ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_16.py
@@ -21,7 +21,6 @@
import BaseAttack
import IPY_GameWorld
import ItemControler
import SkillDataBoost
import GameObj
import SkillCommon
@@ -94,19 +93,21 @@
    summonNPC.SetBornTime(tick)
    summonNPC.SetLastTime(curSkill.GetLastTime())
    
    atkper = 1
    atkper = 10000  # 默认百分百继承属性
    findEffect = SkillCommon.GetSkillEffectByEffectID(curSkill, ChConfig.Def_Skill_Effect_SummonAttr)
    if findEffect:
        atkper = float(findEffect.GetEffectValue(0))/ChConfig.Def_MaxRateValue
        atkper = findEffect.GetEffectValue(0)
        
        if findEffect.GetEffectValue(1) == 0:
            # 跟随人物攻击
            summonNPC.SetDict(ChConfig.Def_PlayerKey_AttackFollowMaster, 1)
            
    # 召唤兽继承主人所有属性标识,计算时直接取主人属性
    summonNPC.SetDict(ChConfig.Def_GameObjKey_InheritOwner, atkper)
    #---设置基础值---
    summonNPC.SetBaseMinAtk(int(curPlayer.GetMinAtk()*atkper))
    summonNPC.SetBaseMaxAtk(int(curPlayer.GetMaxAtk()*atkper))
    #summonNPC.SetBaseMinAtk(int(curPlayer.GetMinAtk()*atkper))
    #summonNPC.SetBaseMaxAtk(int(curPlayer.GetMaxAtk()*atkper))
    summonNPC.SetBaseHit(curPlayer.GetHit())
    
    #取人的攻击间隔
@@ -116,8 +117,6 @@
    
    summonNPC.SetVisible(True)
    summonNPC.SetCanAttack(False)
    #SkillDataBoost.SetSummonNPCSkillBoost(curPlayer, summonNPC, curSkill)
    
    return True
@@ -169,18 +168,23 @@
    summonNPC.SetBornTime(tick)
    summonNPC.SetLastTime(curSkill.GetLastTime())
    
    atkper = 1
    atkper = 10000
    findEffect = SkillCommon.GetSkillEffectByEffectID(curSkill, ChConfig.Def_Skill_Effect_SummonAttr)
    if findEffect:
        atkper = float(findEffect.GetEffectValue(0))/ChConfig.Def_MaxRateValue
        atkper = findEffect.GetEffectValue(0)
    # 召唤兽继承主人所有属性标识,计算时直接取主人属性
    summonNPC.SetDict(ChConfig.Def_GameObjKey_InheritOwner, atkper)
    #---设置基础值---
    summonNPC.SetBaseMinAtk(int(curNPC.GetMinAtk()*atkper))
    summonNPC.SetBaseMaxAtk(int(curNPC.GetMaxAtk()*atkper))
    #summonNPC.SetBaseMinAtk(int(curNPC.GetMinAtk()*atkper))
    #summonNPC.SetBaseMaxAtk(int(curNPC.GetMaxAtk()*atkper))
    summonNPC.SetBaseHit(curNPC.GetHit())
    #NPCCommon.SetRealmLV(summonNPC, NPCCommon.GetRealmLV(curNPC))   # 继承境界
    #NPCCommon.SetFinalHurt(summonNPC, NPCCommon.GetFinalHurt(curNPC))   # 最终伤害
    #summonNPC.SetBaseAtkInterval(500)
    summonNPC.SetBaseMissRate(curNPC.GetMiss())