| | |
| | | import ItemControler
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| | | import PlayerMagicWeapon
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| | | import PlayerFamilyRedPacket
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| | | import PlayerGatherSoul
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| | | import IpyGameDataPY
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| | | import EventShell
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| | | import PyGameData
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| | |
| | | import datetime
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| | | import time
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| | | import math
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| | | import ChEquip
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| | | import PlayerRune
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| | | import Operate_EquipStone
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| | | import Operate_EquipWash
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| | | import Operate_EquipSuitCompose
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| | | import PlayerDogz
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| | | import QuestCommon
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| | | import DataRecordPack
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| | |
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| | |
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| | | ## 获取成就字典信息值
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| | |
| | | # @param None
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| | | # @return
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| | | def __CheckOldPlayerSuccess(curPlayer):
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| | | ''' 成就版本更新老玩家检查
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| | | 正式上线后,成就的修改或者增加,一般是增加新成就,则需要对老玩家成就版本进行校正,检查成就完成情况
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| | | 成就版本号递增
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| | | ''' 成就版本更新老玩家检查 每次启动服务后 玩家第一次上线检查成就完成情况
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| | | '''
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| | | Versions = 1 #版本号,往上增加
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| | | |
| | | #Versions = 2 #版本号,往上增加
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| | | initGameWorldTime = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_InitGameWorldTime)
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| | | # 上线需要检查老玩家成就完成情况类型{成就类型:维护版本号, ...}
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| | | NeedCheckSuccTypeDict = {
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| | | ShareDefine.SuccType_GetMagicWeapon:1,
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| | | ShareDefine.SuccType_PassRuneTower:1,
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| | | }
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| | | NeedCheckSuccTypeList = [
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| | | ShareDefine.SuccType_GetMagicWeapon,
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| | | ShareDefine.SuccType_PassRuneTower,
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| | | ShareDefine.SuccType_GodWeapon,
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| | | ShareDefine.SuccType_HorseAllLV,
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| | | #ShareDefine.SuccType_EquipPlusLV,
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| | | ShareDefine.SuccType_EquipColorItem,
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| | | ShareDefine.SuccType_EquipArmor,
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| | | ShareDefine.SuccType_EquipWeapon,
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| | | ShareDefine.SuccType_InlayRune,
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| | | ShareDefine.SuccType_RuneLvUp,
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| | | ShareDefine.SuccType_RealmlvUp,
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| | | ShareDefine.SuccType_PetClassLV,
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| | | ShareDefine.SuccType_InlayStone1,
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| | | ShareDefine.SuccType_InlayStone2,
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| | | ShareDefine.SuccType_XJMJGetExp,
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| | | ShareDefine.SuccType_EquipWashLV1,
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| | | ShareDefine.SuccType_EquipWashLV2,
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| | | ShareDefine.SuccType_EquipWashLV3,
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| | | ShareDefine.SuccType_EquipWing,
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| | | ShareDefine.SuccType_MWSkillUp,
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| | | ShareDefine.SuccType_EquipSuit,
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| | | ShareDefine.SuccType_FamilyTechLV,
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| | | ShareDefine.SuccType_AlchemyLV,
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| | | ShareDefine.SuccType_VIPLV,
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| | | ShareDefine.SuccType_StoneTotalLV,
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| | | ShareDefine.SuccType_XBXZ,
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| | | ShareDefine.SuccType_DogzBattle,
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| | | ShareDefine.SuccType_DogzEquipPlus,
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| | | ShareDefine.SuccType_MainTaskNode,
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| | | ShareDefine.SuccType_InlayGatherSoul,
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| | | ShareDefine.SuccType_GatherSoulLvUp,
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| | | ShareDefine.SuccType_UseStoveBylv,
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| | | ]
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| | |
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| | | curCheckVersion = GetPDictValue(curPlayer, ChConfig.Def_PDict_Success_CheckVersion)
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| | | if curCheckVersion == initGameWorldTime:
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| | | GameWorld.DebugLog(' 本次开启服务器处理过成就检查,不再处理 ', curPlayer.GetID())
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| | | return
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| | | GameWorld.DebugLog("更新老玩家上线检查成就curCheckVersion=%s" % (curCheckVersion))
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| | | for succType, version in NeedCheckSuccTypeDict.items():
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| | | |
| | | if curCheckVersion >= version:
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| | | continue
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| | | ipyDataMgr = IpyGameDataPY.IPY_Data()
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| | | for succType in NeedCheckSuccTypeList:
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| | | if succType == ShareDefine.SuccType_GetMagicWeapon:
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| | | ipyDataMgr = IpyGameDataPY.IPY_Data()
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| | | |
| | | for i in xrange(ipyDataMgr.GetTreasureCount()):
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| | | treasureIpyData = ipyDataMgr.GetTreasureByIndex(i)
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| | | magicWeaponID = treasureIpyData.GetID()
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| | |
| | | elif succType == ShareDefine.SuccType_PassRuneTower:
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| | | passlv = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_TrialTower_PassLV)
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| | | DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_PassRuneTower, 1, [passlv])
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| | | elif succType == ShareDefine.SuccType_GodWeapon:
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| | | maxType = ipyDataMgr.GetGodWeaponByIndex(ipyDataMgr.GetGodWeaponCount()-1).GetType()
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| | | for i in xrange(1, maxType + 1):
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| | | weaponLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GodWeaponLV % i)
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| | | UptateSuccessProgress(curPlayer, succType, weaponLV, [i])
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| | | elif succType == ShareDefine.SuccType_HorseAllLV:
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| | | ResetSuccessByType(curPlayer, succType)
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| | | for i in xrange(ipyDataMgr.GetHorseCount()):
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| | | ipyData = ipyDataMgr.GetHorseByIndex(i)
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| | | index = ipyData.GetHorseID()
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| | | lv = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Horser_LV % index, 0, ChConfig.Def_PDictType_Horse)
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| | | if not lv:
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| | | continue
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| | | for rlv in xrange(1, lv+1):
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| | | DoAddSuccessProgress(curPlayer, succType, 1, [index, rlv])
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| | | elif succType == ShareDefine.SuccType_EquipPlusLV:
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| | | ResetSuccessByType(curPlayer, succType)
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| | | for pType, indexList in ChConfig.Pack_EquipPart_CanPlusStar.items():
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| | | for i in indexList:
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| | | equipPartStarLV = ChEquip.GetEquipPartStarLV(curPlayer, pType, i)
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| | | for pluslv in xrange(1, equipPartStarLV+1):
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| | | DoAddSuccessProgress(curPlayer, succType, 1, [pluslv])
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| | | |
| | | elif succType in [ShareDefine.SuccType_EquipColorItem, ShareDefine.SuccType_EquipArmor, ShareDefine.SuccType_EquipWeapon, ShareDefine.SuccType_EquipWing]:
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| | | DoEquipSuccessLogic(curPlayer)
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| | | elif succType in [ShareDefine.SuccType_InlayRune, ShareDefine.SuccType_RuneLvUp]:
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| | | PlayerRune.DoRuneSuccessLogic(curPlayer)
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| | | elif succType in [ShareDefine.SuccType_InlayGatherSoul, ShareDefine.SuccType_GatherSoulLvUp]:
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| | | PlayerGatherSoul.DoGatherSoulSuccessLogic(curPlayer)
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| | | elif succType == ShareDefine.SuccType_RealmlvUp:
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| | | UptateSuccessProgress(curPlayer, succType, curPlayer.GetOfficialRank())
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| | | elif succType == ShareDefine.SuccType_PetClassLV:
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| | | ResetSuccessByType(curPlayer, succType)
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| | | petDataPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptPet)
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| | | for petDataIndex in range(petDataPack.GetCount()):
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| | | petItem = petDataPack.GetAt(petDataIndex)
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| | | if petItem.IsEmpty():
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| | | continue
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| | | petNPCID = petItem.GetUserAttr(ShareDefine.Def_IudetPet_NPCID)
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| | | classLV = petItem.GetUserAttr(ShareDefine.Def_IudetPet_ClassLV)
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| | | for lv in xrange(classLV+1):
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| | | DoAddSuccessProgress(curPlayer, succType, 1, [petNPCID, lv+1])
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| | | |
| | | elif succType in [ShareDefine.SuccType_InlayStone1, ShareDefine.SuccType_InlayStone2, ShareDefine.SuccType_StoneTotalLV]:
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| | | Operate_EquipStone.DoStoneSuccess(curPlayer)
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| | | elif succType == ShareDefine.SuccType_XJMJGetExp:
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| | | expPointRecord = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_BZZD_TotalFightExpPoint)
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| | | DoAddSuccessProgress(curPlayer, succType, 1, [expPointRecord])
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| | | elif succType in [ShareDefine.SuccType_EquipWashLV1,ShareDefine.SuccType_EquipWashLV2,ShareDefine.SuccType_EquipWashLV3]:
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| | | Operate_EquipWash.EquipWashSuccess(curPlayer)
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| | | elif succType == ShareDefine.SuccType_MWSkillUp:
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| | | skillManager = curPlayer.GetSkillManager()
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| | | for i in range(0, skillManager.GetSkillCount()):
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| | | curSkill = skillManager.GetSkillByIndex(i)
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| | | if curSkill.GetFuncType() in [ChConfig.Def_SkillFuncType_FbSkill,ChConfig.Def_SkillFuncType_FbSPSkill]:
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| | | curSkillLV = curSkill.GetSkillLV()
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| | | UptateSuccessProgress(curPlayer, succType, curSkillLV, [curSkill.GetSkillTypeID()])
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| | | |
| | | elif succType == ShareDefine.SuccType_EquipSuit:
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| | | Operate_EquipSuitCompose.DoSuiteSuccess(curPlayer)
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| | | elif succType == ShareDefine.SuccType_FamilyTechLV:
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| | | techNeedLVDict = IpyGameDataPY.GetFuncEvalCfg('FamilyTechNeedLV', 1, {})
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| | | techIDList = techNeedLVDict.keys()
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| | | for techID in techIDList:
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| | | techLV = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyTechLV % techID)
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| | | UptateSuccessProgress(curPlayer, succType, techLV, [techID])
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| | | elif succType == ShareDefine.SuccType_AlchemyLV:
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| | | alchemyLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AlchemyLV)
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| | | UptateSuccessProgress(curPlayer, succType, alchemyLV)
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| | | elif succType == ShareDefine.SuccType_VIPLV:
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| | | DoAddSuccessProgress(curPlayer, succType, 1, [curPlayer.GetVIPLv()])
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| | | elif succType == ShareDefine.SuccType_XBXZ:
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| | | ResetSuccessByType(curPlayer, succType)
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| | | for i in xrange(ipyDataMgr.GetXBXZCount()):
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| | | ipyData = ipyDataMgr.GetXBXZByIndex(i)
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| | | if GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_XBXZAwardRecord, ipyData.GetID()):
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| | | DoAddSuccessProgress(curPlayer, succType, 1, [ipyData.GetMWID()])
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| | |
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| | | |
| | | SetPDictValue(curPlayer, ChConfig.Def_PDict_Success_CheckVersion, Versions)
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| | | GameWorld.DebugLog("更新老玩家上线检查成就updCheckVersions=%s" % (Versions))
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| | | elif succType == ShareDefine.SuccType_DogzBattle:
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| | | for i in xrange(ipyDataMgr.GetDogzCount()):
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| | | ipyData = ipyDataMgr.GetDogzByIndex(i)
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| | | if GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_DogzFightState, i):
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| | | DoAddSuccessProgress(curPlayer, succType, 1, [ipyData.GetDogzID()])
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| | | |
| | | elif succType == ShareDefine.SuccType_DogzEquipPlus:
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| | | ResetSuccessByType(curPlayer, succType)
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| | | DoAddSuccessProgress(curPlayer, succType, PlayerDogz.GetFightDogzTotalPlusLv(curPlayer))
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| | | elif succType == ShareDefine.SuccType_MainTaskNode: #只能处理主线任务
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| | | succInfoList = GetSuccDataMng().GetSuccDataByType(succType)
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| | | for succData in succInfoList:
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| | | missionID = succData.condition[0]
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| | | if QuestCommon.GetHadFinishMainMission(curPlayer, missionID):
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| | | DoAddSuccessProgress(curPlayer, succType, 1, [missionID])
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| | | elif succType == ShareDefine.SuccType_UseStoveBylv:
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| | | ResetSuccessByType(curPlayer, succType)
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| | | for i in xrange(ipyDataMgr.GetAttrFruitCount()):
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| | | ipyData = ipyDataMgr.GetAttrFruitByIndex(i)
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| | | fruitItemID = ipyData.GetID()
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| | | hasUseCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AttrFruitEatCnt % fruitItemID)
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| | | if ipyData.GetFuncID() == ShareDefine.Def_AttrFruitFunc_Stove:
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| | | itemData = GameWorld.GetGameData().GetItemByTypeID(fruitItemID)
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| | | if not itemData:
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| | | continue
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| | | DoAddSuccessProgress(curPlayer, succType, hasUseCnt, [itemData.GetLV()])
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| | | |
| | | DataRecordPack.DR_CheckOldPlayerSuccess(curPlayer)
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| | | SetPDictValue(curPlayer, ChConfig.Def_PDict_Success_CheckVersion, initGameWorldTime)
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| | | GameWorld.DebugLog("更新老玩家上线检查成就updCheckVersions=%s" % (initGameWorldTime), curPlayer.GetID())
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| | | return
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| | |
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| | | ## 成就OnWeek
|