| | |
| | | import EventReport
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| | | import ChPlayer
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| | | import FBHelpBattle
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| | | import IpyGameDataPY
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| | |
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| | |
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| | | #阶段时间
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| | |
| | | def DoEnterFB(curPlayer, tick):
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| | | playerID = curPlayer.GetPlayerID()
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| | | GameWorld.DebugLog("DoEnterFB...", playerID)
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| | | enterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_EnterFbCntDay % ChConfig.Def_FBMapID_QueenRelics)
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| | | maxCnt = FBCommon.GetEnterFBMaxCnt(curPlayer, ChConfig.Def_FBMapID_QueenRelics)
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| | | if enterCnt >= maxCnt:
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| | | GameWorld.Log('进入次数已满,不可进!', playerID)
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| | | PlayerControl.PlayerLeaveFB(curPlayer)
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| | | return
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| | |
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| | | gameFB = GameWorld.GetGameFB()
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| | |
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| | | if not FBCommon.GetHadDelTicket(curPlayer):
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| | |
| | | fbLineTime = FBCommon.GetFBLineStepTime(ChConfig.Def_FBMapID_QueenRelics, lineID)
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| | | curPlayer.Sync_TimeTick(IPY_GameWorld.tttWaitStart, 0, fbLineTime[Def_PrepareTime] * 1000, True)
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| | | EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_QueenRelics, lineID, ChConfig.CME_Log_Start)
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| | | |
| | | helpIpyData = IpyGameDataPY.GetIpyGameData("FBHelpBattle", ChConfig.Def_FBMapID_QueenRelics, lineID)
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| | | if helpIpyData:
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| | | gameFB.SetGameFBDict(ChConfig.FBPD_HelpBattleFBBaseHurt, helpIpyData.GetRobotBaseHurt())
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| | | gameFB.SetGameFBDict(ChConfig.FBPD_HelpBattleFBFightPower, helpIpyData.GetFightPowerMin())
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| | | GameWorld.DebugLog(" 更新副本助战机器人基础伤害: lineID=%s,RobotBaseHurt=%s,fbFightPower=%s" |
| | | % (lineID, helpIpyData.GetRobotBaseHurt(), helpIpyData.GetFightPowerMin()))
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| | | return
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| | |
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| | | ##副本总逻辑计时器
|