| | |
| | | import PlayerActivity
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| | | import PlayerControl
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| | | import IpyGameDataPY
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| | | import SkillCommon
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| | | import PyGameData
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| | | import BuffSkill
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| | | import PlayerTJG
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| | | import NPCCommon
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| | | import ChConfig
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| | | import GameObj
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| | |
| | | g_familyOwnerBossHurt = FamilyOwnerBossHurt()
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| | | return g_familyOwnerBossHurt
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| | |
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| | | def OnPlayerLogin(curPlayer):
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| | | if GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyRobBoss):
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| | | __DoCheckHorsePetRobBossKillCntBuff(curPlayer, GameWorld.GetGameWorld().GetTick())
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| | | return
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| | |
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| | | def IsHorsePetRobBoss(bossID):
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| | | ## 是否骑宠争夺bossID
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| | | return bossID in IpyGameDataPY.GetFuncEvalCfg("FairyGrabBossID", 1)
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| | |
| | | def OnPlayerHurtFamilyOwnerBoss(curPlayer, curBoss, hurtValue):
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| | | ## 仙盟玩家对仙盟归属boss造成伤害
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| | |
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| | | GameWorld.DebugLog("OnPlayerHurtFamilyOwnerBoss hurtValue=%s" % hurtValue)
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| | | if hurtValue <= 0:
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| | | return
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| | |
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| | |
| | | if NPCCommon.GetDropOwnerType(curBoss) != ChConfig.DropOwnerType_Family:
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| | | return
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| | |
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| | | GameWorld.DebugLog("OnPlayerHurtFamilyOwnerBoss hurtValue=%s" % hurtValue)
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| | | lineID = GameWorld.GetGameWorld().GetLineID()
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| | | objID = curBoss.GetID()
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| | | bossID = curBoss.GetNPCID()
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| | |
| | | npcHisHurtPlayerList.sort(cmp=CmpFamilyOwnerBossHurtSort)
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| | |
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| | | # 归属仙盟前x名玩家额外奖励,算历史伤血
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| | | batchPlayerIDList, batchAddItemList, batchParamList = [], [], []
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| | | batchPlayerIDList, batchAddItemList, batchParamList, batchDetailList = [], [], [], []
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| | | ownerFamilyPlayerOrderAwardDict = IpyGameDataPY.GetFuncEvalCfg("FairyGrabBoss", 1, {})
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| | | curNPCPlayerOrderAwardDict = ownerFamilyPlayerOrderAwardDict.get(bossID, {})
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| | | maxOrder = max(curNPCPlayerOrderAwardDict) if curNPCPlayerOrderAwardDict else 0
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| | |
| | | batchPlayerIDList.append([hurtPlayer.objID])
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| | | batchAddItemList.append(awardItemList)
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| | | batchParamList.append([bossID, curOrder])
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| | | batchDetailList.append({"BossID":bossID, "Order":curOrder})
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| | | orderPlayerNameList.append(hurtPlayer.name)
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| | | GameWorld.Log(" 归属仙盟第%s名额外奖励: %s" % (curOrder, awardItemList))
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| | | if curOrder >= maxOrder:
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| | | break
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| | | if batchPlayerIDList:
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| | | PlayerControl.SendMailBatch("FairyGrabBoss2", batchPlayerIDList, batchAddItemList, batchParamList)
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| | | orderPlayerName = ShareDefine.Def_Space.join(orderPlayerNameList)
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| | | PlayerControl.WorldNotify(0, "FairyGrabBossRank", [orderPlayerName, bossID])
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| | | PlayerControl.SendMailBatch("FairyGrabBoss2", batchPlayerIDList, batchAddItemList, batchParamList, batchDetail=batchDetailList)
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| | | for order, orderPlayerName in enumerate(orderPlayerNameList, 1):
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| | | PlayerControl.WorldNotify(0, "FairyGrabBossRank", [orderPlayerName, bossID, order])
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| | | if order >= 3:
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| | | break
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| | |
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| | | # 参与仙盟历史伤血奖励, 算历史伤血
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| | | joinAwardNeedHurtHPPer = IpyGameDataPY.GetFuncCfg("FairyGrabBoss", 2)
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| | |
| | | continue
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| | | joinAwardPlayerIDList += familyPlayerIDList
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| | | if joinAwardPlayerIDList:
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| | | PlayerControl.SendMailByKey("FairyGrabBoss1", joinAwardPlayerIDList, curNPCJoinFamilyAwardList, [bossID, joinAwardNeedHurtHPPer])
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| | | PlayerControl.SendMailByKey("FairyGrabBoss1", joinAwardPlayerIDList, curNPCJoinFamilyAwardList, [bossID, joinAwardNeedHurtHPPer], detail={"BossID":bossID})
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| | |
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| | | # 同步最终结果给所有参与过的玩家
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| | | hurtPack = __GetFamilyOwnerBossHurtPack(hurtMgr, key, objID, bossID, 0)
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| | |
| | |
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| | | for clearHurtFamilyID in clearHurtFamilyIDList:
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| | | npcFamilyNowHurtDict.pop(clearHurtFamilyID, 0)
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| | | npcFamilyPlayerIDDict.pop(clearHurtFamilyID, 0)
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| | | #npcFamilyPlayerIDDict.pop(clearHurtFamilyID, 0)
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| | | GameWorld.Log("清除仙盟伤血: lineID=%s,objID=%s,bossID=%s" % (lineID, objID, bossID))
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| | |
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| | | # 排序
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| | |
| | | hurtMgr = GetFamilyHurtMgr()
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| | |
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| | | # 同步对骑宠争夺boss有伤血的玩家ID到GameServer
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| | | familyHurtPlayerIDListDict = hurtMgr.familyPlayerIDDict.get(key, {})
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| | | if IsHorsePetRobBoss(bossID) and familyHurtPlayerIDListDict:
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| | | if IsHorsePetRobBoss(bossID):
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| | | familyHurtPlayerIDListDict = hurtMgr.familyPlayerIDDict.get(key, {})
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| | | syncMsg = str([bossID, familyHurtPlayerIDListDict])
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| | | GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "HorsePetRobBossHurtPlayer", syncMsg, len(syncMsg))
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| | |
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| | |
| | | return hurtPack
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| | |
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| | |
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| | | def OnFamilyKillHorsePetRobBossCntChange(tick):
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| | | ## 仙盟击杀骑宠boss个数变更
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| | | |
| | | playerManager = GameWorld.GetPlayerManager()
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| | | for i in xrange(playerManager.OnlineCount()):
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| | | curPlayer = playerManager.OnlineAt(i)
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| | | if curPlayer.IsEmpty():
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| | | continue
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| | | __DoCheckHorsePetRobBossKillCntBuff(curPlayer, tick)
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| | | |
| | | return
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| | |
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| | | def __DoCheckHorsePetRobBossKillCntBuff(curPlayer, tick):
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| | | familyID = curPlayer.GetFamilyID()
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| | | if not familyID:
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| | | return
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| | | |
| | | if PlayerTJG.GetIsTJG(curPlayer):
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| | | return
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| | | |
| | | killCount = PyGameData.g_familyKillHorsePetRobBossCntDict.get(familyID, 0)
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| | | skillTypeID = ChConfig.Def_SkillID_HorsePetRobBossKillCntBuff
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| | | |
| | | skillInfo = SkillCommon.FindBuffByID(curPlayer, skillTypeID)
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| | | findBuff, buffManager, buffType, findSkill = skillInfo
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| | | if not findSkill:
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| | | return
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| | | killLV = min(killCount, findSkill.GetSkillMaxLV())
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| | | |
| | | if findBuff:
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| | | buffSkill = findBuff.GetSkill()
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| | | if not buffSkill:
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| | | return
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| | | curBuffLV = buffSkill.GetSkillLV()
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| | | if curBuffLV == killLV:
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| | | #GameWorld.DebugLog("骑宠怨念buff等级不变: familyID=%s,killLV=%s,curBuffLV=%s" % (familyID, killLV, curBuffLV), curPlayer.GetPlayerID())
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| | | return
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| | | |
| | | elif not killLV:
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| | | #GameWorld.DebugLog("无骑宠怨念buff: familyID=%s,killLV=%s" % (familyID, killLV), curPlayer.GetPlayerID())
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| | | return
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| | | |
| | | if not killLV:
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| | | #GameWorld.DebugLog("删除骑宠怨念buff: familyID=%s,killLV=%s" % (familyID, killLV), curPlayer.GetPlayerID())
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| | | BuffSkill.DelBuffBySkillID(curPlayer, skillTypeID, tick)
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| | | else:
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| | | #GameWorld.DebugLog("变更骑宠怨念buff等级: familyID=%s,killLV=%s" % (familyID, killLV), curPlayer.GetPlayerID())
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| | | curSkill = GameWorld.GetGameData().FindSkillByType(skillTypeID, killLV)
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| | | BuffSkill.AddBuffNoRefreshState(curPlayer, buffType, curSkill, tick, [], curPlayer)
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| | | |
| | | return
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