| | |
| | | import GameLogInfo
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| | | import GameServerRefresh
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| | | import ShareDefine
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| | | import ReadCaptchaImage
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| | | import PlayerGameWallow
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| | | import ItemCommon
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| | | import Operate_PlayerBuyZhenQi
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| | | import PlayerSignDay
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| | | import PlayerCoin
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| | |
| | | import PlayerHorse
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| | | import PlayerLoginDayAward
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| | | import NPCCommon
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| | | import GameLogic_MergeBoss
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| | | import GameLogic_ManorWar
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| | | import FunctionNPCCommon
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| | | import PlayerGoldGift
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| | | import PlayerActivity
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| | | import PlayerTeHui
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| | | import PlayerBindJadeWheel
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| | | import PlayerAction
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| | | import PlayerTruck
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| | | import FBCommon
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| | | import PlayerDienstgrad
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| | | import PlayerSuccess
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| | | import PlayerMixLoginDayAward
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| | | import PlayerFreeGoods
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| | | import PlayerMagicWeapon
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| | | import ShopItemManage
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| | | import ChItem
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| | | import PlayerGoldInvest
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| | | import PlayerNewGuyCard
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| | | import PlayerMergeKing
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| | | import PlayerMergePK
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| | | import PlayerCrossRealmPK
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| | | import PlayerPet
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| | | import ReloadModule
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| | | import BossHurtMng
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| | | import PlayerRecover
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| | | import GameLogic_FamilyParty
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| | |
| | | import PlayerDiceEx
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| | | import IpyGameDataPY
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| | | import FamilyRobBoss
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| | | import FBHelpBattle
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| | | import QuestManager
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| | | import PyGameData
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| | | import PlayerTJG
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| | |
| | |
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| | | #副本OnDay事件响应
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| | | FBLogic.OnDay(tick)
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| | | |
| | | #重置跨服活动副本人数分配情况信息
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| | | PlayerControl.ResetMergeFBPlayerCntInfo(0)
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| | |
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| | | #删除所有的任务发布
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| | | missionPubManager = GameWorld.GetGameWorld().GetDBMissionPubManager()
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| | |
| | | PlayerFreeGoods.OnDay(curPlayer)
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| | | #采集次数重置
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| | | NPCCommon.CollNPCTimeOnDay(curPlayer)
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| | | #副本助战
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| | | FBHelpBattle.DoPlayerOnDay(curPlayer)
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| | | #跨服竞技场
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| | | PlayerCrossRealmPK.DoPlayerOnDay(curPlayer)
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| | |
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| | | PlayerTJG.TJGOnDay(curPlayer, onEventType)
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| | | # 以下为支持两种重置模式切换配置的
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| | |
| | | #===============================================================================================
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| | |
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| | | #领地争夺战
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| | | elif key == ShareDefine.Def_Notify_WorldKey_ManorWar:
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| | | GameLogic_ManorWar.OnManorWarStateChange(value, tick)
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| | | #elif key == ShareDefine.Def_Notify_WorldKey_ManorWar:
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| | | # GameLogic_ManorWar.OnManorWarStateChange(value, tick)
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| | |
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| | | #定时商店刷新
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| | | elif key.startswith(ShareDefine.Def_Notify_WorldKey_TimeShopRefreshTime[:-2]):
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| | | ShopItemManage.OnTimeShopRefresh(key, value, tick)
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| | | |
| | | #跨服boss
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| | | elif key == ShareDefine.Def_Notify_WorldKey_MergeBoss:
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| | | GameLogic_MergeBoss.OnMergeBossStateChange(value, tick)
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| | | |
| | | # 跨服PK, 赛季开始时间不用处理,仅存储即可
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| | | elif key in [ShareDefine.Def_Notify_WorldKey_MergePKDayID, ShareDefine.Def_Notify_WorldKey_MergePKSeasonID]:
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| | | PlayerMergePK.OnMergePKActionChange(key, value)
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| | | |
| | | # 跨服王者争霸
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| | | elif key in [ShareDefine.Def_Notify_WorldKey_Merge_KingStartID, ShareDefine.Def_Notify_WorldKey_Merge_KingOverID]:
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| | | PlayerMergeKing.OnMergeKingActionChange(key, value)
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| | | |
| | | # 跨服PK
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| | | elif key == ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID:
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| | | PlayerCrossRealmPK.OnCrossRealmPKSeasonChange(value)
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| | |
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| | | # 仙盟宴会
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| | | elif key == ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_FamilyParty:
|