| | |
| | | #副本OnDay事件响应
|
| | | FBLogic.OnDay(tick)
|
| | |
|
| | | #重置跨服活动副本人数分配情况信息
|
| | | PlayerControl.ResetMergeFBPlayerCntInfo(0)
|
| | | |
| | | #删除所有的任务发布
|
| | | missionPubManager = GameWorld.GetGameWorld().GetDBMissionPubManager()
|
| | | missionPubManager.Clear()
|
| | |
| | | #定时商店刷新
|
| | | elif key.startswith(ShareDefine.Def_Notify_WorldKey_TimeShopRefreshTime[:-2]):
|
| | | ShopItemManage.OnTimeShopRefresh(key, value, tick)
|
| | | |
| | | #跨服boss
|
| | | #elif key == ShareDefine.Def_Notify_WorldKey_MergeBoss:
|
| | | # GameLogic_MergeBoss.OnMergeBossStateChange(value, tick)
|
| | | |
| | | # 跨服PK, 赛季开始时间不用处理,仅存储即可
|
| | | #elif key in [ShareDefine.Def_Notify_WorldKey_MergePKDayID, ShareDefine.Def_Notify_WorldKey_MergePKSeasonID]:
|
| | | # PlayerMergePK.OnMergePKActionChange(key, value)
|
| | | |
| | | # 跨服王者争霸
|
| | | #elif key in [ShareDefine.Def_Notify_WorldKey_Merge_KingStartID, ShareDefine.Def_Notify_WorldKey_Merge_KingOverID]:
|
| | | # PlayerMergeKing.OnMergeKingActionChange(key, value)
|
| | |
|
| | | # 跨服PK
|
| | | elif key == ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID:
|