ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -18,7 +18,6 @@
import GameMap
import ChConfig
import EventShell
import SkillShell
import BuffSkill
import PlayerEventCounter
import PlayerTeam
@@ -57,10 +56,8 @@
import PlayerLoginDayAward
import PlayerGodWeapon
import PlayerWorldAverageLv
import GameLogic_ManorWar
import PlayerGoldInvest
import PlayerActivity
import PlayerTeHui
import FBCommon
import PlayerBindJadeWheel
import BossHurtMng
@@ -70,15 +67,12 @@
import PlayerDienstgrad
import PlayerMixLoginDayAward
import PlayerFreeGoods
import ShopItemManage
import PlayerRecover
import GameLogic_IceLode
import PlayerEquipDecompose
import PlayerCoat
import PlayerGreatMaster
import PlayerCostVIP
import PlayerMergeKing
import PlayerMergePK
import PlayerGatherSoul
import PlayerCrossRealmPK
import GameFuncComm
import PlayerMagicWeapon
import GameLogic_TrialTower
@@ -86,7 +80,6 @@
import PlayerBossReborn
import Operate_EquipWash
import PlayerTreasure
import PlayerMergeEvent
import GameLogic_GodArea
import PlayerRune
import PlayerFamilyRedPacket
@@ -101,7 +94,6 @@
import QuestCommon
import PlayerTJG
import GameLogic_XMZZ
import GameLogic_SealDemon
import PlayerFlashSale
import PlayerFlashGiftbag
import PlayerCostRebate
@@ -110,6 +102,7 @@
import PlayerFairyCeremony
import ChNetSendPack
import FamilyRobBoss
import FBHelpBattle
import PyGameData
import PlayerCoin
import PlayerGeTui
@@ -246,6 +239,11 @@
    #同步GameServer自己的地图ID
    curPlayer.Sync_GameServer_MapID()
    
    # 屏蔽跨服下关闭和子服重复的数据的发送 pushsend接口, notifyall正常发送
    # !!!必要发送的数据要注意位置
    if GameWorld.IsCrossServer():
        curPlayer.SetForbiddenSyncClientState(True)
    SyncGuideState(curPlayer)
    
    #初始化玩家背包
@@ -254,8 +252,8 @@
    #通知玩家物品信息
    __Sync_PackDetel(curPlayer)
    
    #更新主服ID信息
    #UpdatePlayerServerGroupID(curPlayer)
    #更新服务器组ID
    PlayerControl.UpdPlayerServerGroupID(curPlayer)
    
    #上线学习技能
    SkillCommon.PlayerLoginCheckLearnSkill(curPlayer)
@@ -302,7 +300,10 @@
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FuncChangeLineID, 0)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_HighChangeLineID, 0)
        #GameWorld.DebugLog("离线超过10秒重置切线临时保存的相关记录值!leaveServerSecond=%s" % leaveServerSecond, curPlayer.GetPlayerID())
        # 离线过久恢复为非跨服状态
        if PlayerControl.GetCrossRealmState(curPlayer):
            PlayerControl.SetCrossRealmState(curPlayer, 0)
    # 合服首登处理
    __DoMixServerFirstLogin(curPlayer)
    PlayerBillboard.BillboardOnLogin(curPlayer)
@@ -476,10 +477,9 @@
#
#    # ʱװ
#    PlayerCoat.OnLogin_Coat(curPlayer)
#
#    # 跨服匹配
#    PlayerMergePK.MergePKOnLogin(curPlayer)
#    PlayerMergeKing.MergePKOnLogin(curPlayer)
    # 跨服PK
    PlayerCrossRealmPK.DoPlayerLogin(curPlayer)
    
    # 自定义货币值同步
    PlayerControl.NotifyPlayerAllCurrency(curPlayer)
@@ -556,7 +556,10 @@
    SyncLittleHelper(curPlayer)
    # 聊天气泡框
    SyncChatBubbleBoxState(curPlayer)
    # 副本助战
    FBHelpBattle.DoPlayerLogin(curPlayer)
    # 聚魂
    PlayerGatherSoul.PlayerLogin(curPlayer)
    curPlayer.SetState(0)   # 脱机挂恢复为正常上线
    curPlayer.SetFacePic(0) # 通知数据库是否保存还是下线,做一次恢复,1为保存 0为正常下线
    tjgTime = PlayerTJG.GetTJGTime(curPlayer)
@@ -566,6 +569,13 @@
    # 如果被禁言的,上线同步前端
    if curPlayer.GetGMForbidenTalk():
        curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_ForbidenTalk, curPlayer.GetGMForbidenTalk(), False)
    # 屏蔽跨服下关闭和子服重复的数据的发送 pushsend接口, notifyall正常发送
    # !!!必要发送的数据要注意位置
    if GameWorld.IsCrossServer():
        curPlayer.SetForbiddenSyncClientState(False)
        PlayerControl.SetCrossRealmState(curPlayer, 1) # 因为主服上传数据之前该值为1,所以登录跨服后在跨服服务器要设置为1
    return
@@ -777,7 +787,7 @@
# @remarks 上线时通知离线时间(离线挂机功能)
def __Sync_PlayerOffline(curPlayer, tick):
    #---等级限制---
    if GameWorld.IsMergeServer():
    if GameWorld.IsCrossServer():
        return
    PlayerTJG.TJGDeadOffline(curPlayer)
    
@@ -787,7 +797,7 @@
#    if curPlayer.GetLV() < lvLimit:
#        return
#    
#    if GameWorld.IsMergeServer():
#    if GameWorld.IsCrossServer():
#        return
#    
#    #当前离线时间(分)
@@ -816,20 +826,6 @@
# #    curPlayer.Syn_OfflineTimeRefresh(int(curOfflineMinutes))
#    curPlayer.Syn_OfflineTimeQueryResult()
#===============================================================================
    return
def UpdatePlayerServerGroupID(curPlayer):
    # 更新自己的服务器组ID, 跨服服务器不处理
    if GameWorld.IsMergeServer():
        return
    serverGroupID = GameWorld.GetServerGroupID()
    if not serverGroupID:
        return
    playerServerGroupID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ServerGroupID)
    if playerServerGroupID != serverGroupID:
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_ServerGroupID, serverGroupID)
        GameWorld.DebugLog("更新玩家所属服务器组ID: serverGroupID=%s" % serverGroupID)
    return
#---------------------------------------------------------------------
@@ -1336,8 +1332,7 @@
    
    #设置阵营
    if curPlayer.GetFaction() != ChConfig.CampType_Neutral \
                and GameWorld.GetMap().GetMapID() not in ChConfig.Def_MapID_NeedCamp \
                and GameWorld.GetMap().GetMapID() not in ReadChConfig.GetEvalChConfig("MapID_NeedCamp"):
                and FBCommon.GetRecordMapID(GameWorld.GetMap().GetMapID()) not in ChConfig.Def_MapID_NeedCamp:
        #重置阵营
        curPlayer.SetFaction(ChConfig.CampType_Neutral)
        BuffSkill.DelBuffBySkillID(curPlayer, ChConfig.Def_SkillID_Justice, tick)
@@ -2460,7 +2455,6 @@
    
    GameWorld.Log("PlayerDisconnect!" , curPlayer.GetPlayerID())
    
    PlayerMergeEvent.BroadcastMergePlayerEvent()
    #下线了,将存储在字典中的真实XP值,设置给玩家,完成通知和存储
    #curPlayer.SetXP(curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_RecordXPValue))
    #######################################################################
@@ -2504,7 +2498,7 @@
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_RoomID, 0)
    
    #下线召回宠物
    #PetControl.ReCallFightPet(curPlayer)
    PetControl.ReCallFightPet(curPlayer)
    
    PlayerTJG.CalcPlayerTJG(curPlayer, tick)
    
@@ -3798,7 +3792,7 @@
#@param mapBornPlace 复活位置,默认0为原地
#@return 返回值无意义
#@remarks 自定义函数, 玩家复活
def PlayerRebornByType(curPlayer, playerRebornType, tick, mapBornPlace=0):
def PlayerRebornByType(curPlayer, playerRebornType, tick, mapBornPlace=0, isAddSuperBuff=True):
    curPlayerID = curPlayer.GetID()
    curVipLv = curPlayer.GetVIPLv()
    
@@ -3813,7 +3807,7 @@
    #复活冷却时间(秒)
    rebornTime = GetRebronTime(curPlayer, playerRebornType)    
    #冷却时间到了
    if not CanRebornByTimeOver(curPlayer, rebornTime):
    if playerRebornType != ChConfig.rebornType_System and not CanRebornByTimeOver(curPlayer, rebornTime):
        PlayerControl.NotifyCode(curPlayer, 'RebornCD')
        return False
    
@@ -3907,7 +3901,8 @@
        FBLogic.OnResetFBRebornPlacePos(curPlayer, mapBornPlace, tick)
    
    #复活加无敌Buff
    SkillCommon.AddBuffBySkillType_NoRefurbish(curPlayer , ChConfig.Def_SkillID_LimitSuperBuff, tick)
    if isAddSuperBuff:
        SkillCommon.AddBuffBySkillType_NoRefurbish(curPlayer , ChConfig.Def_SkillID_LimitSuperBuff, tick)
    #复活疲劳BUff
    if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_IsAddReviveTired):
        findBuff = SkillCommon.FindBuffByID(curPlayer, ChConfig.Def_SkillID_ReviveTired)[0]
@@ -3920,15 +3915,22 @@
        SkillCommon.AddBuffBySkillType_NoRefurbish(curPlayer , ChConfig.Def_SkillID_ReviveTired, tick, buffSkillLV)
        GameWorld.DebugLog('    复活疲劳BUff buffSkillLV=%s'%(buffSkillLV))
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_IsAddReviveTired,0)
    #复活后清除角色身上的打BOSS和PK状态
    validTime = IpyGameDataPY.GetFuncCfg("PKConfig", 4) * 1000
    if PlayerState.IsInPKState(curPlayer):
        PlayerState.SetPKStateTick(curPlayer, tick - validTime)
    if PlayerState.IsInBossState(curPlayer):
        PlayerState.SetBossStateTick(curPlayer, tick- validTime)
    
    #重算属性
    playerControl = PlayerControl.PlayerControl(curPlayer)
    playerControl.RefreshAllState()
    
    #设置血量
    curPlayer.SetHP(curPlayer.GetMaxHP() * resetHpPercent / ChConfig.Def_MaxRateValue)
    curPlayer.SetMP(curPlayer.GetMaxMP() * resetMpPercent / ChConfig.Def_MaxRateValue)
    #curPlayer.SetMP(curPlayer.GetMaxMP() * resetMpPercent / ChConfig.Def_MaxRateValue)
    #护盾
    PlayerControl.SetProDef(curPlayer, PlayerControl.GetMaxProDef(curPlayer))
    
    #玩家复活后副本处理
    FBLogic.OnPlayerRebornOver(curPlayer, playerRebornType)
@@ -4733,7 +4735,7 @@
#@remarks 离线经验兑换
def PlayerExpExchange(index, curPackData, tick):
    # 跨服服务器功能限制
    if GameWorld.IsMergeServer():
    if GameWorld.IsCrossServer():
        return
        
    #兑换公式字典
@@ -5129,94 +5131,7 @@
    # 冰晶矿脉星级奖励
    elif rewardType == ChConfig.Def_RewardType_IceLodeStar:
        GameLogic_IceLode.GetIceLodeStarAward(curPlayer, dataEx)
#
#    # 充值豪礼奖励
#    elif rewardType == ShareDefine.Def_RewardType_GoldGift:
#        PlayerGoldGift.GetPlayerGoldGift(curPlayer, dataEx)
#
#    # 累计签到奖励
#    #elif rewardType == ShareDefine.Def_RewardType_DaySign:
#    #    PlayerSignDay.GiveSignCntAward(curPlayer, dataEx)
#
#    # 天天首充奖励
#    elif rewardType == ShareDefine.Def_RewardType_DailyGold:
#        PlayerGoldGift.GetPlayerDailyGoldChargeGift(curPlayer)
#
#    # 单日充值多选一礼包
#    elif rewardType == ShareDefine.Def_RewardType_SingleGoldGift:
#        giftLV = 0 # 默认第一档0
#        if dataExStr:
#            try:
#                giftLV = int(dataExStr)
#            except:
#                GameWorld.ErrLog("单日充值多选一礼包奖励档错误!%s" % dataExStr)
#        PlayerGoldGift.GetSingleGoldGift(curPlayer, dataEx, giftLV, 0)
#
#    # 当日充值无限领取礼包
#    elif rewardType == ShareDefine.Def_RewardType_UnlimitedGoldGift:
#        PlayerGoldGift.GetSingleGoldGift(curPlayer, 0, 0, 1)
#
#    # 登陆签到奖励
#    #elif rewardType == ShareDefine.Def_RewardType_DayLoginSign:
#    #    PlayerSignDay.GetDaySignAward(curPlayer, dataEx)
#
#    # 跨服PK奖励
#    elif rewardType == ShareDefine.Def_RewardType_MergePKAward:
#        PlayerMergePK.OnQueryMergePKAward(curPlayer, dataEx, GameWorld.ToIntDef(dataExStr), tick)
#
#    # 王者争霸全服荣耀奖励
#    elif rewardType == ShareDefine.Def_RewardType_ServerHonour:
#        PlayerMergeKing.GetMergeKingAward_ServerHonour(curPlayer)
#
#    # 王者争霸晋级排名奖励
#    elif rewardType == ShareDefine.Def_RewardType_MergeKingRank:
#        PlayerMergeKing.GetMergeKingAward_Rank(curPlayer)
#
#    # 王者争霸竞猜积分奖励
#    elif rewardType == ShareDefine.Def_RewardType_MergeKingSupport:
#        PlayerMergeKing.GetMergeKingAward_Support(curPlayer, dataEx, tick)
#
#    # QQ成长礼包奖励
#    elif rewardType in [ShareDefine.Def_RewardType_QQUpYellow, ShareDefine.Def_RewardType_QQUpBlue]:
#        PlayerQQ.GetQQUpReward(curPlayer, rewardType, dataEx)
#
#    # QQ新手礼包奖励
#    elif rewardType == ShareDefine.Def_RewardType_QQNewMan:
#        PlayerQQ.GetQQNewManAward(curPlayer, rewardType, dataEx)
#
#    # QQ每日礼包奖励
#    elif rewardType == ShareDefine.Def_RewardType_QQDayGift:
#        PlayerQQ.GetQQDayGift(curPlayer, rewardType, dataEx)
#
#    # Qzone成长礼包奖励
#    elif rewardType == ShareDefine.Def_RewardType_QzoneUp:
#        PlayerQQ.GetQzoneUpReward(curPlayer, rewardType, dataEx)
#
#    # Qzone新手礼包奖励
#    elif rewardType == ShareDefine.Def_RewardType_QzoneNewMan:
#        PlayerQQ.GetQzoneNewManAward(curPlayer, rewardType, dataEx)
#
#    # Qzone每日礼包奖励
#    elif rewardType == ShareDefine.Def_RewardType_QzoneDayGift:
#        PlayerQQ.GetQzoneDayGift(curPlayer, rewardType, dataEx)
#
#    # 消费VIP等级奖励
#    elif rewardType == ShareDefine.Def_RewardType_CostVIPLV:
#        PlayerCostVIP.GetCostVIPAward(curPlayer, dataEx)
#
#    # 消费VIP成长奖励
#    elif rewardType == ShareDefine.Def_RewardType_CostVIPGrowUp:
#        PlayerCostVIP.GetVIPGrowUpAward(curPlayer, dataEx)
#    # 转生领奖
#    elif rewardType == ShareDefine.Def_RewardType_Reincarnation:
#        PlayerReincarnation.GetReincarnationAward(curPlayer, dataEx)
#    # 跨服boss首次参与奖励
#    elif rewardType == ShareDefine.Def_RewardType_MergeBossFirstJoinAward:
#        GameLogic_MergeBoss.OnGetMergeBossFirstJoinAward(curPlayer)
#    # 悬赏任务积分奖励
#    elif rewardType == ShareDefine.Def_RewardType_ArrestTaskAward:
#        PlayerArrestTask.OnGetArrestPointAward(curPlayer, dataEx)
    return
    
    
@@ -5417,19 +5332,6 @@
        sendMsg = "%s" % str([tagMapID, tagLineID, npcIDList])
        curPlayer.GameServer_QueryPlayerByID(ChConfig.queryType_NPCCnt, 0,
                                 'NPCCnt', sendMsg, len(sendMsg))
    return
## 跨服赛报名状态
#  @param index 玩家索引
#  @param tick 当前时间
#  @return None
def SendRegisterState(curPlayer, state):
    resultPack = ChPyNetSendPack.tagMergeWarRegisterState()
    resultPack.Clear()
    resultPack.RegisterState = state
    NetPackCommon.SendFakePack(curPlayer, resultPack)
    return
@@ -5647,7 +5549,7 @@
    sendPack.Speed = curPlayer.GetSpeed()
    sendPack.MoveType = moveType
    # NotifyAll 做过滤或者数量处理
    PlayerControl.PyNotifyAll(curPlayer, sendPack, False, -1)
    PlayerControl.PyNotifyAll(curPlayer, sendPack, False, 0)
    return
def GetDownloadAward(curPlayer, dataEx):