| | |
| | | return
|
| | |
|
| | | packType = ShareDefine.rptTreasure
|
| | | if treasureType == 2:
|
| | | packType = ShareDefine.rptRune
|
| | | #if treasureType == 2:
|
| | | # packType = ShareDefine.rptRune
|
| | |
|
| | | if not ItemCommon.CheckPackHasSpace(curPlayer, packType, True):
|
| | | GameWorld.DebugLog("对应寻宝背包没有空格子!packType=%s" % packType, playerID)
|
| | |
| | | updTreasureCount = curTreasureCount + treasureCount
|
| | | beSureCountDict = ipyData.GetFreeGridItemRateList3() if isFreeType else ipyData.GetGridItemRateList3() # 第x次必出产出格子编号饼图
|
| | | GameWorld.DebugLog("已经寻宝次数=%s,当前幸运=%s,commItemRateList=%s" % (curTreasureCount, curLuck, commItemRateList), playerID)
|
| | | |
| | | addScore = IpyGameDataPY.GetFuncEvalCfg(TreasureSet1, 5)[treasureIndex] # 增加积分
|
| | | addScore = 0 if isFreeType else IpyGameDataPY.GetFuncEvalCfg(TreasureSet1, 5)[treasureIndex] # 增加积分
|
| | | ensureCount = IpyGameDataPY.GetFuncEvalCfg("TreasureSet", 1, {})[isFreeType] # 每多少次触发保底产出库
|
| | | ensureRateList = ipyData.GetFreeGridItemRateList2() if isFreeType else ipyData.GetGridItemRateList2()
|
| | | goodGridNumList = [ipyData.GetLuckyGridNum()] # 好物品格子编号 (幸运物品 + 必出 + 保底)
|