| | |
| | | # 重新刷新被动技能
|
| | | passiveEff = PassiveBuffEffMng.GetPassiveEffManager().InitObjPassiveEff(curPlayer)
|
| | | passiveEff.RefreshPassiveSkill()
|
| | | |
| | | DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_ResetTalent, {'resetPoint':resetPoint})
|
| | | if isRefreshAttr:
|
| | | curControl = PlayerControl.PlayerControl(curPlayer)
|
| | | curControl.RefreshPlayerAttrState()
|
| | | # 重刷被动技能
|
| | | PassiveBuffEffMng.GetPassiveEffManager().RegistPassiveEff(curPlayer)
|
| | | # 重刷技能战力
|
| | | curControl = PlayerControl.PlayerControl(curPlayer)
|
| | | curControl.RefreshAllSkill()
|
| | | curControl.RefreshPlayerAttrState()
|
| | | return True
|
| | |
|