ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py
@@ -29,6 +29,7 @@
import ItemControler
import PlayerMagicWeapon
import PlayerFamilyRedPacket
import PlayerGatherSoul
import IpyGameDataPY
import EventShell
import PyGameData
@@ -273,6 +274,9 @@
                            ShareDefine.SuccType_DogzBattle,
                            ShareDefine.SuccType_DogzEquipPlus,
                            ShareDefine.SuccType_MainTaskNode,
                            ShareDefine.SuccType_InlayGatherSoul,
                            ShareDefine.SuccType_GatherSoulLvUp,
                            ShareDefine.SuccType_UseStoveBylv,
                             ]
    
    curCheckVersion = GetPDictValue(curPlayer, ChConfig.Def_PDict_Success_CheckVersion)
@@ -323,6 +327,8 @@
            DoEquipSuccessLogic(curPlayer)
        elif succType in [ShareDefine.SuccType_InlayRune, ShareDefine.SuccType_RuneLvUp]:
            PlayerRune.DoRuneSuccessLogic(curPlayer)
        elif succType in [ShareDefine.SuccType_InlayGatherSoul, ShareDefine.SuccType_GatherSoulLvUp]:
            PlayerGatherSoul.DoGatherSoulSuccessLogic(curPlayer)
        elif succType == ShareDefine.SuccType_RealmlvUp:
            UptateSuccessProgress(curPlayer, succType, curPlayer.GetOfficialRank())
        elif succType == ShareDefine.SuccType_PetClassLV:
@@ -387,6 +393,17 @@
                missionID = succData.condition[0]
                if QuestCommon.GetHadFinishMainMission(curPlayer, missionID):
                    DoAddSuccessProgress(curPlayer, succType, 1, [missionID])
        elif succType == ShareDefine.SuccType_UseStoveBylv:
            ResetSuccessByType(curPlayer, succType)
            for i in xrange(ipyDataMgr.GetAttrFruitCount()):
                ipyData = ipyDataMgr.GetAttrFruitByIndex(i)
                fruitItemID = ipyData.GetID()
                hasUseCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AttrFruitEatCnt % fruitItemID)
                if ipyData.GetFuncID() == ShareDefine.Def_AttrFruitFunc_Stove:
                    itemData = GameWorld.GetGameData().GetItemByTypeID(fruitItemID)
                    if not itemData:
                        continue
                    DoAddSuccessProgress(curPlayer, succType, hasUseCnt, [itemData.GetLV()])
                    
    DataRecordPack.DR_CheckOldPlayerSuccess(curPlayer)
    SetPDictValue(curPlayer, ChConfig.Def_PDict_Success_CheckVersion, initGameWorldTime)