| | |
| | | import NetPackCommon
|
| | | import FamilyRobBoss
|
| | | import FBCommon
|
| | | import ChNPC
|
| | |
|
| | | import datetime
|
| | | import math
|
| | |
| | | if npcType == IPY_GameWorld.ntElf:
|
| | | # ntElf 定义为人物使用对地持续性技能,并且人物可以移动,则需要ntElf做依托物的情况
|
| | | # 那么ntElf执行人物的伤害计算和被动触发效果
|
| | | owner = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, attacker)
|
| | | # 2018-11-16 Elf 支持主人为NPC
|
| | | # owner = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, attacker)
|
| | | |
| | | owner = NPCCommon.GetSummonOwnerDetel(attacker)
|
| | | return attacker if not owner else owner
|
| | |
|
| | | return attacker
|
| | | |
| | | # 检查对象是否属于玩家,比如用于纯PVP验证
|
| | | def CheckIsPlayerOnwer(gameObj):
|
| | | if not gameObj:
|
| | | return False
|
| | |
|
| | | objType = gameObj.GetGameObjType()
|
| | | |
| | | if objType == IPY_GameWorld.gotPlayer:
|
| | | return True
|
| | | |
| | | objNPCType = gameObj.GetGameNPCObjType()
|
| | | if objNPCType == IPY_GameWorld.gnotNormal:
|
| | | return False
|
| | | |
| | | if objNPCType == IPY_GameWorld.gnotSummon:
|
| | | owner = NPCCommon.GetSummonOwnerDetel(gameObj)
|
| | | if not owner:
|
| | | return False
|
| | | if owner.GetGameObjType() != IPY_GameWorld.gotPlayer:
|
| | | return False
|
| | | |
| | | return True
|
| | | |
| | | # 攻击时防守方神兵护盾的处理
|
| | | def CalcAtkProDef(atkObj, defObj, hurtValue, curSkill, tick):
|
| | | if defObj.GetGameObjType() != IPY_GameWorld.gotPlayer:
|
| | | return hurtValue
|
| | | |
| | | if not CheckIsPlayerOnwer(atkObj):
|
| | | return hurtValue
|
| | |
|
| | | curProDef = PlayerControl.GetProDef(defObj)
|
| | | if not curProDef:
|
| | | return hurtValue
|
| | | |
| | | absortValue = min(PlayerControl.GetProDefAbsorb(defObj)*hurtValue/ChConfig.Def_MaxRateValue, curProDef)
|
| | | |
| | | PlayerControl.SetProDef(defObj, curProDef - absortValue)
|
| | | |
| | | # 被动技能触发
|
| | | defObj.SetDict(ChConfig.Def_PlayerKey_GodWeaponBeforeProDef, curProDef)
|
| | | PassiveBuffEffMng.OnPassiveSkillTrigger(defObj, atkObj, None, ChConfig.TriggerType_ProDefValue, tick)
|
| | | return hurtValue - absortValue
|
| | |
|
| | | ## 计算伤血值
|
| | | # @param atkObj 攻击者
|
| | | # @param defObj 防御者
|
| | |
| | | else:
|
| | | hurtValue, hurtType = CalcHurtHP(atkObj, defObj, curSkill, atkSkillValue, atkSkillPer, tick, orgAtkObj=attacker)
|
| | |
|
| | | # 优先处理神兵护盾
|
| | | hurtValue = CalcAtkProDef(atkObj, defObj, hurtValue, curSkill, tick)
|
| | |
|
| | | # 伤害吸收盾回血型
|
| | | buffManager = defObj.GetBuffState()
|
| | | curEffect, plusValue, skillID = BuffSkill.FindBuffEffectPlusByEffectID(buffManager, ChConfig.Def_Skill_Effect_AbsorbShieldXMZJ)
|
| | | if skillID:
|
| | | absortValue = hurtValue*curEffect.GetEffectValue(0)/ShareDefine.Def_MaxRateValue
|
| | | if absortValue:
|
| | | hurtValue -= absortValue
|
| | | findBuff = SkillCommon.FindBuffByID(defObj, skillID)[0]
|
| | | if findBuff:
|
| | | # 用于回血
|
| | | findBuff.SetValue(int(findBuff.GetValue() + absortValue))
|
| | |
|
| | | if defObj.GetDictByKey(ChConfig.Def_PlayerKey_AbsorbShieldValue):
|
| | | # 麒麟护盾吸收伤害,将抵消的伤害存储
|
| | | absortValue = int(defObj.GetDictByKey(ChConfig.Def_PlayerKey_AbsorbShieldValue)/float(ShareDefine.Def_MaxRateValue)*hurtValue)
|
| | |
| | |
|
| | | remainHP = int(remainHP) #防范
|
| | | if defObjType == IPY_GameWorld.gotPlayer:
|
| | | curHP = GameObj.GetHP(defObj)
|
| | | GameObj.SetHP(defObj, remainHP, False)
|
| | | |
| | | lockHPPer = PassiveBuffEffMng.OnObjsPassiveSkillLockHP(defObj, atkObj, curSkill, ChConfig.TriggerType_LockHP, tick)
|
| | | if lockHPPer:
|
| | | # 锁血情况
|
| | | lockHP = GameObj.GetMaxHP(defObj)*lockHPPer/ChConfig.Def_MaxRateValue
|
| | | if lockHP < curHP and remainHP < lockHP:
|
| | | remainHP = lockHP
|
| | | elif lockHP >= curHP:
|
| | | remainHP = curHP
|
| | | |
| | | #锁血纠正血量
|
| | | GameObj.SetHP(defObj, remainHP, False)
|
| | |
|
| | | elif defObjType == IPY_GameWorld.gotNPC:
|
| | | if defObj.GetGameNPCObjType() == IPY_GameWorld.gnotPet:
|
| | |
| | | elif defObj.GetGameNPCObjType() == IPY_GameWorld.gnotTruck:
|
| | | remainHP = max(PlayerTruck.GetTruckDestroyMinHP(defObj), remainHP)
|
| | | GameObj.SetHP(defObj, remainHP)
|
| | | |
| | | elif defObj.GetType() == ChConfig.ntHelpBattleRobot:
|
| | | remainHP = min(dHP, max(GameObj.GetMaxHP(defObj)/2, remainHP)) # 助战机器人剩余血量不能少于一半
|
| | | GameObj.SetHP(defObj, remainHP)
|
| | | |
| | | else:
|
| | | #防守方是怪物NPC,只扣其血
|
| | | GameObj.SetHP(defObj, remainHP)
|
| | |
| | | suppressLV, suppressFightPower = 0, 0 # 压制等级差、战力差
|
| | | suppressReMaxHP = 0 # NPC压制等级生命值, 等级表中NPC等级对应的数据, 压制等级差大于0时才有值
|
| | | suppressNPCFightPower = 0 # 压制NPC战力
|
| | | fbFightPower, fbBaseHurt = 0, 0 # 副本战力, 副本保底伤害
|
| | | #当攻击方为NPC,防守方为玩家时,计算压制等级 及 压制战力
|
| | | if atkObjType == IPY_GameWorld.gotNPC and defObjType == IPY_GameWorld.gotPlayer:
|
| | |
|
| | |
| | | if suppressNPCFightPower:
|
| | | suppressFightPower = max(0, suppressNPCFightPower - defObj.GetFightPower())
|
| | |
|
| | | mustHit = False
|
| | | helpBattleFormatKey = ""
|
| | | if atkObjType == IPY_GameWorld.gotNPC and atkObj.GetType() == ChConfig.ntHelpBattleRobot:
|
| | | mustHit = True
|
| | | suppressNPCFightPower = NPCCommon.GetSuppressFightPower(atkObj)
|
| | | fbFightPower = GameWorld.GetGameFB().GetGameFBDictByKey(ChConfig.FBPD_HelpBattleFBFightPower)
|
| | | fbBaseHurt = GameWorld.GetGameFB().GetGameFBDictByKey(ChConfig.FBPD_HelpBattleFBBaseHurt)
|
| | | helpBattleFormatKey = "HelpRobot_Atk"
|
| | | if defObjType == IPY_GameWorld.gotNPC and defObj.GetType() == ChConfig.ntHelpBattleRobot:
|
| | | mustHit = True
|
| | | suppressNPCFightPower = NPCCommon.GetSuppressFightPower(defObj)
|
| | | fbFightPower = GameWorld.GetGameFB().GetGameFBDictByKey(ChConfig.FBPD_HelpBattleFBFightPower)
|
| | | fbBaseHurt = GameWorld.GetGameFB().GetGameFBDictByKey(ChConfig.FBPD_HelpBattleFBBaseHurt)
|
| | | helpBattleFormatKey = "HelpRobot_Def"
|
| | | |
| | | #命中公式 攻击方类型不同,公式不同
|
| | | hitFormula = ReadChConfig.GetChConfig('CalcCanHit')
|
| | |
|
| | | if not PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(atkObj, defObj, curSkill, |
| | | if not mustHit and not PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(atkObj, defObj, curSkill, |
| | | ChConfig.TriggerType_Buff_MustBeHit):
|
| | | # 技能对指定BOSS无效果的返回MISS
|
| | | if defObjType == IPY_GameWorld.gotNPC and defObj.GetIsBoss() not in ChConfig.Def_SkillAttack_NPCIsBoss \
|
| | |
| | | if isLuckyHit:
|
| | | # 会心一击时增加会心伤害百分比
|
| | | aLuckyHit += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_LuckyHit)
|
| | |
|
| | | aLuckyHit -= PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(defObj, atkObj, curSkill, ChConfig.TriggerType_BeLuckyHitSubPer)
|
| | | aLuckyHit = max(aLuckyHit, 0)
|
| | | |
| | | #参与运算的数值
|
| | | rand = random.random() #种子数 0~1
|
| | |
|
| | |
| | |
|
| | | else:
|
| | | aIgnoreDefRate = 0 # 无视防御比率
|
| | | aFinalHurtPer = GameObj.GetPetDamPer(atkObj) # 最外层伤害加成, 可能为负值
|
| | | aSkillAtkRate = NPCCommon.GetSkillAtkRate(atkObj) # 技能攻击力加成
|
| | | if atkObjType == IPY_GameWorld.gotNPC and atkObj.GetGameNPCObjType() == IPY_GameWorld.gnotPet:
|
| | | aSkillAtkRate += atkObj.GetSkillAtkRate()
|
| | | |
| | | aNPCHurtAddPer = 0 # PVE伤害加成
|
| | | aDamagePer = 0 # 外层伤害加成
|
| | | aDamagePerPVP = 0 # 外层PVP伤害加成
|
| | | aFinalHurtPer = 0 # 最外层伤害加成, 可能为负值
|
| | | aFinalHurt = NPCCommon.GetFinalHurt(atkObj) # 最终固定伤害
|
| | | aFightPower = NPCCommon.GetSuppressFightPower(atkObj)
|
| | |
|
| | |
| | | suppressFormulaKeyRealm = "PVESuppressValueRealm"
|
| | | if suppressFormulaKeyRealm in hurtDist:
|
| | | SuppressValueRealmRate = int(eval(FormulaControl.GetCompileFormula(suppressFormulaKeyRealm, hurtDist[suppressFormulaKeyRealm])))
|
| | | |
| | | |
| | | # 骑宠争夺最终伤害衰减 |
| | | if defObjType == IPY_GameWorld.gotNPC and FamilyRobBoss.IsHorsePetRobBoss(defObj.GetNPCID()):
|
| | | ownerPlayer = None
|
| | | # 召唤兽和宠物需要从人物获取状态
|
| | | if atkObj.GetGameObjType() == IPY_GameWorld.gotNPC:
|
| | | if atkObj.GetGameNPCObjType() == IPY_GameWorld.gnotPet:
|
| | | ownerPlayer = PetControl.GetPetOwner(atkObj)
|
| | | elif atkObj.GetGameNPCObjType() == IPY_GameWorld.gnotSummon:
|
| | | ownerPlayer = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, atkObj)
|
| | | else:
|
| | | ownerPlayer = atkObj
|
| | |
|
| | | # 骑宠争夺最终伤害衰减 |
| | | if FamilyRobBoss.IsHorsePetRobBoss(defObj.GetNPCID()):
|
| | | findBuff = SkillCommon.FindBuffByID(atkObj, ChConfig.Def_SkillID_HorsePetRobBossKillCntBuff)[0]
|
| | | if ownerPlayer:
|
| | | findBuff = SkillCommon.FindBuffByID(ownerPlayer, ChConfig.Def_SkillID_HorsePetRobBossKillCntBuff)[0]
|
| | | if findBuff:
|
| | | reduceFinalHurtPer = findBuff.GetSkill().GetEffect(0).GetEffectValue(0)
|
| | | aFinalHurtPer -= reduceFinalHurtPer
|
| | |
| | | suppressLVHurtKey = "%s_%s" % (hurtFormulaKey, suppressLVGroup)
|
| | | if suppressLVHurtKey in hurtDist:
|
| | | hurtFormulaKey = suppressLVHurtKey
|
| | | |
| | | |
| | | # 助战机器人特殊伤血key
|
| | | if helpBattleFormatKey:
|
| | | hurtFormulaKey = helpBattleFormatKey
|
| | | |
| | | if hurtFormulaKey not in hurtDist:
|
| | | GameWorld.ErrLog("CalcAttackValue.txt 伤害公式未配置, key=%s" % (hurtFormulaKey))
|
| | | return 0, ChConfig.Def_HurtType_Miss
|
| | |
| | | if atkObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
|
| | | # 记录最后一次伤害值
|
| | | atkObj.SetDict(ChConfig.Def_PlayerKey_LastHurtValue, resultHurtType.RealHurtHP)
|
| | | if defObj.GetGameObjType() == IPY_GameWorld.gotNPC:
|
| | | atkObj.SetDict(ChConfig.Def_PlayerKey_LastHurtNPCObjID, defObj.GetID())
|
| | |
|
| | | return
|
| | |
|
| | |
| | | if objType == IPY_GameWorld.gotPlayer:
|
| | | return "P"
|
| | |
|
| | | if objType == IPY_GameWorld.gotNPC:
|
| | | if obj.GetType() == ChConfig.ntRobot:
|
| | | return "Robot"
|
| | | if obj.GetType() == ChConfig.ntHelpBattleRobot:
|
| | | return "HelpRobot"
|
| | | |
| | | objType = obj.GetGameNPCObjType()
|
| | | if objType == IPY_GameWorld.gnotPet:
|
| | | return "Pet"
|
| | |
| | | # @param curObjDetel 对象实例
|
| | | # @return 返回值无意义
|
| | | # @remarks 理对象死亡逻辑
|
| | | def DoLogic_ObjDead(curObjDetel):
|
| | | def DoLogic_ObjDead(atkObj, curObjDetel, curSkill, tick):
|
| | | if GameObj.GetHP(curObjDetel) > 0:
|
| | | return
|
| | |
|
| | |
| | | return
|
| | |
|
| | | #---NPC处理---
|
| | | if not ChNPC.OnCheckCanDie(atkObj, curObjDetel, curSkill, tick):
|
| | | return
|
| | | |
| | | npcControl = NPCCommon.NPCControl(curObjDetel)
|
| | | npcControl.SetKilled()
|
| | | return
|