ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py
@@ -94,6 +94,7 @@
    # 召唤NPC死亡触发被动技能
    owner = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, curNPC)
    if owner:
        owner.SetDict("summondie", curNPC.GetNPCID())
        PassiveBuffEffMng.OnPassiveSkillTrigger(owner, None, None, ChConfig.TriggerType_SummonDie,
                                                GameWorld.GetGameWorld().GetTick())
        
@@ -133,7 +134,13 @@
    callFunc(atkObj, curNPC, skill, tick)
    
    PlayerActivity.OnAttackNPCActivity(atkObj, curNPC)
def OnCheckCanDie(atkObj, curNPC, skill, tick):
    callFunc = GameWorld.GetExecFunc(NPCAI, "AIType_%d.%s"%(curNPC.GetAIType(), "OnCheckCanDie"))
    if callFunc == None:
        return True
    return callFunc(atkObj, curNPC, skill, tick)
#---------------------------------------------------------------------
## 初始化NPC 
#  @param tick 当前时间
@@ -351,7 +358,19 @@
    for curNPC in gameTruck_List:
        ProcessNPCAI(curNPC, tick)
    
    # 宠物AI
    ProcessPetAI(gameWorld, gameNPC, tick)
# 宠物AI需求减弱特殊处理, 减少性能消耗
def ProcessPetAI(gameWorld, gameNPC, tick):
    #---处理宠物的AI---
    #未到刷新间隔
    if tick - gameWorld.GetTickByType(ChConfig.TYPE_Map_Tick_PetAITick) < \
                ChConfig.TYPE_Map_Tick_Time[ChConfig.TYPE_Map_Tick_PetAITick]:
        return
    gameWorld.SetTickByType(ChConfig.TYPE_Map_Tick_PetAITick, tick)
    gamePet_List = []
    
    for index in range(0, gameNPC.GetPetCount()):