ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerBourseTube.py
@@ -31,6 +31,7 @@
import PlayerVip
import PlayerSuccess
import IpyGameDataPY
import EventShell
#------------------------------------------------------------------------------ 
#// B5 01 交易所玩家上架物品#tagCMPYPlayerSellBourseItem
@@ -145,6 +146,9 @@
    ItemCommon.DelItem(curPlayer, curItem, curPackData.Count, True, ChConfig.ItemDel_AddBourseItem, isForceDR=True)
    
    GameWorld.DebugLog('Bourse### GMCheckAddPlayerBourseItemResult out  1 ItemGUID=%s'%sendPack.ItemGUID)
    #上架物品任务接口
    EventShell.EventRespons_AddBourseItem(curPlayer)
    return
@@ -231,7 +235,7 @@
        return
    GameWorld.DebugLog('发送补偿邮件 物品售出 钱发给玩家')
    PlayerControl.SendMailByKey('BourseSell', [curPlayer.GetPlayerID()], [], [itemName, priceCount, taxMoney, giveMoney], giveMoney)
    PlayerControl.SendMailByKey('BourseSellVip' if curPlayer.GetVIPLv() else 'BourseSell', [curPlayer.GetPlayerID()], [], [itemName, priceCount, taxMoney, giveMoney], giveMoney)
#    
#    addDataDict = {ChConfig.Def_Give_Reason_SonKey:"Gains"}
#    PlayerControl.GiveMoney(curPlayer, moneyType, giveMoney, ChConfig.Def_GiveMoney_Bourse, addDataDict) 
@@ -319,35 +323,37 @@
#  @return None
def OnGMCheckBuyBourseItemResult(curPackData, tick):
    GameWorld.DebugLog("Bourse### GMCheckBuyBourseItemResult in, PlayerID %s"%curPackData.PlayerID)
    playerName = __CheckBuyBourseItemResult(curPackData)
    #//02 04 玩家确认购买交易所物品#tagMGBuyBourseItemSure
    sendPack = ChMapToGamePyPack.tagMGBuyBourseItemSure()
    sendPack.PlayerID = curPackData.PlayerID
    sendPack.PlayerName = playerName #发空代表购买失败
    sendPack.ItemGUID = curPackData.ItemGUID
    NetPackCommon.SendPyPackToGameServer(sendPack)
    GameWorld.DebugLog("Bourse### GMCheckBuyBourseItemResult out,  PriceCount %s"%curPackData.PriceCount)
    return
def __CheckBuyBourseItemResult(curPackData):
    curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(curPackData.PlayerID)
    if not curPlayer:
        GameWorld.DebugLog("Bourse### GMCheckBuyBourseItemResult , PlayerID %s no found "%curPackData.PlayerID)
        return
        return ''
   
    if curPackData.PriceCount != 0:
        if not PlayerControl.HaveMoney(curPlayer, curPackData.PriceType, curPackData.PriceCount):
            GameWorld.DebugLog("Bourse### GMCheckBuyBourseItemResult , ItemGUID %s  no enough money %s"%(curPackData.ItemGUID, curPackData.PriceCount))
            return
            return ''
        if curPackData.PriceType == IPY_GameWorld.TYPE_Price_Gold_Money:
            if not PlayerControl.HaveMoney(curPlayer, ShareDefine.TYPE_Price_BourseMoney, curPackData.PriceCount):
                curBourseMoney = PlayerControl.GetMoney(curPlayer, ShareDefine.TYPE_Price_BourseMoney)
                GameWorld.Log("Bourse### GMCheckBuyBourseItemResult , ItemGUID %s no enough bourse money! priceCount=%s,curBourseMoney=%s" 
                              % (curPackData.ItemGUID, curPackData.PriceCount, curBourseMoney), curPlayer.GetPlayerID())
                return
                return ''
        #先付钱再给卖家收益
        infoDict = {"ItemGUID":curPackData.ItemGUID}
        PlayerControl.PayMoney(curPlayer, curPackData.PriceType, curPackData.PriceCount, ChConfig.Def_Cost_BourseBuy, infoDict)
        #//02 04 玩家确认购买交易所物品#tagMGBuyBourseItemSure
        sendPack = ChMapToGamePyPack.tagMGBuyBourseItemSure()
        sendPack.PlayerID = curPackData.PlayerID
        sendPack.PlayerName = curPlayer.GetPlayerName()
        sendPack.ItemGUID = curPackData.ItemGUID
        NetPackCommon.SendPyPackToGameServer(sendPack)
    GameWorld.DebugLog("Bourse### GMCheckBuyBourseItemResult out,  PriceCount %s"%curPackData.PriceCount)
    return
        return curPlayer.GetPlayerName()
    return ''