ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGreatMaster.py
@@ -27,6 +27,7 @@
import GameFuncComm
import IpyGameDataPY
import ItemCommon
import PassiveBuffEffMng
## 大师功能是否开启
#  @param curPlayer
@@ -35,6 +36,22 @@
    if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_Talent):
        return False
    return True
def DoTalentOpen(curPlayer):
    '''天赋功能开启处理天赋点 '''
    curLV = curPlayer.GetLV()
    openLV = GameFuncComm.GetFuncLimitLV(ShareDefine.GameFuncID_Talent)
    setTalentPoint = 0
    for lv in xrange(openLV, curLV+1):
        lvIpyData = PlayerControl.GetPlayerLVIpyData(lv)
        addTalentPoint = lvIpyData.GetTalentPoint() if lvIpyData else 0
        setTalentPoint += addTalentPoint
    curFreeSkillPoint = GetGreatMasterFreeSkillPoint(curPlayer)
    if setTalentPoint != curFreeSkillPoint:
        SetGreatMasterFreeSkillPoint(curPlayer, setTalentPoint)
        Sync_GreatMasterFreeSkillPoint(curPlayer)
        GameWorld.Log('    天赋功能开启处理天赋点 beforeTalentPoint=%s,setTalentPoint=%s, curLV=%s'%(curFreeSkillPoint, setTalentPoint, curLV), curPlayer.GetID())
    return
## 登录处理
#  @param curPlayer
@@ -334,9 +351,16 @@
    SetGreatMasterFreeSkillPoint(curPlayer, freeSkillPoint + resetPoint)
    Sync_GreatMasterFreeSkillPoint(curPlayer)
    
    # 重新刷新被动技能
    passiveEff = PassiveBuffEffMng.GetPassiveEffManager().InitObjPassiveEff(curPlayer)
    passiveEff.RefreshPassiveSkill()
    DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_ResetTalent, {'resetPoint':resetPoint})
    if isRefreshAttr:
        curControl = PlayerControl.PlayerControl(curPlayer)
        #curControl.CalcPassiveBuffAttr()
        curControl.RefreshPlayerAttrByBuff()
        # 重刷被动技能
        PassiveBuffEffMng.GetPassiveEffManager().RegistPassiveEff(curPlayer)
    # 重刷技能战力
    curControl = PlayerControl.PlayerControl(curPlayer)
    curControl.RefreshAllSkill()
    curControl.RefreshPlayerAttrState()
    return True