ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCompensationTube.py
@@ -68,9 +68,8 @@
        GameWorld.DebugLog("    PlayerID %s no found "%curPackData.PlayerID)
        return
    
    needPackSpaceDict = {}
    isPackSpaceEnough = True
    commPackItemCount = 0 # 常规背包物品个数
    RuneItemCount = 0 # 符印物品个数
    # 先汇总物品所属背包
    for i in xrange(curPackData.Count):
        curPackItem = curPackData.Items[i]
@@ -78,24 +77,17 @@
        curItemData = GameWorld.GetGameData().GetItemByTypeID(itemID)
        if not curItemData:
            continue
        if curItemData.GetType() in [ChConfig.Def_ItemType_Rune, ChConfig.Def_ItemType_RuneExp]:
            RuneItemCount += curPackItem.Count
        else:
            commPackItemCount += 1
        packType = ChConfig.GetItemPackType(curItemData.GetType())
        needSpace = ItemControler.GetItemNeedPackCount(packType, curItemData, curPackItem.Count)
        needPackSpaceDict[packType] = needPackSpaceDict.get(packType, 0) + needSpace
            
    if isPackSpaceEnough and RuneItemCount > 0:
        packSpace = ItemCommon.GetItemPackSpace(curPlayer, ShareDefine.rptRune, RuneItemCount)
        if packSpace < RuneItemCount:
    GameWorld.DebugLog("    needPackSpaceDict=%s" % str(needPackSpaceDict))
    for packType, needSpace in needPackSpaceDict.items():
        if needSpace > ItemCommon.GetItemPackSpace(curPlayer, packType, needSpace):
            PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_676165", [packType])
            isPackSpaceEnough = False
            GameWorld.DebugLog("    符印背包空间不足, RuneItemCount=%s > packSpace=%s" % (RuneItemCount, packSpace))
            PlayerControl.NotifyCode(curPlayer, "RuneBagFull")
    if isPackSpaceEnough and commPackItemCount > 0:
        itemPackSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, commPackItemCount)
        if itemPackSpace < commPackItemCount:
            isPackSpaceEnough = False
            GameWorld.DebugLog("    背包空间不足, commPackItemCount=%s > itemPackSpace=%s" % (commPackItemCount, itemPackSpace))
            PlayerControl.NotifyCode(curPlayer, "BagFull")
            break
            
    #背包空间不足
    if not isPackSpaceEnough: