ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamilyParty.py
@@ -26,18 +26,15 @@
import ChConfig
import PlayerFamilyRedPacket
import PlayerTalk
import PyGameData
import random
FamilyPartyFB_QuestionID = 'FamilyPartyFB_QuestionID%s' #当前题ID
FamilyPartyFB_QuestionTick = 'FamilyPartyFB_QuestionTick%s' #当前题出题时间
FamilyPartyFB_AnswerTick = 'FamilyPartyFB_AnswerTick%s' #答对时间
g_questionIDHistory = {} #出过的题记录 {familyid:[出过的题id,..]}
g_familyAnswerDict = {} #仙盟答题数量 {familyid:答题数量,..}
g_heroAnswerDict = {} #个人答题数量 {playerid:答题数量,..}
AnswerState = 2 #开始答题活动状态
## 玩家登录
#  @param None
#  @return None
@@ -45,11 +42,20 @@
    NotifyFamilyPartyQuestion(curPlayer)
    return
def OnPlayerChangeMap(curPlayer, tick):
    if curPlayer.GetMapID() != ChConfig.Def_FBMapID_FamilyParty:
        return
    playerID = curPlayer.GetID()
    if playerID not in PyGameData.g_partyheroAnswerDict:
        PyGameData.g_partyheroAnswerDict[playerID] = 0
    return
def NotifyFamilyPartyQuestion(curPlayer):
    #刚登录的或刚进仙盟的补发最近的题目
    gameWorld = GameWorld.GetGameWorld()
    state = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_FamilyParty)
    if state != 1:
    if state != AnswerState:
        return
    curFamilyid = curPlayer.GetFamilyID()
    if not curFamilyid:
@@ -62,14 +68,12 @@
def FamilyPartyStateChange(state):
    #活动状态变更
    global g_questionIDHistory
    global g_familyAnswerDict
    global g_heroAnswerDict
    if state == 1:
        g_questionIDHistory = {}
        g_familyAnswerDict = {}
        g_heroAnswerDict = {}
        PyGameData.g_questionIDHistory = {}
        PyGameData.g_familyAnswerDict = {}
        PyGameData.g_familyPartyTopInfo = []
        PyGameData.g_partyheroAnswerDict = {}
        gameWorld = GameWorld.GetGameWorld()
        familyManager = GameWorld.GetFamilyManager()
        for i in range(0, familyManager.GetCount()):
@@ -81,18 +85,16 @@
    
    if state == 0:
        #活动结算 前3名仙盟、答题王
        GameWorld.Log(" 仙盟宴会结算 g_familyAnswerDict=%s, g_heroAnswerDict=%s"%(g_familyAnswerDict, g_heroAnswerDict))
        GameWorld.Log(" 仙盟宴会结算 g_familyAnswerDict=%s, g_familyPartyTopInfo=%s"%(PyGameData.g_familyAnswerDict, PyGameData.g_familyPartyTopInfo))
        
        noneStr = 'null'
        topfamilyNameList = [noneStr,noneStr,noneStr]
        if g_familyAnswerDict:
            sortFamilyList = g_familyAnswerDict.items()
            sortFamilyList.sort(cmp=CmpFunc)
            familyIDList = [familyInfo[0] for familyInfo in sortFamilyList][:3]
            GameWorld.DebugLog("    宴会结束 familyIDList=%s"%familyIDList)
        if PyGameData.g_familyAnswerDict:
            sortFamilyList = __GetFamilyAnswerRankList()
            GameWorld.DebugLog("    宴会结束 sortFamilyList=%s"%sortFamilyList)
            redPackID = IpyGameDataPY.GetFuncCfg('PartyReward', 4)
            for i, familyID in enumerate(familyIDList):
                familyName = PlayerFamily.GetFamilyName_ByID(familyID)
            for i, familyInfo in enumerate(sortFamilyList):
                familyID, familyName = familyInfo[:2]
                topfamilyNameList[i] = familyName
                #发红包
                family = GameWorld.GetFamilyManager().FindFamily(familyID)
@@ -101,30 +103,36 @@
                PlayerFamilyRedPacket.CreatNewFamilyRedPacket(family, family.GetLeaderID(), redPackID)
        PlayerControl.WorldNotify(0, 'Party_TopThree', topfamilyNameList)
        
        topHeroName = noneStr
        if g_heroAnswerDict:
        if PyGameData.g_familyPartyTopInfo:
            topHeroID, topHeroName = PyGameData.g_familyPartyTopInfo[:2]
            rewardInfo = IpyGameDataPY.GetFuncEvalCfg('PartyReward', 3)
            sortHeroList = g_heroAnswerDict.items()
            sortHeroList.sort(cmp=CmpFunc)
            sortHeroidList = [heroInfo[0] for heroInfo in sortHeroList]
            GameWorld.DebugLog("    宴会结束 sortHeroidList=%s"%sortHeroidList)
            playerManager = GameWorld.GetPlayerManager()
            for playerID in sortHeroidList:
                curPlayer = playerManager.FindPlayerByID(playerID)
                if not curPlayer:
                    continue
#                if curPlayer.GetMapID() != ChConfig.Def_FBMapID_FamilyParty:
#                    #不在副本
#                    continue
                topHeroName = curPlayer.GetName()
                #给奖励
                mailKey, day, itemList = rewardInfo
                content = ShareDefine.Def_MailFormat % (mailKey, '')
                GameWorld.DebugLog('发送仙盟宴会答题王邮件   itemList=%s' % (itemList))
                PlayerCompensation.SendPersonalItemMailEx('', content, day, [playerID], itemList)
                break
        PlayerControl.WorldNotify(0, 'Party_TopPlayer', [topHeroName])
            #给奖励
            mailKey, day, itemList = rewardInfo
            content = ShareDefine.Def_MailFormat % (mailKey, '')
            GameWorld.DebugLog('发送仙盟宴会答题王邮件   itemList=%s' % (itemList))
            PlayerCompensation.SendPersonalItemMailEx('', content, day, [topHeroID], itemList)
            PlayerControl.WorldNotify(0, 'Party_TopPlayer', [topHeroName])
        #给参与奖励
        joinPlayerIDList = PyGameData.g_partyheroAnswerDict.keys()
        if joinPlayerIDList:
            joinReward = IpyGameDataPY.GetFuncEvalCfg('PartyReward')
            if joinReward:
                PlayerCompensation.SendMailByKey('FamilyParty', joinPlayerIDList, joinReward)
    return
def __GetFamilyAnswerRankList():
    if not PyGameData.g_familyAnswerDict:
        return []
    sortFamilyList = PyGameData.g_familyAnswerDict.items()
    sortFamilyList.sort(cmp=CmpFunc)
    rankList = [] #[[familyID, familyName, 答题数量]]
    for familyID, info in sortFamilyList[:3]:
        rankList.append([familyID, info[2], info[0]])
    return rankList
## 排序函数
#  @param elem1 元素1
@@ -138,48 +146,67 @@
    return result
def FamilyParty_Process(tick):
    global g_questionIDHistory
    #开始出题
    gameWorld = GameWorld.GetGameWorld()
    state = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_FamilyParty)
    if state != 1:
    if state != AnswerState:
        return
    allQuestionIDList = IpyGameDataPY.GetConfigEx('AllQuestionID')
    ipyMgr = IpyGameDataPY.IPY_Data()
    if not allQuestionIDList:
        allQuestionIDList = []
        for i in xrange(ipyMgr.GetQuestionBankCount()):
            ipyData = ipyMgr.GetQuestionBankByIndex(i)
            questionID = ipyData.GetID()
            allQuestionIDList.append(questionID)
        IpyGameDataPY.SetConfigEx('AllQuestionID', allQuestionIDList)
    if not allQuestionIDList:
        GameWorld.ErrLog('仙盟宴会题库没有题目!')
        return
    familyManager = GameWorld.GetFamilyManager()
    for i in range(0, familyManager.GetCount()):
        family = familyManager.GetAt(i)
        familyID = family.GetID()
        if gameWorld.GetDictByKey(FamilyPartyFB_QuestionID % familyID):
        lastQuestionID = gameWorld.GetDictByKey(FamilyPartyFB_QuestionID % familyID)
        if lastQuestionID:
            #还有题未答
            continue
            maxSecond = IpyGameDataPY.GetFuncCfg('FairyCorrectAnswer')
            if tick - gameWorld.GetDictByKey(FamilyPartyFB_QuestionTick % familyID) > maxSecond*1000:
                ipyData = IpyGameDataPY.GetIpyGameData('QuestionBank', lastQuestionID)
                if ipyData:
                    answer = ipyData.GetAnswer()
                    answer = answer.replace('[', '')
                    answer = answer.replace(']', '')
                    PlayerControl.FamilyNotify(familyID, 'Party_Correct', [maxSecond, GameWorld.GbkToCode(answer)])
            else:
                continue
        answerTick = gameWorld.GetDictByKey(FamilyPartyFB_AnswerTick % familyID)
        if tick - answerTick < 5000:
        if not lastQuestionID and tick - answerTick < 5000:
            continue
        
        #随机题目
        historyQuestionIDList = g_questionIDHistory.get(familyID, [])
        questionCnt = IpyGameDataPY.IPY_Data().GetQuestionBankCount()
        historyQuestionIDList = PyGameData.g_questionIDHistory.get(familyID, [])
        for i in xrange(50):
            questionID = random.randint(1, questionCnt)
            questionID = random.choice(allQuestionIDList)
            # 随机到不重复的即可
            if questionID not in historyQuestionIDList or i == 49:
                historyQuestionIDList.append(questionID)
                g_questionIDHistory[familyID] = historyQuestionIDList
                if questionID not in historyQuestionIDList:
                    historyQuestionIDList.append(questionID)
                    PyGameData.g_questionIDHistory[familyID] = historyQuestionIDList
                break
        
        gameWorld.SetDict(FamilyPartyFB_QuestionID % familyID, questionID)
        gameWorld.SetDict(FamilyPartyFB_QuestionTick % familyID, tick)
        PlayerControl.FamilyNotify(familyID, 'Party_Topic', [questionID])
    return
## 仙盟频道聊天
def OnTalkFamily(curPlayer, content, tick):
    global g_familyAnswerDict
    global g_heroAnswerDict
    gameWorld = GameWorld.GetGameWorld()
    state = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_FamilyParty)
    if state != 1:
    if state != AnswerState:
        return
    
    curFamilyid = curPlayer.GetFamilyID()
@@ -188,11 +215,16 @@
    questionID = gameWorld.GetDictByKey(FamilyPartyFB_QuestionID % curFamilyid)
    if not questionID:
        return
    ipyData = IpyGameDataPY.GetIpyGameData('QuestionBank', questionID)
    if not ipyData:
        GameWorld.ErrLog('仙盟宴会答题 该题不存在,异常 questionID=%s, 重新出题'%questionID)
        gameWorld.SetDict(FamilyPartyFB_QuestionID % curFamilyid, 0)
        gameWorld.SetDict(FamilyPartyFB_QuestionTick % curFamilyid, 0)
        return
    
    ipyData = IpyGameDataPY.IPY_Data().GetQuestionBankByIndex(questionID-1)
    answerList = eval(ipyData.GetAnswer())
    ChContent = PlayerTalk.ChangeVoiceChat(content)
    ChContent = ChContent.decode(GameWorld.GetCharacterEncoding()).encode(ShareDefine.Def_Game_Character_Encoding)
    ChContent = GameWorld.CodeToGBK(ChContent)
    ChContent = ChContent.strip()
    isRight = ChContent in answerList
    if curPlayer.GetMapID() != ChConfig.Def_FBMapID_FamilyParty:
@@ -206,14 +238,26 @@
    
    if isRight:
        GameWorld.DebugLog("    答对了! %s"%playerID)
        playerName = curPlayer.GetName()
        gameWorld.SetDict(FamilyPartyFB_QuestionID%curFamilyid, 0)
        gameWorld.SetDict(FamilyPartyFB_AnswerTick%curFamilyid, tick)
        PlayerControl.FamilyNotify(curFamilyid, 'Party_Answer', [curPlayer.GetName()])
        PlayerControl.FamilyNotify(curFamilyid, 'Party_Answer', [playerName])
        if curFamilyid in PyGameData.g_familyAnswerDict:
            PyGameData.g_familyAnswerDict[curFamilyid][0] +=1
            PyGameData.g_familyAnswerDict[curFamilyid][1] = tick
        else:
            familyName = PlayerFamily.GetFamilyName_ByID(curFamilyid)
            PyGameData.g_familyAnswerDict[curFamilyid] = [1, tick, familyName]
        
        g_familyAnswerDict[curFamilyid] = [g_familyAnswerDict.get(curFamilyid, [0])[0] + 1, tick]
        g_heroAnswerDict[playerID] = [g_heroAnswerDict.get(playerID, [0])[0] + 1, tick]
        PyGameData.g_partyheroAnswerDict[playerID] = PyGameData.g_partyheroAnswerDict.get(playerID, 0) + 1
        
        if PyGameData.g_familyPartyTopInfo:
            if PyGameData.g_partyheroAnswerDict[playerID] > PyGameData.g_partyheroAnswerDict[PyGameData.g_familyPartyTopInfo[0]]:
                PyGameData.g_familyPartyTopInfo = [playerID, playerName]
        else:
            PyGameData.g_familyPartyTopInfo = [playerID, playerName]
        msgList = [__GetFamilyAnswerRankList(), PyGameData.g_familyPartyTopInfo[1], PyGameData.g_partyheroAnswerDict[PyGameData.g_familyPartyTopInfo[0]]]
        GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_FamilyPartyInfo, msgList)
        #通知玩家可获得贡献
        curPlayer.MapServer_QueryPlayerResult(0, 0, "FamilyPartyAnswer", '', 0)