ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FamilyRobBoss.py
@@ -23,6 +23,10 @@
import PlayerActivity
import PlayerControl
import IpyGameDataPY
import SkillCommon
import PyGameData
import BuffSkill
import PlayerTJG
import NPCCommon
import ChConfig
import GameObj
@@ -82,6 +86,11 @@
        g_familyOwnerBossHurt = FamilyOwnerBossHurt()
    return g_familyOwnerBossHurt
def OnPlayerLogin(curPlayer):
    if GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyRobBoss):
        __DoCheckHorsePetRobBossKillCntBuff(curPlayer, GameWorld.GetGameWorld().GetTick())
    return
def IsHorsePetRobBoss(bossID):
    ## 是否骑宠争夺bossID
    return bossID in IpyGameDataPY.GetFuncEvalCfg("FairyGrabBossID", 1)
@@ -127,7 +136,6 @@
def OnPlayerHurtFamilyOwnerBoss(curPlayer, curBoss, hurtValue):
    ## 仙盟玩家对仙盟归属boss造成伤害
    
    GameWorld.DebugLog("OnPlayerHurtFamilyOwnerBoss hurtValue=%s" % hurtValue)
    if hurtValue <= 0:
        return
    
@@ -145,6 +153,7 @@
    if NPCCommon.GetDropOwnerType(curBoss) != ChConfig.DropOwnerType_Family:
        return
    
    GameWorld.DebugLog("OnPlayerHurtFamilyOwnerBoss hurtValue=%s" % hurtValue)
    lineID = GameWorld.GetGameWorld().GetLineID()
    objID = curBoss.GetID()
    bossID = curBoss.GetNPCID()
@@ -266,7 +275,7 @@
    npcHisHurtPlayerList.sort(cmp=CmpFamilyOwnerBossHurtSort)
    
    # 归属仙盟前x名玩家额外奖励,算历史伤血
    batchPlayerIDList, batchAddItemList, batchParamList = [], [], []
    batchPlayerIDList, batchAddItemList, batchParamList, batchDetailList = [], [], [], []
    ownerFamilyPlayerOrderAwardDict = IpyGameDataPY.GetFuncEvalCfg("FairyGrabBoss", 1, {})
    curNPCPlayerOrderAwardDict = ownerFamilyPlayerOrderAwardDict.get(bossID, {})
    maxOrder = max(curNPCPlayerOrderAwardDict) if curNPCPlayerOrderAwardDict else 0
@@ -281,14 +290,17 @@
        batchPlayerIDList.append([hurtPlayer.objID])
        batchAddItemList.append(awardItemList)
        batchParamList.append([bossID, curOrder])
        batchDetailList.append({"BossID":bossID, "Order":curOrder})
        orderPlayerNameList.append(hurtPlayer.name)
        GameWorld.Log("    归属仙盟第%s名额外奖励: %s" % (curOrder, awardItemList))
        if curOrder >= maxOrder:
            break
    if batchPlayerIDList:
        PlayerControl.SendMailBatch("FairyGrabBoss2", batchPlayerIDList, batchAddItemList, batchParamList)
        orderPlayerName = ShareDefine.Def_Space.join(orderPlayerNameList)
        PlayerControl.WorldNotify(0, "FairyGrabBossRank", [orderPlayerName, bossID])
        PlayerControl.SendMailBatch("FairyGrabBoss2", batchPlayerIDList, batchAddItemList, batchParamList, batchDetail=batchDetailList)
        for order, orderPlayerName in enumerate(orderPlayerNameList, 1):
            PlayerControl.WorldNotify(0, "FairyGrabBossRank", [orderPlayerName, bossID, order])
            if order >= 3:
                break
        
    # 参与仙盟历史伤血奖励, 算历史伤血
    joinAwardNeedHurtHPPer = IpyGameDataPY.GetFuncCfg("FairyGrabBoss", 2)
@@ -305,7 +317,7 @@
            continue
        joinAwardPlayerIDList += familyPlayerIDList
    if joinAwardPlayerIDList:
        PlayerControl.SendMailByKey("FairyGrabBoss1", joinAwardPlayerIDList, curNPCJoinFamilyAwardList, [bossID, joinAwardNeedHurtHPPer])
        PlayerControl.SendMailByKey("FairyGrabBoss1", joinAwardPlayerIDList, curNPCJoinFamilyAwardList, [bossID, joinAwardNeedHurtHPPer], detail={"BossID":bossID})
        
    # 同步最终结果给所有参与过的玩家
    hurtPack = __GetFamilyOwnerBossHurtPack(hurtMgr, key, objID, bossID, 0)
@@ -412,7 +424,7 @@
                
    for clearHurtFamilyID in clearHurtFamilyIDList:
        npcFamilyNowHurtDict.pop(clearHurtFamilyID, 0)
        npcFamilyPlayerIDDict.pop(clearHurtFamilyID, 0)
        #npcFamilyPlayerIDDict.pop(clearHurtFamilyID, 0)
        GameWorld.Log("清除仙盟伤血: lineID=%s,objID=%s,bossID=%s" % (lineID, objID, bossID))
        
    # 排序
@@ -511,8 +523,8 @@
    hurtMgr = GetFamilyHurtMgr()
    
    # 同步对骑宠争夺boss有伤血的玩家ID到GameServer
    familyHurtPlayerIDListDict = hurtMgr.familyPlayerIDDict.get(key, {})
    if IsHorsePetRobBoss(bossID) and familyHurtPlayerIDListDict:
    if IsHorsePetRobBoss(bossID):
        familyHurtPlayerIDListDict = hurtMgr.familyPlayerIDDict.get(key, {})
        syncMsg = str([bossID, familyHurtPlayerIDListDict])
        GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "HorsePetRobBossHurtPlayer", syncMsg, len(syncMsg))
        
@@ -577,4 +589,58 @@
    return hurtPack
def OnFamilyKillHorsePetRobBossCntChange(tick):
    ## 仙盟击杀骑宠boss个数变更
    playerManager = GameWorld.GetPlayerManager()
    for i in xrange(playerManager.OnlineCount()):
        curPlayer = playerManager.OnlineAt(i)
        if curPlayer.IsEmpty():
            continue
        __DoCheckHorsePetRobBossKillCntBuff(curPlayer, tick)
    return
def __DoCheckHorsePetRobBossKillCntBuff(curPlayer, tick):
    familyID = curPlayer.GetFamilyID()
    if not familyID:
        return
    if PlayerTJG.GetIsTJG(curPlayer):
        return
    killCount = PyGameData.g_familyKillHorsePetRobBossCntDict.get(familyID, 0)
    skillTypeID = ChConfig.Def_SkillID_HorsePetRobBossKillCntBuff
    skillInfo = SkillCommon.FindBuffByID(curPlayer, skillTypeID)
    findBuff, buffManager, buffType, findSkill = skillInfo
    if not findSkill:
        return
    killLV = min(killCount, findSkill.GetSkillMaxLV())
    if findBuff:
        buffSkill = findBuff.GetSkill()
        if not buffSkill:
            return
        curBuffLV = buffSkill.GetSkillLV()
        if curBuffLV == killLV:
            #GameWorld.DebugLog("骑宠怨念buff等级不变: familyID=%s,killLV=%s,curBuffLV=%s" % (familyID, killLV, curBuffLV), curPlayer.GetPlayerID())
            return
    elif not killLV:
        #GameWorld.DebugLog("无骑宠怨念buff: familyID=%s,killLV=%s" % (familyID, killLV), curPlayer.GetPlayerID())
        return
    if not killLV:
        #GameWorld.DebugLog("删除骑宠怨念buff: familyID=%s,killLV=%s" % (familyID, killLV), curPlayer.GetPlayerID())
        BuffSkill.DelBuffBySkillID(curPlayer, skillTypeID, tick)
    else:
        #GameWorld.DebugLog("变更骑宠怨念buff等级: familyID=%s,killLV=%s" % (familyID, killLV), curPlayer.GetPlayerID())
        curSkill = GameWorld.GetGameData().FindSkillByType(skillTypeID, killLV)
        BuffSkill.AddBuffNoRefreshState(curPlayer, buffType, curSkill, tick, [], curPlayer)
    return