ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_QueenRelics.py
@@ -32,6 +32,7 @@
import EventReport
import ChPlayer
import FBHelpBattle
import IpyGameDataPY
#阶段时间
@@ -136,12 +137,7 @@
def DoEnterFB(curPlayer, tick):
    playerID = curPlayer.GetPlayerID()
    GameWorld.DebugLog("DoEnterFB...", playerID)
    enterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_EnterFbCntDay % ChConfig.Def_FBMapID_QueenRelics)
    maxCnt = FBCommon.GetEnterFBMaxCnt(curPlayer, ChConfig.Def_FBMapID_QueenRelics)
    if enterCnt >= maxCnt:
        GameWorld.Log('进入次数已满,不可进!', playerID)
        PlayerControl.PlayerLeaveFB(curPlayer)
        return
    gameFB = GameWorld.GetGameFB()
    
    if not FBCommon.GetHadDelTicket(curPlayer):
@@ -195,6 +191,13 @@
    fbLineTime = FBCommon.GetFBLineStepTime(ChConfig.Def_FBMapID_QueenRelics, lineID)
    curPlayer.Sync_TimeTick(IPY_GameWorld.tttWaitStart, 0, fbLineTime[Def_PrepareTime] * 1000, True)
    EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_QueenRelics, lineID, ChConfig.CME_Log_Start)
    helpIpyData = IpyGameDataPY.GetIpyGameData("FBHelpBattle", ChConfig.Def_FBMapID_QueenRelics, lineID)
    if helpIpyData:
        gameFB.SetGameFBDict(ChConfig.FBPD_HelpBattleFBBaseHurt, helpIpyData.GetRobotBaseHurt())
        gameFB.SetGameFBDict(ChConfig.FBPD_HelpBattleFBFightPower, helpIpyData.GetFightPowerMin())
        GameWorld.DebugLog("    更新副本助战机器人基础伤害: lineID=%s,RobotBaseHurt=%s,fbFightPower=%s"
                           % (lineID, helpIpyData.GetRobotBaseHurt(), helpIpyData.GetFightPowerMin()))
    return
##副本总逻辑计时器