信息
    GameWorldBoss.OnMapServerInitOK()
@@ -1405,9 +1413,12 @@
    # 商店信息
    #GameWorldShopItem.OnMapServerInitOK()
    
    # 跨服服务器状态
    isCrossServerOpen = GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossServerOpen)
    GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossServerOpen, isCrossServerOpen)
    # 跨服PK
    #GameWorldMergePK.OnMapServerInitOK()
    #GameWorldMergeKing.OnMapServerInitOK()
    CrossRealmPK.OnMapServerInitOK()
    
    SendAllMapGlobalDropInfo() # 全局掉落控制
    
@@ -1435,7 +1446,6 @@
    # 清除指定通用数据
    universalRecMgr = GameWorld.GetUniversalRecMgr()
    delRecTypeList = [ShareDefine.Def_UniversalGameRecType_ManorWarInfo,
                      #ShareDefine.Def_UniversalGameRecType_MergeRegister,
                      ]
    GameWorld.DebugLog("    清除指定通用数据 delRecTypeList=%s" % str(delRecTypeList))
    for delRecType in delRecTypeList:
@@ -1460,7 +1470,7 @@
    # 删除过期的通用数据
    curTime = int(time.time())
    GameWorld.Log("执行删除过期的通用数据, curTime=%s" % curTime)
    delOutofdayRecDataDict = {ShareDefine.Def_UniversalGameRecType_MergeRegister:31 * 24 * 3600,
    delOutofdayRecDataDict = {
                              }
    for otDayRecType, otTime in delOutofdayRecDataDict.items():
        otRecDataList = universalRecMgr.GetTypeList(otDayRecType)
@@ -1892,6 +1902,7 @@
def BeforeClose(tick):
    PlayerTeam.OnServerClose(tick)
    ChPlayer.SavePlayerLVData()
    PlayerFBHelpBattle.OnServerClose()
    GameWorld.Log("通知C++关服!")
    GameWorld.GetGameWorld().OnServerClose()