ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -68,7 +68,7 @@
Def_BuffValue_Count = 3     # buff记录的value个数
#游戏对象属性--------------------------------------------
Def_Calc_AllAttrType_MAX = 130
Def_Calc_AllAttrType_MAX = 131
#基本属性BUFF计算,顺序与 ObjProperty_AttrByIndex 对应,同时也为buff效果ID同步通知策划
TYPE_Calc_AttrList = (
#基础属性
@@ -214,6 +214,7 @@
TYPE_Calc_WingHPPer,                    # 翅膀生命百分比
TYPE_Calc_SuiteBasePer,                 # 套装基础属性百分比
TYPE_Calc_PlusBaseAtkPer,               # 强化基础攻击百分比
TYPE_Calc_ProDef,                       # 当前防护值
) = range(1, Def_Calc_AllAttrType_MAX)
@@ -261,8 +262,13 @@
Def_ItemID_RealmPoint = 24               # 直接给修行点
Def_ItemID_BossReborn = 21               # 直接给boss复活点
Def_ItemID_Ysog = 4306               # 直接给符印融合石
Def_ItemID_SoulDust = 700               # 直接给魂尘
Def_ItemID_SoulSplinters = 701               # 直接给聚魂碎片
Def_ItemID_SoulCore = 702               # 直接给核心环
Def_ItemID_Honor = 2141               # 直接给荣誉
Def_TransformItemIDList = [Def_ItemID_FamilyContribution, Def_ItemID_FamilyActive, Def_ItemID_SP, Def_ItemID_GoldPaper, 
                           Def_ItemID_RealmPoint, Def_ItemID_SilverMoney, Def_ItemID_BossReborn, Def_ItemID_Ysog]
                           Def_ItemID_RealmPoint, Def_ItemID_SilverMoney, Def_ItemID_BossReborn, Def_ItemID_Ysog,
                           Def_ItemID_SoulDust, Def_ItemID_SoulSplinters, Def_ItemID_SoulCore, Def_ItemID_Honor]
#---------------------------------------------------------------------
#写死的物品类型都放这边
Def_ItemType_All = -1             #所有类型
@@ -312,6 +318,9 @@
Def_ItemType_FamilyBossFood = 50       #仙盟兽粮
Def_ItemType_SuccessItem = 53     # 用于完成成就的物品,不存在背包
Def_ItemType_ResetAttrPoint = 59       #洗点卷轴 使用后将某个属性一定值变为未分配属性
Def_ItemType_GatherSoulExp = 61 #聚魂精华材料
Def_ItemType_GatherSoul = 62 #普通聚魂
Def_ItemType_GatherSoulCore = 63 #聚魂核心
Def_ItemType_DogzEquipExp = 70  # 神兽装备经验
@@ -353,6 +362,7 @@
#虚拟背包最大格子数 功能配置表对应的key
Def_VPackCnt_Dict = {
                     ShareDefine.rptRune:'RunePackageNum',
                     ShareDefine.rptGatherSoul:'GatherSoulPackCount',
                     }
#虚拟背包可以放入的物品字典
@@ -360,6 +370,7 @@
ShareDefine.rptRune:[Def_ItemType_Rune, Def_ItemType_RuneExp],
ShareDefine.rptDogzItem:[Def_ItemType_DogzEquipExp, Def_ItemType_DogzEquipHorn, Def_ItemType_DogzEquipEye, 
                         Def_ItemType_DogzEquipTooth, Def_ItemType_DogzEquipClaw, Def_ItemType_DogzEquipScute],
ShareDefine.rptGatherSoul:[Def_ItemType_GatherSoulExp, Def_ItemType_GatherSoul, Def_ItemType_GatherSoulCore],
                      }
def GetItemPackType(itemType, defaultPack=IPY_GameWorld.rptItem):
@@ -422,9 +433,12 @@
Def_Effect_AddMagicWeaponUpExp = 236   # 增加法宝升星经验 A值法宝ID B值X经验
Def_Effect_ChatBubbleBox = 237   # 激活聊天气泡框,A值气泡框ID
Def_Effect_ItemGiveRealmPoint = 238      #使用道具给予修行点
Def_Effect_ItemGiveSoulDust = 239   # 使用道具给予魂尘
Def_Effect_ItemGiveSoulSplinters = 240   # 使用道具给予聚魂碎片
Def_Effect_ItemGiveSoulCore = 241      #使用道具给予核心环
Def_Effect_ItemGiveHonor = 242      #使用道具给予荣誉
#----以下未使用或代码依然存在的---
Def_Effect_ItemGiveGongXun = 1920        #使用道具给予功勋
Def_Effect_ItemGiveHonorPoint = 1922       #使用道具给予荣誉积分
Def_Effect_ItemGiveRuneJH = 1925       #使用道具给予符印精华
Def_Effect_ItemGiveRuneSplinters = 1926       #使用道具给予符印碎片
Def_Effect_SuiteMark = 2838    #用于标示套装装备,过滤等使用
@@ -1701,8 +1715,6 @@
Def_Player_RequestAddFamilyMaxCnt = 200  #玩家申请加入家族的最大数量 (目前无限制 配个大的数值)
#-------------------------------#副本相关#------------------------
# 跨服中转地图ID
Def_MergeTransMapID = 12075
#创角新手村地图ID列表
Def_CreatRoleMapIDList = [10000]
#PK周赛
@@ -1773,6 +1785,10 @@
Def_FBMapID_XMZZ = 31010
#神兽副本
Def_FBMapID_Dogz = 21110
#聚魂副本
Def_FBMapID_GatherSoul = 31340
#跨服竞技场
Def_FBMapID_CrossRealmPK = 32010
#副本关闭时未拾取的物品邮件发放给玩家
#这里只有需要的副本才配置,不做默认逻辑,防止某些副本实际不能给导致刷物品,如麒麟之府
Def_SendUnPickItemMailMapIDList = [Def_FBMapID_IceLode, Def_FBMapID_PersonalBoss, Def_FBMapID_MunekadoTrial, 
@@ -1784,7 +1800,7 @@
# 副本中玩家下线就被踢出
Def_DisconnectExit_FBID = []
#会有阵营的地图
Def_MapID_NeedCamp = [Def_FBMapID_FamilyWar]
Def_MapID_NeedCamp = [Def_FBMapID_FamilyWar, Def_FBMapID_GatherSoul, Def_FBMapID_CrossRealmPK]
# 进入副本需要根据请求lineID动态分配虚拟分线属性的地图
Def_MapID_LineIDToPropertyID = [Def_FBMapID_ElderBattlefield]
@@ -1798,13 +1814,13 @@
#                            + Def_FBMapID_ClearDevil
# 刷新标识点在无玩家的情况下也需要刷新的地图
Def_NoPlayerNeedProcessRefreshPointMap = [Def_FBMapID_SealDemon, Def_FBMapID_GodArea, Def_FBMapID_BossHome]
Def_NoPlayerNeedProcessRefreshPointMap = [Def_FBMapID_SealDemon, Def_FBMapID_GodArea, Def_FBMapID_BossHome, Def_FBMapID_GatherSoul]
# 可重复进的副本
Def_NoLimitEnterCntMap = [Def_FBMapID_FamilyParty, Def_FBMapID_FamilyWar, Def_FBMapID_FamilyInvade, Def_FBMapID_ElderBattlefield]
# 无玩家时不自动关闭的自伸缩副本
Def_NoPlayerNotCloseAutoSizeMap = [Def_FBMapID_FamilyInvade, Def_FBMapID_FamilyBossMap]
Def_NoPlayerNotCloseAutoSizeMap = [Def_FBMapID_FamilyInvade, Def_FBMapID_FamilyBossMap, Def_FBMapID_GatherSoul]
# 不可切换PK模式的地图
Def_CanNotChangeAtkModelMap = []
@@ -1860,6 +1876,8 @@
                'SealDemon':[Def_FBMapID_SealDemon, Def_FBMapID_SealDemonEx], #封魔坛
                'XMZZ':[Def_FBMapID_XMZZ], #仙魔之争
                'Dogz':[Def_FBMapID_Dogz], #神兽副本
                'CrossRealmPK':[Def_FBMapID_CrossRealmPK], #跨服竞技场
                'GatherSoul':[Def_FBMapID_GatherSoul],#聚魂副本
                }
#特殊副本ID, 由系统分配, 进入时候不验证IsMapCopyFull
@@ -1873,6 +1891,7 @@
Def_FB_NotifyFBHelpTick = 'NotifyFBHelpTick' # 广播副本帮助信息tick
Def_FB_NPCStrengthenAverageLV = 'NPCStrengthenAverageLV' # 当前线路成长NPC平均等级
Def_FB_NPCStrengthenMaxLV = 'NPCStrengthenMaxLV' # 当前线路成长NPC最大等级
Def_FB_NPCStrengthenMinLV = 'NPCStrengthenMinLV' # 当前线路成长NPC最小等级
Def_FB_NPCStrengthenPlayerCnt = 'NPCStrengthenPlayerCnt' # 当前线路成长NPC对应玩家数
Def_FB_TeamPlayerCount = 'TeamPlayerCount' # 组队副本参与玩家数 - 非实时人数,只是进入时的那个人数
Def_FB_DropDoCountRate = 'DropDoCountRate' # 怪物掉落执行次数万分率
@@ -2151,9 +2170,6 @@
                         1000 * 60 * 10,                         #玩家称号时效
                         400,                               #吸血
                         400,                               #吸蓝
                         1000 * 5,                         # 恢复跨服PK连胜次数请求间隔
                         1000 * 5,                         # 跨服PK领奖间隔
                         1000 * 5,                         # 跨服王者争霸竞猜积分领奖间隔
                         1000 * 3,                         # 仓库整理间隔
                         1000 * 15,                        # 渡劫鼓舞间隔
                         1000 * 1,                        # vip体验时效
@@ -2227,9 +2243,6 @@
TYPE_Player_Tick_Dienstgrad,        #玩家称号时效
TYPE_Player_Tick_SuckBlood,        #吸血
TYPE_Player_Tick_SuckMagic,        #吸蓝
TYPE_Player_Tick_RecoverMergePKWin, #恢复跨服PK连胜次数请求间隔
TYPE_Player_Tick_MergePKAward, #跨服PK领奖间隔
TYPE_Player_Tick_MergeKingSupport, #跨服王者争霸竞猜积分奖励间隔
TYPE_Player_Tick_WareHouseSort,    # 仓库整理间隔
TYPE_Player_Tick_DuJieInspire,    # 渡劫鼓舞间隔
TYPE_Player_Tick_VIPExperience,        #vip体验时效
@@ -2252,6 +2265,7 @@
TYPE_Map_Tick_ProcessMinute = 10                #每分钟触发事件
TYPE_Map_Tick_ProcessFiveMinute = 11            #五分钟触发事件
TYPE_Map_Tick_BossAITick = 12                   #BOSSAI间隔,此处不包含召唤兽,外层控制
TYPE_Map_Tick_PetAITick = 13                   #宠物AI间隔特殊处理
TYPE_Map_Tick_Time = [
                      1000 * 60 * 3 ,           #0 回报当前地图活跃人数(3分钟一次)
@@ -2266,7 +2280,8 @@
                      1000 * 10     ,           #9 战盟战10秒刷新排行榜
                      1000 * 60     ,           #10 每分钟触发事件
                      1000 * 60 * 5 ,           #11 五分钟触发事件
                      800,                     #12 BOSS 宠物 镖车的AI间隔
                      800,                      #12 BOSS 镖车的AI间隔
                      3000,                     #13 宠物AI特殊处理间隔
                      ]
TYPE_Map_Tick_Count = len( TYPE_Map_Tick_Time ) 
@@ -2962,6 +2977,10 @@
Def_NPC_Dict_SpeedPer = "SpeedPer" # 移动速度变更百分比
# 延迟攻击时长, 毫秒
Def_NPC_Dict_AtkDelayTick = "AtkDelayTick" # 延迟攻击时长
Def_NPC_Dict_AtkStartTick = "AtkStartTick" # 开始攻击tick
#玩家状态定义,不能超过31个,如超过,需扩展多个key支持
Def_PlayerStateList = (
    Def_PlayerState_Normal, # 无 0
@@ -2988,6 +3007,7 @@
#---SetDict 玩家字典KEY,不存于数据库---
# key的长度不能超过29个字节
Def_PlayerKey_LockHPSkillID = "LockHPSkillID"   # 锁血功能的技能
Def_PlayerKey_GodWeaponBeforeProDef = "GWBPD"   # 神兵护盾被攻击前的值
Def_PlayerKey_curHurtValue = "curHurtValue"     # 计算中的临时伤害值,技能特殊用
Def_PlayerKey_DefenderObjID = "DefenderObjID"     # 后续触发技能需要用到的对象ID,暂用于玩家
@@ -3066,6 +3086,7 @@
Def_PlayerKey_TotalExpRate = "TotalExpRate"      #总经验加成
Def_PlayerKey_TeamExpRate = "TeamExpRate"      #组队经验加成
Def_PlayerKey_TeamMemCount = "TeamMemCount"      #队伍在线玩家数
Def_PlayerKey_CurState = "PlayerCurState" # 当前状态信息, 标记详见 Def_PlayerStateList
Def_PlayerKey_AttrFaintRate = "FaintRate"        #触发击晕
Def_PlayerKey_AttrFaintDefRate = "FaintDefRate"        #击晕抵抗
@@ -3182,10 +3203,13 @@
#功能索引ShareDefine.Def_AttrFruitFuncList
Def_PlayerKey_FruitAttr = "FruitAttr_%s_%s" # 属性果实增加的属性,参数为(功能索引, 物品效果id)
Def_PlayerKey_FruitFightPowerEx = "FruitFightPowerEx_%s" # 属性果实增加的附加战力,参数为(功能索引)
Def_PlayerKey_FamilyLVLeave = "FamilyLVLeave" # 离开的最后一个家族的等级
Def_PlayerKey_CalcAddAttrType = "CalcAType_%s_%s_%s"   # 刷属性类型, 参数[funcIndex, attrIndex, 缓存编号]
Def_PlayerKey_CalcAddAttrValue = "CalcAValue_%s_%s_%s"   # 刷属性值, 参数[funcIndex, attrIndex, 缓存编号]
Def_PlayerKey_IsCrossPKMatching = "IsCrossPKMatching"  #是否跨服匹配中
Def_PDict_QueryTechLVUPState = "QueryTechLVUPState"  # 查询科技等级提升状态
@@ -3197,6 +3221,9 @@
Def_PDict_EquipTotalBaseMaxAtk = "EquipTotalBaseMaxAtk"  # 装备累计基础最大攻击
Def_PDict_EquipTotalBaseDef = "EquipTotalBaseDef"  # 装备累计基础防御
Def_PDict_EquipTotalBaseHP = "EquipTotalBaseHP"  # 装备累计基础生命
Def_PDict_TodayXianyuanCoinOnLogin = "TodayXianyuanCoinOnLogin"  # 登录时触发过天后今日还需要增加的仙缘币
Def_PDict_LoginAddTodayXianyuanCoinTime = "LoginAddTodayXianyuanCoinTime"  # 登录时记录当天增加仙缘币的time值
#---玩家字典KEY,存于数据库---
#===========================================================================
@@ -3238,8 +3265,8 @@
Def_PDictType_Reincarnation, # 转生
Def_PDictType_GreatMaster, # 大师
Def_PDictType_BloodElf, # Ѫħ
Def_PDictType_MergePK, # 跨服匹配PK
Def_PDictType_MergeKing, # 跨服王者争霸
Def_PDictType_28,
Def_PDictType_29,
Def_PDictType_QQ, # QQ相关
) = range(31)
@@ -3256,7 +3283,6 @@
Def_PDict_OnDayEx = "OnDayEx" # 特殊时间点凌晨X点过天
Def_PDict_OnWeekEx = "OnWeekEx" # 特殊时间点凌晨X点过周
Def_PDict_OnMonthEx = "OnMonthEx" # 特殊时间点凌晨X点过月
Def_Player_Dict_ServerGroupID = "ServerGroupID"    # 合服/混服时所属游戏服务器组ID
Def_Player_Dict_PlayerFromPID = "PlayerFromPID"    # pid
Def_Player_Dict_Account_Type = "account_type"    # account_type
Def_Player_Dict_TencentPF = "tencentPF"    # 腾讯平台来源pf
@@ -3313,6 +3339,7 @@
Def_Player_Dict_TeamFBMaxLV = "TeamFBMaxLV" # 请求进入的组队副本最大等级, 临时用,进入副本设置完后删除
Def_Player_Dict_TeamFBPlayerCnt = "TeamFBPlayerCnt" # 请求进入的组队副本玩家个数, 临时用,进入副本设置完后删除
Def_Player_Dict_ReqFBMissionID = "ReqFBMissionID" # 请求进入副本的任务ID
Def_Player_Dict_ReqFBMissionType = "ReqFBMissionType" # 请求进入副本的任务类型
Def_Player_Dict_PlayerFBStar_MapId = "FBStar_%s_%s"  # 副本星级星级信息, 参数为[mapID, key编号], 按位存储每个lineID对应的星级
Def_Player_Dict_EnterFbCntDay = "EnterFbCntDay_%s"  # 今日进入副本次数, 参数为副本ID
Def_Player_Dict_BuyFbCntDay = "BuyFbCntDay_%s" # 今日购买副本进入次数, 参数为副本ID
@@ -3409,6 +3436,7 @@
Def_PDict_OnlineStartTick = "OnlineStartTime"        # 在线计算时间
Def_PDict_LVAwardGetRecord = "LVAwardGetRecord"  # 等级奖励领取信息记录,按二进制位标示
Def_PDict_LVAwardVIPGetRecord = "LVAwardVIPGetRecord"  # 等级奖励vip领取信息记录,按二进制位标示
Def_PDict_CTGCountResetTime = "CTGCountResetTime"  # CTG次数重置时间time值
Def_PDict_TodayCTGCount = "TodayCTGCount_%s"  # 当日充值次数,参数(CTG对应的商品记录ID)
Def_PDict_CTGGoodsBuyCount = "CTGGoodsBuyCount_%s"  # 对应充值商品已购买次数,参数(CTG对应的商品记录ID)
Def_PDict_GoldGiftGetRecord = "GoldGiftGetRecord"  # 充值豪礼领取信息记录,按二进制位标示
@@ -3596,9 +3624,6 @@
Def_Player_Dict_ArrestTaskAwardRecord = "ArrestTaskAwardRecord"  # 悬赏任务积分奖励领取记录
Def_Player_Dict_ArrestTaskFinishCnt = "ArrestTaskFinishCnt"  # 悬赏任务今日完成个数
#跨服boss
Def_PDict_MergeBoss_FirstJoinAwardRecord = "MergeBossFstAward" # 首次参与跨服boss奖励状态 0-不可领;1-可领;2-已领
#封魔坛
Def_Player_Dict_FMTDouble = "FMTDouble" # 封魔坛是否双倍
Def_Player_Dict_FMTOldDouble = "FMTOldDouble" # 封魔坛是否曾经可以双倍
@@ -3616,7 +3641,7 @@
#累计充值活动
Def_PDict_TotalRechargeID = "TotalRechargeID"  # 玩家身上的累计充值活动ID,唯一标识,取活动开始日期time值
Def_PDict_TotalRechargeTemplateID = "TotalRechargeTemplateID"  # 玩家身上的累计充值模板ID
Def_PDict_TotalRechargeGold = "TotalRechargeGold"  # 消费返利总累计充值仙玉
Def_PDict_TotalRechargeGold = "TotalRechargeGold"  # 消费返利总累计充值X元
Def_PDict_TotalRechargeAwardRecord = "TotalRechargeAwardRecord"  # 累计充值领奖记录
#限时特惠活动
@@ -3701,6 +3726,9 @@
# 符印
Def_PDict_Rune_HoleOpenState = "Rune_HoleOpenState"  # 符印解锁状态
Def_PDict_Rune_Data = "Rune_Data_%s"  # 符印镶嵌数据, 参数(第几孔)
# 聚魂
Def_PDict_GatherSoulHoleData = "GatherSoulHoleData_%s"  # 聚魂镶嵌数据, 参数(第几孔)
# 副本 Def_PDictType_FB
Def_PDict_FamilyBossFBAwardState = "FamilyBossFBAwardState_%s"  # 家族boss副本领奖状态%s副本id
@@ -3789,21 +3817,26 @@
Def_PDict_Master_ExpPoint = "Master_ExpPoint" # 当前大师经验点
Def_PDict_Master_FreeSkillPoint = "Master_FreeSkillPoint" # 当前剩余大师技能点
# 跨服匹配PK Def_PDictType_MergePK
Def_PDict_MergePK_ID = "PD_%s" # 跨服PK玩家ID值, 参数(世界key)
Def_PDict_MergePK_Cnt = "PD_MergePK_Cnt" # 跨服PK, 今日已PK次数
Def_PDict_MergePK_BuyCnt = "PD_MergePK_BuyCnt" # 跨服PK, 今日已购买PK次数
Def_PDict_MergePK_UnUsedBuyCnt = "PD_MergePK_UnUsedBuyCnt" # 跨服PK, 未使用的购买PK次数,永久保存
Def_PDict_MergePK_WinsReward = "PD_MergePK_WinsReward" # 连胜奖励领取状态
Def_PDict_MergePK_ScoreReward = "PD_MergePK_ScoreReward" # 积分奖励领取状态
Def_PDict_MergePK_FirstWinCntReward = "PD_MergePK_FWinCntReward" # 首次胜利奖励领取状态, 领奖状态不重置, 赛季次数重新计算
# 跨服王者争霸 Def_PDictType_MergeKing
Def_PDict_MergeKing_ID = "PD_%s" # 跨服王者争霸玩家ID值, 参数(世界key)
Def_PDict_MergeKing_ServerHonourAward = "PD_MergePK_ServerHonourAward" # 跨服王者争霸玩家全服荣耀奖励领取记录
Def_PDict_MergeKing_RankAward = "PD_MergePK_RankAward" # 跨服王者争霸玩家晋级排名奖励领取记录
Def_PDict_MergeKing_SupportAward = "PD_MergePK_SupportAward" # 跨服王者争霸玩家竞猜积分奖励领取记录
Def_PDict_MergeKing_Worship = "PD_MergePK_Worship" # 跨服王者争霸玩家每日膜拜记录
# 跨服竞技场
Def_PDict_CrossPK_TotalScore = "CrossPK_TotalScore" # 当前总积分
Def_PDict_CrossPK_OnDayScore = "CrossPK_OnDayScore" # 今天过天时的积分
Def_PDict_CrossPK_DanLV = "CrossPK_DanLV" # 当前段位
Def_PDict_CrossPK_PKCount = "CrossPK_PKCount" # 当前总PK次数
Def_PDict_CrossPK_WinCount = "CrossPK_WinCount" # 当前胜利次数
Def_PDict_CrossPK_CWinCount = "CrossPK_CWinCount" # 跨当前连胜次数
Def_PDict_CrossPK_TodayPKCount = "CrossPK_TodayPKCount" # 今日已PK次数
Def_PDict_CrossPK_TodayWinCount = "CrossPK_TodayWinCount" # 今日已胜利次数
Def_PDict_CrossPK_TodayBuyCount = "CrossPK_TodayBuyCount" # 今日已购买PK次数
Def_PDict_CrossPK_DayPKCountAwardState = "CrossPK_DayPKCountAwardState" # 每日匹配次数奖励记录,二进制位存储是否已领取,按匹配次数升序排序索引代表奖励位
Def_PDict_CrossPK_DayWinCountAwardState = "CrossPK_DayWinCountAwardState" # 每日胜利次数奖励记录,二进制位存储是否已领取,按胜利次数升序排序索引代表奖励位
Def_PDict_CrossPK_DanLVAwardState = "CrossPK_DanLVAwardState" # 段位达标奖励记录,二进制位存储是否已领取,按段位代表奖励位
Def_PDict_CrossPK_SeasonAwardState = "CrossPK_SeasonAwardState" # 赛季结算奖励是否已领取,优先排名奖励,未上榜可领段位奖励
Def_PDict_CrossPK_ZoneID = "CrossPK_ZoneID" # 玩家上次参与的赛区ID
Def_PDict_CrossPK_SeasonID = "CrossPK_SeasonID" # 玩家上次参与的赛季ID
Def_PDict_CrossPK_SeasonDanLV = "CrossPK_SeasonDanLV_%s" # 历史赛季段位,参数,赛季ID
Def_PDict_CrossPK_SeasonScore = "CrossPK_SeasonScore_%s" # 历史赛季积分,参数,赛季ID
Def_PDict_CrossPK_SeasonOrder = "CrossPK_SeasonOrder_%s" # 历史赛季名次,参数,赛季ID
Def_PDict_CrossPK_SeasonAwardLV = "CrossPK_SeasonAwardLV_%s" # 历史赛季奖励等级(一般是段位等级,排行奖励的在最高段位等级基础上增加),参数,赛季ID
#自动战斗设置记录
Def_PDict_AutoFightSetting = "AFSetting_%s_%s"
@@ -3834,6 +3867,7 @@
Def_PDict_MagicWeaponExp = "MagicWeaponExp_%s" #法宝经验 参数法宝ID
Def_PDict_MagicWeaponIsActive = "MagicWeaponIsActive_%s_%s" #法宝激活状态 参数(法宝类型, key编号)
Def_PDict_MagicWeaponIsClick = "MagicWeaponIsClick_%s_%s" #法宝点击状态 参数(法宝类型, key编号)
Def_PDict_MagicWeaponIsWear = "MagicWeaponIsWear_%s_%s" #法宝佩戴状态 参数(法宝类型, key编号)
Def_PDict_MagicWeaponRefineLV = "MagicWeaponRefineLV_%s" #法宝精炼等级 参数法宝ID
Def_PDict_XBXZAwardRecord = "XBXZAwardRecord_%s" #仙宝寻主领奖记录 参数ID
Def_PDict_MagicWeaponLV = "MagicWeaponLV_%s" #法宝等级 参数法宝ID
@@ -4285,11 +4319,13 @@
Def_CalcAttrFunc_DogzBattleSkill, # 助战神兽技能36
Def_CalcAttrFunc_DogzEquip, # 神兽装备37
Def_CalcAttrFunc_DogzEquipPlus, # 神兽装备强化38
) = range(39)
Def_CalcAttrFunc_GatherSoul, # 聚魂39
Def_CalcAttrFunc_MagicWeapon4 # 王者法宝40
) = range(41)
# 在此列表中的功能属性,不享受百分比加成,--属性参与战力计算
CalcAttrExFuncList = [Def_CalcAttrFunc_MagicWeapon1, Def_CalcAttrFunc_MagicWeapon2, Def_CalcAttrFunc_MagicWeapon3,
CalcAttrExFuncList = [Def_CalcAttrFunc_MagicWeapon1, Def_CalcAttrFunc_MagicWeapon2, Def_CalcAttrFunc_MagicWeapon3, Def_CalcAttrFunc_MagicWeapon4,
                      Def_CalcAttrFunc_Stove, Def_CalcAttrFunc_VIP, Def_CalcAttrFunc_PetSoul, Def_CalcAttrFunc_HorseSoul,
                      Def_CalcAttrFunc_StoveYao, Def_CalcAttrFunc_PetSign, Def_CalcAttrFunc_MagicWeaponSoul
                      ]
@@ -4322,8 +4358,10 @@
                            ShareDefine.Def_MFPType_MagicWeapon1:[Def_CalcAttrFunc_MagicWeapon1],
                            ShareDefine.Def_MFPType_MagicWeapon2:[Def_CalcAttrFunc_MagicWeapon2],
                            ShareDefine.Def_MFPType_MagicWeapon3:[Def_CalcAttrFunc_MagicWeapon3, Def_CalcAttrFunc_Stove, Def_CalcAttrFunc_VIP],
                            ShareDefine.Def_MFPType_MagicWeapon4:[Def_CalcAttrFunc_MagicWeapon4],
                            ShareDefine.Def_MFPType_StoveYao:[Def_CalcAttrFunc_StoveYao],
                            ShareDefine.Def_MFPType_MagicWeaponSoul:[Def_CalcAttrFunc_MagicWeaponSoul],
                            ShareDefine.Def_MFPType_GatherSoul:[Def_CalcAttrFunc_GatherSoul],
                            # 神兽战力同装备模块战力一致,受评分影响,装备评分相关的战力另外算
                            ShareDefine.Def_MFPType_Dogz:[Def_CalcAttrFunc_Dogz, Def_CalcAttrFunc_DogzEquipPlus],
                            ShareDefine.Def_MFPType_Other:[Def_CalcAttrFunc_Success, Def_CalcAttrFunc_FamilyTech, Def_CalcAttrFunc_EquipDecompose],
@@ -4394,7 +4432,10 @@
TriggerType_SummonDie,   #自身召唤兽死亡触发技能 60
TriggerType_GiftReduceCD, # 天赋用的减CD 61
TriggerType_ProDefValue, # 神兵护盾值下降时 62
) = range(1, 63)
TriggerType_LockHP, # 锁血触发技能 63
TriggerType_BeLuckyHit, # 被会心一击触发技能 64
TriggerType_BeLuckyHitSubPer, # 减少受到的会心伤害 65
) = range(1, 66)
# NPC功能类型定义
@@ -4449,50 +4490,6 @@
ShareDefine.PlayerJob_Max : TYPE_CHAPLAIN,         #魔剑对应魔剑系
}
#跨服服务器广播类型, 与GameServer一致
(
Def_PreeSetPlayer,                  #添加跨服预选赛参赛人员 0
Def_PreeSetBattleInfo,              #添加跨服预选赛对战表1
Def_PreeBattleIDOver,               #每场跨服预选赛的结果2
Def_SetPlayer,                      #添加参赛人员3
Def_SetBattleInfo,                  #添加跨服预选赛对战表4
Def_BattleIDOver,                   #每场跨服预选赛的结果5
Def_PlayerChange,                   #人员表信息变更6
Def_EliminationReword,              #万国淘汰赛参数奖励7
Def_MergeServerOpenActionDay,       #万国开启的活动到现在的天数8
Def_MergeServerOpenActionState,     #万国开启的活动状态9
Def_MergeWarStartTime,              #万国活动激活时间10
Def_MergeDictKeyValue,              #跨服GameWorld字典key值11
Def_MergeBossKilled,                #跨服boss单boss击杀结果12
Def_MergeBossResult,                #跨服boss结果13
Def_MergePKMatchResult,             #跨服PK匹配信息14
Def_MergePKReadyOKRoomList,         #跨服PK已准备好的房间列表15
Def_MergePKSyncBillboard,           #跨服PK同步排行榜16
Def_MergePKLuckyItem,               #跨服PK同步排行榜17
Def_MergePKActionState,             #跨服PK活动状态变更18
Def_MergePKTopPlayerView,           #跨服PK活动高手榜玩家展示信息19
Def_RecoverMergePKWinCost,          #跨服PK恢复连胜扣费信息20
Def_MergeWorldNotify,               #跨服全服广播21
Def_MergeLoudspeaker,               #跨服全服喇叭22
Def_MergePKKing,                    #跨服王者争霸23
Def_MergePKUnNotifyOverInfo,        #跨服PK未同步的PK结果24
Def_MergeOnLinePlayer,              #跨服在线玩家25
Def_Merge26,                        #26
Def_MergePlayerEvent,               #跨服玩家事件27
Def_MaxType,
) = range(29)
#子服务器发送信息到跨服服务器, 与GameServer一致
(
Def_RequestMergePKMatch,            #跨服PK匹配请求0
Def_CancelMergePKMatch,             #跨服PK取消匹配1
Def_MergePKPrepareOK,               #跨服PK准备完毕2
Def_SendGMCMD,                      #发送GM命令3
Def_RecoverMergePKWin,              #跨服PK恢复连胜4
Def_SendMergeLoudspeaker,           #发送跨服喇叭5
Def_ClientServerInitOK,             #跨服子服启动成功6
) = range(7)
#版本修正标记, 使用key格式 Def_Player_Dict_VersionFix
(
Def_VerFix_ChatBubbleBox, # 1.2版本购买VIP礼包可获得激活气泡框道具,针对已购买过VIP礼包的老号处理;
@@ -4500,7 +4497,9 @@
Def_VerFix_RuneSource, # 修复老号双属性符印的获取途径;
Def_VerFix_FMTDouble, # 1.3版本VIP特权变更,记录切换版本前的VIP特权(封魔坛双倍挑战);
Def_VerFix_SuperGift, # 超值礼包开启变更,原领取首充开启,改成等级到开启;
) = range(5)
Def_VerFix_Horse, # 坐骑等级上限修改,对应技能触发修改;
Def_VerFix_Pet, # 灵宠等级上限修改,对应技能触发修改;
) = range(7)
##==================================================================================================
#游戏消费点类型定义
@@ -4545,6 +4544,8 @@
Def_Cost_WishingWell, # 许愿池刷新
Def_Cost_GodWeapon, # 神兵
Def_Cost_FBHelpBattle, # 副本助战
Def_Cost_FBGatherSoulBoss, # 聚魂副本BOSS召唤 40
Def_Cost_CrossRealmPK, # 跨服PK
#-----------以下为暂时没用的,先不删除,如有新增消费点则放在这些之前------------
Def_Cost_RefreshArrestTask, # 刷新悬赏任务
Def_Cost_OffLineExp, # 兑换离线经验
@@ -4552,10 +4553,6 @@
Def_Cost_FinishTruck, # 完成镖车
Def_Cost_RefreshTimeShop, # 刷新神秘商店
Def_Cost_OpenNoble, # 开通贵族
Def_Cost_BuyMergePKCnt, # 购买跨服PK次数
Def_Cost_RecoverMergePKWin, # 恢复跨服PK连胜
Def_Cost_MergeKingSupport, # Ѻע
Def_Cost_MergeKingBribe, # 贿赂
Def_Cost_HighLadder, # 天梯竞技场
Def_Cost_Reincarnation, # 转生
Def_Cost_BuyStallItem, # 购买摆摊物品
@@ -4565,7 +4562,7 @@
Def_Cost_Trade, # 交易
Def_Cost_Rename, # 改名
Def_Cost_SkillLvUp, # 技能升级
) = range(2000, 2000 + 59)
) = range(2000, 2000 + 57)
Def_Cost_Reason_SonKey = "reason_name_son" # 消费点原因子类说明key
@@ -4611,10 +4608,6 @@
Def_Cost_RefreshArrestTask:"RefreshArrestTask",
Def_Cost_RefreshTimeShop:"RefreshTimeShop",
Def_Cost_ResetGreatMasterSkill:"ResetTalentSkill",
Def_Cost_BuyMergePKCnt:"BuyMergePKCnt",
Def_Cost_RecoverMergePKWin:"RecoverMergePKWin",
Def_Cost_MergeKingSupport:"MergeKingSupport",
Def_Cost_MergeKingBribe:"MergeKingBribe",
Def_Cost_GM:"GM",
Def_Cost_BourseBuy:"BourseBuy",
Def_Cost_BourseCharge:"BourseCharge",
@@ -4652,6 +4645,8 @@
Def_Cost_WishingWell:"WishingWell",
Def_Cost_GodWeapon:"GodWeapon",
Def_Cost_FBHelpBattle:"FBHelpBattle",
Def_Cost_FBGatherSoulBoss:"FBGatherSoulBoss",
Def_Cost_CrossRealmPK:"CrossRealmPK",
}
## -----------------------------------------------------
@@ -4683,7 +4678,8 @@
Def_GiveMoney_Truck, # 运镖
Def_GiveMoney_FreeGoods, # 极品白拿 25
Def_GiveMoney_BindJadeWheel, # 绑玉转盘
) = range(1000, 1000 + 26)
Def_GiveMoney_GatherSoulDecompose, #聚魂分解
) = range(1000, 1000 + 27)
Def_Give_Reason_SonKey = "reason_name_son" # 原因子类说明key
@@ -4715,6 +4711,7 @@
Def_GiveMoney_Truck:"Truck",
Def_GiveMoney_FreeGoods:"FreeGoods",
Def_GiveMoney_BindJadeWheel:"BindJadeWheel",
Def_GiveMoney_GatherSoulDecompose:"GatherSoulDecompose",
}
##==================================================================================================
@@ -4804,7 +4801,8 @@
ItemDel_AddKillBossCnt, # 增加BOSS可击杀次数 32
ItemDel_DogzEquipPlus, # 神兽装备强化
ItemDel_ChatBubbleBox, # 激活聊天气泡框
) = range(2000, 2000 + 35)
ItemDel_GatherSoul, # 聚魂分解
) = range(2000, 2000 + 36)
# 物品扣除类型对应信息 {类型:eventName, ...}
ItemDelTypeDict = {
@@ -4944,7 +4942,7 @@
VIPPrivilege_FamilyGoldPack,    #23 仙盟钻石红包
VIPPrivilege_BoursePwd,    #24 集市上架使用密码
VIPPrivilege_25,    #25 封魔坛购买次数 - 副本总表统一处理
VIPPrivilege_BoursePwd,    #26 VIP被动技能孔——VIP4专属被动技能孔
VIPPrivilege_26,    #26 VIP被动技能孔——VIP4专属被动技能孔
VIPPrivilege_BOSSHomeKillLimit,    #27 BOSS之家疲劳值上限
VIPPrivilege_FMTDouble,    #28 封魔坛双倍击杀
VIPPrivilege_29,    #29 娲皇遗迹购买次数 - 副本总表统一处理
@@ -4976,10 +4974,11 @@
ntPet,
ntTouchKill, #触碰后自杀类 17
ntUndeath, #不死类型 18
ntRobot, #上古战场机器人类型 19
ntDestructible, #场景内可破坏的 19
ntHelpBattleRobot, #助战机器人 20
ntRobot, #机器人21
ntMax
) = range(22)
) = range(23)
(Def_SkillFuncType_Common, #0为通用技能
@@ -5070,8 +5069,10 @@
tttFBAddTime, # 可挑战下一关倒计时 6
tttDeadTime, # 死亡倒计时(古神禁地) 7
tttPickupItem, # 拾取物品倒计时 8
tttWaitPlayer, # 等待对手倒计时 9
tttPlayerLeave, # 对手掉线倒计时 10
tttMax,
) = range(10)
) = range(12)
Def_FBPickupItemTime = 30000
@@ -5154,4 +5155,31 @@
Rune_Source_Unkown,         # 老号未知 0
Rune_Source_Default,        # 默认 1
Item_Source_Compound,       # 符印合成 2
) = range(3)
) = range(3)
(
PowerDownType_Rune, #符印替换
PowerDownType_LVUP, #人物升级
PowerDownType_EquipChange, #装备替换
PowerDownType_StoneChange, #宝石替换
PowerDownType_Suit, #套装合成
PowerDownType_EquipWash, #洗练
PowerDownType_Title, #称号过期
PowerDownType_Dogz, #神兽召回
PowerDownType_ResetPoint, #洗点
PowerDownType_ResetTalent, #大师天赋重置
PowerDownType_GatherSoul, #聚魂替换
) = range(11)
FightPowerDownRecordDict = {
    PowerDownType_Rune:'Rune',
    PowerDownType_LVUP:'LVUP',
    PowerDownType_EquipChange:'EquipChange',
    PowerDownType_StoneChange:'StoneChange',
    PowerDownType_Suit:'Suit',
    PowerDownType_EquipWash:'EquipWash',
    PowerDownType_Title:'DelTitle',
    PowerDownType_Dogz:'DogzState',
    PowerDownType_ResetPoint:'ResetPoint',
    PowerDownType_ResetTalent:'ResetTalent',
    PowerDownType_GatherSoul:'GatherSoul',
    }