ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
@@ -38,9 +38,7 @@
import GameLogInfo
import GameServerRefresh
import ShareDefine
import ReadCaptchaImage
import PlayerGameWallow
import ItemCommon
import Operate_PlayerBuyZhenQi
import PlayerSignDay
import PlayerCoin
@@ -52,29 +50,22 @@
import PlayerHorse
import PlayerLoginDayAward
import NPCCommon
import GameLogic_MergeBoss
import GameLogic_ManorWar
import FunctionNPCCommon
import PlayerGoldGift
import PlayerActivity
import PlayerTeHui
import PlayerBindJadeWheel
import PlayerAction
import PlayerTruck
import FBCommon
import PlayerDienstgrad
import PlayerSuccess
import PlayerMixLoginDayAward
import PlayerFreeGoods
import PlayerMagicWeapon
import ShopItemManage
import ChItem
import PlayerGoldInvest
import PlayerNewGuyCard
import PlayerMergeKing
import PlayerMergePK
import PlayerCrossRealmPK
import PlayerPet
import ReloadModule
import BossHurtMng
import PlayerRecover
import GameLogic_FamilyParty
@@ -98,6 +89,7 @@
import PlayerDiceEx
import IpyGameDataPY
import FamilyRobBoss
import FBHelpBattle
import QuestManager
import PyGameData
import PlayerTJG
@@ -161,9 +153,6 @@
    
    #副本OnDay事件响应
    FBLogic.OnDay(tick)
    #重置跨服活动副本人数分配情况信息
    PlayerControl.ResetMergeFBPlayerCntInfo(0)
    
    #删除所有的任务发布
    missionPubManager = GameWorld.GetGameWorld().GetDBMissionPubManager()
@@ -545,6 +534,10 @@
        PlayerFreeGoods.OnDay(curPlayer)
        #采集次数重置
        NPCCommon.CollNPCTimeOnDay(curPlayer)
        #副本助战
        FBHelpBattle.DoPlayerOnDay(curPlayer)
        #跨服竞技场
        PlayerCrossRealmPK.DoPlayerOnDay(curPlayer)
        
    PlayerTJG.TJGOnDay(curPlayer, onEventType)
    # 以下为支持两种重置模式切换配置的
@@ -1331,24 +1324,16 @@
    #===============================================================================================
    
    #领地争夺战
    elif key == ShareDefine.Def_Notify_WorldKey_ManorWar:
        GameLogic_ManorWar.OnManorWarStateChange(value, tick)
    #elif key == ShareDefine.Def_Notify_WorldKey_ManorWar:
    #    GameLogic_ManorWar.OnManorWarStateChange(value, tick)
    #定时商店刷新
    elif key.startswith(ShareDefine.Def_Notify_WorldKey_TimeShopRefreshTime[:-2]):
        ShopItemManage.OnTimeShopRefresh(key, value, tick)
    #跨服boss
    elif key == ShareDefine.Def_Notify_WorldKey_MergeBoss:
        GameLogic_MergeBoss.OnMergeBossStateChange(value, tick)
    # 跨服PK, 赛季开始时间不用处理,仅存储即可
    elif key in [ShareDefine.Def_Notify_WorldKey_MergePKDayID, ShareDefine.Def_Notify_WorldKey_MergePKSeasonID]:
        PlayerMergePK.OnMergePKActionChange(key, value)
    # 跨服王者争霸
    elif key in [ShareDefine.Def_Notify_WorldKey_Merge_KingStartID, ShareDefine.Def_Notify_WorldKey_Merge_KingOverID]:
        PlayerMergeKing.OnMergeKingActionChange(key, value)
    # 跨服PK
    elif key == ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID:
        PlayerCrossRealmPK.OnCrossRealmPKSeasonChange(value)
        
    # 仙盟宴会
    elif key == ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_FamilyParty: