| | |
| | | if attackerCampType != defenderCampType:
|
| | | return ChConfig.Type_Relation_Enemy, ChConfig.Def_PASysMessage_None
|
| | |
|
| | | #机器人可以打机器人
|
| | | if attacker.GetType() == ChConfig.ntRobot and defender.GetType() == ChConfig.ntRobot:
|
| | | return ChConfig.Type_Relation_Enemy, ChConfig.Def_PASysMessage_None
|
| | | |
| | | return ChConfig.Type_Relation_Friend , ChConfig.Def_PASysMessage_None
|
| | |
|
| | |
|
| | |
| | |
|
| | | #普通NPC
|
| | | if GameObj.GetHP(defender) <= 0:
|
| | | |
| | | if not ChNPC.OnCheckCanDie(attacker, defender, skill, tick):
|
| | | return
|
| | | #副本
|
| | | FBLogic.DoFB_Npc_KillNPC(attacker, defender, tick)
|
| | |
|