ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FamilyWar.py
@@ -757,8 +757,12 @@
        warPlayer = GetFamilyWarPlayer(playerID)
        warPlayer.calcFightTimeTick = tick
        
        faction = curPlayer.GetFaction()
        if not faction:
            GameWorld.Log("还未设置阵营的玩家暂不处理!可能是DoEnter中!", playerID)
            continue
        # 检查坐标,防止作弊
        factionIndex = GetFactionIndex(curPlayer.GetFaction())
        factionIndex = GetFactionIndex(faction)
        centrePosX, centrePosY, radius = factionAreaInfo[factionIndex]
        curPosX, curPosY = curPlayer.GetPosX(), curPlayer.GetPosY()
        dist = GameWorld.GetDist(curPosX, curPosY, centrePosX, centrePosY)
@@ -767,8 +771,8 @@
        if dist > maxDist:
            posPoint = GameMap.GetEmptyPlaceInArea(centrePosX, centrePosY, radius)
            curPlayer.ResetPos(posPoint.GetPosX(), posPoint.GetPosY())
            GameWorld.DebugLog("玩家不在营地范围内,强制拉回!curPos=(%s,%s),centerPos=(%s,%s), dist=%s > maxDist=%s"
                               % (curPosX, curPosY, centrePosX, centrePosY, dist, maxDist))
            GameWorld.Log("玩家不在营地范围内,强制拉回!faction=%s,curPos=(%s,%s),centerPos=(%s,%s), dist=%s > maxDist=%s"
                          % (faction, curPosX, curPosY, centrePosX, centrePosY, dist, maxDist), playerID)
    return
def __DoLogic_FB_Fighting(tick):
@@ -986,17 +990,24 @@
        
    # 最高级别联赛第一名额外奖励
    winnerFirstAwardEx = [] # 获胜方第一名额外奖励
    firstAwardEx = []
    loserFirstAwardEx = [] # 失败方第一名额外奖励
    firstAwardEx, firstAwardEx2= [], []
    if groupID == FamilyWar_MaxGroupID:
        worldLv = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
        if isFinalMatch:
            firstAwardExDict = IpyGameDataPY.GetFuncEvalCfg("FamilyMatchSRankOneReward", 1)
            firstAwardExDict2 = IpyGameDataPY.GetFuncEvalCfg("FamilyMatchSRankOneReward", 2)
        else:
            firstAwardExDict = IpyGameDataPY.GetFuncEvalCfg("FamilyMatchRankOneReward", 1)
            firstAwardExDict2 = IpyGameDataPY.GetFuncEvalCfg("FamilyMatchRankOneReward", 2)
        firstAwardEx = GameWorld.GetOrderValueByDict(firstAwardExDict, worldLv)
        firstAwardEx = [] if not firstAwardEx else firstAwardEx
        GameWorld.Log("最高级别联赛第一名额外奖励: firstAwardEx=%s,firstAwardExDict=%s,worldLv=%s"
        GameWorld.Log("最高级别联赛胜者第一名额外奖励: firstAwardEx=%s,firstAwardExDict=%s,worldLv=%s"
                      % (firstAwardEx, firstAwardExDict, worldLv), lineID)
        firstAwardEx2 = GameWorld.GetOrderValueByDict(firstAwardExDict2, worldLv)
        firstAwardEx2 = [] if not firstAwardEx2 else firstAwardEx2
        GameWorld.Log("最高级别联赛败者第一名额外奖励: firstAwardEx2=%s,firstAwardExDict2=%s,worldLv=%s"
                      % (firstAwardEx2, firstAwardExDict2, worldLv), lineID)
        
    GameWorld.Log("名次奖励配置: rankAwardDict=%s,awardPer=%s,rankAwardDictCopy=%s,firstAwardEx=%s,joinAwardItemList=%s" 
                  % (rankAwardDict, awardPer, rankAwardDictCopy, firstAwardEx, joinAwardItemList), lineID)
@@ -1017,6 +1028,10 @@
            awardItemList = rankItemList + winnerFirstAwardEx
            # <color=#44e863FF>%s0</color>在仙盟联赛中表现优异,获得额外<color=#44e863FF><Word info=item id=%s1/></color>奖励
            PlayerControl.WorldNotify(0, "FamilyMatchRankNoOne", [warPlayer.name, winnerFirstAwardEx[0][0]])
        elif firstAwardEx2 and not loserFirstAwardEx and warPlayer.familyID != winnerFamilyID:
            loserFirstAwardEx = firstAwardEx2
            awardItemList = rankItemList + loserFirstAwardEx
            PlayerControl.WorldNotify(0, "FamilyMatchRankNoOneLose", [warPlayer.name, loserFirstAwardEx[0][0]])
        else:
            awardItemList = rankItemList
        playerID = warPlayer.playerID
@@ -1264,7 +1279,7 @@
# @param tick 时间戳
# @return 无意义
# @remarks
def OnCollectOK(curPlayer, tick):
def OnCollectOK(curPlayer, npcID, tick):
    tagObj = curPlayer.GetActionObj()
    if not tagObj:
        return