ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FamilyInvade.py
@@ -105,7 +105,8 @@
    if not curPlayer.GetFamilyID():
        GameWorld.DebugLog("OnEnterFBEvent not family!")
        return False
    if curPlayer.GetFamilyLV() < IpyGameDataPY.GetFuncCfg('SWRHFamilyLV'):
        return
#    startTick = GameWorld.GetGameWorld().GetGameWorldDictByKey(Map_FamilyInvadeFB_StartTick)
#    invadeCfg = GetFamilyInvadeCfg()
#    if tick - startTick > invadeCfg[Def_Time_MapPrepare] * 1000:
@@ -151,10 +152,10 @@
    fbStep = gameFB.GetFBStep()
    playerID = curPlayer.GetPlayerID()
    gameWorld = GameWorld.GetGameWorld()
    familyID = curPlayer.GetFamilyID()
    if not gameFB.GetGameFBDictByKey(Map_FamilyInvadeFB_FamilyID):
        gameFB.SetGameFBDict(Map_FamilyInvadeFB_FamilyID, curPlayer.GetFamilyID())
        GameWorld.DebugLog('    仙盟ID=%s 有人进入,开始刷怪了!' % curPlayer.GetFamilyID(), playerID)
        gameFB.SetGameFBDict(Map_FamilyInvadeFB_FamilyID, familyID)
        GameWorld.DebugLog('    仙盟ID=%s 有人进入,开始刷怪了!' % familyID, playerID)
        
        # 刷新水晶
        towerRMark, towerNPCID = invadeCfg[Def_FInvade_RMarkTower]
@@ -165,14 +166,18 @@
        
        if fbStep == FB_Step_Open:
            FBCommon.SetFBStep(FB_Step_MapPrepare, tick)
            gameWorld.SetGameWorldDict(Map_FamilyInvadeFB_StartTick % curPlayer.GetFamilyID(), tick)
            gameWorld.SetGameWorldDict(Map_FamilyInvadeFB_StartTick % familyID, tick)
    
    openServerDay = gameWorld.GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_ServerDay)
    if gameWorld.GetGameWorldDictByKey(GameFBDict_LastEnterFbDay % playerID) != openServerDay + 1:
        gameWorld.SetGameWorldDict(GameFBDict_LastEnterFbDay % playerID, openServerDay + 1)
        FBCommon.AddEnterFBCount(curPlayer, ChConfig.Def_FBMapID_FamilyInvade)
        EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_FamilyInvade, 0, ChConfig.CME_Log_Start)
        if familyID in PyGameData.g_swrhPlayerIDDict:
            if playerID not in PyGameData.g_swrhPlayerIDDict[familyID]:
                PyGameData.g_swrhPlayerIDDict[familyID].append(playerID)
        else:
            PyGameData.g_swrhPlayerIDDict[familyID] = [playerID]
    fbStep = gameFB.GetFBStep()
    if fbStep == FB_Step_MapPrepare:
        #初始化并通知等待倒计时
@@ -364,6 +369,12 @@
    FBCommon.SetFBStep(FB_Step_Over, tick)
    
    familyID = gameFB.GetGameFBDictByKey(Map_FamilyInvadeFB_FamilyID)
    #给参与奖励
    joinPlayerIDList = PyGameData.g_swrhPlayerIDDict.pop(familyID, [])
    joinAward = FBCommon.GetFBLineReward(ChConfig.Def_FBMapID_FamilyInvade, 0)
    if joinAward:
        PlayerControl.SendMailByKey('SwrhReward', joinPlayerIDList, joinAward)
    PyGameData.g_swrhPlayerHurtDict.pop(familyID, [])
    # 时间到,踢出还在副本的玩家等...
    FBCommon.DoLogic_FBKickAllPlayer()