ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_IceLode.py
@@ -25,12 +25,15 @@
import IpyGameDataPY
import PyGameData
import ChConfig
import NPCCommon
import PlayerActivity
import ItemCommon
import ItemControler
import EventReport
import EventShell
import ChPyNetSendPack
import NetPackCommon
import PlayerSuccess
import BuffSkill
import random
import datetime
@@ -110,19 +113,26 @@
            return
    starCnt, lineList = GetIceLodeAllStarCnt(curPlayer)
    if not lineList:
        __RandomLine(curPlayer)
        __RandomLine(curPlayer, lineList)
    SyncIceLoddInfo(curPlayer)
    return
def __RandomLine(curPlayer):
def __RandomLine(curPlayer, oldlineList):
    # 随机今日玩法
    maxCnt, randomCnt = IpyGameDataPY.GetFuncEvalCfg('IceLodeCfg', 2)
    lineList = range(maxCnt)
    random.shuffle(lineList)
    for i, lineID in enumerate(lineList):
        GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_IceLoadLineID, lineID, 0 if i >= randomCnt else 1)
    newlineList = list(set(lineList) - set(oldlineList))
    if len(newlineList) < randomCnt:
        random.shuffle(oldlineList)
        newlineList += oldlineList[:randomCnt-len(newlineList)]
    else:
        random.shuffle(newlineList)
        newlineList = newlineList[:randomCnt]
    #random.shuffle(lineList)
    for lineID in lineList:
        GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_IceLoadLineID, lineID, 1 if lineID in newlineList else 0)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_IceLodeDayLV, curPlayer.GetLV())
    GameWorld.DebugLog('    随机冰晶矿脉今日玩法 lineList =%s'%(lineList[:randomCnt]), curPlayer.GetID())
    GameWorld.DebugLog('    随机冰晶矿脉今日玩法 oldlineList=%s, newlineList =%s'%(oldlineList, newlineList), curPlayer.GetID())
    return
## 是否能够通过活动查询进入
@@ -164,6 +174,7 @@
#  @param tick
#  @return None
def DoEnterFB(curPlayer, tick):
    PlayerControl.SetSight(curPlayer, ChConfig.Def_PlayerSight_Default * 2)
    playerID = curPlayer.GetPlayerID()
    mapID = GameWorld.GetGameWorld().GetMapID()
    gameFB = GameWorld.GetGameFB()
@@ -218,6 +229,7 @@
# @param tick 时间戳
# @return 无意义
def DoExitFB(curPlayer, tick):
    PlayerControl.SetSight(curPlayer, ChConfig.Def_PlayerSight_Default)
    return
##玩家主动离开副本.
@@ -225,8 +237,15 @@
# @param tick 时间戳
# @return 返回值无意义
def DoPlayerLeaveFB(curPlayer, tick):
    PlayerControl.SetSight(curPlayer, ChConfig.Def_PlayerSight_Default)
    return
##玩家切换地图
def DoPlayerChangeMapLogic(curPlayer):
    tick = GameWorld.GetGameWorld().GetTick()
    for buffID in IpyGameDataPY.GetFuncEvalCfg('IceLodeSpecial', 2):
        BuffSkill.DelBuffBySkillID(curPlayer, buffID, tick)
    return
def OnPickUpItem(curPlayer, curItem, tick):
    return
@@ -358,10 +377,10 @@
        maxCnt = npcInfo[DL_ScreenMaxNPC]
        totalMaxCnt = npcInfo[DL_TotalNPCCnt]
        NPCCustomRefresh.SetNPCRefresh(npcInfo[Def_RefreshMark], [npcid], maxCnt, totalMaxCnt)
        npcCnt += maxCnt
        npcCnt += totalMaxCnt
    NPCCustomRefresh.ProcessAllNPCRefresh(tick) # 立即出发一次标识点刷新
    gameFB.SetGameFBDict(FBPlayerDict_RemainNPCCnt, npcCnt)
    GameWorld.DebugLog('设置开始刷怪 remainNPCCnt=%s'%npcCnt)
    # 副本开始
    FBCommon.SetFBStep(FB_Step_Fighting, tick)
    FBCommon.Sync_Player_TimeTick(IPY_GameWorld.tttTowerTake, stepTimeCfg[Def_FightTime] * 1000)
@@ -448,12 +467,7 @@
        return False
    return True
## 执行副本杀怪逻辑
#  @param curPlayer 杀怪的人
#  @param curNPC 被杀的怪
#  @param tick 当前时间
#  @return None
def DoFB_Player_KillNPC(curPlayer, curNPC, tick):
def __OnKillNPC(curNPC, tick):
    gameFB = GameWorld.GetGameFB()
    npcid = curNPC.GetNPCID()
    npcCfg = GetIceLodeNPCCfg()
@@ -467,9 +481,29 @@
    
    remainNPCCnt = max(0, gameFB.GetGameFBDictByKey(FBPlayerDict_RemainNPCCnt) - 1)
    gameFB.SetGameFBDict(FBPlayerDict_RemainNPCCnt, remainNPCCnt)
    if remainNPCCnt <=0:
    GameWorld.DebugLog('__OnKillNPC remainNPCCnt=%s'%remainNPCCnt)
    if remainNPCCnt <=0 or npcid in IpyGameDataPY.GetFuncEvalCfg('IceLodeSpecial'):
        __DoIceLodeOver(True)
    return
def DoFB_NPCDead(curNPC):
    __OnKillNPC(curNPC, GameWorld.GetGameWorld().GetTick())
    return
#def DoFB_Npc_KillNPC(attacker, curNPC, tick):
#    GameWorld.Log('__OnKillNPC 1111111111')
#    __OnKillNPC(attacker, curNPC, tick)
#    return
## 执行副本杀怪逻辑
#  @param curPlayer 杀怪的人
#  @param curNPC 被杀的怪
#  @param tick 当前时间
#  @return None
#def DoFB_Player_KillNPC(curPlayer, curNPC, tick):
#    GameWorld.Log('__OnKillNPC 2222222222')
#    __OnKillNPC(curPlayer, curNPC, tick)
#
    
#    addPoint = GetPointByNPCID(npcid)
#    if not addPoint:
@@ -521,14 +555,16 @@
    lineID = FBCommon.GetFBPropertyMark()
    star = GameWorld.GetGameFB().GetGameFBDictByKey(FBPlayerDict_FBStar)
    mapID = ChConfig.Def_FBMapID_IceLode
    isInFBOnDay = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_IceLodeIsInFBOnDay)
    #更新星级
    lastStar = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineID, False, [mapID])
    if isPass and star > lastStar:
        GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineID, star, False, [mapID])
        FBCommon.Sync_FBPlayerFBInfoData(curPlayer, mapID) # 同步信息
    isInFBOnDay = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_IceLodeIsInFBOnDay)
    if isInFBOnDay: #在副本里过天,副本结束后再补发奖励
        if not lastStar and not isInFBOnDay: #每日活动
            PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_IceLode)
    if isInFBOnDay: #在副本里过天,副本结束后再补发星级奖励
        CheckIceLodeStarAwardMail(curPlayer)
#    exp = gameFB.GetPlayerGameFBDictByKey(playerID, FBPlayerDict_TotalExp)
#    expPoint = gameFB.GetPlayerGameFBDictByKey(playerID, FBPlayerDict_TotalExpPoint)
@@ -538,19 +574,35 @@
    if not costTime:
        costTime = tick - GameWorld.GetGameFB().GetFBStepTick()
    #jsonItemList = PyGameData.g_fbPickUpItemDict.get(playerID, [])
    jsonItemList = FBCommon.GetJsonItemList(FBCommon.GetFBLineReward(mapID, lineID))
    overDict = {FBCommon.Over_isPass:int(isPass), FBCommon.Over_costTime:costTime}
    if isPass:
        itemList = FBCommon.GetFBLineReward(mapID, lineID)
        # 给物品
        needSpace = len(itemList)
        packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, needSpace)
        if needSpace > packSpace:
            PlayerControl.SendMailByKey('', [curPlayer.GetID()], itemList)
        else:
            for itemID, itemCount, isBind in itemList:
                ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isBind, [IPY_GameWorld.rptItem])
        jsonItemList = FBCommon.GetJsonItemList(itemList)
        overDict[FBCommon.Over_itemInfo] = jsonItemList
        EventShell.EventRespons_FBEvent(curPlayer, 'icelode')
        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_IceLode, 1)
    # 通知结果
    __SendIceLodeOverInfo(curPlayer, {FBCommon.Over_isPass:int(isPass), FBCommon.Over_costTime:costTime, FBCommon.Over_itemInfo:jsonItemList})
    __SendIceLodeOverInfo(curPlayer, overDict)
    
    # 进入离开阶段
    FBCommon.SetFBStep(FB_Step_Over, tick)
    FBCommon.Sync_Player_TimeTick(IPY_GameWorld.tttLeaveMap, FBCommon.GetFBLineStepTime(mapID)[Def_LeaveTime] * 1000)
    
    # 清怪,关闭刷怪
    FBCommon.ClearFBNPC()
    npcCfg = GetIceLodeNPCCfg()
    for npcInfo in npcCfg:
        NPCCustomRefresh.CloseNPCRefresh(npcInfo[Def_RefreshMark], tick)
#    FBCommon.ClearFBNPC()
#    npcCfg = GetIceLodeNPCCfg()
#    for npcInfo in npcCfg:
#        NPCCustomRefresh.CloseNPCRefresh(npcInfo[Def_RefreshMark], tick)
    
    return
@@ -575,6 +627,9 @@
## 可否扫荡
def OnPlayerFBSweepAsk(curPlayer, mapID, lineID, sweepCnt, isFinish, dataEx):
    if curPlayer.GetMapID() == ChConfig.Def_FBMapID_IceLode:
        GameWorld.DebugLog('冰晶矿脉扫荡  副本里不能扫荡 ')
        return
    #战力判断
    LVIpyData = PlayerControl.GetPlayerLVIpyData(curPlayer.GetLV())
    reFightPower = 0 if not LVIpyData else LVIpyData.GetIceLodeFightPower() # 当前等级参考战力
@@ -600,6 +655,8 @@
                GameWorld.DebugLog("冰晶矿脉扫荡仙玉不足!costGold=%s" % (costMoney))
                return
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_IceLodeHasSweep, 1)
    SyncIceLoddInfo(curPlayer)
    return True
## 扫荡结果
@@ -612,8 +669,17 @@
    else:
        for itemID, itemCnt, isBind in itemList:
            ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, isBind, [IPY_GameWorld.rptItem])
    #直接将5条线星级改为3星
    addCnt = 0
    starCnt, lineList = GetIceLodeAllStarCnt(curPlayer)
    for lineid in lineList:
        curStar = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineid, False, [mapID])
        if curStar == 0:
            addCnt += 1
        GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineid, 3, False, [mapID])
    PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_IceLode, addCnt)
    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_IceLode, len(lineList))
    FBCommon.Sync_FBPlayerFBInfoData(curPlayer, mapID) # 同步信息
#    npcCountDict = {}
#    iceLodeSweepDict = IpyGameDataPY.GetFuncEvalCfg('IceLodeSweep')
#    for npcID, count in iceLodeSweepDict.items():
@@ -681,7 +747,7 @@
        if GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_IceLoadLineID, i):
            starCnt += GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, i, False, [ChConfig.Def_FBMapID_IceLode])
            lineList.append(i)
    if len(lineList) != randomCnt:
    if lineList and len(lineList) != randomCnt:
        GameWorld.ErrLog('    冰晶矿脉获取当前总星数,当前线路数量异常!lineList=%s'%lineList)
    return starCnt, lineList[:randomCnt]
@@ -715,10 +781,15 @@
    if itemList:
        PlayerControl.SendMailByKey('IceLodeStarReward', [curPlayer.GetID()], itemList, detail=mailStarList)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_IceLodeIsInFBOnDay, 0)
    maxCnt, randomCnt = IpyGameDataPY.GetFuncEvalCfg('IceLodeCfg', 2)
    for i in xrange(maxCnt):
        GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, i, 0, False, [ChConfig.Def_FBMapID_IceLode])
    FBCommon.Sync_FBPlayerFBInfoData(curPlayer, ChConfig.Def_FBMapID_IceLode) # 同步信息
    #重置领奖记录
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_IceLodeStarAwardRecord, 0)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_IceLodeHasSweep, 0)
    #随机今日玩法
    __RandomLine(curPlayer)
    __RandomLine(curPlayer, lineList)
    #֪ͨ
    SyncIceLoddInfo(curPlayer)
    return True