ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py
@@ -41,6 +41,7 @@
import PlayerViewCache
import GameWorldBoss
import PlayerTalk
import PlayerTeam
import copy
import random
@@ -348,7 +349,9 @@
    
    # 玩家战盟名变更处理
    __OnFamilyNameChange(jionPlayer.GetPlayerID(), curFamily.GetName())
    #玩家缓存
    PlayerViewCache.OnPlayerFamilyChange(jionPlayer.GetPlayerID(), curFamily.GetID(), curFamily.GetName())
    PlayerTeam.OnTeamMemFamilyRefresh(jionPlayer, curFamily.GetID())
    #加入仙盟联赛成员
    GameWorldFamilyWar.AddFamilyWarMem(jionPlayer.GetPlayerID(), curFamily.GetID())
    GameWorldFamilyWar.CheckPlayerJoinFamilyWarInfo(jionPlayer)
@@ -665,6 +668,47 @@
    NetPackCommon.SendFakePack(curPlayer, familyViewPack)
    return
#// A4 12 搜索家族 #tagCGPySearchFamily
#
#struct    tagCGPySearchFamily
#{
#    tagHead        Head;
#    BYTE        MsgLen;        //模糊搜索家族,如果输入为空,则为不限制该条件
#    char        Msg[MsgLen];    //size = MsgLen
#    BYTE        LV;        //最低家族等级,如果为0,则不限制该条件
#    BYTE        MaxCount;    //搜索结果所需最大条数,后端限制最多返回20条
#    BYTE        IsSearching;    //默认1,如果有指定其他值,则返回指定值
#};
def PySearchFamily(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    msg = clientData.Msg
    minFamilyLV = clientData.LV
    maxCount = min(20, clientData.MaxCount)
    IsSearching = clientData.IsSearching
    familyMgr = GameWorld.GetFamilyManager()
    familyViewPack = ChPyNetSendPack.tagGCPyAllFamilyView()
    familyViewPack.Clear()
    familyViewPack.IsSearching = IsSearching
    familyViewPack.TotalCount = 1
    #familyViewPack.CurPage = viewPage
    familyViewPack.Family = []
    for i, familyID in enumerate(PyGameData.g_sortFamilyIDList):
        family = familyMgr.FindFamily(familyID)
        if not family:
            continue
        if msg not in family.GetName():
            continue
        if minFamilyLV and family.GetLV() < minFamilyLV:
            continue
        familyViewPack.Family.append(__GetFamilyView(i, family))
        if len(familyViewPack.Family) >= maxCount:
            break
    familyViewPack.PageCount = len(familyViewPack.Family)
    NetPackCommon.SendFakePack(curPlayer, familyViewPack)
    return
#class   IPY_CFamilyChangeBroadcast
#{
#public:
@@ -708,7 +752,7 @@
    pack = IPY_GameServer.IPY_CFamilyChangeBroadcast()
    #更改家族公告
    curFamily.SetBroadcast(pack.GetMsg())
    GameWorld.Log('更改仙盟公告 Family=%s,公告=%s'%(GameWorld.CodeToGBK(curFamily.GetName()), GameWorld.CodeToGBK(pack.GetMsg())), curPlayerID)
    #通知客户端家族信息改变
    curFamily.Broadcast_FamilyChange()
    playerManager = GameWorld.GetPlayerManager()
@@ -1153,10 +1197,11 @@
    if pack_FamilyLv not in ChConfig.Def_Family_MemberLVList:
        GameWorld.Log("更改家族成员等级->封包异常->等级 = %s不存在" % (pack_FamilyLv), curPlayerID)
        return
    if curMember.GetFamilyLV() != IPY_GameServer.fmlLeader:
        if tagMember.GetFamilyLV() >= curMember.GetFamilyLV() or pack_FamilyLv >= curMember.GetFamilyLV():
            GameWorld.Log("更改家族成员等级->目标职位比自己的高或者对方的当前职位比自己高", curPlayerID)
            return
    if not isGMOP:
        if curMember.GetFamilyLV() != IPY_GameServer.fmlLeader:
            if tagMember.GetFamilyLV() >= curMember.GetFamilyLV() or pack_FamilyLv >= curMember.GetFamilyLV():
                GameWorld.Log("更改家族成员等级->目标职位比自己的高或者对方的当前职位比自己高", curPlayerID)
                return
    
    familyID = curFamily.GetID()  # 家族ID
    familyName = curFamily.GetName()  # 家族名字
@@ -1205,7 +1250,10 @@
        if tagMember.GetFamilyLV() != pack_FamilyLv: 
            #XW_JZ_AppointFamily <n color="255,255,0">恭喜</n><n color="0,190,255">{%S1%}</n><n color="255,255,0">,被任命为{%S2%}!</n>    25  -   -
            NotifyAllFamilyMemberMsg(curFamily, curPlayer, "XW_JZ_AppointFamily", [tagMember.GetName(), pack_FamilyLv])
        if tagMember.GetFamilyLV() == IPY_GameServer.fmlViceLeader and tagMember.GetPlayerID() in PyGameData.g_autoViceleaderDict.get(familyID, []):
            #自动安排的副盟主被撤职则该盟不再自动安排
            if familyID not in PyGameData.g_forbidAutoViceleaderFamily:
                PyGameData.g_forbidAutoViceleaderFamily.append(familyID)
        #更改家族等级
        ChangeFamilyMemberLv(tagMember, pack_FamilyLv)
    
@@ -1223,7 +1271,8 @@
        if GetFamilyMemberHasPow(tagMember, ChConfig.Def_PurviewDictKey_CanCall):
            tagPlayer.Sync_FamilyInfo()
            PlayerFamilyAction.ViewFamilyRequestInfo(tagPlayer)
    if isGMOP:
        curFamily.SetBroadcast('')
    curFamily.Broadcast_FamilyChange()
    return True
#---------------------------------------------------------------------
@@ -1446,6 +1495,20 @@
    if GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyRobBoss):        
        PlayerControl.NotifyCode(curPlayer, "FairyGrabBossExitError")
        return
    #判断退出时间间隔
    curTime = int(time.time())
    lastLeaveFamilyTime = PlayerControl.GetLeaveFamilyTime(curPlayer)
    if lastLeaveFamilyTime > 100:
        remainTime = IpyGameDataPY.GetFuncCfg('ExitFairyTime', 2) - (curTime - lastLeaveFamilyTime)
        if remainTime > 0:
            PlayerControl.NotifyCode(curPlayer, "ExitFairyTime", [remainTime*1000])
            return
        updTime = 1 if IpyGameDataPY.GetFuncCfg('ExitFairyTime') > 1 else curTime
    elif lastLeaveFamilyTime >= IpyGameDataPY.GetFuncCfg('ExitFairyTime')-1:
        updTime = curTime
    else:
        updTime = lastLeaveFamilyTime+1
    PlayerControl.SetLeaveFamilyTime(curPlayer, updTime)
    
    #XW_JZ_LeaveFamily   <n color="0,190,255">{%S1%}</n><n color="255,255,0">退出了家族!</n>  25  -   -
    NotifyAllFamilyMemberMsg(curFamily, curPlayer, "XW_JZ_LeaveFamily", [curPlayer.GetName()])
@@ -1461,7 +1524,7 @@
    __DoPlayerLeaveFamilyByID(curFamily, curPlayerID)
    DataRecordPack.DR_PlayerLeaveFamily(curPlayer, curFamily.GetID(), curFamily.GetName(), curFamily.GetCount(),
                                        familyLV, curPlayer.GetPlayerID(), curPlayer.GetName(), familyLV)
                                        familyLV, curPlayer.GetPlayerID(), curPlayer.GetName(), familyLV, updTime)
    
    if curFamily.GetCount() == 0:
        #玩家离开后, 家族没有人了 , 删除这个家族
@@ -1481,7 +1544,9 @@
    # 玩家战盟名变更处理
    __OnFamilyNameChange(leavePlayerID, '')
    AddFamilyIDToFightPowerChangeList(curFamily.GetID())
    PlayerViewCache.OnPlayerLeaveFamily(leavePlayerID)
    PlayerViewCache.OnPlayerFamilyChange(leavePlayerID, 0, "")
    if leavePlayerID in PyGameData.g_autoViceleaderDict.get(curFamily.GetID(),[]):
        PyGameData.g_autoViceleaderDict[curFamily.GetID()].remove(leavePlayerID)
    return
#//////////////////////////////////////////////////////////////
@@ -1744,7 +1809,6 @@
def PlayerForceLeaveFamily(curPlayer, tick):
    if curPlayer == None:
        return
    #设置当天加入家族
    GameWorld.GetPlayerManager().SetForbiddenEnterFamily(curPlayer.GetPlayerID(), True)
    # 通知map玩家不能参加家族活动
@@ -1759,6 +1823,8 @@
    
    #弹劾信息封包
    SendPackClientImpeachMsg(curPlayer, 0, 0)
    PlayerTeam.OnTeamMemFamilyRefresh(curPlayer, 0)
    return
#---------------------------------------------------------------------
@@ -2464,13 +2530,13 @@
            
        familyMoney = family.GetMoney()
        
        useMoney = GetFamilySetting(family, ChConfig.Def_FamilySetting_SystemLostMoney)
        #家族资金不足, 解散
        if familyMoney < useMoney:
            family.SetMoney(0)
            delFamilyList.append(family)
            continue
#        useMoney = GetFamilySetting(family, ChConfig.Def_FamilySetting_SystemLostMoney)
#
#        #家族资金不足, 解散
#        if familyMoney < useMoney:
#            family.SetMoney(0)
#            delFamilyList.append(family)
#            continue
        #多久没人上线,解散
        offlineDay = GetLastOnlineMemberOfflineTime(family)
        GameWorld.DebugLog('    仙盟%s %s天没人上线了'%(family.GetID(), offlineDay))
@@ -2486,12 +2552,10 @@
                                                   ChConfig.Def_Family_ClearRequestAddNote_Day)
        
        #此处不通知地图服务器家族资金变更
        family.SetMoney(familyMoney - useMoney)
        if useMoney > 0:
            #帮会日常维持消耗{%S1%}银两帮会资金
            PlayerControl.FamilyNotify(family.GetID(), 'jiazu_lhs_272921', [useMoney])
        #自动传位
        __AutoChangeLeader(family)
#        family.SetMoney(familyMoney - useMoney)
#        if useMoney > 0:
#            #帮会日常维持消耗{%S1%}银两帮会资金
#            PlayerControl.FamilyNotify(family.GetID(), 'jiazu_lhs_272921', [useMoney])
        
        #通知客户端刷新
        family.Broadcast_FamilyChange()
@@ -2532,6 +2596,12 @@
        SetFamilyBroadcastCnt(family, 0)
        #清除本周任务已获得资金数量
        SetCurWeekMissionMoney(family, 0)
        for j in xrange(family.GetCount()):
            member = family.GetAt(j)
            #原先是地图玩家上线后重置,导致玩家不上线周贡献显示之前的,固在此重置
            member.SetFamilyActiveValue(0)
        #通知地图服务器刷新家族属性
        SendPack_MapServer_PlayerFamilyRefresh(family)
        #oss记录上周家族信息
@@ -2542,6 +2612,76 @@
        PlayerFamilyBoss.FamilyBossFBOnWeek(familyID)
        
    return
def FamilyOnHour():
    familyManager = GameWorld.GetFamilyManager()
    for i in xrange(familyManager.GetCount()):
        family = familyManager.GetAt(i)
        #自动传位
        __AutoChangeLeader(family)
        __AutoChangeFamilyJobLV(family)
    return
def __AutoChangeFamilyJobLV(family):
    ##开服2天内新创建的仙盟,系统自动为仙盟安排两位副盟主
    familyID = family.GetID()
    openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay)
    if openServerDay >= IpyGameDataPY.GetFuncCfg('FairyFMZ'):
        #GameWorld.DebugLog('自动为仙盟安排两位副盟主 开服天超过 familyID=%s'%familyID)
        return
    if familyID in PyGameData.g_forbidAutoViceleaderFamily:
        #GameWorld.DebugLog('自动为仙盟安排两位副盟主 被禁止 familyID=%s'%familyID)
        return
    createTime = family.GetCreateTime()
    pastHour = GameWorld.GetPastHour(createTime)
    if pastHour < IpyGameDataPY.GetFuncCfg('FairyFMZ', 2):
        #GameWorld.DebugLog('自动为仙盟安排两位副盟主 建盟未超过X小时 familyID=%s,pastHour=%s'%(familyID, pastHour))
        return
    if (pastHour - IpyGameDataPY.GetFuncCfg('FairyFMZ', 2)) % IpyGameDataPY.GetFuncCfg('FairyFMZ', 3) != 0:
        GameWorld.DebugLog('自动为仙盟安排两位副盟主 间隔没到 familyID=%s,pastHour=%s'%(familyID, pastHour))
        return
    tofmlv = IPY_GameServer.fmlViceLeader
    viceLeaderCnt = 0 #副盟主数量
    changeMemberList = []
    for i in xrange(family.GetCount()):
        familyMember = family.GetAt(i)
        if familyMember.GetFamilyLV() == tofmlv:
            viceLeaderCnt += 1
            continue
        if familyMember.GetFamilyLV() < tofmlv:
            changeMemberList.append(familyMember)
    maxCnt = GetFamilySetting(family, ChConfig.Def_FamilyPowLvChangeFamilySettingDict[tofmlv])
    #GameWorld.DebugLog('自动为仙盟安排两位副盟主 familyID=%s,viceLeaderCnt=%s,changeMemberList=%s'%(familyID, viceLeaderCnt, changeMemberList))
    if viceLeaderCnt >= maxCnt or not changeMemberList:
        return
    if familyID not in PyGameData.g_autoViceleaderDict:
        PyGameData.g_autoViceleaderDict[familyID] = []
    changeMemberList.sort(cmp=CmpAutoMemberSort)
    for i, member in enumerate(changeMemberList):
        if viceLeaderCnt + i >= maxCnt:
            break
        ChangeFamilyMemberLv(member, tofmlv)
        playerID = member.GetPlayerID()
        if playerID not in PyGameData.g_autoViceleaderDict[familyID]:
            PyGameData.g_autoViceleaderDict[familyID].append(playerID)
        GameWorld.Log('自动为仙盟安排副盟主 familyID=%s,playerID=%s'%(familyID, playerID))
    return
def CmpAutoMemberSort(member1, member2):
    ## 排序规则: 等级>战力>入盟先后
    ret = -cmp(member1.GetLV(), member2.GetLV())
    if ret == 0:
        ret = -cmp(GetMemberFightPower(member1), GetMemberFightPower(member2))
        if ret == 0:
            return cmp(GetMemberJoinTime(member1), GetMemberJoinTime(member2))
    return ret
#---------------------------------------------------------------------
##通知地图服务器, 玩家家族属性刷新
@@ -2661,16 +2801,15 @@
        return 0
    leaderID = curFamily.GetLeaderID()
    # 帮主在线
    if GameWorld.GetPlayerManager().FindPlayerByID(leaderID) != None:
        return 0
    curMember = curFamily.FindMember(leaderID)    
    if curMember == None:
        GameWorld.Log("GetLeaderOfflineTime->FindMember, None;%s" % leaderID)
        return 0
    offLineTime = GameWorld.ChangeTimeNumToStr(curMember.GetExattr2())
    offLineTimeNum = curMember.GetExattr2()
    if not offLineTimeNum:
        return 0
    offLineTime = GameWorld.ChangeTimeNumToStr(offLineTimeNum)
    return GameWorld.GetPastHour(offLineTime)
def GetLastOnlineMemberOfflineTime(family):
@@ -2678,17 +2817,14 @@
    offLineTime = 0
    for i in range(0, family.GetCount()):
        member = family.GetAt(i) 
        playerID = member.GetPlayerID()
        tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
        if tagPlayer:
            return 0
        if not member.GetExattr2():
        offLineTimeNum = member.GetExattr2()
        if not offLineTimeNum:
            #有人在线直接返回
            return 0
        if not offLineTime:
            offLineTime = member.GetExattr2()
            offLineTime = offLineTimeNum
        else:
            offLineTime = max(offLineTime, member.GetExattr2())
            offLineTime = max(offLineTime, offLineTimeNum)
    if not offLineTime:
        return 0
    offLineTime = GameWorld.ChangeTimeNumToStr(offLineTime)
@@ -2698,7 +2834,7 @@
    '''自动传位'''
    # 获得帮主下线了多久(小时)
    leaderOffLineTime = GetLeaderOfflineTime(curFamily)
    GameWorld.DebugLog('帮主下线了%s小时'%leaderOffLineTime)
    GameWorld.DebugLog('帮主下线了%s小时'%leaderOffLineTime, curFamily.GetID())
    if leaderOffLineTime < IpyGameDataPY.GetFuncCfg('AutoChangeLeader'):
        return
    
@@ -3301,32 +3437,6 @@
        return ret
    
    return 0
def UpdFamilyWarRank():
    '''更新仙盟联赛排名
    注意:该逻辑在仙盟联赛周期中不可执行,仅在下周分组定级状态下可更新
    仙盟联赛新一周期开始时、仙盟解散时 会触发该逻辑
    '''
    gameWorld = GameWorld.GetGameWorld()
    state = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_FamilyWar)
    if state != GameWorldFamilyWar.FamilyWarState_NextWeekGroupRank:
        GameWorld.DebugLog("非下周分组定级阶段不可更新仙盟联赛排名!")
        return
    familyMgr = GameWorld.GetFamilyManager()
    sortFamilyIDList = GetSortFamilyIDList()
    for rank, familyID in enumerate(sortFamilyIDList, 1):
        family = familyMgr.FindFamily(familyID)
        if not family:
            continue
        curRank = GetFamilyWarRank(family)
        if not curRank:
            break
        if curRank != rank:
            SetFamilyWarRank(family, rank)
            GameWorld.Log("更新仙盟联赛仙盟排名: familyID=%s,rank=%s" % (family.GetID(), rank))
    return
#// A4 11 一键申请入盟 #tagCGOneKeyJoinFamily
#