| | |
| | | import ItemCommon
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| | | import ItemControler
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| | | import EventReport
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| | | import EventShell
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| | | import ChPyNetSendPack
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| | | import NetPackCommon
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| | | import PlayerSuccess
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| | | import BuffSkill
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| | |
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| | | import random
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| | |
| | | return
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| | | starCnt, lineList = GetIceLodeAllStarCnt(curPlayer)
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| | | if not lineList:
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| | | __RandomLine(curPlayer)
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| | | __RandomLine(curPlayer, lineList)
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| | | SyncIceLoddInfo(curPlayer)
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| | | return
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| | |
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| | | def __RandomLine(curPlayer):
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| | | def __RandomLine(curPlayer, oldlineList):
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| | | # 随机今日玩法
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| | | maxCnt, randomCnt = IpyGameDataPY.GetFuncEvalCfg('IceLodeCfg', 2)
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| | | lineList = range(maxCnt)
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| | | random.shuffle(lineList)
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| | | for i, lineID in enumerate(lineList):
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| | | GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_IceLoadLineID, lineID, 0 if i >= randomCnt else 1)
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| | | newlineList = list(set(lineList) - set(oldlineList))
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| | | if len(newlineList) < randomCnt:
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| | | random.shuffle(oldlineList)
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| | | newlineList += oldlineList[:randomCnt-len(newlineList)]
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| | | else:
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| | | random.shuffle(newlineList)
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| | | newlineList = newlineList[:randomCnt]
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| | | #random.shuffle(lineList)
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| | | for lineID in lineList:
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| | | GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_IceLoadLineID, lineID, 1 if lineID in newlineList else 0)
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_IceLodeDayLV, curPlayer.GetLV())
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| | | GameWorld.DebugLog(' 随机冰晶矿脉今日玩法 lineList =%s'%(lineList[:randomCnt]), curPlayer.GetID())
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| | | GameWorld.DebugLog(' 随机冰晶矿脉今日玩法 oldlineList=%s, newlineList =%s'%(oldlineList, newlineList), curPlayer.GetID())
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| | | return
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| | |
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| | | ## 是否能够通过活动查询进入
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| | |
| | | # @param tick
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| | | # @return None
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| | | def DoEnterFB(curPlayer, tick):
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| | | PlayerControl.SetSight(curPlayer, ChConfig.Def_PlayerSight_Default * 2)
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| | | playerID = curPlayer.GetPlayerID()
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| | | mapID = GameWorld.GetGameWorld().GetMapID()
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| | | gameFB = GameWorld.GetGameFB()
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| | |
| | | # @param tick 时间戳
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| | | # @return 无意义
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| | | def DoExitFB(curPlayer, tick):
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| | | |
| | | PlayerControl.SetSight(curPlayer, ChConfig.Def_PlayerSight_Default)
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| | | return
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| | |
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| | | ##玩家主动离开副本.
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| | |
| | | # @param tick 时间戳
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| | | # @return 返回值无意义
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| | | def DoPlayerLeaveFB(curPlayer, tick):
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| | | PlayerControl.SetSight(curPlayer, ChConfig.Def_PlayerSight_Default)
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| | | return
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| | |
|
| | | ##玩家切换地图
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| | |
| | |
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| | | jsonItemList = FBCommon.GetJsonItemList(itemList)
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| | | overDict[FBCommon.Over_itemInfo] = jsonItemList
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| | | EventShell.EventRespons_FBEvent(curPlayer, 'icelode')
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| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_IceLode, 1)
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| | | |
| | | # 通知结果
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| | | __SendIceLodeOverInfo(curPlayer, overDict)
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| | |
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| | |
| | | addCnt += 1
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| | | GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineid, 3, False, [mapID])
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| | | PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_IceLode, addCnt)
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| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_IceLode, len(lineList))
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| | | FBCommon.Sync_FBPlayerFBInfoData(curPlayer, mapID) # 同步信息
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| | | # npcCountDict = {}
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| | | # iceLodeSweepDict = IpyGameDataPY.GetFuncEvalCfg('IceLodeSweep')
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| | |
| | | if GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_IceLoadLineID, i):
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| | | starCnt += GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, i, False, [ChConfig.Def_FBMapID_IceLode])
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| | | lineList.append(i)
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| | | if len(lineList) != randomCnt:
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| | | if lineList and len(lineList) != randomCnt:
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| | | GameWorld.ErrLog(' 冰晶矿脉获取当前总星数,当前线路数量异常!lineList=%s'%lineList)
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| | | return starCnt, lineList[:randomCnt]
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| | |
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| | |
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_IceLodeStarAwardRecord, 0)
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_IceLodeHasSweep, 0)
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| | | #随机今日玩法
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| | | __RandomLine(curPlayer)
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| | | __RandomLine(curPlayer, lineList)
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| | | #֪ͨ
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| | | SyncIceLoddInfo(curPlayer)
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| | | return True
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