ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_NormalNPC.py
@@ -79,7 +79,6 @@
#  @return hurtType : HurtType 伤害结构体类 
#  @remarks 函数详细说明.
def DoAttack(curPlayer, curTagNormalNPC, skill, skillValue, skillPercent, skillHurtList, tick):
    #finalHurtPer = SkillCommon.GetSkillFinalHurtPer(curPlayer, curTagNormalNPC, skill, tick)
    curTagNPCHPBeforeAtk = GameObj.GetHP(curTagNormalNPC)
    hurtType = AttackCommon.GetHurtHP(curPlayer, curTagNormalNPC, skill, skillValue, skillPercent, tick)
@@ -111,6 +110,8 @@
        return
    
    if GameObj.GetHP(curTagNormalNPC) <= 0:
        if not ChNPC.OnCheckCanDie(curPlayer, curTagNormalNPC, skill, tick):
            return
        #执行击杀NPC逻辑
        FBLogic.DoFB_Player_KillNPC(curPlayer , curTagNormalNPC , tick)
        NPCCommon.OnPlayerAttackNPCDie(curTagNormalNPC, curPlayer, skill)