ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipSuitCompose.py
@@ -27,6 +27,7 @@
import ItemControler
import IpyGameDataPY
import EventShell
import DataRecordPack
#//A3 17 套装合成#tagCMSuitCompose
@@ -94,12 +95,14 @@
    
    #通知等级
    ChEquip.NotifyEquipPartSuiteLV(curPlayer, equipPlace)
    dataDict = {'equipPlace':equipPlace,'suiteType':suiteType,'tagSuitLV':tagSuitLV,'curSuiteLV':curSuiteLV}
    DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_Suit, dataDict)
    
    #先刷装备BUFF 再计算属性
    ChEquip.RefreshPlayerEquipAttribute(curPlayer)
    PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
    
    __DoSuiteSuccess(curPlayer)
    DoSuiteSuccess(curPlayer)
    GameWorld.DebugLog('    套装升级成功 equipPlace=%s,suiteType=%s, tagSuitLV=%s, useItemList=%s'%(equipPlace, suiteType, tagSuitLV, useItemList))
    
    # 合成结果通知
@@ -187,6 +190,8 @@
                giveItemDict[itemID] = giveItemDict.get(itemID, 0) + itemCnt
        
        ChEquip.SetEquipPartSuiteLV(curPlayer, equipPlace, suiteType, toSuiteLV)
        dataDict = {'equipPlace':equipPlace,'suiteType':suiteType,'tagSuitLV':toSuiteLV,'curSuiteLV':curSuiteLV}
        DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_Suit, dataDict)
    
    if not giveItemDict:
        return
@@ -209,7 +214,7 @@
    ChEquip.RefreshPlayerEquipAttribute(curPlayer)
    PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
    
    __DoSuiteSuccess(curPlayer)
    DoSuiteSuccess(curPlayer)
    return
def CheckEquipSuitReduce(curPlayer, equipIndex):
@@ -235,7 +240,7 @@
def __DoSuiteSuccess(curPlayer):
def DoSuiteSuccess(curPlayer):
    PlayerSuccess.ResetSuccessByType(curPlayer, ShareDefine.SuccType_EquipSuit)
    equipSuitTypeDict = IpyGameDataPY.GetFuncEvalCfg('EquipSuitType')
    groupCnt = 0 #2阶强化防具套装件数
@@ -243,9 +248,10 @@
        for i in equipIndexList:
            suiteInfo = ChEquip.GetSuiteInfoByPlace(curPlayer, i)
            for suiteType, lv in suiteInfo.items():
                if lv >= 2 and groupType == 1 and suiteType == 2:
                if lv >= 2 and int(groupType) == 1 and suiteType == 2:
                    groupCnt +=1
                for j in xrange(1,lv+1):
                    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_EquipSuit, 1, [j, suiteType, int(groupType)])
    #GameWorld.DebugLog('2阶强化防具套装件数=%s'%groupCnt)
    EventShell.EventRespons_SuitPlus(curPlayer, groupCnt)
    return