ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamilyParty.py
@@ -31,9 +31,10 @@
import random
FamilyPartyFB_QuestionID = 'FamilyPartyFB_QuestionID%s' #当前题ID
FamilyPartyFB_QuestionTick = 'FamilyPartyFB_QuestionTick%s' #当前题出题时间
FamilyPartyFB_AnswerTick = 'FamilyPartyFB_AnswerTick%s' #答对时间
AnswerState = 2 #开始答题活动状态
## 玩家登录
#  @param None
#  @return None
@@ -54,7 +55,7 @@
    #刚登录的或刚进仙盟的补发最近的题目
    gameWorld = GameWorld.GetGameWorld()
    state = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_FamilyParty)
    if state != 1:
    if state != AnswerState:
        return
    curFamilyid = curPlayer.GetFamilyID()
    if not curFamilyid:
@@ -148,7 +149,7 @@
    #开始出题
    gameWorld = GameWorld.GetGameWorld()
    state = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_FamilyParty)
    if state != 1:
    if state != AnswerState:
        return
    allQuestionIDList = IpyGameDataPY.GetConfigEx('AllQuestionID')
    ipyMgr = IpyGameDataPY.IPY_Data()
@@ -166,12 +167,21 @@
    for i in range(0, familyManager.GetCount()):
        family = familyManager.GetAt(i)
        familyID = family.GetID()
        if gameWorld.GetDictByKey(FamilyPartyFB_QuestionID % familyID):
        lastQuestionID = gameWorld.GetDictByKey(FamilyPartyFB_QuestionID % familyID)
        if lastQuestionID:
            #还有题未答
            continue
            maxSecond = IpyGameDataPY.GetFuncCfg('FairyCorrectAnswer')
            if tick - gameWorld.GetDictByKey(FamilyPartyFB_QuestionTick % familyID) > maxSecond*1000:
                ipyData = IpyGameDataPY.GetIpyGameData('QuestionBank', lastQuestionID)
                if ipyData:
                    answer = ipyData.GetAnswer()
                    answer = answer.replace('[', '')
                    answer = answer.replace(']', '')
                    PlayerControl.FamilyNotify(familyID, 'Party_Correct', [maxSecond, GameWorld.GbkToCode(answer)])
            else:
                continue
        answerTick = gameWorld.GetDictByKey(FamilyPartyFB_AnswerTick % familyID)
        if tick - answerTick < 5000:
        if not lastQuestionID and tick - answerTick < 5000:
            continue
        
        #随机题目
@@ -186,6 +196,8 @@
                break
        
        gameWorld.SetDict(FamilyPartyFB_QuestionID % familyID, questionID)
        gameWorld.SetDict(FamilyPartyFB_QuestionTick % familyID, tick)
        PlayerControl.FamilyNotify(familyID, 'Party_Topic', [questionID])
    return
@@ -194,7 +206,7 @@
    gameWorld = GameWorld.GetGameWorld()
    state = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_FamilyParty)
    if state != 1:
    if state != AnswerState:
        return
    
    curFamilyid = curPlayer.GetFamilyID()
@@ -207,6 +219,7 @@
    if not ipyData:
        GameWorld.ErrLog('仙盟宴会答题 该题不存在,异常 questionID=%s, 重新出题'%questionID)
        gameWorld.SetDict(FamilyPartyFB_QuestionID % curFamilyid, 0)
        gameWorld.SetDict(FamilyPartyFB_QuestionTick % curFamilyid, 0)
        return
    
    answerList = eval(ipyData.GetAnswer())
@@ -214,11 +227,11 @@
    ChContent = GameWorld.CodeToGBK(ChContent)
    ChContent = ChContent.strip()
    isRight = ChContent in answerList
#    if curPlayer.GetMapID() != ChConfig.Def_FBMapID_FamilyParty:
#        if isRight:
#            PlayerControl.FamilyNotify(curFamilyid, 'FamilyPleaseIntoParty')
#            PlayerControl.NotifyCode(curPlayer, 'FamilyNoIntoParty')
#        return
    if curPlayer.GetMapID() != ChConfig.Def_FBMapID_FamilyParty:
        if isRight:
            PlayerControl.FamilyNotify(curFamilyid, 'FamilyPleaseIntoParty')
            PlayerControl.NotifyCode(curPlayer, 'FamilyNoIntoParty')
        return
    
    playerID = curPlayer.GetID()
    GameWorld.DebugLog("    answer=%s  ChContent=%s"%(answerList, ChContent), playerID)