| | |
| | | return GetGameWorld().GetServerVersion()
|
| | |
|
| | | def GetServerGroupID():
|
| | | # 服务器组ID: 代表一台服务器中包含的合服、混服的各平台区服组成的一个独立游戏区服服务器环境, 用某个ID来代表此服务器
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| | | # 在跨服环境中,此ID就是代表来自同一台服务器子服的玩家
|
| | | # 服务器组ID生成规则: DB平台标识对应编号 * 1000000 + DB配置的ServerID
|
| | | # ServerID支持范围: 1~999999
|
| | | # 平台编号支持范围:1~2000
|
| | | platform = GetPlatform()
|
| | | serverNum = GetPlatformServerNum(platform)
|
| | | if not serverNum:
|
| | | return 0
|
| | | serverNum = max(1, min(2000, serverNum))
|
| | | serverID = max(1, min(999999, GetServerID()))
|
| | | return serverNum * 1000000 + serverID
|
| | | ## 服务器组ID,必须唯一,代表这台物理服务器
|
| | | return ToIntDef(ReadChConfig.GetPyMongoConfig("platform", "GroupID"), 0)
|
| | |
|
| | | def GetPlatformServerNum(platform):
|
| | | # 获取服务器的平台编号
|
| | |
| | | return mainServerID
|
| | | return GetServerID()
|
| | |
|
| | |
|
| | | #===============================================================================
|
| | | # ƽ̨ID = appid
|
| | | # 运营ID = spid
|
| | | # 服务器账号更改
|
| | | # 原先账号组合为
|
| | | # 运营提供的玩家账号ID + 平台ID + 区服组成
|
| | | # |
| | | # 因为IOS和安卓在支持混服的情况下,还要能支持同一个角色号,故引入一个新的运营ID(客户端打包配置),以保证玩家账号为同一个
|
| | | # 账号组合变更
|
| | | # 运营提供的玩家账号ID + 运营ID + 区服组成
|
| | | # |
| | | # 原游戏中获取平台ID接口变更
|
| | | # 1. db 从数据库中的账号表获取AppID
|
| | | # 2. GameServer和MapServer 接口改为GetOperator 参考 GetPlayerPlatform
|
| | | #===============================================================================
|
| | |
|
| | | ##获取玩家所属平台
|
| | | def GetPlayerPlatform(gameAccID):
|
| | | infoList = gameAccID.split(Def_AccID_Split_Sign)
|
| | | return "" if len(infoList) < 3 else infoList[-2]
|
| | | def GetPlayerPlatform(curPlayer):
|
| | | return curPlayer.GetAccountData().GetOperator()
|
| | |
|
| | | ##获取平台账号
|
| | | def GetPlatformAccID(gameAccID):
|
| | |
| | |
|
| | | return inputText
|
| | |
|
| | | ## 是否跨服服务器
|
| | | # @param None None
|
| | | # @return
|
| | | def IsMergeServer():
|
| | | config = MapConfig.GetConfig()
|
| | | |
| | | return config.get('IsMergeWarServe', 0)
|
| | |
|
| | | def IsCrossServer():
|
| | | ## 是否跨服服务器
|
| | | return ToIntDef(ReadChConfig.GetPyMongoConfig("Merge", "IsMergeServer"), 0)
|
| | |
|
| | | ## 时间格式转换成数值时间,可参考datetime.datetime.fromtimestamp(102645645)
|
| | | # @param timeNum
|
| | |
| | | '''
|
| | | checkDate = ChangeTimeNumToDatetime(checkTime)
|
| | | curDate = GetCurrentTime()
|
| | | if checkDate > curDate:
|
| | | #DebugLog("检查时间比当前时间大")
|
| | | return False
|
| | | #if checkDate > curDate:
|
| | | # #DebugLog("检查时间比当前时间大")
|
| | | # return False
|
| | |
|
| | | Def_OnEventHour = ShareDefine.Def_OnEventHour
|
| | | chkYear, chkMonth, chkDay, chkHour = checkDate.year, checkDate.month, checkDate.day, checkDate.hour
|
| | |
| | | checkDateEx = datetime.datetime(chkYear, chkMonth, chkDay, 0, 0, 0)
|
| | | curDateEx = datetime.datetime(curYear, curMonth, curDay, 0, 0, 0)
|
| | | diffDays = (curDateEx - checkDateEx).days
|
| | | ## 当前时间比检查的时间大1天
|
| | | if diffDays == 1:
|
| | | if chkHour < Def_OnEventHour:
|
| | | #DebugLog("日期相差天数1, 不同天! chkHour(%s) < %s" % (chkHour, Def_OnEventHour))
|
| | |
| | | return False
|
| | |
|
| | | #DebugLog("日期相差天数1, 同天! curHour(%s) < %s <= chkHour(%s)" % (curHour, Def_OnEventHour, chkHour))
|
| | | return True
|
| | | |
| | | ## 当前时间比检查的时间小1天
|
| | | elif diffDays == -1:
|
| | | if curHour < Def_OnEventHour:
|
| | | #DebugLog("日期相差天数-1, 不同天! curHour(%s) < %s" % (curHour, Def_OnEventHour))
|
| | | return False
|
| | | |
| | | if chkHour >= Def_OnEventHour:
|
| | | #DebugLog("日期相差天数-1, 不同天! chkHour(%s) >= %s" % (chkHour, Def_OnEventHour))
|
| | | return False
|
| | | |
| | | #DebugLog("日期相差天数-1, 同天! chkHour(%s) < %s <= curHour(%s)" % (chkHour, Def_OnEventHour, curHour))
|
| | | return True
|
| | |
|
| | | #DebugLog("日期相差天数大于1,不同一天!")
|
| | |
| | | 'SendMergerChildMsg', msgList, len(msgList))
|
| | | return
|
| | |
|
| | | def SendMsgToCrossServer(msgType, dataMsg, srcPlayerID=0, queryType=0, queryID=0):
|
| | | ## 发送信息到跨服服务器
|
| | | msgList = str([msgType, dataMsg])
|
| | | GetPlayerManager().GameServer_QueryPlayerResult(srcPlayerID, queryType, queryID, "SendMsgToCrossServer", msgList, len(msgList))
|
| | | return
|
| | |
|
| | | def SendMsgToClientServer(msgType, dataMsg, serverGroupIDList, srcPlayerID=0, queryType=0, queryID=0):
|
| | | ## 发送信息到子服
|
| | | msgList = str([msgType, dataMsg, serverGroupIDList])
|
| | | GetPlayerManager().GameServer_QueryPlayerResult(srcPlayerID, queryType, queryID, "SendMsgToClientServer", msgList, len(msgList))
|
| | | return
|
| | |
|
| | | ## 根据排行获取名次对应值
|
| | | # @param orderDict {名次:obj, ...} 名次支持段跳跃
|
| | | # @param order 名次,从1开始
|