ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4508.py
@@ -15,8 +15,24 @@
import GameWorld
import SkillCommon
import BuffSkill
import SkillShell
import IPY_GameWorld
def CheckCanHappen(attacker, defender, passiveEffect, skillID):
def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs):
    # 先判断概率
    rate = passiveEffect.GetEffectValue(0)
    if rate and not GameWorld.CanHappen(rate):
        return False
    # 关联技能
    checkSkillID = passiveEffect.GetEffectValue(2)
    if checkSkillID:
        useSkill = skillkwargs.get("useSkill", None)
        if not useSkill:
            return False
        if useSkill.GetSkillTypeID() != checkSkillID:
            return False
    curSkill = GameWorld.GetGameData().GetSkillBySkillID(skillID)
    if not curSkill:
        return False
@@ -28,14 +44,27 @@
        return False
    
    buffManager = buffTuple[0]
    buff = buffManager.FindBuff(skillID)
    buff = buffManager.FindBuff(curSkill.GetSkillTypeID())
    if not buff:
        return False
    if buff.GetLayer() <= 0:
        return False
    triggerSkillID = passiveEffect.GetEffectValue(1)
    BuffSkill.SetBuffLayer(attacker, buff, buff.GetLayer()-1, skillTypeID=curSkill.GetSkillTypeID())
    if triggerSkillID and attacker.GetGameObjType() == IPY_GameWorld.gotPlayer:
        skillManager = attacker.GetSkillManager()
        #获得技能
        triggerSkill = skillManager.FindSkillBySkillTypeID(triggerSkillID)
        if triggerSkill:
            #玩家技能会升级
            SkillShell.UsePassiveTriggerSkill(attacker, triggerSkill, defender, GameWorld.GetGameWorld().GetTick(), isEnhanceSkill = True)
        else:
            triggerSkill = GameWorld.GetGameData().GetSkillBySkillID(triggerSkillID)
            if triggerSkill:
                SkillShell.UsePassiveTriggerSkill(attacker, triggerSkill, defender, GameWorld.GetGameWorld().GetTick(), isEnhanceSkill = True)
    return True