xdh
2019-04-13 10a2b69436a1ebb09fa49a339655e150bfda70a8
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_AllFamilyBoss.py
@@ -151,10 +151,9 @@
    if not hadDelTicket:
        FBCommon.SetHadDelTicket(curPlayer)
        FBCommon.AddEnterFBCount(curPlayer, ChConfig.Def_FBMapID_AllFamilyBoss, 1)
        if lineID == 0:
            PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_FamilyBoss1, 1)
        else:
            PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_FamilyBoss2, 1)
        PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_FamilyBoss1, 1)
        if fbStep == FB_Step_Open:
            FBCommon.SetFBStep(FB_Step_Fighting, tick)
@@ -517,7 +516,7 @@
                lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
                bossID = CurFBLineBOSSID(lineID)
                msgMark = 'AllianceBossHP1' if lineID == 0 else 'AllianceBossHP2'
                PlayerControl.WorldNotify(0, msgMark, [bossID, remainPer])
                PlayerControl.WorldNotify(0, msgMark, [bossID, notifyHPPer])
    return
@@ -604,7 +603,7 @@
    remainHP = GetBossRemainHP(tick)
    totalHP = __GetBossTotalHP()
    if not totalHP:
        return 0
        return 100
    return remainHP * 100 / totalHP