| | |
| | | # BYTE AddonsItemIndexCnt; // 附加物品在背包中索引个数
|
| | | # BYTE AddonsItemIndex[AddonsItemIndexCnt]; // 附加物品在背包的索引列表
|
| | | # BYTE AddonsItemCount[AddonsItemIndexCnt]; // 附加物品在背包的索引对应扣除数量列表
|
| | | # BYTE RateIncreaseItemIndexCnt; // 提升概率物品在背包中索引个数
|
| | | # BYTE RateIncreaseItemIndex[RateIncreaseItemIndexCnt]; // 提升概率物品在背包的索引列表
|
| | | #};
|
| | | def OnItemCompound(index, clientData, tick):
|
| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
| | |
| | | fixedItemIndexList = clientData.FixedItemIndex
|
| | | addonsItemIndexList = clientData.AddonsItemIndex
|
| | | addonsItemCountList = clientData.AddonsItemCount
|
| | | GameWorld.DebugLog("物品合成: ID=%s,compoundCnt=%s,unfixedItemIndexList=%s,fixedItemIndexList=%s,addonsItemIndexList=%s,addonsItemCountList=%s" |
| | | % (compoundID, compoundCnt, unfixedItemIndexList, fixedItemIndexList, addonsItemIndexList, addonsItemCountList), playerID)
|
| | | incRateItemIndexList = clientData.RateIncreaseItemIndex
|
| | | GameWorld.DebugLog("物品合成: ID=%s,compoundCnt=%s,unfixedItemIndexList=%s,fixedItemIndexList=%s,addonsItemIndexList=%s,addonsItemCountList=%s,incRateItemIndexList=%s" |
| | | % (compoundID, compoundCnt, unfixedItemIndexList, fixedItemIndexList, addonsItemIndexList, addonsItemCountList, incRateItemIndexList), playerID)
|
| | |
|
| | | ipyData = IpyGameDataPY.GetIpyGameData("ItemCompound", compoundID)
|
| | | if not ipyData:
|
| | | GameWorld.ErrLog("找不到该合成表数据配置! ID=%s" % compoundID)
|
| | | return
|
| | |
|
| | | composeGroup = ipyData.GetComposeGroup()
|
| | | makeIDList = ipyData.GetMakeID()
|
| | | unfixedItemIDList = ipyData.GetUnfixedItemID()
|
| | | fixedItemIDList = ipyData.GetFixedItemID()
|
| | | fixedItemCountList = ipyData.GetFixedItemCount()
|
| | |
|
| | | makeItemID = random.choice(makeIDList) # 从可合成物品列表里随机一个
|
| | | isFirstSuccMakeJobItem = False
|
| | | if ipyData.GetIsFirstSuccMakeJobItem() and not curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FirstSuccMakeJobItem % compoundID):
|
| | | isFirstSuccMakeJobItem = True
|
| | | makeItemID = 0
|
| | | for jobItemID in makeIDList:
|
| | | itemData = GameWorld.GetGameData().GetItemByTypeID(jobItemID)
|
| | | if itemData and ItemCommon.CheckJob(curPlayer, itemData):
|
| | | makeItemID = jobItemID
|
| | | break
|
| | | else:
|
| | | makeItemID = random.choice(makeIDList) # 从可合成物品列表里随机一个
|
| | | makeItemData = GameWorld.GetGameData().GetItemByTypeID(makeItemID)
|
| | | if not makeItemData:
|
| | | GameWorld.ErrLog("不存在该合成物品! makeItemID=%s" % makeItemID)
|
| | |
| | | needMoney = ipyData.GetNeedMoney()
|
| | | successRate = ipyData.GetSuccessRate()
|
| | | successRateMax = ipyData.GetSuccessRateMax()
|
| | | successRateIncrease = ipyData.GetSuccessRateIncrease()
|
| | | addonsCountMax = ipyData.GetAddonsCountMax() # 可叠加的算叠加数量
|
| | | # 可使用非固定道具 或 附加道具的 单次合成数默认为1
|
| | | if unfixedItemIDList or addonsCountMax > 0:
|
| | | if unfixedItemIDList or addonsCountMax > 0 or incRateItemIndexList:
|
| | | compoundCnt = 1
|
| | |
|
| | | totalNeedMoney = needMoney * compoundCnt
|
| | |
| | | GameWorld.DebugLog("货币不足合成! totalNeedMoney=%s" % totalNeedMoney, playerID)
|
| | | return
|
| | |
|
| | | # 目标物品可否拆解判断
|
| | | canDecompoundItemTypeList = IpyGameDataPY.GetFuncEvalCfg("ItemDecompound", 1)
|
| | | decompoundMinColor = IpyGameDataPY.GetFuncCfg("ItemDecompound", 2)
|
| | | canDecompound = makeItemData.GetType() in canDecompoundItemTypeList and makeItemData.GetItemColor() >= decompoundMinColor
|
| | | decompoundItemInfo = [] # 拆解返还物品列表 [装备ID,材料1ID,个数,是否绑定,材料2ID,个数,是否绑定,...]
|
| | | |
| | | itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
|
| | | itemExpireTime = 0
|
| | | wingItemExpInfo = None #材料翅膀精炼信息
|
| | | dogzEquipPlusExp = 0 #神兽装备强化熟练度
|
| | | # 检查不固定消耗道具
|
| | |
| | | unfixedItemIDList, needUnfixedItemCount)
|
| | | if not unfixedItemCostInfo:
|
| | | return
|
| | | unfixedItemCostList, wingItemExpInfo, dogzEquipPlusExp = unfixedItemCostInfo
|
| | | |
| | | unfixedItemCostList, wingItemExpInfo, dogzEquipPlusExp, expireTime = unfixedItemCostInfo
|
| | | if expireTime:
|
| | | itemExpireTime = expireTime if not itemExpireTime else min(itemExpireTime, expireTime)
|
| | | |
| | | # 检查固定消耗道具
|
| | | if fixedItemIDList:
|
| | | fixedItemInfo = __CheckFixedItem(playerID, compoundID, itemPack, fixedItemIndexList, fixedItemIDList, fixedItemCountList, compoundCnt)
|
| | | if not fixedItemInfo:
|
| | | return
|
| | | fixedItemIndexDict, fixedItemNeedCntDict, compoundBindCnt = fixedItemInfo
|
| | | |
| | | fixedItemIndexDict, fixedItemNeedCntDict, compoundBindCnt, expireTime = fixedItemInfo
|
| | | if expireTime:
|
| | | itemExpireTime = expireTime if not itemExpireTime else min(itemExpireTime, expireTime)
|
| | | |
| | | # 检查附加道具增加成功率消耗
|
| | | addSuccRate, addSuccRateItemInfo = 0, []
|
| | | if addonsCountMax > 0:
|
| | | addSuccRateInfo = __CheckAddonsItem(playerID, compoundID, itemPack, addonsItemIndexList, addonsItemCountList, addonsCountMax)
|
| | | if addSuccRateInfo == None:
|
| | | return
|
| | | addSuccRate, addSuccRateItemInfo = addSuccRateInfo
|
| | | addSuccRate, addSuccRateItemInfo, expireTime = addSuccRateInfo
|
| | | if expireTime:
|
| | | itemExpireTime = expireTime if not itemExpireTime else min(itemExpireTime, expireTime)
|
| | |
|
| | | # 检查提升概率道具
|
| | | incRateItemCostList, needIncRateItemCount, incRate = [], 0, 0
|
| | | if successRateIncrease and len(successRateIncrease) == 3 and incRateItemIndexList:
|
| | | incRateItemID, needIncRateItemCount, incRate = successRateIncrease
|
| | | incRateItemInfo = __CheckIncRateItem(playerID, compoundID, itemPack, incRateItemIndexList, incRateItemID, needIncRateItemCount)
|
| | | if not incRateItemInfo:
|
| | | return
|
| | | incRateItemCostList, expireTime = incRateItemInfo
|
| | | if expireTime:
|
| | | itemExpireTime = expireTime if not itemExpireTime else min(itemExpireTime, expireTime)
|
| | | |
| | | # 扣铜钱
|
| | | PlayerControl.PayMoney(curPlayer, IPY_GameWorld.TYPE_Price_Silver_Money, totalNeedMoney, ChConfig.Def_Cost_ItemProduce,
|
| | | {ChConfig.Def_Cost_Reason_SonKey:makeItemID, "CompoundCount":compoundCnt})
|
| | |
|
| | | drDict = {"CompoundID":compoundID, "MakeItemID":makeItemID, "CompoundCount":compoundCnt}
|
| | | drDict = {"CompoundID":compoundID, "MakeItemID":makeItemID, "CompoundCount":compoundCnt, "itemExpireTime":itemExpireTime}
|
| | | makeItemBind = False
|
| | |
|
| | | # 扣不固定消耗物品
|
| | |
| | | hasBind = ItemCommon.ReduceItem(curPlayer, unfixedItemPack, bindUnfixedIndexList + unbindUnfixedIndexList, needUnfixedItemCount,
|
| | | False, ChConfig.ItemDel_ItemCompound, drDict)
|
| | | makeItemBind = True if hasBind else makeItemBind
|
| | | |
| | | |
| | | if canDecompound:
|
| | | decompoundUnfixedItemID = 0 if not unfixedItemIDList else random.choice(unfixedItemIDList) # 拆解时随机返还一件不固定消耗道具
|
| | | decompoundItemInfo.append(decompoundUnfixedItemID)
|
| | | |
| | | # 扣固定消耗物品
|
| | | if fixedItemIDList:
|
| | | for fixedItemID, countInfo in fixedItemNeedCntDict.items():
|
| | |
| | | if delBindCnt:
|
| | | makeItemBind = True
|
| | | ItemCommon.ReduceItem(curPlayer, itemPack, bindFixedIndexList, delBindCnt, False, ChConfig.ItemDel_ItemCompound, drDict)
|
| | | if canDecompound:
|
| | | decompoundItemInfo.append(fixedItemID)
|
| | | decompoundItemInfo.append(delBindCnt)
|
| | | decompoundItemInfo.append(1) # 绑定
|
| | | if delUnBindCnt:
|
| | | ItemCommon.ReduceItem(curPlayer, itemPack, unbindFixedIndexList, delUnBindCnt, False, ChConfig.ItemDel_ItemCompound, drDict)
|
| | | |
| | | if canDecompound:
|
| | | decompoundItemInfo.append(fixedItemID)
|
| | | decompoundItemInfo.append(delUnBindCnt)
|
| | | decompoundItemInfo.append(0) # 不绑定
|
| | | |
| | | # 扣附加道具
|
| | | if addonsCountMax > 0:
|
| | | for i, addonsItemIndex in enumerate(addonsItemIndexList):
|
| | |
| | | False, ChConfig.ItemDel_ItemCompound, drDict)
|
| | | #makeItemBind = True if hasBind else makeItemBind #策划说附加材料不决定合成物品是否绑定
|
| | |
|
| | | # 扣提升概率道具
|
| | | if incRateItemCostList:
|
| | | bindIncRateItemIndexList, unBindIncRateItemIndexList = incRateItemCostList
|
| | | hasBind = ItemCommon.ReduceItem(curPlayer, itemPack, bindIncRateItemIndexList + unBindIncRateItemIndexList, needIncRateItemCount, |
| | | False, ChConfig.ItemDel_ItemCompound, drDict)
|
| | | |
| | | if compoundCnt == 1 and makeItemBind:
|
| | | compoundBindCnt = 1
|
| | |
|
| | | # 给合成物品
|
| | | totalSuccRate = successRate + addSuccRate
|
| | | totalSuccRate = successRate + addSuccRate + incRate
|
| | | if successRateMax:
|
| | | totalSuccRate = min(successRateMax, totalSuccRate)
|
| | | GameWorld.DebugLog("合成成功率: successRate=%s,addSuccRate=%s,successRateMax=%s,totalSuccRate=%s" |
| | | % (successRate, addSuccRate, successRateMax, totalSuccRate), playerID)
|
| | | # 首次合成一代翅膀成功率百分百
|
| | | if makeItemData.GetType() == ChConfig.Def_ItemType_retWing and ItemCommon.GetWingLV(makeItemData) == 1:
|
| | | if not curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HadCompoundWing):
|
| | | GameWorld.DebugLog("合成成功率: successRate=%s,addSuccRate=%s,incRate=%s,successRateMax=%s,totalSuccRate=%s" |
| | | % (successRate, addSuccRate, incRate, successRateMax, totalSuccRate), playerID)
|
| | | # 前X次合成成功率百分百
|
| | | composeMustSuccessDict = IpyGameDataPY.GetFuncEvalCfg("ComposeMustSuccess", 1, {})
|
| | | if composeGroup in composeMustSuccessDict:
|
| | | mustSuccessCountTotal = composeMustSuccessDict[composeGroup]
|
| | | hisComposeCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ComposeMustSuccess % composeGroup)
|
| | | if hisComposeCount < mustSuccessCountTotal:
|
| | | totalSuccRate = ShareDefine.Def_MaxRateValue
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HadCompoundWing, 1)
|
| | | GameWorld.DebugLog("首次合成一代翅膀,必定成功!totalSuccRate=%s" % totalSuccRate, playerID)
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ComposeMustSuccess % composeGroup, hisComposeCount + 1)
|
| | | GameWorld.DebugLog("前X次合成必定成功!composeGroup=%s,hisComposeCount=%s,mustSuccessCountTotal=%s,totalSuccRate=%s" |
| | | % (composeGroup, hisComposeCount, mustSuccessCountTotal, totalSuccRate), playerID)
|
| | |
|
| | | # 合成成功
|
| | | maxRateValue = ShareDefine.Def_MaxRateValue
|
| | |
| | | # 不是百分百成功的记录合成流向
|
| | | if successRate != maxRateValue:
|
| | | drDict = {"PlayerID":curPlayer.GetPlayerID(), "AccID":curPlayer.GetAccID(), "ID":compoundID, "MakeItemID":makeItemID, "IsSuccess":canHappen,
|
| | | "RateInfo":{"totalSuccRate":"%s(%s+%s)" % (totalSuccRate, successRate, addSuccRate), "randValue":randValue, "maxRateValue":maxRateValue},
|
| | | "RateInfo":{"totalSuccRate":"%s(%s+%s+%s)" % (totalSuccRate, successRate, addSuccRate, incRate), "randValue":randValue, "maxRateValue":maxRateValue},
|
| | | "AddSuccRateItemInfo":addSuccRateItemInfo
|
| | | }
|
| | | DataRecordPack.SendEventPack("ItemCompound", drDict, curPlayer)
|
| | |
|
| | | if canHappen:
|
| | | GameWorld.DebugLog("合成成功: makeItemID=%s,compoundCnt=%s,compoundBindCnt=%s" % (makeItemID, compoundCnt, compoundBindCnt), playerID)
|
| | | userData = GiveNewCompoundItem(curPlayer, makeItemID, compoundCnt, compoundBindCnt, wingItemExpInfo, dogzEquipPlusExp)
|
| | | GameWorld.DebugLog("合成成功: makeItemID=%s,compoundCnt=%s,compoundBindCnt=%s,itemExpireTime=%s" % (makeItemID, compoundCnt, compoundBindCnt, itemExpireTime), playerID)
|
| | | userData = GiveNewCompoundItem(curPlayer, makeItemID, compoundCnt, compoundBindCnt, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo, itemExpireTime)
|
| | |
|
| | | msgMark = ipyData.GetSysMark()
|
| | | paramType = ipyData.GetSysMarkParamType()
|
| | |
| | | else:
|
| | | PlayerControl.WorldNotify(0, msgMark, [curPlayer.GetName(), makeItemID, userData])
|
| | |
|
| | | if isFirstSuccMakeJobItem:
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FirstSuccMakeJobItem % compoundID, 1)
|
| | | GameWorld.DebugLog("标记首次合成成功给本职业物品!", playerID)
|
| | | |
| | | # 通知合成成功
|
| | | ItemCommon.SyncMakeItemAnswer(curPlayer, ShareDefine.Def_mitItemCompound, ChConfig.Def_ComposeState_Sucess, makeItemID)
|
| | | #成功合成1个物品成就
|
| | |
| | |
|
| | | def __CheckUnfixedItem(playerID, compoundID, makeItemData, itemPack, unfixedItemIndexList, unfixedItemIDList, needUnfixedItemCount):
|
| | | ## 检查不固定消耗道具, 只要客户端提交的数据有不符合要求的,则直接返回 None
|
| | | expireTime = 0
|
| | | wingItemExpInfo = None
|
| | | dogzEquipPlusExp = 0
|
| | | unfixedItemTotalCount = 0
|
| | |
| | | % (compoundID, index, itemID, unfixedItemIDList), playerID)
|
| | | return
|
| | |
|
| | | isExpireItem, remainingTime = ItemCommon.GetItemRemainingTime(curItem)
|
| | | if isExpireItem:
|
| | | if not remainingTime:
|
| | | GameWorld.Log("不固定消耗道具时效物品已失效,无法合成! index=%s,itemID=%s" % (index, itemID), playerID)
|
| | | return
|
| | | expireTime = remainingTime if not expireTime else min(expireTime, remainingTime)
|
| | | |
| | | isBind = curItem.GetIsBind()
|
| | | itemCount = curItem.GetCount()
|
| | | unfixedItemTotalCount += itemCount
|
| | |
| | | % (compoundID, unfixedItemIDList, needUnfixedItemCount, unfixedItemTotalCount), playerID)
|
| | | return
|
| | |
|
| | | return unfixedItemCostList, wingItemExpInfo, dogzEquipPlusExp
|
| | | return unfixedItemCostList, wingItemExpInfo, dogzEquipPlusExp, expireTime
|
| | |
|
| | |
|
| | | def __CheckFixedItem(playerID, compoundID, itemPack, fixedItemIndexList, fixedItemIDList, fixedItemCountList, compoundCnt):
|
| | |
| | | % (fixedItemIDList, fixedItemCountList), playerID)
|
| | | return
|
| | |
|
| | | expireTime = 0
|
| | | for index in fixedItemIndexList:
|
| | | if index >= maxPackCount:
|
| | | GameWorld.Log("该物品格子索引不存在!无法合成!index=%s,maxPackCount=%s" % (index, maxPackCount), playerID)
|
| | |
| | | % (compoundID, index, fixedItemID, fixedItemIDList), playerID)
|
| | | return
|
| | |
|
| | | isExpireItem, remainingTime = ItemCommon.GetItemRemainingTime(curItem)
|
| | | if isExpireItem:
|
| | | if not remainingTime:
|
| | | GameWorld.Log("固定消耗道具时效物品已失效,无法合成! index=%s,fixedItemID=%s" % (index, fixedItemID), playerID)
|
| | | return
|
| | | expireTime = remainingTime if not expireTime else min(expireTime, remainingTime)
|
| | | |
| | | isBind = curItem.GetIsBind()
|
| | | itemCount = curItem.GetCount()
|
| | | bindIndex = 0 if isBind else 1
|
| | |
| | | return
|
| | |
|
| | | GameWorld.DebugLog("最终消耗材料个数: %s" % (fixedItemNeedCntDict))
|
| | | return fixedItemIndexDict, fixedItemNeedCntDict, compoundBindCnt
|
| | | return fixedItemIndexDict, fixedItemNeedCntDict, compoundBindCnt, expireTime
|
| | |
|
| | |
|
| | | def __CheckAddonsItem(playerID, compoundID, itemPack, addonsItemIndexList, addonsItemCountList, addonsCountMax):
|
| | |
| | | % (addonsItemIndexList, addonsItemCountList), playerID)
|
| | | return
|
| | |
|
| | | expireTime = 0
|
| | | useCount = 0
|
| | | addTotalSuccRate = 0
|
| | | for i, index in enumerate(addonsItemIndexList):
|
| | |
| | | GameWorld.Log("附加物品总个数超出限制,无法合成! useCount=%s > addonsCountMax=%s" % (useCount, addonsCountMax), playerID)
|
| | | return
|
| | |
|
| | | isExpireItem, remainingTime = ItemCommon.GetItemRemainingTime(curItem)
|
| | | if isExpireItem:
|
| | | if not remainingTime:
|
| | | GameWorld.Log("附加材料时效物品已失效,无法合成! index=%s,itemID=%s" % (index, itemID), playerID)
|
| | | return
|
| | | expireTime = remainingTime if not expireTime else min(expireTime, remainingTime)
|
| | | |
| | | addSuccRate = eval(FormulaControl.GetCompileFormula("ComposeAddonsFormula", ComposeAddonsFormula))
|
| | | addTotalSuccRate += (addSuccRate*costCount)
|
| | | addSuccRateItemInfo.append({"ItemID":itemID, "ItemColor":itemColor, "ItemClassLV":itemClassLV, "addSuccRate":addSuccRate, "costCount":costCount})
|
| | |
|
| | | return int(addTotalSuccRate), addSuccRateItemInfo
|
| | | return int(addTotalSuccRate), addSuccRateItemInfo, expireTime
|
| | |
|
| | | def __CheckIncRateItem(playerID, compoundID, itemPack, incRateItemIndexList, incRateItemID, needIncRateItemCount):
|
| | | ## 检查提升概率道具, 只要客户端提交的数据有不符合要求的,则直接返回 None
|
| | | expireTime = 0
|
| | | incRateItemTotalCount = 0
|
| | | incRateItemCostList = [[], []] # [[绑定索引], [非绑定索引]]
|
| | | maxPackCount = itemPack.GetCount()
|
| | | for index in incRateItemIndexList:
|
| | | if index >= maxPackCount:
|
| | | GameWorld.Log("该物品格子索引不存在!无法合成!index=%s,maxPackCount=%s" % (index, maxPackCount), playerID)
|
| | | return
|
| | | curItem = itemPack.GetAt(index)
|
| | | if not __CheckItemCanUseCompound(playerID, index, curItem):
|
| | | GameWorld.Log("该物品不可使用!无法合成! ID=%s,index=%s" % (compoundID, index), playerID)
|
| | | return
|
| | | itemID = curItem.GetItemTypeID()
|
| | | if itemID != incRateItemID:
|
| | | GameWorld.Log("该物品不可用于提升合成目标物品概率!ID=%s,index=%s,itemID=%s != incRateItemID=%s" |
| | | % (compoundID, index, itemID, incRateItemID), playerID)
|
| | | return
|
| | | isExpireItem, remainingTime = ItemCommon.GetItemRemainingTime(curItem)
|
| | | if isExpireItem:
|
| | | if not remainingTime:
|
| | | GameWorld.Log("提升概率时效物品已失效,无法合成! index=%s,itemID=%s" % (index, itemID), playerID)
|
| | | return
|
| | | expireTime = remainingTime if not expireTime else min(expireTime, remainingTime)
|
| | | |
| | | isBind = curItem.GetIsBind()
|
| | | itemCount = curItem.GetCount()
|
| | | incRateItemTotalCount += itemCount
|
| | | incRateItemCostList[0].append(index) if isBind else incRateItemCostList[1].append(index)
|
| | | |
| | | if incRateItemTotalCount < needIncRateItemCount:
|
| | | GameWorld.Log("提升概率消耗道具不足,无法合成!ID=%s,incRateItemID=%s,needIncRateItemCount=%s > incRateItemTotalCount=%s" |
| | | % (compoundID, incRateItemID, needIncRateItemCount, incRateItemTotalCount), playerID)
|
| | | return
|
| | | |
| | | return incRateItemCostList, expireTime
|
| | |
|
| | | def __CheckItemCanUseCompound(playerID, index, curItem):
|
| | | if not ItemCommon.CheckItemCanUse(curItem):
|
| | |
| | | # @param newItem: 新物品
|
| | | # @param itemCount: 合成数量
|
| | | # @return None
|
| | | def GiveNewCompoundItem(curPlayer, newItemID, itemCount, compoundBindCnt, wingItemExpInfo, dogzEquipPlusExp):
|
| | | def GiveNewCompoundItem(curPlayer, newItemID, itemCount, compoundBindCnt, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo, itemExpireTime):
|
| | | compoundUnBindCnt = itemCount - compoundBindCnt
|
| | |
|
| | | if compoundBindCnt > 0:
|
| | | userData = __GivePlayerCompoundItem(curPlayer, newItemID, compoundBindCnt, True, wingItemExpInfo, dogzEquipPlusExp)
|
| | | userData = __GivePlayerCompoundItem(curPlayer, newItemID, compoundBindCnt, True, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo, itemExpireTime)
|
| | | if compoundUnBindCnt > 0:
|
| | | userData = __GivePlayerCompoundItem(curPlayer, newItemID, compoundUnBindCnt, False, wingItemExpInfo, dogzEquipPlusExp)
|
| | | userData = __GivePlayerCompoundItem(curPlayer, newItemID, compoundUnBindCnt, False, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo, itemExpireTime)
|
| | |
|
| | | if not userData:
|
| | | return ""
|
| | | return userData
|
| | |
|
| | | def __GivePlayerCompoundItem(curPlayer, newItemID, itemCount, isBind, wingItemExpInfo, dogzEquipPlusExp):
|
| | | def __GivePlayerCompoundItem(curPlayer, newItemID, itemCount, isBind, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo, expireTime):
|
| | | playerID = curPlayer.GetPlayerID()
|
| | | curSingleItem = ItemControler.GetOutPutItemObj(newItemID, itemCount, isBind)
|
| | | curSingleItem = ItemControler.GetOutPutItemObj(newItemID, itemCount, isBind, expireTime)
|
| | | if not curSingleItem:
|
| | | GameWorld.ErrLog("创造物品失败, give item itemid:%s,count:%s" % (newItemID, itemCount), playerID)
|
| | | return
|
| | |
| | | GameWorld.DebugLog("合成神兽装备成功, dogzEquipLV=%s,dogzEquipExp=%s,remainExp=%s,总EXP=%s"
|
| | | % (dogzEquipLV, dogzEquipExp, remainExp, dogzEquipPlusExp), playerID)
|
| | | __SendDogzEquipRemainExpMail(playerID, remainExp, True)
|
| | | |
| | | # 保留合成材料消耗,拆解时用
|
| | | if decompoundItemInfo:
|
| | | curSingleItem.ClearUserAttr(ShareDefine.Def_IudetItemDecompound)
|
| | | for decompoundValue in decompoundItemInfo:
|
| | | curSingleItem.AddUserAttr(ShareDefine.Def_IudetItemDecompound, decompoundValue)
|
| | | GameWorld.Log("保存可拆解装备拆解物品信息: %s" % decompoundItemInfo, playerID)
|
| | |
|
| | | userData = curSingleItem.GetUserData()
|
| | | if not ItemControler.PlayerItemControler(curPlayer).PutInItem(IPY_GameWorld.rptItem, curSingleItem,
|
| | |
| | | PlayerControl.SendMailByKey(mailTypeKey, [playerID], [[expItemID, giveItemCount, isBind]])
|
| | | return
|
| | |
|
| | | #// A3 13 物品拆解 #tagCMItemDecompound
|
| | | #
|
| | | #struct tagCMItemDecompound
|
| | | #{
|
| | | # tagHead Head;
|
| | | # BYTE Index; // 拆解物品所在背包索引
|
| | | #};
|
| | | def OnItemDecompound(index, clientData, tick): |
| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
| | | playerID = curPlayer.GetPlayerID()
|
| | | |
| | | decompoundItemIndex = clientData.Index
|
| | | GameWorld.DebugLog("玩家拆解物品: decompoundItemIndex=%s" % decompoundItemIndex, playerID)
|
| | | |
| | | itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
|
| | | if decompoundItemIndex < 0 or decompoundItemIndex >= itemPack.GetCount():
|
| | | return
|
| | | curEquip = itemPack.GetAt(decompoundItemIndex)
|
| | | |
| | | if not ItemCommon.CheckItemCanUse(curEquip):
|
| | | return
|
| | | |
| | | attrCount = curEquip.GetUserAttrCount(ShareDefine.Def_IudetItemDecompound)
|
| | | if not attrCount:
|
| | | GameWorld.DebugLog(" 该物品没有记录拆解物品信息,无法拆解!", playerID)
|
| | | return
|
| | | |
| | | giveItemList = []
|
| | | giveEquipID = curEquip.GetUserAttrByIndex(ShareDefine.Def_IudetItemDecompound, 0)
|
| | | if giveEquipID:
|
| | | giveItemList.append([giveEquipID, 1, curEquip.GetIsBind()])
|
| | | |
| | | if attrCount > 1:
|
| | | for i in range(1, attrCount)[::3]:
|
| | | if i + 3 > attrCount:
|
| | | break
|
| | | itemID = curEquip.GetUserAttrByIndex(ShareDefine.Def_IudetItemDecompound, i)
|
| | | itemCount = curEquip.GetUserAttrByIndex(ShareDefine.Def_IudetItemDecompound, i + 1)
|
| | | isBind = curEquip.GetUserAttrByIndex(ShareDefine.Def_IudetItemDecompound, i + 2)
|
| | | giveItemList.append([itemID, itemCount, isBind])
|
| | | |
| | | needSpace = len(giveItemList)
|
| | | emptySpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, needSpace)
|
| | | #验证背包空间
|
| | | if needSpace > emptySpace:
|
| | | PlayerControl.NotifyCode(curPlayer, "GeRen_lhs_202580")
|
| | | return
|
| | | |
| | | decompoundItemNoteDict = ItemCommon.GetItemNoteDict(curEquip, curEquip.GetCount()) |
| | | |
| | | # 删除拆解的物品
|
| | | saveDataDict = {"giveItemList":giveItemList}
|
| | | ItemCommon.DelItem(curPlayer, curEquip, curEquip.GetCount(), False, "ItemDecompound", saveDataDict, isForceDR=True)
|
| | | |
| | | # 返还物品
|
| | | for itemID, itemCount, isBind in giveItemList:
|
| | | ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isBind, [IPY_GameWorld.rptItem], |
| | | event=["ItemDecompound", True, {"decompoundItemNoteDict":decompoundItemNoteDict}])
|
| | | |
| | | GameWorld.Log("拆解物品成功: decompoundItemNoteDict=%s" % str(decompoundItemNoteDict), playerID)
|
| | | GameWorld.Log(" giveItemList=%s" % str(giveItemList), playerID)
|
| | | return
|
| | |
|