| | |
| | | allAttrList1 = [{} for _ in range(4)] #人族法宝
|
| | | allAttrList2 = [{} for _ in range(4)] #魔族法宝
|
| | | allAttrList3 = [{} for _ in range(4)] #仙族法宝
|
| | |
|
| | | allAttrList4 = [{} for _ in range(4)] #王者法宝
|
| | | mwTypeMfpTypeDict = {1:ShareDefine.Def_MFPType_MagicWeapon1,
|
| | | 2:ShareDefine.Def_MFPType_MagicWeapon2,
|
| | | 3:ShareDefine.Def_MFPType_MagicWeapon3,
|
| | | 4:ShareDefine.Def_MFPType_MagicWeapon4}
|
| | | addPowerDict = {} #额外战力
|
| | | signDayMWID = IpyGameDataPY.GetFuncCfg('MWSignDayAttr', 2)
|
| | | ipyDataMgr = IpyGameDataPY.IPY_Data()
|
| | | for i in xrange(ipyDataMgr.GetTreasureCount()):
|
| | |
| | | #=======================================================================
|
| | | treasureType = treasureIpyData.GetTreasureType()
|
| | | if isActive:
|
| | | mfpType = mwTypeMfpTypeDict.get(treasureType, ShareDefine.Def_MFPType_Role)
|
| | | #等级属性
|
| | | curMWLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MagicWeaponLV % magicWeaponID)
|
| | | for lv in xrange(curMWLV+1):
|
| | |
| | | if upIpyData:
|
| | | attrDict = upIpyData.GetAddAttr()
|
| | | GameWorld.AddDictValue(allAttrDict, attrDict)
|
| | | addPowerDict[mfpType] = addPowerDict.get(mfpType, 0) + upIpyData.GetPowerEx()
|
| | |
|
| | | if magicWeaponID == signDayMWID:
|
| | | #签到属性
|
| | |
| | | for attid, attnum in IpyGameDataPY.GetFuncEvalCfg('MWSignDayAttr', 1, {}).items():
|
| | | addAttr[int(attid)] = attnum * totalSignNum
|
| | | GameWorld.AddDictValue(allAttrDict, addAttr)
|
| | | #王者法宝属性
|
| | | seasonID = IpyGameDataPY.GetFuncEvalCfg('MagicWeaponOfKing', 1, {}).get(magicWeaponID, 0)
|
| | | kingAwardLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CrossPK_SeasonAwardLV % seasonID)
|
| | | kingMWIpyData = IpyGameDataPY.GetIpyGameDataNotLog('MagicWeaponOfKing', magicWeaponID, kingAwardLV)
|
| | | if kingMWIpyData and GetIsWearMagicWeapon(curPlayer, magicWeaponID):
|
| | | attrDict = kingMWIpyData.GetAddAttr()
|
| | | GameWorld.AddDictValue(allAttrDict, attrDict)
|
| | |
|
| | | fbpasslv = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWFBPassLevel % magicWeaponID)
|
| | | #老号已激活的魔族法宝没有关卡属性,直接设置满关卡
|
| | |
| | | PlayerControl.CalcAttrDict_Type(effID, value, allAttrList2)
|
| | | elif treasureType == 3:
|
| | | PlayerControl.CalcAttrDict_Type(effID, value, allAttrList3)
|
| | | elif treasureType == 4:
|
| | | PlayerControl.CalcAttrDict_Type(effID, value, allAttrList4)
|
| | | else:
|
| | | GameWorld.ErrLog("未知法宝属性, magicWeaponID=%s,treasureType=%s,effID=%s,value=%s"
|
| | | % (magicWeaponID, treasureType, effID, value), curPlayer.GetPlayerID())
|
| | |
| | | PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_MagicWeapon1, allAttrList1)
|
| | | PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_MagicWeapon2, allAttrList2)
|
| | | PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_MagicWeapon3, allAttrList3)
|
| | | PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_MagicWeapon4, allAttrList4)
|
| | | #技能解锁战力
|
| | | nextSkillDict = GetPotentialsSkillInfo(curPlayer)
|
| | | addPowerDict = {}
|
| | | for skillID, info in nextSkillDict.items():
|
| | | needSkilllv, nextSkillID, addPower = info
|
| | | skillManager = curPlayer.GetSkillManager()
|
| | |
| | | def Sycn_MagicWeaponLV(curPlayer, mwID= -1):
|
| | | #通知法宝等级信息
|
| | | if mwID == -1:
|
| | | isAll = True
|
| | | needCalList = []
|
| | | ipyDataMgr = IpyGameDataPY.IPY_Data()
|
| | | for i in xrange(ipyDataMgr.GetTreasureCount()):
|
| | | ipyData = ipyDataMgr.GetTreasureByIndex(i)
|
| | | needCalList.append(ipyData.GetID())
|
| | | else:
|
| | | isAll = False
|
| | | needCalList = [mwID]
|
| | | sendPack = ChPyNetSendPack.tagMCMagicWeaponLVInfo()
|
| | | sendPack.InfoList = []
|
| | |
| | | curUpExp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MagicWeaponUpExp % mwID)
|
| | | state = GetIsClickMagicWeapon(curPlayer, mwID)
|
| | | FBPassLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWFBPassLevel % mwID)
|
| | | if not mwLv and not curUpExp and not state and not FBPassLV:
|
| | | isWear = GetIsWearMagicWeapon(curPlayer, mwID)
|
| | | if isAll and not mwLv and not curUpExp and not state and not FBPassLV and not isWear:
|
| | | continue
|
| | | pack = ChPyNetSendPack.tagMCMagicWeaponInfo()
|
| | | pack.MWID = mwID
|
| | |
| | | pack.Exp = curUpExp
|
| | | pack.State = state
|
| | | pack.FBPassLV = FBPassLV
|
| | | pack.IsWear = isWear
|
| | | sendPack.InfoList.append(pack)
|
| | | sendPack.Count = len(sendPack.InfoList)
|
| | | if sendPack.Count:
|
| | |
| | | GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_MagicWeaponIsClick, mwID % 100, state, True, [mwID / 100])
|
| | | return
|
| | |
|
| | | #// A5 1D 法宝佩戴 #tagCMWearMagicWeapon
|
| | | #
|
| | | #struct tagCMWearMagicWeapon
|
| | | #
|
| | | #{
|
| | | # tagHead Head;
|
| | | # DWORD MWID; //法宝ID
|
| | | # BYTE State; //0-卸下 1-佩戴
|
| | | #};
|
| | | def OnWearMagicWeapon(index, clientData, tick):
|
| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
| | | mwID = clientData.MWID
|
| | | if not GetIsActiveMagicWeapon(curPlayer, mwID):
|
| | | return
|
| | | isWear = clientData.State
|
| | | if isWear:
|
| | | maxCnt = IpyGameDataPY.GetFuncCfg('MagicWeaponOfKing', 2)
|
| | | hasWearCnt = 0
|
| | | for mid in IpyGameDataPY.GetFuncEvalCfg('MagicWeaponOfKing', 1, {}):
|
| | | if hasWearCnt >= maxCnt:
|
| | | return
|
| | | if GetIsWearMagicWeapon(curPlayer, mid):
|
| | | hasWearCnt +=1
|
| | | |
| | | SetMagicWeaponWearState(curPlayer, mwID, isWear)
|
| | | CalcMagicWeaponAttr(curPlayer)
|
| | | PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
|
| | | Sycn_MagicWeaponLV(curPlayer, mwID)
|
| | | return
|
| | |
|
| | | def GetIsWearMagicWeapon(curPlayer, mwID):
|
| | | #获取法宝是否佩戴
|
| | | return GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_MagicWeaponIsWear, mwID % 100, True, [mwID / 100])
|
| | |
|
| | | def SetMagicWeaponWearState(curPlayer, mwID, state):
|
| | | #设置法宝是否佩戴
|
| | | GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_MagicWeaponIsWear, mwID % 100, state, True, [mwID / 100])
|
| | | return
|
| | |
|
| | | #// A5 12 激活法宝之魂 #tagCMActiveMWSoul
|
| | | #
|
| | |
| | | CalcMagicWeaponAttr(curPlayer)
|
| | | PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
|
| | | Sycn_MagicWeaponLV(curPlayer, mwID)
|
| | | |
| | | EventShell.EventRespons_MagicWeaponFBPassLV(curPlayer, mwID, passLV)
|
| | | return |