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| | | import IPY_GameWorld
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| | | import PlayerControl
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| | | import GameWorldProcess
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| | | import PlayerMergeEvent
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| | | import ReadChConfig
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| | | import ShareDefine
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| | | import FBCommon
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| | |
| | |
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| | | return
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| | |
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| | | ## 副本中召唤兽死亡(被击杀或者时间到等)
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| | | ## 副本中NPC死亡(被击杀或者时间到等)
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| | | # @param curNPC
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| | | # @return None.
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| | | def DoFB_SummonNPCDead(curNPC):
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| | | def DoFB_NPCDead(curNPC):
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| | | do_FBLogic_ID = __GetFBLogic_MapID(GameWorld.GetMap().GetMapID())
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| | |
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| | | callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "DoFB_SummonNPCDead"))
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| | | callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "DoFB_NPCDead"))
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| | |
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| | | if callFunc:
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| | | callFunc(curNPC)
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| | |
| | | gameMapID = gameMap.GetMapID()
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| | |
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| | | #如果已经设置过副本功能线路属性,则进入时同步玩家,一般下线重登或者非第一个进入该副本的玩家(如队友)会收到该包
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| | | if FBCommon.GetHadSetFBPropertyMark():
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| | | if FBCommon.GetHadSetFBPropertyMark() and gameMap.GetMapFBType() != IPY_GameWorld.fbtSingle:
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| | | PlayerControl.SetFBFuncLineID(curPlayer, FBCommon.GetFBPropertyMark())
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| | |
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| | | #成长NPC所需数据初始化
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| | |
| | | if callFunc != None:
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| | | GameWorld.Log("DoEnterFBLogic...", curPlayer.GetPlayerID())
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| | | callFunc(curPlayer, tick)
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| | | return
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| | |
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| | | def OnCallHelpBattleOK(curPlayer, tick):
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| | | ## 召唤助战完成
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| | | do_FBLogic_ID = __GetFBLogic_MapID(GameWorld.GetMap().GetMapID())
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| | | |
| | | callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnCallHelpBattleOK"))
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| | | |
| | | if callFunc != None:
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| | | GameWorld.Log("OnCallHelpBattleOK...", curPlayer.GetPlayerID())
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| | | callFunc(curPlayer, tick)
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| | | |
| | | return
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| | |
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| | | def InitFBNPCStrengthenData(curPlayer, gameMap):
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| | |
| | | if callFunc:
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| | | #GameWorld.Log("副本逻辑不可使用 GameLogic_%d"%(mapID))
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| | | callFunc(curPlayer , tick)
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| | | |
| | | #有玩家离开副本广播一次
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| | | PlayerMergeEvent.BroadcastMergePlayerEvent()
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| | |
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| | | #如果是最后一个人离开副本, 那么设置副本的离开时间, 5分钟后副本关闭
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| | | __PlayerLeaveSetPlayerLogoffTick(curPlayer, tick)
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| | |
| | | def PlayerLoginInFBCheck(curPlayer, tick):
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| | | gameMap = GameWorld.GetMap()
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| | | #如果此地图是自动释放的, 需要检查这个玩家
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| | | if gameMap.GetMapFBType() == 0:
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| | | if gameMap.GetMapFBType() in [IPY_GameWorld.fbtNull, IPY_GameWorld.fbtCrossVSRoom]:
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| | | return False
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| | |
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| | | #玩家 在副本中,并且副本不踢出玩家下线
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| | |
| | |
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| | | return callFunc(curPlayer, mapID, lineID, cnt, isFinish, dataEx)
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| | |
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| | | ## 副本助战扫荡结果
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| | | def OnPlayerFBHelpBattleSweepResult(curPlayer, mapID, lineID, helpBattlePlayerDict, addXianyuanCoin, reason):
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| | | do_FBLogic_ID = __GetFBLogic_MapID(mapID)
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| | | |
| | | callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnPlayerFBHelpBattleSweepResult"))
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| | | |
| | | if callFunc == None:
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| | | return False
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| | |
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| | | return callFunc(curPlayer, mapID, lineID, helpBattlePlayerDict, addXianyuanCoin, reason)
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| | |
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| | | ## 开始公共CD副本扫荡
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| | | def OnStartPubCDFBSweep(curPlayer, mapID, lineID, cnt, dataEx):
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| | | do_FBLogic_ID = __GetFBLogic_MapID(mapID)
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