| | |
| | | fbStep = GameWorld.GetGameFB().GetFBStep()
|
| | |
|
| | | # # 副本准备
|
| | | # if fbStep == FB_Step_Prepare:
|
| | | if fbStep == FB_Step_Prepare:
|
| | | ResetPos(tick)
|
| | | |
| | | # PrepareXMZZPK(tick)
|
| | | # # 副本进行中
|
| | | if fbStep == FB_Step_Fighting:
|
| | |
| | | # __DoLogic_FB_Over(tick)
|
| | |
|
| | |
|
| | | return
|
| | |
|
| | | def ResetPos(tick):
|
| | | if tick - GameWorld.GetGameFB().GetFBStepTick() < 1 * 1000:
|
| | | return
|
| | | FBCommon.SetFBStep(FB_Step_Fighting, tick)
|
| | | curPlayer = FBCommon.GetCurSingleFBPlayer()
|
| | | if curPlayer:
|
| | | __ResetPos(curPlayer)
|
| | | return
|
| | |
|
| | | def __ChcekFBOver(tick):
|
| | |
| | | #===============================================================================================
|
| | | FBCommon.SetFBStep(FB_Step_Prepare, tick)
|
| | | #重置坐标
|
| | | __ResetPos(curPlayer)
|
| | | #__ResetPos(curPlayer)
|
| | |
|
| | | FBCommon.Sync_Player_TimeTick(IPY_GameWorld.tttWaitStart, __GetFightTime()[Def_PrepareTime] * 1000)
|
| | | FBCommon.SetFBStep(FB_Step_Fighting, tick)
|
| | | #FBCommon.SetFBStep(FB_Step_Fighting, tick)
|
| | |
|
| | | if not vsPlayerInfo:
|
| | | return
|
| | |
| | | # @return 返回值无意义
|
| | | # @remarks 玩家主动离开副本.
|
| | | def DoPlayerDead(curPlayer):
|
| | | if GameWorld.GetGameFB().GetFBStep() != FB_Step_Fighting:
|
| | | return
|
| | | # if GameWorld.GetGameFB().GetFBStep() != FB_Step_Fighting:
|
| | | # return
|
| | |
|
| | | HPPer = __GetHPPer(curPlayer)
|
| | | __SendPKResult(curPlayer, 0, 1, HPPer)
|