| | |
| | | import IPY_GameWorld
|
| | | import PlayerActivity
|
| | |
|
| | | import time
|
| | |
|
| | | def DoPlayerOnDay(curPlayer):
|
| | | checkInInfo = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HelpBattleCheckInCount)
|
| | | checkInCount = checkInInfo / 10 # 累计登记
|
| | | todayIsCheckIn = checkInInfo % 10 # 今天是否已登记
|
| | | if todayIsCheckIn:
|
| | | checkInInfo = (checkInCount + 1) * 10 + 0
|
| | | checkInInfo = checkInCount * 10 + 0
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HelpBattleCheckInCount, checkInInfo)
|
| | | SyncCheckInState(curPlayer, 0, False)
|
| | |
|
| | | # 重置每日已获得仙缘币
|
| | | PlayerControl.SetTodayXianyuanCoin(curPlayer, 0)
|
| | | ondaySetXianyuanCoin = 0
|
| | | ondayLoginSetXianyuanCoin = curPlayer.GetDictByKey(ChConfig.Def_PDict_TodayXianyuanCoinOnLogin)
|
| | | if ondayLoginSetXianyuanCoin:
|
| | | # 这里做时间比较,预防玩家登录后就没有再切换地图,再次在该地图过天会导致设置值错误问题
|
| | | loginAddCoinTime = curPlayer.GetDictByKey(ChConfig.Def_PDict_LoginAddTodayXianyuanCoinTime)
|
| | | if GameWorld.CheckTimeIsSameServerDayEx(loginAddCoinTime):
|
| | | ondaySetXianyuanCoin = ondayLoginSetXianyuanCoin
|
| | | GameWorld.DebugLog("玩家过天时,登录增加仙缘币有值,仍然是同一天,仙缘币重置为登录时增加的仙缘币!ondayLoginSetXianyuanCoin=%s" % ondayLoginSetXianyuanCoin)
|
| | | else:
|
| | | GameWorld.DebugLog("玩家过天时,登录增加仙缘币有值,但是不是同一天了,仙缘币重置为0!")
|
| | | PlayerControl.SetTodayXianyuanCoin(curPlayer, ondaySetXianyuanCoin)
|
| | | GameWorld.DebugLog("玩家过天设置今日已获得仙缘币: ondaySetXianyuanCoin=%s,ondayLoginSetXianyuanCoin=%s" |
| | | % (ondaySetXianyuanCoin, ondayLoginSetXianyuanCoin))
|
| | | return
|
| | |
|
| | | def DoPlayerLogin(curPlayer):
|
| | |
| | | __OnHelpBattleCheckInResult(curPlayer, msgList, tick)
|
| | |
|
| | | # 刷新
|
| | | if cmd == "Refresh":
|
| | | elif cmd == "Refresh":
|
| | | __OnHelpBattleRefreshResult(curPlayer, msgList, tick)
|
| | |
|
| | | # 助战记录
|
| | | if cmd == "HelpRecord":
|
| | | elif cmd == "HelpRecord":
|
| | | __OnHelpBattleRecord(curPlayer, msgList, tick)
|
| | |
|
| | | # 扫荡召唤
|
| | | elif cmd == "SweepCall":
|
| | | __OnHelpBattleSweepCallResult(curPlayer, msgList, tick)
|
| | | |
| | | return
|
| | |
|
| | | #// B1 05 助战登记 #tagCMHelpBattleCheckIn
|
| | |
| | | if not helpBattleNPC:
|
| | | continue
|
| | | objID = helpBattleNPC.GetID()
|
| | | helpBattleNPC.SetIsNeedProcess(True)
|
| | | GameWorld.Log("召唤助战成功: calledPlayerID=%s,objID=%s,fightPower=%s" % (calledPlayerID, objID, fightPower), playerID)
|
| | | gameFB.SetGameFBDict(ChConfig.Def_FB_HelpBattleFBObjID % calledPlayerID, objID)
|
| | | helpBattleNPC.SetDict(ChConfig.Def_NPC_Dict_AtkDelayTick, calledCount * 1000) # 按转换顺序每个延长1秒攻击,防止动作一致
|
| | |
| | | costMoneyList = []
|
| | | calledPlayerIDDict = {} # 已经召唤的玩家ID字典 {playerID:[是否付费召唤, 职业], ...}
|
| | |
|
| | | refreshCount = gameFB.GetPlayerGameFBDictByKey(playerID, ChConfig.FBPD_HelpBattleRefreshCount)
|
| | | if isClientRefresh:
|
| | | refreshCount = gameFB.GetPlayerGameFBDictByKey(playerID, ChConfig.FBPD_HelpBattleRefreshCount)
|
| | | freeRefreshCount = IpyGameDataPY.GetFuncCfg("HelpBattleRefresh", 1)
|
| | | goldRefreshCount = IpyGameDataPY.GetFuncCfg("HelpBattleRefresh", 2)
|
| | | if refreshCount >= (freeRefreshCount + goldRefreshCount):
|
| | |
| | |
|
| | | # 非客户端刷新的视为重新开始,重置刷新次数
|
| | | else:
|
| | | gameFB.SetPlayerGameFBDict(playerID, ChConfig.FBPD_HelpBattleRefreshCount, 0)
|
| | | if not refreshCount:
|
| | | gameFB.SetPlayerGameFBDict(playerID, ChConfig.FBPD_HelpBattleRefreshCount, 0)
|
| | | gameFB.SetGameFBDict(ChConfig.FBPD_HelpBattleFBFightPower, ipyData.GetFightPowerMin())
|
| | | gameFB.SetGameFBDict(ChConfig.FBPD_HelpBattleFBBaseHurt, ipyData.GetRobotBaseHurt())
|
| | | GameWorld.DebugLog("设置副本战力=%s,保底伤害=%s" % (ipyData.GetFightPowerMin(), ipyData.GetRobotBaseHurt()))
|
| | |
| | | NetPackCommon.SendFakePack(curPlayer, helpPlayerListPack)
|
| | | return
|
| | |
|
| | | def SendGameServer_SweepCallHelpBattlePlayer(curPlayer, mapID, funcLineID):
|
| | | ## 发送GameServer请求扫荡助战玩家
|
| | | ipyData = IpyGameDataPY.GetIpyGameData("FBHelpBattle", mapID, funcLineID)
|
| | | if not ipyData:
|
| | | return
|
| | | playerID = curPlayer.GetPlayerID()
|
| | | msgInfo = str(["SweepCall", mapID, funcLineID])
|
| | | GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(curPlayer.GetID(), 0, 0, "FBHelpBattle", msgInfo, len(msgInfo))
|
| | | GameWorld.Log("SendGameServer_SweepCallHelpBattlePlayer %s" % (msgInfo), playerID)
|
| | | return
|
| | |
|
| | | def __OnHelpBattleSweepCallResult(curPlayer, msgList, tick):
|
| | | ## 助战扫荡结果处理
|
| | | cmd, mapID, funcLineID, helpBattlePlayerDict = msgList
|
| | | playerID = curPlayer.GetPlayerID()
|
| | | GameWorld.DebugLog("__OnHelpBattleSweepCallResult %s,mapID=%s,funcLineID=%s,helpBattlePlayerDict=%s" |
| | | % (cmd, mapID, funcLineID, helpBattlePlayerDict), playerID)
|
| | | |
| | | fbFuncIpyData = IpyGameDataPY.GetIpyGameData("FBFunc", mapID)
|
| | | if not fbFuncIpyData:
|
| | | return
|
| | | |
| | | reason = 0
|
| | | addCoinRate = 10000 # 基础倍率
|
| | | baseFBPoint = fbFuncIpyData.GetFBPoint() # 过关 - 基础仙缘币
|
| | | |
| | | xianyuanCoinUpper = IpyGameDataPY.GetFuncCfg("HelpBattlePoint", 1) # 每日仙缘币上限
|
| | | relationCoinAddDict = IpyGameDataPY.GetFuncEvalCfg("HelpBattlePoint", 2, {}) # 社交关系加成 {"社交关系":[过关加成, 助战加成], ...} |
| | | todayXianyuanCoin = PlayerControl.GetTodayXianyuanCoin(curPlayer) # 今日已获得仙缘币
|
| | | playerXianyuanCoinUpper = xianyuanCoinUpper
|
| | | if curPlayer.GetVIPLv():
|
| | | playerXianyuanCoinUpper += PlayerVip.GetPrivilegeValue(curPlayer, ChConfig.VIPPrivilege_XianyuanCoinUpperAdd)
|
| | | addCoinRate += PlayerVip.GetPrivilegeValue(curPlayer, ChConfig.VIPPrivilege_XianyuanCoinAddPer)
|
| | | |
| | | relation, relationAdd = 0, 0
|
| | | for helpPlayerInfoDict in helpBattlePlayerDict.values():
|
| | | relation = helpPlayerInfoDict.get("Relation", 0)
|
| | | if not relation:
|
| | | continue
|
| | | relationAddList = relationCoinAddDict.get(str(relation), [])
|
| | | relationAdd += relationAddList[0] if len(relationAddList) == 2 else 0
|
| | | |
| | | coinAdd = 0
|
| | | if baseFBPoint:
|
| | | coinAdd = int((baseFBPoint + relationAdd) * addCoinRate / 10000.0)
|
| | | canAddMax = max(playerXianyuanCoinUpper - todayXianyuanCoin, 0)
|
| | | coinAddReal = min(coinAdd, canAddMax) # 实际加仙缘币
|
| | | if canAddMax == 0 and not reason:
|
| | | reason = 2
|
| | | |
| | | GameWorld.DebugLog("扫荡副本增加仙缘币: baseFBPoint=%s,relationAdd=%s,addCoinRate=%s,coinAdd=%s,canAddMax=%s,coinAddReal=%s" |
| | | % (baseFBPoint, relationAdd, addCoinRate, coinAdd, canAddMax, coinAddReal), playerID)
|
| | | if coinAddReal:
|
| | | addDataDict = {"MapID":mapID, "FuncLineID":funcLineID, "IsSweep":1}
|
| | | PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_XianyuanCoin, coinAddReal, addDataDict=addDataDict)
|
| | | PlayerControl.AddTodayXianyuanCoin(curPlayer, coinAddReal)
|
| | | |
| | | #扫荡结果给奖励等
|
| | | FBLogic.OnPlayerFBHelpBattleSweepResult(curPlayer, mapID, funcLineID, helpBattlePlayerDict, coinAddReal, reason)
|
| | | |
| | | # 通知自己获得仙缘币
|
| | | msgPack = ChPyNetSendPack.tagMCAddXianyuanCoinMsg()
|
| | | msgPack.MapID = mapID
|
| | | msgPack.FuncLineID = funcLineID
|
| | | msgPack.Relation = relation
|
| | | msgPack.RelationCoinAdd = relationAdd
|
| | | msgPack.XianyuanCoinAdd = coinAddReal
|
| | | msgPack.Reason = reason
|
| | | #msgPack.CallPlayerID = relationPlayerID
|
| | | #msgPack.CallPlayerName = relationPlayerName
|
| | | msgPack.NameLen = len(msgPack.CallPlayerName)
|
| | | msgPack.IsSweep = 1
|
| | | NetPackCommon.SendFakePack(curPlayer, msgPack)
|
| | | return
|
| | |
|
| | | def __OnHelpBattleRecord(curPlayer, msgList, tick):
|
| | | ## 助战记录同步
|
| | | cmd, helpRecordList = msgList
|
| | | cmd, helpRecordList, isLogin = msgList
|
| | | playerID = curPlayer.GetPlayerID()
|
| | | GameWorld.DebugLog("__OnHelpBattleRecord %s,helpRecordList=%s" % (cmd, helpRecordList), playerID)
|
| | |
|
| | |
| | | NetPackCommon.SendFakePack(curPlayer, recordPack)
|
| | |
|
| | | addDataDict = {"HelpList":drList}
|
| | | GameWorld.DebugLog(" addXianyuanCoinTotal=%s,addXianyuanCoinTotalTotay=%s,totalHelpCount=%s" |
| | | % (addXianyuanCoinTotal, addXianyuanCoinTotalTotay, totalHelpCount), playerID)
|
| | | GameWorld.DebugLog(" addXianyuanCoinTotal=%s,addXianyuanCoinTotalTotay=%s,totalHelpCount=%s,isLogin=%s" |
| | | % (addXianyuanCoinTotal, addXianyuanCoinTotalTotay, totalHelpCount, isLogin), playerID)
|
| | | PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_XianyuanCoin, addXianyuanCoinTotal, addDataDict=addDataDict, isSysHint=False)
|
| | | if addXianyuanCoinTotalTotay:
|
| | | PlayerControl.AddTodayXianyuanCoin(curPlayer, addXianyuanCoinTotalTotay)
|
| | | |
| | | if isLogin:
|
| | | curPlayer.SetDict(ChConfig.Def_PDict_TodayXianyuanCoinOnLogin, addXianyuanCoinTotalTotay)
|
| | | curPlayer.SetDict(ChConfig.Def_PDict_LoginAddTodayXianyuanCoinTime, int(time.time()))
|
| | | GameWorld.Log(" 登录时今日助战信息: addXianyuanCoinTotalTotay=%s" % (addXianyuanCoinTotalTotay), playerID)
|
| | | |
| | | # 更新总助战次数,更新排行榜
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HelpBattleTotalCount, totalHelpCount)
|
| | | if totalHelpCount >= IpyGameDataPY.GetFuncCfg("HelpBattleRefresh", 4):
|
| | |
| | | # % (todayXianyuanCoin, playerXianyuanCoinUpper), playerID)
|
| | | # return
|
| | |
|
| | | relationAdd, relationPlayerID, relationPlayerName = 0, 0, ""
|
| | | relation, relationAdd, relationPlayerID, relationPlayerName = 0, 0, 0, ""
|
| | |
|
| | | fbType = GameWorld.GetMap().GetMapFBType()
|
| | | if fbType == IPY_GameWorld.fbtSingle:
|
| | | gameFB = GameWorld.GetGameFB()
|
| | | helpBattlePlayerDict = PyGameData.g_fbHelpBattlePlayerDict.get(playerID, {})
|
| | | for helpPlayerInfoDict in helpBattlePlayerDict.values():
|
| | | for helpPlayerID, helpPlayerInfoDict in helpBattlePlayerDict.items():
|
| | | objID = gameFB.GetGameFBDictByKey(ChConfig.Def_FB_HelpBattleFBObjID % helpPlayerID)
|
| | | if not objID:
|
| | | continue
|
| | | relation = helpPlayerInfoDict.get("Relation", 0)
|
| | | if not relation:
|
| | | continue
|
| | | relationAddList = relationCoinAddDict.get(str(relation), [])
|
| | | relationAdd += relationAddList[0] if len(relationAddList) == 2 else 0
|
| | | elif fbType == IPY_GameWorld.fbtTeam:
|
| | | relationAdd, relationPlayerID, relationPlayerName = __GetTeamFBMemRelationInfo(curPlayer, relationCoinAddDict, isHelp)
|
| | | |
| | | if playerID in PyGameData.g_teamFBMemRelationAddDict:
|
| | | relation, relationAdd, relationPlayerID, relationPlayerName = PyGameData.g_teamFBMemRelationAddDict.pop(playerID)
|
| | | |
| | | coinAdd = 0
|
| | | if baseFBPoint:
|
| | | coinAdd = int((baseFBPoint + relationAdd) * addCoinRate / 10000.0)
|
| | |
| | | coinAddReal = min(coinAdd, canAddMax) # 实际加仙缘币
|
| | | if canAddMax == 0 and not reason:
|
| | | reason = 2
|
| | | |
| | | if isHelp and not relationPlayerID:
|
| | | relationPlayerID = 1
|
| | | #GameWorld.DebugLog("没有助战目标则设置relationPlayerID为1,标记是助战的!")
|
| | |
|
| | | GameWorld.DebugLog("挑战副本增加仙缘币: baseFBPoint=%s,relationAdd=%s,addCoinRate=%s,coinAdd=%s,canAddMax=%s,coinAddReal=%s,relationPlayerID=%s"
|
| | | % (baseFBPoint, relationAdd, addCoinRate, coinAdd, canAddMax, coinAddReal, relationPlayerID), playerID)
|
| | |
| | | msgPack = ChPyNetSendPack.tagMCAddXianyuanCoinMsg()
|
| | | msgPack.MapID = mapID
|
| | | msgPack.FuncLineID = lineID
|
| | | msgPack.Relation = relation
|
| | | msgPack.RelationCoinAdd = relationAdd
|
| | | msgPack.XianyuanCoinAdd = coinAddReal
|
| | | msgPack.Reason = reason
|
| | | msgPack.CallPlayerID = relationPlayerID
|
| | | msgPack.CallPlayerName = relationPlayerName
|
| | | msgPack.NameLen = len(msgPack.CallPlayerName)
|
| | | msgPack.Reason = reason
|
| | | NetPackCommon.SendFakePack(curPlayer, msgPack)
|
| | | return coinAddReal, reason
|
| | |
|
| | | def __GetTeamFBMemRelationInfo(curPlayer, relationCoinAddDict, isHelp):
|
| | | def __GetTeamFBMemRelationInfo(curPlayer, isHelp, leavePlayerID):
|
| | | ## 计算队员间相互加成信息,离线玩家不算
|
| | | relation = 0
|
| | | relationAdd = 0 # 社交关系加成
|
| | | relationPlayerID = 0
|
| | | relationPlayerName = ""
|
| | | teamID = curPlayer.GetTeamID()
|
| | | if teamID not in PyGameData.g_teamFBMemRelationDict:
|
| | | return relationAdd, relationPlayerID, relationPlayerName
|
| | | return relation, relationAdd, relationPlayerID, relationPlayerName
|
| | |
|
| | | playerManager = GameWorld.GetMapCopyPlayerManager()
|
| | | friendList, memFamilyIDDict, memNameDict = PyGameData.g_teamFBMemRelationDict[teamID]
|
| | | relationList = IpyGameDataPY.GetFuncEvalCfg("HelpBattlePoint", 3, []) # 社交关系优先级
|
| | | relationCoinAddDict = IpyGameDataPY.GetFuncEvalCfg("HelpBattlePoint", 2, {}) # 社交关系加成 {"社交关系":[过关加成, 助战加成], ...} |
| | | playerID = curPlayer.GetPlayerID()
|
| | | familyID = curPlayer.GetFamilyID()
|
| | | if isHelp:
|
| | | # 助战的随便取一位优先级最高的即可
|
| | | for checkRelation in relationList:
|
| | | memRelation, relationPlayerID = 0, 0
|
| | | if checkRelation == 1:
|
| | | for memPlayerID in memFamilyIDDict.keys():
|
| | | if [playerID, memPlayerID] in friendList:
|
| | | memRelation = checkRelation
|
| | | relationPlayerID = memPlayerID
|
| | | break
|
| | | if checkRelation == 2:
|
| | | for memPlayerID, memFamilyID in memFamilyIDDict.items():
|
| | | if playerID != memPlayerID and familyID and familyID == memFamilyID:
|
| | | memRelation = checkRelation
|
| | | relationPlayerID = memPlayerID
|
| | | break
|
| | | if memRelation and relationPlayerID:
|
| | | relationAddList = relationCoinAddDict.get(str(memRelation), [])
|
| | | relationAdd += relationAddList[1] if len(relationAddList) == 2 else 0
|
| | | relationPlayerName = memNameDict[relationPlayerID]
|
| | | return relationAdd, relationPlayerID, relationPlayerName
|
| | | defaultRelationPlayerID = 0
|
| | | for memPlayerID, memFamilyID in memFamilyIDDict.items():
|
| | | memRelation, relationPlayerID = __GetTemMemRelation(playerManager, playerID, familyID, memPlayerID, memFamilyID, relationList, friendList, leavePlayerID)
|
| | | if not memRelation:
|
| | | if not defaultRelationPlayerID and relationPlayerID:
|
| | | defaultRelationPlayerID = relationPlayerID
|
| | | continue
|
| | | relation = memRelation
|
| | | relationAddList = relationCoinAddDict.get(str(memRelation), [])
|
| | | relationAdd += relationAddList[1] if len(relationAddList) == 2 else 0
|
| | | relationPlayerName = memNameDict[relationPlayerID]
|
| | | return relation, relationAdd, relationPlayerID, relationPlayerName
|
| | | |
| | | relationPlayerID = defaultRelationPlayerID
|
| | | relationPlayerName = memNameDict.get(relationPlayerID, "")
|
| | | GameWorld.DebugLog("助战默认无关系队员: relationPlayerID=%s,relationPlayerName=%s" % (relationPlayerID, relationPlayerName), playerID)
|
| | | else:
|
| | | # 非助战享受所有队员加成
|
| | | for memPlayerID, memFamilyID in memFamilyIDDict.items():
|
| | | memRelation = 0
|
| | | for checkRelation in relationList:
|
| | | if [playerID, memPlayerID] in friendList:
|
| | | memRelation = checkRelation
|
| | | break
|
| | | if playerID != memPlayerID and familyID and familyID == memFamilyID:
|
| | | memRelation = checkRelation
|
| | | break
|
| | | memRelation = __GetTemMemRelation(playerManager, playerID, familyID, memPlayerID, memFamilyID, relationList, friendList, leavePlayerID)[0]
|
| | | if not memRelation:
|
| | | continue
|
| | | if memRelation == relationList[0]:
|
| | | relation = memRelation
|
| | | elif relation:
|
| | | relation = memRelation
|
| | | relationAddList = relationCoinAddDict.get(str(memRelation), [])
|
| | | relationAdd += relationAddList[0] if len(relationAddList) == 2 else 0
|
| | |
|
| | | return relationAdd, relationPlayerID, relationPlayerName
|
| | | return relation, relationAdd, relationPlayerID, relationPlayerName
|
| | |
|
| | | def __GetTemMemRelation(playerManager, playerID, familyID, memPlayerID, memFamilyID, relationList, friendList, leavePlayerID):
|
| | | ## 离线玩家不算社交关系
|
| | | if leavePlayerID and memPlayerID == leavePlayerID:
|
| | | return 0, 0
|
| | | if playerID == memPlayerID:
|
| | | return 0, 0
|
| | | memPlayer = playerManager.FindPlayerByID(memPlayerID)
|
| | | if memPlayer == None or memPlayer.IsEmpty():
|
| | | return 0, 0
|
| | | for checkRelation in relationList:
|
| | | if checkRelation == 1:
|
| | | if [playerID, memPlayerID] in friendList:
|
| | | return checkRelation, memPlayerID
|
| | | if checkRelation == 2:
|
| | | if playerID != memPlayerID and familyID and familyID == memFamilyID:
|
| | | return checkRelation, memPlayerID |
| | | return 0, memPlayerID
|
| | |
|
| | | def RefershTeamFBMemRelation(tick, leavePlayerID=0):
|
| | | ## 刷新组队副本队员关系
|
| | | playerManager = GameWorld.GetMapCopyPlayerManager()
|
| | | for i in xrange(playerManager.GetPlayerCount()):
|
| | | player = playerManager.GetPlayerByIndex(i)
|
| | | if player == None or player.IsEmpty():
|
| | | continue
|
| | | if leavePlayerID and player.GetPlayerID() == leavePlayerID:
|
| | | PyGameData.g_teamFBMemRelationAddDict.pop(leavePlayerID, 0)
|
| | | continue
|
| | | relation, relationAdd, relationPlayerID, relationPlayerName = __GetTeamFBMemRelationInfo(player, FBCommon.GetIsHelpFight(player), leavePlayerID)
|
| | | PyGameData.g_teamFBMemRelationAddDict[player.GetPlayerID()] = [relation, relationAdd, relationPlayerID, relationPlayerName]
|
| | | |
| | | for index in xrange(playerManager.GetPlayerCount()):
|
| | | player = playerManager.GetPlayerByIndex(index)
|
| | | if player == None or player.IsEmpty():
|
| | | continue
|
| | | if leavePlayerID and player.GetPlayerID() == leavePlayerID:
|
| | | continue
|
| | | FBLogic.DoFBHelp(player, tick)
|
| | | |
| | | return
|
| | |
|
| | | def GetTeamFBMemRelationInfo(playerID):
|
| | | if playerID not in PyGameData.g_teamFBMemRelationAddDict:
|
| | | return 0, 0
|
| | | return PyGameData.g_teamFBMemRelationAddDict[playerID][:2]
|
| | |
|