ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py
@@ -89,8 +89,8 @@
        return
    
    packType = ShareDefine.rptTreasure
    if treasureType == 2:
        packType = ShareDefine.rptRune
    #if treasureType == 2:
    #    packType = ShareDefine.rptRune
        
    if not ItemCommon.CheckPackHasSpace(curPlayer, packType, True):
        GameWorld.DebugLog("对应寻宝背包没有空格子!packType=%s" % packType, playerID)
@@ -163,8 +163,7 @@
    updTreasureCount = curTreasureCount + treasureCount
    beSureCountDict = ipyData.GetFreeGridItemRateList3() if isFreeType else ipyData.GetGridItemRateList3() # 第x次必出产出格子编号饼图
    GameWorld.DebugLog("已经寻宝次数=%s,当前幸运=%s,commItemRateList=%s" % (curTreasureCount, curLuck, commItemRateList), playerID)
    addScore = IpyGameDataPY.GetFuncEvalCfg(TreasureSet1, 5)[treasureIndex] # 增加积分
    addScore = 0 if isFreeType else IpyGameDataPY.GetFuncEvalCfg(TreasureSet1, 5)[treasureIndex] # 增加积分
    ensureCount = IpyGameDataPY.GetFuncEvalCfg("TreasureSet", 1, {})[isFreeType] # 每多少次触发保底产出库
    ensureRateList = ipyData.GetFreeGridItemRateList2() if isFreeType else ipyData.GetGridItemRateList2()
    goodGridNumList = [ipyData.GetLuckyGridNum()] # 好物品格子编号 (幸运物品 + 必出 + 保底)