| | |
| | | GameWorld.ErrLog("找不到该合成表数据配置! ID=%s" % compoundID)
|
| | | return
|
| | |
|
| | | composeGroup = ipyData.GetComposeGroup()
|
| | | makeIDList = ipyData.GetMakeID()
|
| | | unfixedItemIDList = ipyData.GetUnfixedItemID()
|
| | | fixedItemIDList = ipyData.GetFixedItemID()
|
| | |
| | | decompoundItemInfo = [] # 拆解返还物品列表 [装备ID,材料1ID,个数,是否绑定,材料2ID,个数,是否绑定,...]
|
| | |
|
| | | itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
|
| | | itemExpireTime = 0
|
| | | wingItemExpInfo = None #材料翅膀精炼信息
|
| | | dogzEquipPlusExp = 0 #神兽装备强化熟练度
|
| | | # 检查不固定消耗道具
|
| | |
| | | unfixedItemIDList, needUnfixedItemCount)
|
| | | if not unfixedItemCostInfo:
|
| | | return
|
| | | unfixedItemCostList, wingItemExpInfo, dogzEquipPlusExp = unfixedItemCostInfo
|
| | | |
| | | unfixedItemCostList, wingItemExpInfo, dogzEquipPlusExp, expireTime = unfixedItemCostInfo
|
| | | if expireTime:
|
| | | itemExpireTime = expireTime if not itemExpireTime else min(itemExpireTime, expireTime)
|
| | | |
| | | # 检查固定消耗道具
|
| | | if fixedItemIDList:
|
| | | fixedItemInfo = __CheckFixedItem(playerID, compoundID, itemPack, fixedItemIndexList, fixedItemIDList, fixedItemCountList, compoundCnt)
|
| | | if not fixedItemInfo:
|
| | | return
|
| | | fixedItemIndexDict, fixedItemNeedCntDict, compoundBindCnt = fixedItemInfo
|
| | | |
| | | fixedItemIndexDict, fixedItemNeedCntDict, compoundBindCnt, expireTime = fixedItemInfo
|
| | | if expireTime:
|
| | | itemExpireTime = expireTime if not itemExpireTime else min(itemExpireTime, expireTime)
|
| | | |
| | | # 检查附加道具增加成功率消耗
|
| | | addSuccRate, addSuccRateItemInfo = 0, []
|
| | | if addonsCountMax > 0:
|
| | | addSuccRateInfo = __CheckAddonsItem(playerID, compoundID, itemPack, addonsItemIndexList, addonsItemCountList, addonsCountMax)
|
| | | if addSuccRateInfo == None:
|
| | | return
|
| | | addSuccRate, addSuccRateItemInfo = addSuccRateInfo
|
| | | addSuccRate, addSuccRateItemInfo, expireTime = addSuccRateInfo
|
| | | if expireTime:
|
| | | itemExpireTime = expireTime if not itemExpireTime else min(itemExpireTime, expireTime)
|
| | |
|
| | | # 检查提升概率道具
|
| | | incRateItemCostList, needIncRateItemCount, incRate = [], 0, 0
|
| | |
| | | incRateItemInfo = __CheckIncRateItem(playerID, compoundID, itemPack, incRateItemIndexList, incRateItemID, needIncRateItemCount)
|
| | | if not incRateItemInfo:
|
| | | return
|
| | | incRateItemCostList = incRateItemInfo
|
| | | incRateItemCostList, expireTime = incRateItemInfo
|
| | | if expireTime:
|
| | | itemExpireTime = expireTime if not itemExpireTime else min(itemExpireTime, expireTime)
|
| | |
|
| | | # 扣铜钱
|
| | | PlayerControl.PayMoney(curPlayer, IPY_GameWorld.TYPE_Price_Silver_Money, totalNeedMoney, ChConfig.Def_Cost_ItemProduce,
|
| | | {ChConfig.Def_Cost_Reason_SonKey:makeItemID, "CompoundCount":compoundCnt})
|
| | |
|
| | | drDict = {"CompoundID":compoundID, "MakeItemID":makeItemID, "CompoundCount":compoundCnt}
|
| | | drDict = {"CompoundID":compoundID, "MakeItemID":makeItemID, "CompoundCount":compoundCnt, "itemExpireTime":itemExpireTime}
|
| | | makeItemBind = False
|
| | |
|
| | | # 扣不固定消耗物品
|
| | |
| | | totalSuccRate = min(successRateMax, totalSuccRate)
|
| | | GameWorld.DebugLog("合成成功率: successRate=%s,addSuccRate=%s,incRate=%s,successRateMax=%s,totalSuccRate=%s"
|
| | | % (successRate, addSuccRate, incRate, successRateMax, totalSuccRate), playerID)
|
| | | # 首次合成一代翅膀成功率百分百
|
| | | if makeItemData.GetType() == ChConfig.Def_ItemType_retWing and ItemCommon.GetWingLV(makeItemData) == 1:
|
| | | if not curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HadCompoundWing):
|
| | | # 前X次合成成功率百分百
|
| | | composeMustSuccessDict = IpyGameDataPY.GetFuncEvalCfg("ComposeMustSuccess", 1, {})
|
| | | if composeGroup in composeMustSuccessDict:
|
| | | mustSuccessCountTotal = composeMustSuccessDict[composeGroup]
|
| | | hisComposeCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ComposeMustSuccess % composeGroup)
|
| | | if hisComposeCount < mustSuccessCountTotal:
|
| | | totalSuccRate = ShareDefine.Def_MaxRateValue
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HadCompoundWing, 1)
|
| | | GameWorld.DebugLog("首次合成一代翅膀,必定成功!totalSuccRate=%s" % totalSuccRate, playerID)
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ComposeMustSuccess % composeGroup, hisComposeCount + 1)
|
| | | GameWorld.DebugLog("前X次合成必定成功!composeGroup=%s,hisComposeCount=%s,mustSuccessCountTotal=%s,totalSuccRate=%s" |
| | | % (composeGroup, hisComposeCount, mustSuccessCountTotal, totalSuccRate), playerID)
|
| | |
|
| | | # 合成成功
|
| | | maxRateValue = ShareDefine.Def_MaxRateValue
|
| | |
| | | DataRecordPack.SendEventPack("ItemCompound", drDict, curPlayer)
|
| | |
|
| | | if canHappen:
|
| | | GameWorld.DebugLog("合成成功: makeItemID=%s,compoundCnt=%s,compoundBindCnt=%s" % (makeItemID, compoundCnt, compoundBindCnt), playerID)
|
| | | userData = GiveNewCompoundItem(curPlayer, makeItemID, compoundCnt, compoundBindCnt, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo)
|
| | | GameWorld.DebugLog("合成成功: makeItemID=%s,compoundCnt=%s,compoundBindCnt=%s,itemExpireTime=%s" % (makeItemID, compoundCnt, compoundBindCnt, itemExpireTime), playerID)
|
| | | userData = GiveNewCompoundItem(curPlayer, makeItemID, compoundCnt, compoundBindCnt, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo, itemExpireTime)
|
| | |
|
| | | msgMark = ipyData.GetSysMark()
|
| | | paramType = ipyData.GetSysMarkParamType()
|
| | |
| | |
|
| | | def __CheckUnfixedItem(playerID, compoundID, makeItemData, itemPack, unfixedItemIndexList, unfixedItemIDList, needUnfixedItemCount):
|
| | | ## 检查不固定消耗道具, 只要客户端提交的数据有不符合要求的,则直接返回 None
|
| | | expireTime = 0
|
| | | wingItemExpInfo = None
|
| | | dogzEquipPlusExp = 0
|
| | | unfixedItemTotalCount = 0
|
| | |
| | | % (compoundID, index, itemID, unfixedItemIDList), playerID)
|
| | | return
|
| | |
|
| | | isExpireItem, remainingTime = ItemCommon.GetItemRemainingTime(curItem)
|
| | | if isExpireItem:
|
| | | if not remainingTime:
|
| | | GameWorld.Log("不固定消耗道具时效物品已失效,无法合成! index=%s,itemID=%s" % (index, itemID), playerID)
|
| | | return
|
| | | expireTime = remainingTime if not expireTime else min(expireTime, remainingTime)
|
| | | |
| | | isBind = curItem.GetIsBind()
|
| | | itemCount = curItem.GetCount()
|
| | | unfixedItemTotalCount += itemCount
|
| | |
| | | % (compoundID, unfixedItemIDList, needUnfixedItemCount, unfixedItemTotalCount), playerID)
|
| | | return
|
| | |
|
| | | return unfixedItemCostList, wingItemExpInfo, dogzEquipPlusExp
|
| | | return unfixedItemCostList, wingItemExpInfo, dogzEquipPlusExp, expireTime
|
| | |
|
| | |
|
| | | def __CheckFixedItem(playerID, compoundID, itemPack, fixedItemIndexList, fixedItemIDList, fixedItemCountList, compoundCnt):
|
| | |
| | | % (fixedItemIDList, fixedItemCountList), playerID)
|
| | | return
|
| | |
|
| | | expireTime = 0
|
| | | for index in fixedItemIndexList:
|
| | | if index >= maxPackCount:
|
| | | GameWorld.Log("该物品格子索引不存在!无法合成!index=%s,maxPackCount=%s" % (index, maxPackCount), playerID)
|
| | |
| | | % (compoundID, index, fixedItemID, fixedItemIDList), playerID)
|
| | | return
|
| | |
|
| | | isExpireItem, remainingTime = ItemCommon.GetItemRemainingTime(curItem)
|
| | | if isExpireItem:
|
| | | if not remainingTime:
|
| | | GameWorld.Log("固定消耗道具时效物品已失效,无法合成! index=%s,fixedItemID=%s" % (index, fixedItemID), playerID)
|
| | | return
|
| | | expireTime = remainingTime if not expireTime else min(expireTime, remainingTime)
|
| | | |
| | | isBind = curItem.GetIsBind()
|
| | | itemCount = curItem.GetCount()
|
| | | bindIndex = 0 if isBind else 1
|
| | |
| | | return
|
| | |
|
| | | GameWorld.DebugLog("最终消耗材料个数: %s" % (fixedItemNeedCntDict))
|
| | | return fixedItemIndexDict, fixedItemNeedCntDict, compoundBindCnt
|
| | | return fixedItemIndexDict, fixedItemNeedCntDict, compoundBindCnt, expireTime
|
| | |
|
| | |
|
| | | def __CheckAddonsItem(playerID, compoundID, itemPack, addonsItemIndexList, addonsItemCountList, addonsCountMax):
|
| | |
| | | % (addonsItemIndexList, addonsItemCountList), playerID)
|
| | | return
|
| | |
|
| | | expireTime = 0
|
| | | useCount = 0
|
| | | addTotalSuccRate = 0
|
| | | for i, index in enumerate(addonsItemIndexList):
|
| | |
| | | GameWorld.Log("附加物品总个数超出限制,无法合成! useCount=%s > addonsCountMax=%s" % (useCount, addonsCountMax), playerID)
|
| | | return
|
| | |
|
| | | isExpireItem, remainingTime = ItemCommon.GetItemRemainingTime(curItem)
|
| | | if isExpireItem:
|
| | | if not remainingTime:
|
| | | GameWorld.Log("附加材料时效物品已失效,无法合成! index=%s,itemID=%s" % (index, itemID), playerID)
|
| | | return
|
| | | expireTime = remainingTime if not expireTime else min(expireTime, remainingTime)
|
| | | |
| | | addSuccRate = eval(FormulaControl.GetCompileFormula("ComposeAddonsFormula", ComposeAddonsFormula))
|
| | | addTotalSuccRate += (addSuccRate*costCount)
|
| | | addSuccRateItemInfo.append({"ItemID":itemID, "ItemColor":itemColor, "ItemClassLV":itemClassLV, "addSuccRate":addSuccRate, "costCount":costCount})
|
| | |
|
| | | return int(addTotalSuccRate), addSuccRateItemInfo
|
| | | return int(addTotalSuccRate), addSuccRateItemInfo, expireTime
|
| | |
|
| | | def __CheckIncRateItem(playerID, compoundID, itemPack, incRateItemIndexList, incRateItemID, needIncRateItemCount):
|
| | | ## 检查提升概率道具, 只要客户端提交的数据有不符合要求的,则直接返回 None
|
| | | expireTime = 0
|
| | | incRateItemTotalCount = 0
|
| | | incRateItemCostList = [[], []] # [[绑定索引], [非绑定索引]]
|
| | | maxPackCount = itemPack.GetCount()
|
| | |
| | | GameWorld.Log("该物品不可用于提升合成目标物品概率!ID=%s,index=%s,itemID=%s != incRateItemID=%s"
|
| | | % (compoundID, index, itemID, incRateItemID), playerID)
|
| | | return
|
| | | |
| | | isExpireItem, remainingTime = ItemCommon.GetItemRemainingTime(curItem)
|
| | | if isExpireItem:
|
| | | if not remainingTime:
|
| | | GameWorld.Log("提升概率时效物品已失效,无法合成! index=%s,itemID=%s" % (index, itemID), playerID)
|
| | | return
|
| | | expireTime = remainingTime if not expireTime else min(expireTime, remainingTime)
|
| | | |
| | | isBind = curItem.GetIsBind()
|
| | | itemCount = curItem.GetCount()
|
| | | incRateItemTotalCount += itemCount
|
| | |
| | | % (compoundID, incRateItemID, needIncRateItemCount, incRateItemTotalCount), playerID)
|
| | | return
|
| | |
|
| | | return incRateItemCostList
|
| | | return incRateItemCostList, expireTime
|
| | |
|
| | | def __CheckItemCanUseCompound(playerID, index, curItem):
|
| | | if not ItemCommon.CheckItemCanUse(curItem):
|
| | |
| | | # @param newItem: 新物品
|
| | | # @param itemCount: 合成数量
|
| | | # @return None
|
| | | def GiveNewCompoundItem(curPlayer, newItemID, itemCount, compoundBindCnt, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo):
|
| | | def GiveNewCompoundItem(curPlayer, newItemID, itemCount, compoundBindCnt, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo, itemExpireTime):
|
| | | compoundUnBindCnt = itemCount - compoundBindCnt
|
| | |
|
| | | if compoundBindCnt > 0:
|
| | | userData = __GivePlayerCompoundItem(curPlayer, newItemID, compoundBindCnt, True, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo)
|
| | | userData = __GivePlayerCompoundItem(curPlayer, newItemID, compoundBindCnt, True, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo, itemExpireTime)
|
| | | if compoundUnBindCnt > 0:
|
| | | userData = __GivePlayerCompoundItem(curPlayer, newItemID, compoundUnBindCnt, False, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo)
|
| | | userData = __GivePlayerCompoundItem(curPlayer, newItemID, compoundUnBindCnt, False, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo, itemExpireTime)
|
| | |
|
| | | if not userData:
|
| | | return ""
|
| | | return userData
|
| | |
|
| | | def __GivePlayerCompoundItem(curPlayer, newItemID, itemCount, isBind, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo):
|
| | | def __GivePlayerCompoundItem(curPlayer, newItemID, itemCount, isBind, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo, expireTime):
|
| | | playerID = curPlayer.GetPlayerID()
|
| | | curSingleItem = ItemControler.GetOutPutItemObj(newItemID, itemCount, isBind)
|
| | | curSingleItem = ItemControler.GetOutPutItemObj(newItemID, itemCount, isBind, expireTime)
|
| | | if not curSingleItem:
|
| | | GameWorld.ErrLog("创造物品失败, give item itemid:%s,count:%s" % (newItemID, itemCount), playerID)
|
| | | return
|