ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -18,7 +18,6 @@
import GameMap
import ChConfig
import EventShell
import SkillShell
import BuffSkill
import PlayerEventCounter
import PlayerTeam
@@ -57,10 +56,8 @@
import PlayerLoginDayAward
import PlayerGodWeapon
import PlayerWorldAverageLv
import GameLogic_ManorWar
import PlayerGoldInvest
import PlayerActivity
import PlayerTeHui
import FBCommon
import PlayerBindJadeWheel
import BossHurtMng
@@ -70,15 +67,12 @@
import PlayerDienstgrad
import PlayerMixLoginDayAward
import PlayerFreeGoods
import ShopItemManage
import PlayerRecover
import Operate_EquipSuitCompose
import GameLogic_IceLode
import PlayerEquipDecompose
import PlayerCoat
import PlayerQQ
import PlayerCostVIP
import PlayerMergeKing
import PlayerMergePK
import PlayerGreatMaster
import PlayerGatherSoul
import PlayerCrossRealmPK
import GameFuncComm
import PlayerMagicWeapon
import GameLogic_TrialTower
@@ -86,7 +80,6 @@
import PlayerBossReborn
import Operate_EquipWash
import PlayerTreasure
import PlayerMergeEvent
import GameLogic_GodArea
import PlayerRune
import PlayerFamilyRedPacket
@@ -101,14 +94,15 @@
import QuestCommon
import PlayerTJG
import GameLogic_XMZZ
import GameLogic_SealDemon
import PlayerFlashSale
import PlayerFlashGiftbag
import PlayerCostRebate
import PlayerActTotalRecharge
import PlayerSpringSale
import PlayerFairyCeremony
import ChNetSendPack
import FamilyRobBoss
import FBHelpBattle
import PyGameData
import PlayerCoin
import PlayerGeTui
@@ -245,6 +239,11 @@
    #同步GameServer自己的地图ID
    curPlayer.Sync_GameServer_MapID()
    
    # 屏蔽跨服下关闭和子服重复的数据的发送 pushsend接口, notifyall正常发送
    # !!!必要发送的数据要注意位置
    if GameWorld.IsCrossServer():
        curPlayer.SetForbiddenSyncClientState(True)
    SyncGuideState(curPlayer)
    
    #初始化玩家背包
@@ -253,8 +252,8 @@
    #通知玩家物品信息
    __Sync_PackDetel(curPlayer)
    
    #更新主服ID信息
    #UpdatePlayerServerGroupID(curPlayer)
    #更新服务器组ID
    PlayerControl.UpdPlayerServerGroupID(curPlayer)
    
    #上线学习技能
    SkillCommon.PlayerLoginCheckLearnSkill(curPlayer)
@@ -301,7 +300,10 @@
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FuncChangeLineID, 0)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_HighChangeLineID, 0)
        #GameWorld.DebugLog("离线超过10秒重置切线临时保存的相关记录值!leaveServerSecond=%s" % leaveServerSecond, curPlayer.GetPlayerID())
        # 离线过久恢复为非跨服状态
        if PlayerControl.GetCrossRealmState(curPlayer):
            PlayerControl.SetCrossRealmState(curPlayer, 0)
    # 合服首登处理
    __DoMixServerFirstLogin(curPlayer)
    PlayerBillboard.BillboardOnLogin(curPlayer)
@@ -328,7 +330,7 @@
    Operate_EquipStone.OnLogin(curPlayer)
    
    #大师
    #PlayerGreatMaster.MasterOnLogin(curPlayer)
    PlayerGreatMaster.MasterOnLogin(curPlayer)
    
    #֪ͨVIP
    PlayerVip.DoOnLogin(curPlayer, tick)
@@ -475,10 +477,9 @@
#
#    # ʱװ
#    PlayerCoat.OnLogin_Coat(curPlayer)
#
#    # 跨服匹配
#    PlayerMergePK.MergePKOnLogin(curPlayer)
#    PlayerMergeKing.MergePKOnLogin(curPlayer)
    # 跨服PK
    PlayerCrossRealmPK.DoPlayerLogin(curPlayer)
    
    # 自定义货币值同步
    PlayerControl.NotifyPlayerAllCurrency(curPlayer)
@@ -487,6 +488,8 @@
    
    #消费返利
    PlayerCostRebate.OnPlayerLogin(curPlayer)
    #累计充值
    PlayerActTotalRecharge.OnPlayerLogin(curPlayer)
    #限时特惠
    PlayerSpringSale.OnPlayerLogin(curPlayer)
    #限时礼包
@@ -521,7 +524,6 @@
    #仙魔之争
    GameLogic_XMZZ.OnXMZZLogin(curPlayer)
    PlayerOnlinePrize.OnPlayerLogin(curPlayer)
    GameLogic_SealDemon.NotifyFMTDouble(curPlayer)
    #装备分解
    PlayerEquipDecompose.PlayerLogin(curPlayer)
    #防沉迷
@@ -550,7 +552,14 @@
    PlayerWishingWell.OnLogin(curPlayer)
    # 上线查询一次充值订单
    curPlayer.SendDBQueryRecharge()
    # 小助手
    SyncLittleHelper(curPlayer)
    # 聊天气泡框
    SyncChatBubbleBoxState(curPlayer)
    # 副本助战
    FBHelpBattle.DoPlayerLogin(curPlayer)
    # 聚魂
    PlayerGatherSoul.PlayerLogin(curPlayer)
    curPlayer.SetState(0)   # 脱机挂恢复为正常上线
    curPlayer.SetFacePic(0) # 通知数据库是否保存还是下线,做一次恢复,1为保存 0为正常下线
    tjgTime = PlayerTJG.GetTJGTime(curPlayer)
@@ -560,6 +569,13 @@
    # 如果被禁言的,上线同步前端
    if curPlayer.GetGMForbidenTalk():
        curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_ForbidenTalk, curPlayer.GetGMForbidenTalk(), False)
    # 屏蔽跨服下关闭和子服重复的数据的发送 pushsend接口, notifyall正常发送
    # !!!必要发送的数据要注意位置
    if GameWorld.IsCrossServer():
        curPlayer.SetForbiddenSyncClientState(False)
        PlayerControl.SetCrossRealmState(curPlayer, 1) # 因为主服上传数据之前该值为1,所以登录跨服后在跨服服务器要设置为1
    return
@@ -680,8 +696,21 @@
    itemManager = curPlayer.GetItemManager()
    
    for packIndex in ChConfig.Def_PlayerLoginInitPackIndexList:
        itemManager.GetPack(packIndex).Sync_Refresh()
        rolePack = itemManager.GetPack(packIndex)
        rolePack.Sync_Refresh()
        # 刷下装备评分,仓库可以暂不处理,取出装备后登录触发刷新
        for i in xrange(rolePack.GetCount()):
            curItem = rolePack.GetAt(i)
            if curItem.IsEmpty():
                continue
            newScore = ItemCommon.CalcEquipGS(curItem)
            hisScore = ItemCommon.GetEquipGearScore(curItem)
            if hisScore != newScore:
                ItemCommon.SetEquipGearScore(curItem, newScore)
                GameWorld.Log("登录更新装备评分: packType=%s,i=%s,hisScore=%s,newScore=%s,itemID=%s,guid=%s"
                              % (packIndex, i, hisScore, newScore, curItem.GetItemTypeID(), curItem.GetGUID()), curPlayer.GetPlayerID())
    for packIndex in ChConfig.Def_VPackCnt_Dict.keys():
        ItemControler.Sync_VPackItem_Refresh(curPlayer, packIndex)
        
@@ -758,7 +787,7 @@
# @remarks 上线时通知离线时间(离线挂机功能)
def __Sync_PlayerOffline(curPlayer, tick):
    #---等级限制---
    if GameWorld.IsMergeServer():
    if GameWorld.IsCrossServer():
        return
    PlayerTJG.TJGDeadOffline(curPlayer)
    
@@ -768,7 +797,7 @@
#    if curPlayer.GetLV() < lvLimit:
#        return
#    
#    if GameWorld.IsMergeServer():
#    if GameWorld.IsCrossServer():
#        return
#    
#    #当前离线时间(分)
@@ -797,20 +826,6 @@
# #    curPlayer.Syn_OfflineTimeRefresh(int(curOfflineMinutes))
#    curPlayer.Syn_OfflineTimeQueryResult()
#===============================================================================
    return
def UpdatePlayerServerGroupID(curPlayer):
    # 更新自己的服务器组ID, 跨服服务器不处理
    if GameWorld.IsMergeServer():
        return
    serverGroupID = GameWorld.GetServerGroupID()
    if not serverGroupID:
        return
    playerServerGroupID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ServerGroupID)
    if playerServerGroupID != serverGroupID:
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_ServerGroupID, serverGroupID)
        GameWorld.DebugLog("更新玩家所属服务器组ID: serverGroupID=%s" % serverGroupID)
    return
#---------------------------------------------------------------------
@@ -923,14 +938,23 @@
    #这里只做初始化逻辑
    #在玩家切换场景的时候, 不会调用到这里
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    InitLoginPlayer(curPlayer, tick)
    DoPlayerLogin(curPlayer, tick)
    try:
        InitLoginPlayer(curPlayer, tick)
        DoPlayerLogin(curPlayer, tick)
        #锁住玩家, 等到读取地图成功, 再解锁
        curPlayer.SetCanMove(False)
        #登陆发图形验证码
        PlayerAutoCheckOnline.PlayerLoginCaptcha(curPlayer, tick)
    except:
        curPlayer.Kick(IPY_GameWorld.disWaitForPlayerLoinError)
        import traceback
        GameWorld.ErrLog("玩家上线逻辑错误~~~~~\r\n%s" % traceback.format_exc())
        if GameWorld.GetGameWorld().GetDebugLevel():
            raise Exception("玩家上线逻辑错误~~~~\r\n%s" % traceback.format_exc())
    return
    
    #锁住玩家, 等到读取地图成功, 再解锁
    curPlayer.SetCanMove(False)
    #登陆发图形验证码
    PlayerAutoCheckOnline.PlayerLoginCaptcha(curPlayer, tick)
    
#---------------------------------------------------------------------
##C++封包触发, 玩家切换地图的时候, 在本地图登录
@@ -1308,8 +1332,7 @@
    
    #设置阵营
    if curPlayer.GetFaction() != ChConfig.CampType_Neutral \
                and GameWorld.GetMap().GetMapID() not in ChConfig.Def_MapID_NeedCamp \
                and GameWorld.GetMap().GetMapID() not in ReadChConfig.GetEvalChConfig("MapID_NeedCamp"):
                and FBCommon.GetRecordMapID(GameWorld.GetMap().GetMapID()) not in ChConfig.Def_MapID_NeedCamp:
        #重置阵营
        curPlayer.SetFaction(ChConfig.CampType_Neutral)
        BuffSkill.DelBuffBySkillID(curPlayer, ChConfig.Def_SkillID_Justice, tick)
@@ -2418,7 +2441,7 @@
        import traceback
        GameWorld.ErrLog("玩家下线逻辑错误~~~~~\r\n%s" % traceback.format_exc())
        if GameWorld.GetGameWorld().GetDebugLevel():
            raise Exception("玩家下线~~~~~\r\n%s" % traceback.format_exc())
            raise Exception("玩家下线逻辑错误~~~~~\r\n%s" % traceback.format_exc())
        
    #调用底层使玩家下线
    curPlayer.DoDisconnect(tick)
@@ -2432,7 +2455,6 @@
    
    GameWorld.Log("PlayerDisconnect!" , curPlayer.GetPlayerID())
    
    PlayerMergeEvent.BroadcastMergePlayerEvent()
    #下线了,将存储在字典中的真实XP值,设置给玩家,完成通知和存储
    #curPlayer.SetXP(curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_RecordXPValue))
    #######################################################################
@@ -2476,7 +2498,7 @@
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_RoomID, 0)
    
    #下线召回宠物
    #PetControl.ReCallFightPet(curPlayer)
    PetControl.ReCallFightPet(curPlayer)
    
    PlayerTJG.CalcPlayerTJG(curPlayer, tick)
    
@@ -2516,6 +2538,113 @@
        return
    
    curPlayer.SetSetting(setting)
    return
#// A2 30 设置聊天气泡框 #tagCMSetChatBubbleBox
#
#struct    tagCMSetChatBubbleBox
#{
#    tagHead         Head;
#    BYTE        BubbleBoxType;    //气泡框类型
#};
def OnSetChatBubbleBox(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    useBoxID = clientData.BubbleBoxType
    GameWorld.DebugLog("设置使用的聊天气泡框ID: useBoxID=%s" % useBoxID, curPlayer.GetPlayerID())
    ipyData = IpyGameDataPY.GetIpyGameData("ChatBubbleBox", useBoxID)
    if not ipyData:
        return
    curBoxState = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_ChatBubbleBoxState, useBoxID)
    if not curBoxState:
        needLV = ipyData.GetNeedLV()
        if needLV and curPlayer.GetLV() < needLV:
            GameWorld.DebugLog("    等级不足,无法使用该气泡框!needLV=%s" % needLV, curPlayer.GetPlayerID())
            return
        needVIPLVGift = ipyData.GetNeedVIPLVGift() # 兼容已购买VIP礼包的老号用
        if needVIPLVGift:
            record = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_VipAwardRecord)
            hasBuy = record & pow(2, needVIPLVGift)
            if not hasBuy:
                GameWorld.DebugLog("    未购买VIP礼包,无法使用该气泡框!needVIPLVGift=%s" % needVIPLVGift, curPlayer.GetPlayerID())
                return
    PlayerControl.SetChatBubbleBox(curPlayer, useBoxID)
    return
def DoActivateChatBubbleBox(curPlayer, boxID):
    ## 激活聊天气泡框
    ipyData = IpyGameDataPY.GetIpyGameData("ChatBubbleBox", boxID)
    if not ipyData:
        return
    GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_ChatBubbleBoxState, boxID, 1)
    SyncChatBubbleBoxState(curPlayer)
    return True
def SyncChatBubbleBoxState(curPlayer):
    ## 同步聊天气泡框状态
    boxState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ChatBubbleBoxState % 0)
    if not boxState:
        return
    boxStatePack = ChPyNetSendPack.tagMCChatBubbleBoxState()
    boxStatePack.BoxState = boxState
    NetPackCommon.SendFakePack(curPlayer, boxStatePack)
    return
#// A2 29 设置小助手 #tagCMSetLittleHelper
#
#struct    tagCMSetLittleHelper
#{
#    tagHead         Head;
#    BYTE        SetNum;    // 托管功能设置编号1~20,每个编号对应的托管功能前端自定义
#    DWORD        Value1;    // 自定义值1
#    DWORD        Value2;    // 自定义值2
#    DWORD        Value3;    // 自定义值3
#    DWORD        Value4;    // 自定义值4
#    DWORD        Value5;    // 自定义值5
#    DWORD        Value6;    // 自定义值6
#};
def OnSetLittleHelper(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    setNum = clientData.SetNum
    if setNum > ChConfig.LittleHelperSetNumCount:
        GameWorld.ErrLog("小助手不支持该设置编号! setNum=%s" % setNum, curPlayer.GetPlayerID())
        return
    for i in xrange(1, ChConfig.LittleHelperValueCount + 1):
        if not hasattr(clientData, "Value%s" % i):
            GameWorld.ErrLog("小助手不支持该值编号设置! setNum=%s,value%s" % (setNum, i), curPlayer.GetPlayerID())
            continue
        value = getattr(clientData, "Value%s" % i)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_LittleHelperValue % (setNum, i), value)
        GameWorld.DebugLog("小助手值设置: setNum=%s,value%s=%s" % (setNum, i, value), curPlayer.GetPlayerID())
    return
def SyncLittleHelper(curPlayer):
    ## 同步小助手设置,仅有值的同步
    funcSetList = []
    for setNum in xrange(ChConfig.LittleHelperSetNumCount + 1):
        funcSet = None
        for i in xrange(1, ChConfig.LittleHelperValueCount + 1):
            value = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_LittleHelperValue % (setNum, i))
            if not value:
                continue
            if not funcSet:
                funcSet = ChPyNetSendPack.tagMCLittleHelperFuncSet()
                funcSet.SetNum = setNum
            if hasattr(funcSet, "Value%s" % i):
                setattr(funcSet, "Value%s" % i, value)
        if funcSet:
            funcSetList.append(funcSet)
    if not funcSetList:
        return
    setPack = ChPyNetSendPack.tagMCLittleHelperSet()
    setPack.FuncSetList = funcSetList
    setPack.FuncSetCount = len(setPack.FuncSetList)
    NetPackCommon.SendFakePack(curPlayer, setPack)
    return
#// A2 22 设置引导成功 #tagCMSetGuideOK
@@ -3446,7 +3575,7 @@
#@return 返回值无意义
#@remarks 客户端封包响应 //03 10 退出副本#tagCExitFB
def __Func_ExitFB(curPlayer, tick):
    if GameWorld.GetMap().GetMapFBType() == IPY_GameWorld.fbtNull:
    if GameWorld.GetMap().GetMapFBType() == IPY_GameWorld.fbtNull and curPlayer.GetMapID() not in IpyGameDataPY.GetFuncEvalCfg("MapLine", 4):
        return
    
    GameWorld.Log('玩家 = %s , 主动离开副本' % (curPlayer.GetName()) , curPlayer.GetID())
@@ -3663,7 +3792,7 @@
#@param mapBornPlace 复活位置,默认0为原地
#@return 返回值无意义
#@remarks 自定义函数, 玩家复活
def PlayerRebornByType(curPlayer, playerRebornType, tick, mapBornPlace=0):
def PlayerRebornByType(curPlayer, playerRebornType, tick, mapBornPlace=0, isAddSuperBuff=True):
    curPlayerID = curPlayer.GetID()
    curVipLv = curPlayer.GetVIPLv()
    
@@ -3678,7 +3807,7 @@
    #复活冷却时间(秒)
    rebornTime = GetRebronTime(curPlayer, playerRebornType)    
    #冷却时间到了
    if not CanRebornByTimeOver(curPlayer, rebornTime):
    if playerRebornType != ChConfig.rebornType_System and not CanRebornByTimeOver(curPlayer, rebornTime):
        PlayerControl.NotifyCode(curPlayer, 'RebornCD')
        return False
    
@@ -3772,7 +3901,8 @@
        FBLogic.OnResetFBRebornPlacePos(curPlayer, mapBornPlace, tick)
    
    #复活加无敌Buff
    SkillCommon.AddBuffBySkillType_NoRefurbish(curPlayer , ChConfig.Def_SkillID_LimitSuperBuff, tick)
    if isAddSuperBuff:
        SkillCommon.AddBuffBySkillType_NoRefurbish(curPlayer , ChConfig.Def_SkillID_LimitSuperBuff, tick)
    #复活疲劳BUff
    if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_IsAddReviveTired):
        findBuff = SkillCommon.FindBuffByID(curPlayer, ChConfig.Def_SkillID_ReviveTired)[0]
@@ -3785,15 +3915,22 @@
        SkillCommon.AddBuffBySkillType_NoRefurbish(curPlayer , ChConfig.Def_SkillID_ReviveTired, tick, buffSkillLV)
        GameWorld.DebugLog('    复活疲劳BUff buffSkillLV=%s'%(buffSkillLV))
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_IsAddReviveTired,0)
    #复活后清除角色身上的打BOSS和PK状态
    validTime = IpyGameDataPY.GetFuncCfg("PKConfig", 4) * 1000
    if PlayerState.IsInPKState(curPlayer):
        PlayerState.SetPKStateTick(curPlayer, tick - validTime)
    if PlayerState.IsInBossState(curPlayer):
        PlayerState.SetBossStateTick(curPlayer, tick- validTime)
    
    #重算属性
    playerControl = PlayerControl.PlayerControl(curPlayer)
    playerControl.RefreshAllState()
    
    #设置血量
    curPlayer.SetHP(curPlayer.GetMaxHP() * resetHpPercent / ChConfig.Def_MaxRateValue)
    curPlayer.SetMP(curPlayer.GetMaxMP() * resetMpPercent / ChConfig.Def_MaxRateValue)
    #curPlayer.SetMP(curPlayer.GetMaxMP() * resetMpPercent / ChConfig.Def_MaxRateValue)
    #护盾
    PlayerControl.SetProDef(curPlayer, PlayerControl.GetMaxProDef(curPlayer))
    
    #玩家复活后副本处理
    FBLogic.OnPlayerRebornOver(curPlayer, playerRebornType)
@@ -4598,7 +4735,7 @@
#@remarks 离线经验兑换
def PlayerExpExchange(index, curPackData, tick):
    # 跨服服务器功能限制
    if GameWorld.IsMergeServer():
    if GameWorld.IsCrossServer():
        return
        
    #兑换公式字典
@@ -4970,6 +5107,9 @@
    # 领取消费返利奖励
    elif rewardType == ChConfig.Def_RewardType_CostRebate:
        PlayerCostRebate.OnGetCostRebateAward(curPlayer, dataEx)
    # 领取累计充值奖励
    elif rewardType == ChConfig.Def_RewardType_TotalRecharge:
        PlayerActTotalRecharge.OnGetTotalRechargeAward(curPlayer, dataEx)
    # 领取boss复活活动奖励
    elif rewardType == ChConfig.Def_RewardType_BossReborn:
        PlayerBossReborn.GetBossRebornActionAward(curPlayer, dataEx)
@@ -4985,94 +5125,13 @@
    # 领取许愿池奖励
    elif rewardType == ChConfig.Def_RewardType_WishingWell:
        PlayerWishingWell.DoGetWishingAward(curPlayer)
#
#    # 充值豪礼奖励
#    elif rewardType == ShareDefine.Def_RewardType_GoldGift:
#        PlayerGoldGift.GetPlayerGoldGift(curPlayer, dataEx)
#
#    # 累计签到奖励
#    #elif rewardType == ShareDefine.Def_RewardType_DaySign:
#    #    PlayerSignDay.GiveSignCntAward(curPlayer, dataEx)
#
#    # 天天首充奖励
#    elif rewardType == ShareDefine.Def_RewardType_DailyGold:
#        PlayerGoldGift.GetPlayerDailyGoldChargeGift(curPlayer)
#
#    # 单日充值多选一礼包
#    elif rewardType == ShareDefine.Def_RewardType_SingleGoldGift:
#        giftLV = 0 # 默认第一档0
#        if dataExStr:
#            try:
#                giftLV = int(dataExStr)
#            except:
#                GameWorld.ErrLog("单日充值多选一礼包奖励档错误!%s" % dataExStr)
#        PlayerGoldGift.GetSingleGoldGift(curPlayer, dataEx, giftLV, 0)
#
#    # 当日充值无限领取礼包
#    elif rewardType == ShareDefine.Def_RewardType_UnlimitedGoldGift:
#        PlayerGoldGift.GetSingleGoldGift(curPlayer, 0, 0, 1)
#
#    # 登陆签到奖励
#    #elif rewardType == ShareDefine.Def_RewardType_DayLoginSign:
#    #    PlayerSignDay.GetDaySignAward(curPlayer, dataEx)
#
#    # 跨服PK奖励
#    elif rewardType == ShareDefine.Def_RewardType_MergePKAward:
#        PlayerMergePK.OnQueryMergePKAward(curPlayer, dataEx, GameWorld.ToIntDef(dataExStr), tick)
#
#    # 王者争霸全服荣耀奖励
#    elif rewardType == ShareDefine.Def_RewardType_ServerHonour:
#        PlayerMergeKing.GetMergeKingAward_ServerHonour(curPlayer)
#
#    # 王者争霸晋级排名奖励
#    elif rewardType == ShareDefine.Def_RewardType_MergeKingRank:
#        PlayerMergeKing.GetMergeKingAward_Rank(curPlayer)
#
#    # 王者争霸竞猜积分奖励
#    elif rewardType == ShareDefine.Def_RewardType_MergeKingSupport:
#        PlayerMergeKing.GetMergeKingAward_Support(curPlayer, dataEx, tick)
#
#    # QQ成长礼包奖励
#    elif rewardType in [ShareDefine.Def_RewardType_QQUpYellow, ShareDefine.Def_RewardType_QQUpBlue]:
#        PlayerQQ.GetQQUpReward(curPlayer, rewardType, dataEx)
#
#    # QQ新手礼包奖励
#    elif rewardType == ShareDefine.Def_RewardType_QQNewMan:
#        PlayerQQ.GetQQNewManAward(curPlayer, rewardType, dataEx)
#
#    # QQ每日礼包奖励
#    elif rewardType == ShareDefine.Def_RewardType_QQDayGift:
#        PlayerQQ.GetQQDayGift(curPlayer, rewardType, dataEx)
#
#    # Qzone成长礼包奖励
#    elif rewardType == ShareDefine.Def_RewardType_QzoneUp:
#        PlayerQQ.GetQzoneUpReward(curPlayer, rewardType, dataEx)
#
#    # Qzone新手礼包奖励
#    elif rewardType == ShareDefine.Def_RewardType_QzoneNewMan:
#        PlayerQQ.GetQzoneNewManAward(curPlayer, rewardType, dataEx)
#
#    # Qzone每日礼包奖励
#    elif rewardType == ShareDefine.Def_RewardType_QzoneDayGift:
#        PlayerQQ.GetQzoneDayGift(curPlayer, rewardType, dataEx)
#
#    # 消费VIP等级奖励
#    elif rewardType == ShareDefine.Def_RewardType_CostVIPLV:
#        PlayerCostVIP.GetCostVIPAward(curPlayer, dataEx)
#
#    # 消费VIP成长奖励
#    elif rewardType == ShareDefine.Def_RewardType_CostVIPGrowUp:
#        PlayerCostVIP.GetVIPGrowUpAward(curPlayer, dataEx)
#    # 转生领奖
#    elif rewardType == ShareDefine.Def_RewardType_Reincarnation:
#        PlayerReincarnation.GetReincarnationAward(curPlayer, dataEx)
#    # 跨服boss首次参与奖励
#    elif rewardType == ShareDefine.Def_RewardType_MergeBossFirstJoinAward:
#        GameLogic_MergeBoss.OnGetMergeBossFirstJoinAward(curPlayer)
#    # 悬赏任务积分奖励
#    elif rewardType == ShareDefine.Def_RewardType_ArrestTaskAward:
#        PlayerArrestTask.OnGetArrestPointAward(curPlayer, dataEx)
    # 功能开启奖励
    elif rewardType == ChConfig.Def_RewardType_OpenFunc:
        GameFuncComm.GetFuncOpenAward(curPlayer, dataEx)
    # 冰晶矿脉星级奖励
    elif rewardType == ChConfig.Def_RewardType_IceLodeStar:
        GameLogic_IceLode.GetIceLodeStarAward(curPlayer, dataEx)
    return
    
    
@@ -5273,19 +5332,6 @@
        sendMsg = "%s" % str([tagMapID, tagLineID, npcIDList])
        curPlayer.GameServer_QueryPlayerByID(ChConfig.queryType_NPCCnt, 0,
                                 'NPCCnt', sendMsg, len(sendMsg))
    return
## 跨服赛报名状态
#  @param index 玩家索引
#  @param tick 当前时间
#  @return None
def SendRegisterState(curPlayer, state):
    resultPack = ChPyNetSendPack.tagMergeWarRegisterState()
    resultPack.Clear()
    resultPack.RegisterState = state
    NetPackCommon.SendFakePack(curPlayer, resultPack)
    return
@@ -5503,7 +5549,7 @@
    sendPack.Speed = curPlayer.GetSpeed()
    sendPack.MoveType = moveType
    # NotifyAll 做过滤或者数量处理
    PlayerControl.PyNotifyAll(curPlayer, sendPack, False, -1)
    PlayerControl.PyNotifyAll(curPlayer, sendPack, False, 0)
    return
def GetDownloadAward(curPlayer, dataEx):