| | |
| | | [lambda curObj:curObj.GetGoldFoundRate(), lambda curObj, value:curObj.SetGoldFoundRate(value), IPY_PlayerDefine.CDBPlayerRefresh_GoldFoundRate, 1, 0], # 掉落金钱值增加
|
| | | [lambda curObj:PlayerControl.GetPetMinAtk(curObj), lambda curObj, value:PlayerControl.SetPetMinAtk(curObj, value), 0, 0, 0], # 宠物最小攻击
|
| | | [lambda curObj:PlayerControl.GetPetMaxAtk(curObj), lambda curObj, value:PlayerControl.SetPetMaxAtk(curObj, value), 0, 0, 0], # 宠物最大攻击
|
| | | [lambda curObj:PlayerControl.GetPetDamPer(curObj), lambda curObj, value:PlayerControl.SetPetDamPer(curObj, value), 0, 0, 0], # 宠物伤害百分比提升
|
| | | [lambda curObj:GameObj.GetPetDamPer(curObj), lambda curObj, value:GameObj.SetPetDamPer(curObj, value), 0, 0, 0], # 宠物伤害百分比提升
|
| | | [lambda curObj:PlayerControl.GetPerLVAtk(curObj), lambda curObj, value:PlayerControl.SetPerLVAtk(curObj, value), 0, 0, 0], # 每1级+%s攻击, 数值取万分率,支持小数算法
|
| | | [lambda curObj:PlayerControl.GetPerLVMaxHP(curObj), lambda curObj, value:PlayerControl.SetPerLVMaxHP(curObj, value), 0, 0, 0], # 每1级+%s生命, 数值为固定值
|
| | |
|
| | |
| | | [lambda curObj:PlayerControl.GetDamagePerPVP(curObj), lambda curObj, value:PlayerControl.SetDamagePerPVP(curObj, value), ShareDefine.CDBPlayerRefresh_DamagePerPVP, 1, 0], # 伤害输出计算百分比PVP
|
| | | [lambda curObj:PlayerControl.GetDamagePerPVPReduce(curObj), lambda curObj, value:PlayerControl.SetDamagePerPVPReduce(curObj, value), ShareDefine.CDBPlayerRefresh_DamagePerPVPReduce, 1, 0],# 伤害输出计算百分比PVP减少
|
| | | [lambda curObj:PlayerControl.GetDamagePerPVE(curObj), lambda curObj, value:PlayerControl.SetDamagePerPVE(curObj, value), 0, 0, 0], # 伤害输出计算百分比PVE
|
| | | [lambda curObj:PlayerControl.GetNPCHurtAddPer(curObj), lambda curObj, value:PlayerControl.SetNPCHurtAddPer(curObj, value), 0, 0, 0], # 对怪物伤害加成
|
| | | [lambda curObj:PlayerControl.GetNPCHurtAddPer(curObj), lambda curObj, value:PlayerControl.SetNPCHurtAddPer(curObj, value), ShareDefine.CDBPlayerRefresh_NPCHurtAddPer, 1, 0], # 对怪物伤害加成
|
| | | [lambda curObj:PlayerControl.GetJobAHurtAddPer(curObj), lambda curObj, value:PlayerControl.SetJobAHurtAddPer(curObj, value), 0, 0, 0], # 目标战士伤害加成
|
| | | [lambda curObj:PlayerControl.GetJobBHurtAddPer(curObj), lambda curObj, value:PlayerControl.SetJobBHurtAddPer(curObj, value), 0, 0, 0], # 目标法师伤害加成
|
| | | [lambda curObj:PlayerControl.GetJobCHurtAddPer(curObj), lambda curObj, value:PlayerControl.SetJobCHurtAddPer(curObj, value), 0, 0, 0], # 目标弓手伤害加成
|
| | |
| | | [lambda curObj:PlayerControl.GetJobCAtkReducePer(curObj), lambda curObj, value:PlayerControl.SetJobCAtkReducePer(curObj, value), 0, 0, 0], # 弓手攻击伤害减免
|
| | |
|
| | | [lambda curObj:PlayerControl.GetCommMapExpRate(curObj), lambda curObj, value:PlayerControl.SetCommMapExpRate(curObj, value), 0, 0, 0], # 常规地图经验倍率加成
|
| | | [lambda curObj:PlayerControl.GetFujiaHitRate(curObj), lambda curObj, value:PlayerControl.SetFujiaHitRate(curObj, value), 0, 0, 0], # 富甲一击概率
|
| | | [lambda curObj:PlayerControl.GetFinalHurtPer(curObj), lambda curObj, value:PlayerControl.SetFinalHurtPer(curObj, value), 0, 0, 0], # 最终伤害百分比
|
| | | [lambda curObj:PlayerControl.GetFuhaoHitRate(curObj), lambda curObj, value:PlayerControl.SetFuhaoHitRate(curObj, value), 0, 0, 0], # 富豪一击概率
|
| | | [lambda curObj:PlayerControl.GetBossIDHurt(curObj), lambda curObj, value:PlayerControl.SetBossIDHurt(curObj, value), 0, 0, 0], # 对指定boss伤害加成固定值
|
| | | [lambda curObj:PlayerControl.GetBossIDHurtAddPer(curObj), lambda curObj, value:PlayerControl.SetBossIDHurtAddPer(curObj, value), 0, 0, 0],# 对指定boss伤害加成倍率
|
| | |
| | | [lambda curObj:PlayerControl.GetWingHPPer(curObj), lambda curObj, value:PlayerControl.SetWingHPPer(curObj, value), 0, 0, 0], # 翅膀生命百分比
|
| | | [lambda curObj:PlayerControl.GetSuiteBasePer(curObj), lambda curObj, value:PlayerControl.SetSuiteBasePer(curObj, value), 0, 0, 0], # 套装基础属性百分比
|
| | | [lambda curObj:PlayerControl.GetPlusBaseAtkPer(curObj), lambda curObj, value:PlayerControl.SetPlusBaseAtkPer(curObj, value), 0, 0, 0], # 强化基础攻击百分比
|
| | | [lambda curObj:PlayerControl.GetProDef(curObj), lambda curObj, value:PlayerControl.SetProDef(curObj, value), IPY_PlayerDefine.CDBPlayerRefresh_ExAttr4, 1, 0], # 当前防护值
|
| | | ]
|
| | |
|
| | | ## 通过索引获得属性值
|
| | |
| | | def CopyPlayerFuncAttr(curPlayer):
|
| | | for i in xrange(len(ObjProperty_AttrByIndex)):
|
| | | # Get
|
| | | if i+1 in [ChConfig.TYPE_Calc_AttrHP, ChConfig.TYPE_Calc_AttrMP]:
|
| | | if i+1 in [ChConfig.TYPE_Calc_AttrHP, ChConfig.TYPE_Calc_AttrMP, ChConfig.TYPE_Calc_ProDef]:
|
| | | continue
|
| | | value = ObjProperty_AttrByIndex[i][0](curPlayer)
|
| | | if value == 0 and curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_CopyFuncAttr%i) == 0:
|
| | |
| | | # 恢复缓存功能属性的刷新结果,用于BUFF属性单独刷新
|
| | | def RestorePlayerFuncAttr(curPlayer):
|
| | | for i in xrange(len(ObjProperty_AttrByIndex)):
|
| | | if i+1 in [ChConfig.TYPE_Calc_AttrHP, ChConfig.TYPE_Calc_AttrMP]:
|
| | | if i+1 in [ChConfig.TYPE_Calc_AttrHP, ChConfig.TYPE_Calc_AttrMP, ChConfig.TYPE_Calc_ProDef]:
|
| | | continue
|
| | | ObjProperty_AttrByIndex[i][1](curPlayer,
|
| | | curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_CopyFuncAttr%i))
|