| | |
| | | import ReadChConfig
|
| | | import ChConfig
|
| | | import PlayerControl
|
| | | import PlayerViewCache
|
| | | import ChPyNetSendPack
|
| | | import PlayerDBGSEvent
|
| | | import NetPackCommon
|
| | | import PyGameData
|
| | |
|
| | | # 获取玩家跨服服务器上的名字
|
| | | #===============================================================================
|
| | | # def GetCrossPlayerName(curPlayer):
|
| | | # # 通过游戏账号中的平台标志获取名称,目前为spid
|
| | | # playerName = curPlayer.GetPlayerName()
|
| | | # nameFormat = ReadChConfig.GetPyMongoConfig("Merge", "NameFormat", True)
|
| | | # if not nameFormat:
|
| | | # return playerName
|
| | | # |
| | | # opName = ReadChConfig.GetPyMongoConfig("Merge", "OpName_%s" % GameWorld.GetPlayerPlatform(curPlayer))
|
| | | # |
| | | # return (nameFormat%{"opname":opName, "sid":GameWorld.GetPlayerServerID(curPlayer)}).decode('gbk').encode(GameWorld.GetCharacterEncoding()) + playerName
|
| | | #===============================================================================
|
| | |
|
| | | # 获取玩家跨服服务器上的名字
|
| | | def GetCrossPlayerName(curPlayer):
|
| | | # 通过游戏账号中的平台标志获取名称,目前为spid
|
| | | playerName = curPlayer.GetPlayerName()
|
| | | nameFormat = ReadChConfig.GetPyMongoConfig("Merge", "NameFormat", True)
|
| | | if not nameFormat:
|
| | | |
| | | opName = ReadChConfig.GetPyMongoConfig("Merge", "OpName_%s_%s" % (GameWorld.GetPlayerPlatform(curPlayer), |
| | | GameWorld.GetPlayerServerSID(curPlayer)))
|
| | | |
| | | if not opName:
|
| | | return playerName
|
| | |
|
| | | opName = ReadChConfig.GetPyMongoConfig("Merge", "OpName_%s" % GameWorld.GetPlayerPlatform(curPlayer))
|
| | | return opName.decode('gbk').encode(GameWorld.GetCharacterEncoding()) + playerName
|
| | |
|
| | | return (nameFormat%{"opname":opName, "sid":GameWorld.GetPlayerServerID(curPlayer)}).decode('gbk').encode(GameWorld.GetCharacterEncoding()) + playerName
|
| | | def IsCrossServerOpen():
|
| | | ## 跨服服务器是否开放中
|
| | | return GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossServerOpen)
|
| | |
|
| | | def ClientServerMsg_ServerInitOK(serverGroupID):
|
| | | ## 子服连接成功
|
| | | isOpen = GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossServerOpen)
|
| | | GameWorld.Log("子服连接成功,通知当前跨服服务器状态: isOpen=%s" % isOpen)
|
| | | CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_CrossServerState, {"isOpen":isOpen}, [serverGroupID])
|
| | | return
|
| | |
|
| | | def DoChangeCrossServerState(isOpen):
|
| | | ## 跨服服务器状态变更
|
| | | |
| | | PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_CrossServerClose, 0 if isOpen else 1) # 存DB的反着存
|
| | | GameWorld.GetGameWorld().SetDict(ShareDefine.Def_Notify_WorldKey_CrossServerOpen, isOpen)
|
| | | |
| | | if not isOpen:
|
| | | # 踢掉所有玩家
|
| | | playerManager = GameWorld.GetPlayerManager()
|
| | | for i in xrange(playerManager.GetActivePlayerCount()):
|
| | | curPlayer = playerManager.GetActivePlayerAt(i)
|
| | | if curPlayer == None:
|
| | | continue
|
| | | PlayerControl.SetCrossRealmState(curPlayer, 0)
|
| | | curPlayer.Kick(0)
|
| | | |
| | | # 广播所有子服,本服务器进入维护
|
| | | CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_CrossServerState, {"isOpen":isOpen})
|
| | | return
|
| | |
|
| | | def CrossServerMsg_CrossServerState(msgData):
|
| | | ## 子服收到跨服服务器状态变更,子服不存DB,默认跨服维护中,连接跨服成功后由跨服同步状态直接更新到字典即可,没连上就默认维护中
|
| | | isOpen = msgData["isOpen"]
|
| | | isOpen = 1 if isOpen else 0
|
| | | GameWorld.Log("收到跨服服务器状态变更: 是否正常开放中=%s" % isOpen)
|
| | | GameWorld.GetGameWorld().SetDict(ShareDefine.Def_Notify_WorldKey_CrossServerOpen, isOpen)
|
| | | |
| | | if not isOpen:
|
| | | playerManager = GameWorld.GetPlayerManager()
|
| | | for i in xrange(playerManager.GetActivePlayerCount()):
|
| | | curPlayer = playerManager.GetActivePlayerAt(i)
|
| | | if curPlayer == None:
|
| | | continue
|
| | | PlayerControl.SetCrossRealmState(curPlayer, 0)
|
| | | |
| | | # 通知地图
|
| | | GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossServerOpen, isOpen)
|
| | | return
|
| | |
|
| | | def PlayerExitCrossServer(curPlayer):
|
| | | ## 玩家退出跨服服务器
|
| | | |
| | | if not GameWorld.IsCrossServer():
|
| | | return
|
| | | |
| | | # 通知子服玩家退出跨服服务器
|
| | | playerID = curPlayer.GetPlayerID()
|
| | | serverGroupID = PlayerControl.GetPlayerServerGroupID(curPlayer)
|
| | | CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_ExitCrossServer, playerID, [serverGroupID])
|
| | | |
| | | # 设置非跨服状态,踢下线
|
| | | PlayerControl.SetCrossRealmState(curPlayer, 0)
|
| | | curPlayer.Kick(0)
|
| | | GameWorld.Log("PlayerExitCrossServer...serverGroupID=%s" % serverGroupID, playerID)
|
| | | return
|
| | |
|
| | | def CrossServerMsg_ExitCrossServer(msgData):
|
| | | ## 收到跨服服务器同步的玩家退出跨服服务器
|
| | | playerID = msgData
|
| | | GameWorld.Log("收到跨服服务器同步的玩家退出跨服服务器: playerID=%s" % playerID)
|
| | | curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
|
| | | if not curPlayer:
|
| | | GameWorld.Log(" 退出跨服时本服玩家不在线!", playerID)
|
| | | return
|
| | | PlayerControl.SetCrossRealmState(curPlayer, 0)
|
| | | return
|
| | |
| | | if not curPlayer:
|
| | | return
|
| | |
|
| | | if not IsCrossServerOpen():
|
| | | return
|
| | | |
| | | #newAccount, newName = msgList
|
| | |
|
| | | actionType = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_MergeRegisterType)
|
| | | GameWorld.Log("跨服报名成功 , actionType=%s" % (actionType), playerID)
|
| | |
|
| | | # 跨服PK上传数据完毕,通知跨服服务器,准备完毕
|
| | | if actionType == ShareDefine.Def_MergeAction_MergePK:
|
| | | if actionType == ShareDefine.Def_CrossAction_PK:
|
| | | regVSRoomID = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_MergeRegisterRoomID)
|
| | | vsRoomID = curPlayer.GetVsRoomId()
|
| | |
|
| | |
| | | # 通用包,通知客户端可进入跨服服务器
|
| | | return
|
| | |
|
| | | #// C0 03 强制退出跨服状态 #tagCGForceQuitCrossState
|
| | | #
|
| | | #struct tagCGForceQuitCrossState
|
| | | #{
|
| | | # tagHead Head;
|
| | | #};
|
| | | def OnForceQuitCrossState(index, clientData, tick):
|
| | | ''' 约定该封包仅玩家当前处于跨服状态,但是一直连不上跨服服务器时才会发次包强制重置跨服状态
|
| | | 一般是跨服服务器异常或其他错误导致无法登录跨服服务器
|
| | | '''
|
| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
| | | GameWorld.ErrLog("某些异常情况下,前端强制发包退出跨服状态! ", curPlayer.GetPlayerID())
|
| | | PlayerControl.SetCrossRealmState(curPlayer, 0)
|
| | | return
|
| | |
|
| | | #// C0 02 查看跨服玩家信息 #tagCGViewCrossPlayerInfo
|
| | | #
|
| | | #struct tagCGViewCrossPlayerInfo
|
| | |
| | | # DWORD PlayerID; // 跨服玩家ID
|
| | | #};
|
| | | def OnViewCrossPlayerInfo(index, clientData, tick):
|
| | | if GameWorld.IsCrossServer():
|
| | | return
|
| | | |
| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
| | | playerID = curPlayer.GetPlayerID()
|
| | | tagPlayerID = clientData.PlayerID
|
| | | curCache = PlayerViewCache.ViewCacheMgr.FindCache(tagPlayerID)
|
| | | ## 本服有,直接回客户端
|
| | | if curCache:
|
| | | GameWorld.DebugLog("查看跨服玩家,是本服玩家,直接回复!tagPlayerID=%s" % (tagPlayerID), playerID)
|
| | | sendPack = ChPyNetSendPack.tagSCQueryPlayerCacheResult()
|
| | | sendPack.PlayerID = tagPlayerID
|
| | | sendPack.PropData = curCache.GetPropData()
|
| | | sendPack.PropDataSize = len(sendPack.PropData)
|
| | | sendPack.ItemData = PlayerViewCache.GetItemData(curCache)
|
| | | sendPack.ItemDataSize = len(sendPack.ItemData)
|
| | | sendPack.PlusData = PlayerViewCache.GetPlusData(curCache)
|
| | | sendPack.PlusDataSize = len(sendPack.PlusData)
|
| | | NetPackCommon.SendFakePack(curPlayer, sendPack)
|
| | | return
|
| | |
|
| | | if tagPlayerID in PyGameData.g_crossPlayerViewCache:
|
| | | validChaheTime = 5 * 60 * 1000
|
| | | cacheInfo, updTick = PyGameData.g_crossPlayerViewCache[tagPlayerID]
|
| | | if tick - updTick <= validChaheTime:
|
| | | GameWorld.DebugLog("查看跨服玩家数据同步CD中,直接用缓存数据回复!tagPlayerID=%s" % (tagPlayerID), playerID)
|
| | | SyncPlayerViewCrossPlayerInfo(curPlayer, tagPlayerID, cacheInfo)
|
| | | return
|
| | | |
| | | for crossPlayerID, cacheInfoList in PyGameData.g_crossPlayerViewCache.items():
|
| | | if tick - cacheInfoList[1] > validChaheTime:
|
| | | PyGameData.g_crossPlayerViewCache.pop(crossPlayerID)
|
| | | |
| | | # 发送跨服服务器查询
|
| | | dataMsg = {"tagPlayerID":tagPlayerID, "playerID":playerID}
|
| | | CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_ViewPlayerCache, dataMsg)
|
| | | return
|
| | |
|
| | | def ClientServerMsg_ViewPlayerCache(serverGroupID, msgData):
|
| | | tagPlayerID = msgData["tagPlayerID"]
|
| | | playerID = msgData["playerID"]
|
| | |
|
| | | GameWorld.Log("收到子服查看跨服玩家信息: serverGroupID=%s,playerID=%s,tagPlayerID=%s" % (serverGroupID, playerID, tagPlayerID))
|
| | | |
| | | cacheInfo = []
|
| | | curCache = PlayerViewCache.ViewCacheMgr.FindCache(tagPlayerID)
|
| | | if curCache:
|
| | | cacheInfo = [curCache.GetPropData(), PlayerViewCache.GetItemData(curCache), PlayerViewCache.GetPlusData(curCache)]
|
| | | |
| | | viewPlayerCacheRet = [playerID, tagPlayerID, cacheInfo]
|
| | | CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_ViewPlayerCacheRet, viewPlayerCacheRet, [serverGroupID])
|
| | | return
|
| | |
|
| | | def CrossServerMsg_ViewPlayerCacheRet(msgData, tick):
|
| | | |
| | | playerID, tagPlayerID, cacheInfo = msgData
|
| | | GameWorld.Log("收到跨服服务器回复的查看玩家信息: playerID=%s,tagPlayerID=%s" % (playerID, tagPlayerID))
|
| | | |
| | | PyGameData.g_crossPlayerViewCache[tagPlayerID] = [cacheInfo, tick] # 更新信息
|
| | | |
| | | curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
|
| | | if curPlayer:
|
| | | SyncPlayerViewCrossPlayerInfo(curPlayer, tagPlayerID, cacheInfo)
|
| | | |
| | | return
|
| | |
|
| | | def SyncPlayerViewCrossPlayerInfo(curPlayer, tagPlayerID, cacheInfo):
|
| | | if not cacheInfo:
|
| | | PlayerControl.NotifyCode(curPlayer, "ViewPlayer_OffLine")
|
| | | return
|
| | | PropData, ItemData, PlusData = cacheInfo
|
| | | sendPack = ChPyNetSendPack.tagSCQueryPlayerCacheResult()
|
| | | sendPack.PlayerID = tagPlayerID
|
| | | sendPack.PropData = PropData
|
| | | sendPack.PropDataSize = len(sendPack.PropData)
|
| | | sendPack.ItemData = ItemData
|
| | | sendPack.ItemDataSize = len(sendPack.ItemData)
|
| | | sendPack.PlusData = PlusData
|
| | | sendPack.PlusDataSize = len(sendPack.PlusData)
|
| | | sendPack.CrossPlayer = 1
|
| | | NetPackCommon.SendFakePack(curPlayer, sendPack)
|
| | | return
|
| | |
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