ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetNPCKillDrop.py
@@ -19,6 +19,7 @@
import IpyGameDataPY
import GameWorld
import ChConfig
import ShareDefine
#---------------------------------------------------------------------
#逻辑实现
@@ -46,6 +47,17 @@
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_NPCKillCountDrop % npcID, 0)
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_NPCKillCount % npcID, 0)
            resetNPCIDList.append(npcID)
        gw = GameWorld.GetGameWorld()
        globalKillDropDict = IpyGameDataPY.GetFuncEvalCfg("GlobalDropCD", 2)
        for npcID in globalKillDropDict.keys():
            killedCount = gw.GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_NPCKilledCount % npcID)
            if not killedCount:
                continue
            msgInfo = str([npcID, 0])
            GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "GlobalKillCount", msgInfo, len(msgInfo))
            resetNPCIDList.append(npcID)
        GameWorld.DebugAnswer(curPlayer, "重置OK: %s" % resetNPCIDList)
        return