ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/FunctionNPCCommon.py
@@ -69,6 +69,7 @@
import random
import math
import time
#---------------------------------------------------------------------
##开始交易
# @param curPlayer 玩家实例
@@ -191,6 +192,14 @@
## 登录
def ShopItemOnLogin(curPlayer):
    if not GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_VersionFix, ChConfig.Def_VerFix_SuperGift):
        GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_VersionFix, ChConfig.Def_VerFix_SuperGift, 1)
        isGet = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GoldGiftFirstRecord)
        if isGet:#首充奖励已领取则代表超值礼包已开启过,
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_SuperGiftHasOpen, 1)
    SyncMysticalShopInfo(curPlayer)
    SyncShopItemTodayBuyCount(curPlayer)
    SyncSuperGiftInfo(curPlayer)
    return
@@ -201,7 +210,6 @@
def ShopItemOnDay(curPlayer, onEventType):
    if onEventType == ShareDefine.Def_OnEventType:
        UpdataSuperGiftTime(curPlayer, True)
        SyncSuperGiftInfo(curPlayer)
        OSSaleOpenMail(curPlayer)
        refreshType = [3]
    elif onEventType == ShareDefine.Def_OnEventTypeEx:
@@ -234,8 +242,14 @@
    __ResetShopItemBuyCount(curPlayer, [refreshType])
    return
def ShopItemOnCrossPKSeasonChange(curPlayer):
    ## 按跨服PK赛季重置
    refreshType = 8
    __ResetShopItemBuyCount(curPlayer, [refreshType])
    return
def __ResetShopItemBuyCount(curPlayer, onEventTypeList):
    #重置商店物品购买次数  1:周一0点刷新    2:周一5点刷新    3:每日0点刷新    4:每日5点刷新    5每月0点    6每月5点
    #重置商店物品购买次数  1:周一0点刷新    2:周一5点刷新    3:每日0点刷新    4:每日5点刷新    5每月0点    6每月5点   7每3天5点  8每赛季
    syncIndexList = []
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    for i in xrange(ipyDataMgr.GetStoreCount()):
@@ -272,6 +286,49 @@
        syncIndexList.append(shopItem.GetID())
    if syncIndexList:
        SyncShopItemTodayBuyCount(curPlayer, syncIndexList, True)
    return
def MysticalShopOpen(curPlayer, befLV, aftLV):
    ##神秘限购开启
    ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition('Store', {'ShopType':16}, True)
    if not ipyDataList:
        return
    curTime = int(time.time())
    syncGoodsList = []
    for ipyData in ipyDataList:
        limitLV = ipyData.GetLimitLV()
        if befLV < limitLV and aftLV >= limitLV:
            goodsID = ipyData.GetID()
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ShopItemStartTime % goodsID, curTime)
            syncGoodsList.append(goodsID)
            GameWorld.DebugLog('神秘限购商品%s 开卖'%goodsID, curPlayer.GetID())
    if syncGoodsList:
        SyncMysticalShopInfo(curPlayer)
    return
def SyncMysticalShopInfo(curPlayer):
    ##神秘限购通知
    packData = ChPyNetSendPack.tagMCMysticalShopTimeInfo()
    packData.ShopTimeList = []
    ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition('Store', {'ShopType':16}, True)
    curTime = int(time.time())
    for ipyData in ipyDataList:
        goodsID = ipyData.GetID()
        startTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ShopItemStartTime % goodsID)
        if not startTime:
            continue
        if curTime - startTime >= ipyData.GetLimitValue():
            #超时的重置
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ShopItemStartTime % goodsID, 0)
        else:
            goodsTime = ChPyNetSendPack.tagMCMysticalShopTime()
            goodsTime.GoodsID = goodsID
            goodsTime.StartTime = startTime
            packData.ShopTimeList.append(goodsTime)
    if not packData.ShopTimeList:
        return
    packData.Count = len(packData.ShopTimeList)
    NetPackCommon.SendFakePack(curPlayer, packData)
    return
## 回购物品
@@ -326,7 +383,10 @@
# @param tick 时间戳
# @return 返回值真, 逻辑运行成功
def BuyItem(curPlayer, tick):
    if GameWorld.IsCrossServer():
        return
    buyItemList = IPY_GameWorld.IPY_CBuyItemList()    
    itemIndex = buyItemList.GetBuyItemIndex()
    if itemIndex < 0:
@@ -440,8 +500,8 @@
        if not curItem:
            GameWorld.ErrLog("Store shop item error! shopType=%s,itemID=%s" % (shopType, itemID))
            return
        packType = ShareDefine.rptRune if curItem.GetType() == ChConfig.Def_ItemType_Rune else IPY_GameWorld.rptItem
        needSpace = int(math.ceil(float(itemCnt) / curItem.GetPackCount()))
        packType = ChConfig.GetItemPackType(curItem.GetType())
        needSpace = ItemControler.GetItemNeedPackCount(packType, curItem, itemCnt)
        needPackSpaceDict[packType] = needPackSpaceDict.get(packType, 0) + needSpace
        
        if i == 0:
@@ -452,12 +512,18 @@
    
    GameWorld.DebugLog("购买物品: shopType=%s,itemIndex=%s,clientBuyCount=%s,totalItemList=%s,mainItemID=%s,needPackSpaceDict=%s" 
                       % (shopType, itemIndex, clientBuyCount, totalItemList, mainItemID, needPackSpaceDict), curPlayer.GetPlayerID())
    mailKey = ipyData.GetMailKey()
    isLackPack = False #是否背包不足
    for packType, needSpace in needPackSpaceDict.items():
        if needSpace > ItemCommon.GetItemPackSpace(curPlayer, packType, needSpace):
            curPlayer.ShopResult(itemIndex, IPY_GameWorld.tsrNoPlace)
            PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_676165", [packType])
            return
            isLackPack = True
            if mailKey:
                break
            else:
                curPlayer.ShopResult(itemIndex, IPY_GameWorld.tsrNoPlace)
                PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_676165", [packType])
                return
    sendMailKey = mailKey if isLackPack and mailKey else '' #背包不足且配置了mailKey的才发邮件
        
    # 购买限制条件扩展
    if CheckBuyItemLimitEx(curPlayer, shopType, itemIndex, mainItemID, ipyData.GetLimitValue()):
@@ -473,21 +539,22 @@
            #已经在查询中, 不重复查询
            GameWorld.DebugLog("全服购买次数已经在查询中, 不重复查询 itemIndex=%s" % itemIndex)
            return
        cmdStr = '%s' % ([itemIndex, serverLimitCnt, clientBuyCount, totalItemList, mainItemID, limitBuyCnt])
        cmdStr = '%s' % ([itemIndex, serverLimitCnt, clientBuyCount, totalItemList, mainItemID, limitBuyCnt, sendMailKey])
        GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(curPlayer.GetID(), 0, 0,
                                        "GetStoreServerBuyCnt", cmdStr, len(cmdStr))
        #设置状态查询中
        curPlayer.SetDict(ChConfig.Def_PlayerKey_StoreQueryState, 1)
        return
    #-------------------------开始购买物品-----------------------------
    DoBuyStoreItem(curPlayer, itemIndex, clientBuyCount, totalItemList, mainItemID, limitBuyCnt, ipyData)
    DoBuyStoreItem(curPlayer, itemIndex, clientBuyCount, totalItemList, mainItemID, limitBuyCnt, sendMailKey, ipyData)
    
    return
def DoBuyStoreItem(curPlayer, itemIndex, clientBuyCount, totalItemList, mainItemID, limitBuyCnt, ipyData=None):
def DoBuyStoreItem(curPlayer, itemIndex, clientBuyCount, totalItemList, mainItemID, limitBuyCnt, sendMailKey, ipyData=None):
    if not ipyData:
        ipyData = IpyGameDataPY.GetIpyGameData("Store", itemIndex)
    priceType, itemPrice = ipyData.GetMoneyType(), ipyData.GetMoneyNum()
    itemPrice *= clientBuyCount
    shopType = ipyData.GetShopType()
    
    beforeMoney = PlayerControl.GetMoney(curPlayer, priceType)
@@ -508,31 +575,32 @@
                "ItemPrice":itemPrice, "MoneyType":priceType, 
                "BeforeMoney":beforeMoney, "AfterMoney":afterMoney}
    isForceEvent = priceType not in [IPY_GameWorld.TYPE_Price_Silver_Money]
    itemControl = ItemControler.PlayerItemControler(curPlayer)
    for itemID, itemCount, isBind in totalItemList:
        curItemObj = ItemControler.GetOutPutItemObj(itemID, itemCount, isBind)
        if not curItemObj:
            continue
        userData = curItemObj.GetUserData()
        packType = ShareDefine.rptRune if curItemObj.GetType() == ChConfig.Def_ItemType_Rune else IPY_GameWorld.rptItem
        if not itemControl.PutInItem(packType, curItemObj, event=[ChConfig.ItemGive_BuyItem, isForceEvent, dataDict]):
        if not sendMailKey:
            packType = ChConfig.GetItemPackType(curItemObj.GetType())
            if not itemControl.PutInItem(packType, curItemObj, event=[ChConfig.ItemGive_BuyItem, isForceEvent, dataDict]):
                curItemObj.Clear()
                continue
        else:
            curItemObj.Clear()
            continue
        EventShell.EventRespons_BuyItem(curPlayer, itemID, itemCount)
        
        if ipyData.GetNotifyMark() and itemID == mainItemID:
            PlayerControl.WorldNotify(0, ipyData.GetNotifyMark(), [curPlayer.GetName(), mainItemID, userData])
    if sendMailKey:
        PlayerControl.SendMailByKey(sendMailKey, [curPlayer.GetID()], totalItemList, detail=dataDict)
    #触发任务购买物品
    EventShell.EventRespons_ShopBuy(curPlayer, shopType)
    #curPlayer.ShopResult(itemIndex, IPY_GameWorld.tsrShopOK)
    SyncShoppingResult(curPlayer, itemIndex, clientBuyCount)
    if itemIndex in IpyGameDataPY.GetFuncEvalCfg('CeremonyFireParty', 1, {}).values():
        PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_Fireworks, clientBuyCount)
    if itemIndex in dict(IpyGameDataPY.GetFuncEvalCfg('SuperGiftTimeList')):
        UpdataSuperGiftTime(curPlayer)
    return
def __GetShopJobItem(job, itemID, jobItemList):
@@ -578,8 +646,13 @@
    if itemIndex in IpyGameDataPY.GetFuncEvalCfg('CeremonyFireParty', 1, {}).values():
        return not PlayerFairyCeremony.IsCanBuyFireworks(curPlayer, itemIndex)
    
    if itemIndex in dict(IpyGameDataPY.GetFuncEvalCfg('SuperGiftTimeList')):
        return not CheckSuperGiftBuy(curPlayer, itemIndex)
#    if itemIndex in dict(IpyGameDataPY.GetFuncEvalCfg('SuperGiftTimeList')):
#        return not CheckSuperGiftBuy(curPlayer, itemIndex)
    if shopNPCID == 16:#神秘限购
        startTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ShopItemStartTime % itemIndex)
        curTime = int(time.time())
        return not startTime or curTime - startTime >= limitValue
#    
#    limitPlusDict = {shopItem.GetLimitPlusType1():shopItem.GetLimitPlusValue1(),
#                     shopItem.GetLimitPlusType2():shopItem.GetLimitPlusValue2(),
@@ -619,67 +692,48 @@
#超值礼包购买时间
def UpdataSuperGiftTime(curPlayer, isOnday=False):
    superGiftData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_SuperGiftData)
    giftIndex, startDay = superGiftData%10, superGiftData/10
    superGiftTimeList = IpyGameDataPY.GetFuncEvalCfg('SuperGiftTimeList')
    if giftIndex >= len(superGiftTimeList):
        return
    if isOnday and not giftIndex:
        return
    openServerDay = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_ServerDay)+1
    newIndex = giftIndex
    curTime = int(time.time())
    if isOnday:
        lastDays = 0
        pastDay = openServerDay - startDay
        for i in xrange(giftIndex-1, len(superGiftTimeList)):
            lastDays += superGiftTimeList[i][1]
            if pastDay < lastDays:
                break
            if pastDay >= lastDays:
                newIndex = i+2
        startTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_SuperGiftStartTime)
        if not startTime:
            return
        superGiftTimeList = IpyGameDataPY.GetFuncEvalCfg('SuperGiftTimeList')
        maxDay = max([info[1] for info in superGiftTimeList])
        if curTime - startTime >= maxDay * 86400:
            #活动结束 重置
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_SuperGiftStartTime, 0)
    else:
        newIndex = min(len(superGiftTimeList), giftIndex+1)
        if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_SuperGiftHasOpen):
            #老号已开启过超值礼包则不再开启
            return
        
    if newIndex == giftIndex:
        return
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_SuperGiftData, openServerDay*10+newIndex)
    #֪ͨ
    if not isOnday:
        SyncSuperGiftInfo(curPlayer)
    if newIndex == 1:
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_SuperGiftStartTime, curTime)
        addItemList = IpyGameDataPY.GetFuncEvalCfg('SuperGiftTimeList', 2)
        PlayerControl.SendMailByKey('SellMail2', [curPlayer.GetID()], addItemList)
        SyncSuperGiftInfo(curPlayer)
    return True
def SyncSuperGiftInfo(curPlayer):
    superGiftData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_SuperGiftData)
    giftIndex, startDay = superGiftData%10, superGiftData/10
    superGiftTimeList = IpyGameDataPY.GetFuncEvalCfg('SuperGiftTimeList')
    if giftIndex == 0 or giftIndex > len(superGiftTimeList):
    startTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_SuperGiftStartTime)
    if not startTime:
        return
    giftID, day = superGiftTimeList[giftIndex-1]
    openServerDay = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_ServerDay)+1
    remainDay = max(0, day - openServerDay+startDay)-1
    packData = ChPyNetSendPack.tagMCSuperGiftInfo()
    packData.GiftID = giftID
    packData.EndtDate = str(GameWorld.GetDatetimeByDiffDays(remainDay))[:10]
    packData.StartTime = startTime
    NetPackCommon.SendFakePack(curPlayer, packData)
    return
def CheckSuperGiftBuy(curPlayer, giftID):
    #超值礼包是否可购买
    superGiftData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_SuperGiftData)
    giftIndex, startDay = superGiftData%10, superGiftData/10
    superGiftTimeList = IpyGameDataPY.GetFuncEvalCfg('SuperGiftTimeList')
    if giftIndex == 0 or giftIndex > len(superGiftTimeList):
    startTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_SuperGiftStartTime)
    if not startTime:
        return
    curGiftID, day = superGiftTimeList[giftIndex-1]
    if giftID != curGiftID:
    superGiftTimeDict = dict(IpyGameDataPY.GetFuncEvalCfg('SuperGiftTimeList'))
    totalDay = superGiftTimeDict.get(giftID, 0)
    if not totalDay:
        return
    openServerDay = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_ServerDay)+1
    if not max(0, day - openServerDay+startDay):
    curTime = int(time.time())
    if (curTime - startTime)/86400 >= totalDay:
        #已结束
        return
    return True