ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FamilyRobBoss.py
@@ -136,7 +136,6 @@
def OnPlayerHurtFamilyOwnerBoss(curPlayer, curBoss, hurtValue):
    ## 仙盟玩家对仙盟归属boss造成伤害
    
    GameWorld.DebugLog("OnPlayerHurtFamilyOwnerBoss hurtValue=%s" % hurtValue)
    if hurtValue <= 0:
        return
    
@@ -154,6 +153,7 @@
    if NPCCommon.GetDropOwnerType(curBoss) != ChConfig.DropOwnerType_Family:
        return
    
    GameWorld.DebugLog("OnPlayerHurtFamilyOwnerBoss hurtValue=%s" % hurtValue)
    lineID = GameWorld.GetGameWorld().GetLineID()
    objID = curBoss.GetID()
    bossID = curBoss.GetNPCID()
@@ -275,7 +275,7 @@
    npcHisHurtPlayerList.sort(cmp=CmpFamilyOwnerBossHurtSort)
    
    # 归属仙盟前x名玩家额外奖励,算历史伤血
    batchPlayerIDList, batchAddItemList, batchParamList = [], [], []
    batchPlayerIDList, batchAddItemList, batchParamList, batchDetailList = [], [], [], []
    ownerFamilyPlayerOrderAwardDict = IpyGameDataPY.GetFuncEvalCfg("FairyGrabBoss", 1, {})
    curNPCPlayerOrderAwardDict = ownerFamilyPlayerOrderAwardDict.get(bossID, {})
    maxOrder = max(curNPCPlayerOrderAwardDict) if curNPCPlayerOrderAwardDict else 0
@@ -290,14 +290,17 @@
        batchPlayerIDList.append([hurtPlayer.objID])
        batchAddItemList.append(awardItemList)
        batchParamList.append([bossID, curOrder])
        batchDetailList.append({"BossID":bossID, "Order":curOrder})
        orderPlayerNameList.append(hurtPlayer.name)
        GameWorld.Log("    归属仙盟第%s名额外奖励: %s" % (curOrder, awardItemList))
        if curOrder >= maxOrder:
            break
    if batchPlayerIDList:
        PlayerControl.SendMailBatch("FairyGrabBoss2", batchPlayerIDList, batchAddItemList, batchParamList)
        orderPlayerName = ShareDefine.Def_Space.join(orderPlayerNameList)
        PlayerControl.WorldNotify(0, "FairyGrabBossRank", [orderPlayerName, bossID])
        PlayerControl.SendMailBatch("FairyGrabBoss2", batchPlayerIDList, batchAddItemList, batchParamList, batchDetail=batchDetailList)
        for order, orderPlayerName in enumerate(orderPlayerNameList, 1):
            PlayerControl.WorldNotify(0, "FairyGrabBossRank", [orderPlayerName, bossID, order])
            if order >= 3:
                break
        
    # 参与仙盟历史伤血奖励, 算历史伤血
    joinAwardNeedHurtHPPer = IpyGameDataPY.GetFuncCfg("FairyGrabBoss", 2)
@@ -314,7 +317,7 @@
            continue
        joinAwardPlayerIDList += familyPlayerIDList
    if joinAwardPlayerIDList:
        PlayerControl.SendMailByKey("FairyGrabBoss1", joinAwardPlayerIDList, curNPCJoinFamilyAwardList, [bossID, joinAwardNeedHurtHPPer])
        PlayerControl.SendMailByKey("FairyGrabBoss1", joinAwardPlayerIDList, curNPCJoinFamilyAwardList, [bossID, joinAwardNeedHurtHPPer], detail={"BossID":bossID})
        
    # 同步最终结果给所有参与过的玩家
    hurtPack = __GetFamilyOwnerBossHurtPack(hurtMgr, key, objID, bossID, 0)