ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/NormalNPC_Attack_Player.py
@@ -22,7 +22,7 @@
import ChEquip
import GameWorld
import EventShell
import SkillShell
import FBLogic
import GameObj
import NPCCommon
import ChNPC
@@ -113,11 +113,14 @@
    else:
        #通知玩家
        if curTagPlayer.GetMapID() != ChConfig.Def_FBMapID_XMZZ:
            PlayerControl.NotifyCode(curTagPlayer, 'GeRen_chenxin_279029', [curNormalNPC.GetNPCID()])
            if curNormalNPC.GetType() == ChConfig.ntRobot:
                PlayerControl.NotifyCode(curTagPlayer, 'RobotKill_1', [curNormalNPC.GetID(), curNormalNPC.GetNPCID()])
            else:
                PlayerControl.NotifyCode(curTagPlayer, 'GeRen_chenxin_279029', [curNormalNPC.GetNPCID()])
        #玩家已经死亡
        playerControl = PlayerControl.PlayerControl(curTagPlayer)
        playerControl.SetDead()
        FBLogic.DoFBOnNPCKill_Player(curNormalNPC, curTagPlayer, tick)
        #触发玩家死亡事件
        EventShell.EventRespons_PlayerEvent(curTagPlayer, "player_dead")
    return True