ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTalk.py
@@ -223,12 +223,6 @@
    # 跨服喇叭
    if SpeakerType == 2:
        pass
        #=======================================================================
        # playerName = PlayerControl.GetMergePlayerName(accID, playerName) # 转化为跨服的名字
        # dataMsg = [accID, 0, playerName, SpeakerType, Text, extraValue, extras]
        # MergeChildMsg.SendMergerChildToCenterStringData(ChConfig.Def_SendMergeLoudspeaker, dataMsg)
        # GameWorld.Log("发送跨服喇叭聊天: accID=%s,Text=%s" % (accID, Text), playerID)
        #=======================================================================
        
    else:
        #GameWorld.DebugLog("发送本服喇叭聊天: accID=%s,Text=%s" % (accID, Text), playerID)
@@ -383,7 +377,8 @@
    extraValueStr += GetTalkExtraValueStar(ShareDefine.Def_TalkExtraValue_Bit_GM)% (GMLevel > 0)
    # job
    extraValueStr += GetTalkExtraValueStar(ShareDefine.Def_TalkExtraValue_Bit_JOB)% job
    # 气泡框
    extraValueStr += GetTalkExtraValueStar(ShareDefine.Def_TalkExtraValue_Bit_BubbleBox) % PlayerControl.GetChatBubbleBox(player)
    return extraValueStr