| | |
| | | import PlayerSocial
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| | | import copy
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| | | import PlayerViewCache
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| | | import PlayerTeam
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| | |
|
| | | #---------------------------------------------------------------------
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| | |
|
| | |
| | | tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(friendID)
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| | | if tagPlayer != None:
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| | | PlayerControl.NotifyCode(tagPlayer, 'Friend_DeleteFriend2', [curPlayer.GetName()])
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| | | PlayerTeam.OnTeamMemFriendChange(curPlayer, friendID, False)
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| | | return
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| | |
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| | |
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| | |
| | | PlayerControl.NotifyCode(curPlayer, 'Friend_MakeFriend', [cacheDict['Name']])
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| | | # 记录等对方上线通知地图,任务等会用到触发逻辑,通用记录次数即可, MapServer_SyncFriendInfo为具体的好友数量,根据策划需求制作
|
| | | pass
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| | | PlayerTeam.OnTeamMemFriendChange(curPlayer, srcPlayerID, True)
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| | | return
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| | |
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| | |
|