| | |
| | | import PlayerViewCache
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| | | import GameWorldBoss
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| | | import PlayerTalk
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| | | import PlayerTeam
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| | |
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| | | import copy
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| | | import random
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| | |
| | |
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| | | # 玩家战盟名变更处理
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| | | __OnFamilyNameChange(jionPlayer.GetPlayerID(), curFamily.GetName())
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| | | |
| | | #玩家缓存
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| | | PlayerViewCache.OnPlayerFamilyChange(jionPlayer.GetPlayerID(), curFamily.GetID(), curFamily.GetName())
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| | | PlayerTeam.OnTeamMemFamilyRefresh(jionPlayer, curFamily.GetID())
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| | | #加入仙盟联赛成员
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| | | GameWorldFamilyWar.AddFamilyWarMem(jionPlayer.GetPlayerID(), curFamily.GetID())
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| | | GameWorldFamilyWar.CheckPlayerJoinFamilyWarInfo(jionPlayer)
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| | |
| | | if tagMember.GetFamilyLV() != pack_FamilyLv:
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| | | #XW_JZ_AppointFamily <n color="255,255,0">恭喜</n><n color="0,190,255">{%S1%}</n><n color="255,255,0">,被任命为{%S2%}!</n> 25 - -
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| | | NotifyAllFamilyMemberMsg(curFamily, curPlayer, "XW_JZ_AppointFamily", [tagMember.GetName(), pack_FamilyLv])
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| | | |
| | | if tagMember.GetFamilyLV() == IPY_GameServer.fmlViceLeader and tagMember.GetPlayerID() in PyGameData.g_autoViceleaderDict.get(familyID, []):
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| | | #自动安排的副盟主被撤职则该盟不再自动安排
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| | | if familyID not in PyGameData.g_forbidAutoViceleaderFamily:
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| | | PyGameData.g_forbidAutoViceleaderFamily.append(familyID)
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| | | #更改家族等级
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| | | ChangeFamilyMemberLv(tagMember, pack_FamilyLv)
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| | |
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| | |
| | | if GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyRobBoss):
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| | | PlayerControl.NotifyCode(curPlayer, "FairyGrabBossExitError")
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| | | return
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| | | #判断退出时间间隔
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| | | curTime = int(time.time())
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| | | lastLeaveFamilyTime = PlayerControl.GetLeaveFamilyTime(curPlayer)
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| | | if lastLeaveFamilyTime > 100:
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| | | remainTime = IpyGameDataPY.GetFuncCfg('ExitFairyTime', 2) - (curTime - lastLeaveFamilyTime)
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| | | if remainTime > 0:
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| | | PlayerControl.NotifyCode(curPlayer, "ExitFairyTime", [remainTime*1000])
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| | | return
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| | | updTime = 1 if IpyGameDataPY.GetFuncCfg('ExitFairyTime') > 1 else curTime
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| | | elif lastLeaveFamilyTime >= IpyGameDataPY.GetFuncCfg('ExitFairyTime')-1:
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| | | updTime = curTime
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| | | else:
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| | | updTime = lastLeaveFamilyTime+1
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| | | PlayerControl.SetLeaveFamilyTime(curPlayer, updTime)
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| | |
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| | | #XW_JZ_LeaveFamily <n color="0,190,255">{%S1%}</n><n color="255,255,0">退出了家族!</n> 25 - -
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| | | NotifyAllFamilyMemberMsg(curFamily, curPlayer, "XW_JZ_LeaveFamily", [curPlayer.GetName()])
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| | |
| | | __DoPlayerLeaveFamilyByID(curFamily, curPlayerID)
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| | |
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| | | DataRecordPack.DR_PlayerLeaveFamily(curPlayer, curFamily.GetID(), curFamily.GetName(), curFamily.GetCount(),
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| | | familyLV, curPlayer.GetPlayerID(), curPlayer.GetName(), familyLV)
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| | | familyLV, curPlayer.GetPlayerID(), curPlayer.GetName(), familyLV, updTime)
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| | |
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| | | if curFamily.GetCount() == 0:
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| | | #玩家离开后, 家族没有人了 , 删除这个家族
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| | |
| | | # 玩家战盟名变更处理
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| | | __OnFamilyNameChange(leavePlayerID, '')
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| | | AddFamilyIDToFightPowerChangeList(curFamily.GetID())
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| | | PlayerViewCache.OnPlayerLeaveFamily(leavePlayerID)
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| | | PlayerViewCache.OnPlayerFamilyChange(leavePlayerID, 0, "")
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| | | if leavePlayerID in PyGameData.g_autoViceleaderDict.get(curFamily.GetID(),[]):
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| | | PyGameData.g_autoViceleaderDict[curFamily.GetID()].remove(leavePlayerID)
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| | | return
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| | |
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| | | #//////////////////////////////////////////////////////////////
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| | |
| | | def PlayerForceLeaveFamily(curPlayer, tick):
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| | | if curPlayer == None:
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| | | return
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| | | |
| | | #设置当天加入家族
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| | | GameWorld.GetPlayerManager().SetForbiddenEnterFamily(curPlayer.GetPlayerID(), True)
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| | | # 通知map玩家不能参加家族活动
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| | |
| | |
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| | | #弹劾信息封包
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| | | SendPackClientImpeachMsg(curPlayer, 0, 0)
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| | | PlayerTeam.OnTeamMemFamilyRefresh(curPlayer, 0)
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| | | |
| | | return
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| | |
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| | | #---------------------------------------------------------------------
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| | |
| | | # if useMoney > 0:
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| | | # #帮会日常维持消耗{%S1%}银两帮会资金
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| | | # PlayerControl.FamilyNotify(family.GetID(), 'jiazu_lhs_272921', [useMoney])
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| | | #自动传位
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| | | __AutoChangeLeader(family)
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| | |
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| | | #通知客户端刷新
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| | | family.Broadcast_FamilyChange()
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| | |
| | | PlayerFamilyBoss.FamilyBossFBOnWeek(familyID)
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| | |
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| | | return
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| | |
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| | | def FamilyOnHour():
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| | | familyManager = GameWorld.GetFamilyManager()
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| | | for i in xrange(familyManager.GetCount()):
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| | | family = familyManager.GetAt(i)
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| | | #自动传位
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| | | __AutoChangeLeader(family)
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| | | |
| | | __AutoChangeFamilyJobLV(family)
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| | | return
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| | |
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| | | def __AutoChangeFamilyJobLV(family):
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| | | ##开服2天内新创建的仙盟,系统自动为仙盟安排两位副盟主
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| | | familyID = family.GetID()
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| | | openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay)
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| | | if openServerDay >= IpyGameDataPY.GetFuncCfg('FairyFMZ'):
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| | | #GameWorld.DebugLog('自动为仙盟安排两位副盟主 开服天超过 familyID=%s'%familyID)
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| | | return
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| | | |
| | | if familyID in PyGameData.g_forbidAutoViceleaderFamily:
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| | | #GameWorld.DebugLog('自动为仙盟安排两位副盟主 被禁止 familyID=%s'%familyID)
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| | | return
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| | | createTime = family.GetCreateTime()
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| | | pastHour = GameWorld.GetPastHour(createTime)
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| | | if pastHour < IpyGameDataPY.GetFuncCfg('FairyFMZ', 2):
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| | | #GameWorld.DebugLog('自动为仙盟安排两位副盟主 建盟未超过X小时 familyID=%s,pastHour=%s'%(familyID, pastHour))
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| | | return
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| | | if (pastHour - IpyGameDataPY.GetFuncCfg('FairyFMZ', 2)) % IpyGameDataPY.GetFuncCfg('FairyFMZ', 3) != 0:
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| | | GameWorld.DebugLog('自动为仙盟安排两位副盟主 间隔没到 familyID=%s,pastHour=%s'%(familyID, pastHour))
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| | | return
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| | | |
| | | tofmlv = IPY_GameServer.fmlViceLeader
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| | | viceLeaderCnt = 0 #副盟主数量
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| | | changeMemberList = []
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| | | for i in xrange(family.GetCount()):
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| | | familyMember = family.GetAt(i)
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| | | if familyMember.GetFamilyLV() == tofmlv:
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| | | viceLeaderCnt += 1
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| | | continue
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| | | if familyMember.GetFamilyLV() < tofmlv:
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| | | changeMemberList.append(familyMember)
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| | | |
| | | maxCnt = GetFamilySetting(family, ChConfig.Def_FamilyPowLvChangeFamilySettingDict[tofmlv])
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| | | #GameWorld.DebugLog('自动为仙盟安排两位副盟主 familyID=%s,viceLeaderCnt=%s,changeMemberList=%s'%(familyID, viceLeaderCnt, changeMemberList))
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| | | if viceLeaderCnt >= maxCnt or not changeMemberList:
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| | | return
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| | | |
| | | if familyID not in PyGameData.g_autoViceleaderDict:
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| | | PyGameData.g_autoViceleaderDict[familyID] = []
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| | | |
| | | changeMemberList.sort(cmp=CmpAutoMemberSort)
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| | | for i, member in enumerate(changeMemberList):
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| | | if viceLeaderCnt + i >= maxCnt:
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| | | break
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| | | ChangeFamilyMemberLv(member, tofmlv)
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| | | playerID = member.GetPlayerID()
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| | | if playerID not in PyGameData.g_autoViceleaderDict[familyID]:
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| | | PyGameData.g_autoViceleaderDict[familyID].append(playerID)
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| | | GameWorld.Log('自动为仙盟安排副盟主 familyID=%s,playerID=%s'%(familyID, playerID))
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| | | |
| | | return
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| | |
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| | | def CmpAutoMemberSort(member1, member2):
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| | | ## 排序规则: 等级>战力>入盟先后
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| | | ret = -cmp(member1.GetLV(), member2.GetLV())
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| | | if ret == 0:
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| | | ret = -cmp(GetMemberFightPower(member1), GetMemberFightPower(member2))
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| | | if ret == 0:
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| | | return cmp(GetMemberJoinTime(member1), GetMemberJoinTime(member2))
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| | | return ret
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| | |
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| | | #---------------------------------------------------------------------
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| | | ##通知地图服务器, 玩家家族属性刷新
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| | |
| | | '''自动传位'''
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| | | # 获得帮主下线了多久(小时)
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| | | leaderOffLineTime = GetLeaderOfflineTime(curFamily)
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| | | GameWorld.DebugLog('帮主下线了%s小时'%leaderOffLineTime)
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| | | GameWorld.DebugLog('帮主下线了%s小时'%leaderOffLineTime, curFamily.GetID())
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| | | if leaderOffLineTime < IpyGameDataPY.GetFuncCfg('AutoChangeLeader'):
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| | | return
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| | |
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