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| | | # @return hurtType : HurtType 伤害结构体类
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| | | # @remarks 函数详细说明.
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| | | def DoAttack(curPlayer, curTagNormalNPC, skill, skillValue, skillPercent, skillHurtList, tick):
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| | | #finalHurtPer = SkillCommon.GetSkillFinalHurtPer(curPlayer, curTagNormalNPC, skill, tick)
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| | |
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| | | curTagNPCHPBeforeAtk = GameObj.GetHP(curTagNormalNPC)
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| | | hurtType = AttackCommon.GetHurtHP(curPlayer, curTagNormalNPC, skill, skillValue, skillPercent, tick)
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| | |
| | | return
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| | |
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| | | if GameObj.GetHP(curTagNormalNPC) <= 0:
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| | | if not ChNPC.OnCheckCanDie(curPlayer, curTagNormalNPC, skill, tick):
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| | | return
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| | | #执行击杀NPC逻辑
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| | | FBLogic.DoFB_Player_KillNPC(curPlayer , curTagNormalNPC , tick)
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| | | NPCCommon.OnPlayerAttackNPCDie(curTagNormalNPC, curPlayer, skill)
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