hxp
2019-12-30 11a8b1213819e3067ef079bffecf7542318b49f8
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/FunctionNPCCommon.py
@@ -57,17 +57,25 @@
import PlayerControl
import ItemCommon
import ShareDefine
import DataRecordPack
import EventSrc
import PlayerFlashSale
#import EventSrc
import ChItem
import IpyGameDataPY
import PlayerRune
import PlayerSuccess
import GameFuncComm
import PlayerFairyCeremony
import PlayerNewFairyCeremony
import PlayerSpringSale
import PyGameData
import random
import math
import time
# 商店类型定义
ShopType_FairyCeremony = 19 # 仙界盛典烟花
g_mysticalShopDict = {} #神秘商店{等级范围:[等级段,{金钱类型:库}]}
#---------------------------------------------------------------------
##开始交易
# @param curPlayer 玩家实例
@@ -189,8 +197,12 @@
    return
## 登录
def ShopItemOnLogin(curPlayer):
def ShopItemOnLogin(curPlayer):
    SyncMysticalLimitShopInfo(curPlayer)
    SyncShopItemTodayBuyCount(curPlayer)
    if not curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MysticalShopGoods % 0):
        __DoMysticalShopRefresh(curPlayer, True, GameWorld.GetGameWorld().GetTick())
    SyncMysticalShopInfo(curPlayer)
    return
##商店物品OnDay
@@ -198,22 +210,38 @@
# @return 
def ShopItemOnDay(curPlayer, onEventType):
    if onEventType == ShareDefine.Def_OnEventType:
        OSSaleOpenMail(curPlayer)
        refreshType = [3]
        #神秘商店刷新次数重置
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MysticalShopRefreshCnt, 0)
        SyncMysticalShopInfo(curPlayer)
    elif onEventType == ShareDefine.Def_OnEventTypeEx:
        refreshType = [4]
        openServerDay = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_ServerDay)
        if openServerDay % 3 == 0:
            refreshType = [4,7]
        isMixServer = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_IsMixServer)
        if isMixServer:
            mixServerDay = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_MixServerDay)
            if mixServerDay % 3 == 0:
                refreshType.append(7)
        elif openServerDay % 3 == 0:
            refreshType.append(7)
    else:
        return
    __ResetShopItemBuyCount(curPlayer, refreshType)
    ResetShopItemBuyCount(curPlayer, refreshType)
    return
##商店物品OnWeek
# @param curPlayer 玩家实例
# @return 
def ShopItemOnWeek(curPlayer, onEventType):
    __ResetShopItemBuyCount(curPlayer, [onEventType])
    if onEventType == ShareDefine.Def_OnEventType:
        refreshType = [1]
    elif onEventType == ShareDefine.Def_OnEventTypeEx:
        refreshType = [2]
    else:
        return
    ResetShopItemBuyCount(curPlayer, refreshType)
    return
##商店物品OnMonth
@@ -226,18 +254,29 @@
        refreshType = 6
    else:
        return
    __ResetShopItemBuyCount(curPlayer, [refreshType])
    ResetShopItemBuyCount(curPlayer, [refreshType])
    return
def __ResetShopItemBuyCount(curPlayer, onEventTypeList):
    #重置商店物品购买次数  1:周一0点刷新    2:周一5点刷新    3:每日0点刷新    4:每日5点刷新    5每月0点    6每月5点
def ShopItemOnCrossPKSeasonChange(curPlayer):
    ## 按跨服PK赛季重置
    refreshType = 8
    ResetShopItemBuyCount(curPlayer, [refreshType])
    return
def ResetShopItemBuyCount(curPlayer, resetTypeList):
    #@param resetTypeList: 需要重置的类型列表
    #重置商店物品购买次数  1:周一0点刷新    2:周一5点刷新    3:每日0点刷新    4:每日5点刷新    5每月0点    6每月5点   7每3天5点  8每赛季
    if not resetTypeList:
        # 暂定必须指定类型列表,防止终身限购的误被重置
        return
    syncIndexList = []
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    for i in xrange(ipyDataMgr.GetStoreCount()):
        shopItem = ipyDataMgr.GetStoreByIndex(i)
        if not shopItem.GetLimitCnt():
            continue
        if shopItem.GetRefreshType() not in onEventTypeList:
        if shopItem.GetRefreshType() not in resetTypeList:
            continue
        dayBuyCntKey = ChConfig.Def_PDict_ShopItemDayBuyCnt % shopItem.GetID()
        curDayBuyCnt = curPlayer.NomalDictGetProperty(dayBuyCntKey)
@@ -267,6 +306,183 @@
        syncIndexList.append(shopItem.GetID())
    if syncIndexList:
        SyncShopItemTodayBuyCount(curPlayer, syncIndexList, True)
    return
def MysticalLimitShopOpen(curPlayer, befLV, aftLV):
    ##神秘限购开启
    ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition('Store', {'ShopType':16}, True)
    if not ipyDataList:
        return
    curTime = int(time.time())
    syncGoodsList = []
    for ipyData in ipyDataList:
        limitLV = ipyData.GetLimitLV()
        if befLV < limitLV and aftLV >= limitLV:
            goodsID = ipyData.GetID()
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ShopItemStartTime % goodsID, curTime)
            syncGoodsList.append(goodsID)
            GameWorld.DebugLog('神秘限购商品%s 开卖'%goodsID, curPlayer.GetID())
    if syncGoodsList:
        SyncMysticalLimitShopInfo(curPlayer)
    return
def SyncMysticalLimitShopInfo(curPlayer):
    ##神秘限购通知
    packData = ChPyNetSendPack.tagMCMysticalShopTimeInfo()
    packData.ShopTimeList = []
    ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition('Store', {'ShopType':16}, True)
    curTime = int(time.time())
    for ipyData in ipyDataList:
        goodsID = ipyData.GetID()
        startTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ShopItemStartTime % goodsID)
        if not startTime:
            continue
        if curTime - startTime >= ipyData.GetLimitValue():
            #超时的重置
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ShopItemStartTime % goodsID, 0)
        else:
            goodsTime = ChPyNetSendPack.tagMCMysticalShopTime()
            goodsTime.GoodsID = goodsID
            goodsTime.StartTime = startTime
            packData.ShopTimeList.append(goodsTime)
    if not packData.ShopTimeList:
        return
    packData.Count = len(packData.ShopTimeList)
    NetPackCommon.SendFakePack(curPlayer, packData)
    return
def CheckMysticalShopRefresh(curPlayer, tick):
    ##神秘商店刷新
    createRoleTime = curPlayer.GetCreateRoleTime()
    diffTime = GameWorld.GetCurrentTime() - GameWorld.GetDateTimeByStr(createRoleTime, ChConfig.TYPE_Time_Format)
    pastSeconds = diffTime.days*24*60*60 + diffTime.seconds
    refreshTime = IpyGameDataPY.GetFuncCfg('MysteryShopRefresh', 4)
    if refreshTime and pastSeconds % refreshTime == 0:
        __DoMysticalShopRefresh(curPlayer, True, tick)
    return
#// A2 32 神秘商店刷新 #tagCMRefreshMysticalShop
#struct    tagCMRefreshMysticalShop
#{
#    tagHead        Head;
#};
def OnMysticalShopRefresh(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    __DoMysticalShopRefresh(curPlayer, False, tick)
    return
def __DoMysticalShopRefresh(curPlayer, isFree, tick):
    global g_mysticalShopDict #{等级范围:[等级段,{金钱类型:库}]}
    refreshTime = IpyGameDataPY.GetFuncCfg('MysteryShopRefresh', 4)
    if not refreshTime:
        return
    lastTime = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_MysticalShopLastTime)
    if lastTime and tick - lastTime < 1000:
        #GameWorld.DebugLog('神秘商店刷新,过于频繁!')
        return
    curPlayer.SetDict(ChConfig.Def_PlayerKey_MysticalShopLastTime, tick)
    if not g_mysticalShopDict:
        ipyMgr= IpyGameDataPY.IPY_Data()
        for i in xrange(ipyMgr.GetMysteryShopCount()):
            ipyData = ipyMgr.GetMysteryShopByIndex(i)
            lvRange = ipyData.GetLVRange()
            goodsID = ipyData.GetGoodsID()
            goodsIpyData = IpyGameDataPY.GetIpyGameData('Store', goodsID)
            if not goodsIpyData:
                continue
            moneyType = goodsIpyData.GetMoneyType()
            weight = goodsIpyData.GetLimitValue()
            lvkey = tuple(lvRange)
            if lvkey not in g_mysticalShopDict:
                g_mysticalShopDict[lvkey] = [lvkey[0], {}]
                weightDict = {}
            if moneyType not in g_mysticalShopDict[lvkey][1]:
                g_mysticalShopDict[lvkey][1][moneyType] = []
            weightDict[moneyType] = weightDict.get(moneyType, 0) + weight
            g_mysticalShopDict[lvkey][1][moneyType].append([weightDict[moneyType], goodsID])
    if not g_mysticalShopDict:
        return
    playerLV = curPlayer.GetLV()
    curLVDan, shopDict = GameWorld.GetDictValueByRangeKey(g_mysticalShopDict, playerLV)
    if not shopDict:
        return
    maxCnt = IpyGameDataPY.GetFuncCfg('MysteryShopGoods', 1)
    goldGoodsCnt =GameWorld.GetResultByRandomList(IpyGameDataPY.GetFuncEvalCfg('MysteryShopGoods', 2))
    if not goldGoodsCnt:
        return
    specialGoodsID = 0 #必出的商品ID
    if not isFree:
        #优先道具,再仙玉
        itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
        costItemID = IpyGameDataPY.GetFuncCfg('MysteryShopRefresh', 1)
        costItemCntDict = IpyGameDataPY.GetFuncEvalCfg('MysteryShopRefresh', 2)
        curRefreshCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MysticalShopRefreshCnt)
        cntList = [int(cnt) for cnt in costItemCntDict.keys()]
        cntList.sort()
        costItemCnt = costItemCntDict[str(cntList[-1])]
        for cnt in cntList:
            if curRefreshCnt < cnt:
                costItemCnt = costItemCntDict[str(cnt)]
                break
        enough, indexList, hasBind, lackCnt = ItemCommon.GetItem_FromPack_ByID_ExEx(costItemID, itemPack, costItemCnt)
        costGold = 0
        if not enough:
            costGold = lackCnt * IpyGameDataPY.GetFuncCfg('MysteryShopRefresh', 3)
            if not PlayerControl.PayMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, costGold, ChConfig.Def_Cost_MysteryShopRefresh):
                return
        ItemCommon.ReduceItem(curPlayer, itemPack, indexList, costItemCnt, False, "MysteryShopRefresh")
        curLVRefreshData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MysticalShopLVRefreshCnt)
        curLVRefreshCnt, lvDan = curLVRefreshData / 10000, curLVRefreshData % 10000
        updLVRefreshCnt = 1 if curLVDan != lvDan else curLVRefreshCnt + 1 #等级段变更,重置该等级段的刷新次数
        updLVRefreshData = min(updLVRefreshCnt * 10000+curLVDan, ChConfig.Def_UpperLimit_DWord)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MysticalShopLVRefreshCnt, updLVRefreshData)
        specialRefreshCfg = IpyGameDataPY.GetFuncEvalCfg('MysteryShopRefresh', 5)
        if curLVDan in specialRefreshCfg and updLVRefreshCnt == specialRefreshCfg[curLVDan][0]:
            specialGoodsID = specialRefreshCfg[curLVDan][1]
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MysticalShopRefreshCnt, curRefreshCnt+1)
    goldGoodsCnt = min(goldGoodsCnt, maxCnt)
    sliverGoodsCnt = maxCnt - goldGoodsCnt
    goodsResultList = []
    if goldGoodsCnt:
        goodsResultList += GameWorld.GetResultByRandomListEx(shopDict.get(IPY_GameWorld.TYPE_Price_Gold_Money, []), goldGoodsCnt, [])
    if sliverGoodsCnt:
        goodsResultList += GameWorld.GetResultByRandomListEx(shopDict.get(IPY_GameWorld.TYPE_Price_Silver_Money, []), sliverGoodsCnt, [])
    if specialGoodsID and specialGoodsID not in goodsResultList:
        goodsResultList[0] = specialGoodsID
        GameWorld.DebugLog('神秘商店刷新特殊规则,等级段:%s,updLVRefreshCnt=%s,specialGoodsID=%s'%(curLVDan, updLVRefreshCnt, specialGoodsID))
    GameWorld.DebugLog('神秘商店刷新isFree=%s,goldGoodsCnt=%s,sliverGoodsCnt=%s,goodsResultList=%s'%(isFree, goldGoodsCnt, sliverGoodsCnt, goodsResultList))
    syncIndexList = []
    for i in xrange(maxCnt):
        goodsID = goodsResultList[i] if i < len(goodsResultList) else 0
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MysticalShopGoods % i, goodsID)
        dayBuyCntKey = ChConfig.Def_PDict_ShopItemDayBuyCnt % goodsID
        curDayBuyCnt = curPlayer.NomalDictGetProperty(dayBuyCntKey)
        if curDayBuyCnt:
            PlayerControl.NomalDictSetProperty(curPlayer, dayBuyCntKey, 0)
            syncIndexList.append(goodsID)
    if syncIndexList:
        SyncShopItemTodayBuyCount(curPlayer, syncIndexList, True)
    #֪ͨ
    SyncMysticalShopInfo(curPlayer)
    return
def SyncMysticalShopInfo(curPlayer):
    ##神秘商店通知
    packData = ChPyNetSendPack.tagMCMysticalShopInfo()
    packData.RefreshCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MysticalShopRefreshCnt)
    packData.GoodsList = []
    maxCnt = IpyGameDataPY.GetFuncCfg('MysteryShopGoods', 1)
    for i in xrange(maxCnt):
        goodsID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MysticalShopGoods % i)
        goodsInfo = ChPyNetSendPack.tagMCMysticalShopGoods()
        goodsInfo.GoodsID = goodsID
        packData.GoodsList.append(goodsInfo)
    packData.Count = len(packData.GoodsList)
    NetPackCommon.SendFakePack(curPlayer, packData)
    return
## 回购物品
@@ -321,7 +537,10 @@
# @param tick 时间戳
# @return 返回值真, 逻辑运行成功
def BuyItem(curPlayer, tick):
    if GameWorld.IsCrossServer():
        return
    buyItemList = IPY_GameWorld.IPY_CBuyItemList()    
    itemIndex = buyItemList.GetBuyItemIndex()
    if itemIndex < 0:
@@ -335,19 +554,33 @@
    if not ipyData:
        return
    shopType = ipyData.GetShopType()
    if ipyData.GetOperationActionShop():
    operationActionShopType = ipyData.GetOperationActionShop()
    if operationActionShopType == 1:
        actInfo = PyGameData.g_operationActionDict.get(ShareDefine.OperationActionName_SpringSale, {})
        state = actInfo.get(ShareDefine.ActKey_State, 0)
        if not state:
            GameWorld.DebugLog("限时特惠非活动中!state=%s" % (state), curPlayer.GetPlayerID())
            return
        shopTypeList = actInfo.get(ShareDefine.ActKey_ShopTypeList, [])
        shopTypeList = PlayerSpringSale.GetShopTypeList(actInfo.get(ShareDefine.ActKey_CfgID, 0), actInfo.get(ShareDefine.ActKey_DayIndex, 0), actInfo.get(ShareDefine.ActKey_WorldLV, 0))
        if not shopTypeList:
            return
        actShopType = shopTypeList[-1] if state > len(shopTypeList) else shopTypeList[state - 1]
        if shopType != actShopType:
            GameWorld.DebugLog("限时特惠非活动中的商店类型!state=%s,shopType=%s,actShopType=%s,shopTypeList=%s" 
                               % (state, shopType, actShopType, shopTypeList), curPlayer.GetPlayerID())
            return
    elif operationActionShopType == 2:
        actInfo = PyGameData.g_operationActionDict.get(ShareDefine.OperationActionName_FlashSale, {})
        state = actInfo.get(ShareDefine.ActKey_State, 0)
        if not state:
            GameWorld.DebugLog("限时抢购非活动中!state=%s" % (state), curPlayer.GetPlayerID())
            return
        shopTypeList = PlayerFlashSale.GetShopTypeList(actInfo.get(ShareDefine.ActKey_CfgID, 0), actInfo.get(ShareDefine.ActKey_DayIndex, 0), state, actInfo.get(ShareDefine.ActKey_WorldLV, 0))
        if not shopTypeList:
            return
        actShopType = shopTypeList[0]
        if shopType != actShopType:
            GameWorld.DebugLog("限时抢购非活动中的商店类型!state=%s,shopType=%s,actShopType=%s,shopTypeList=%s"
                               % (state, shopType, actShopType, shopTypeList), curPlayer.GetPlayerID())
            return
        
@@ -376,7 +609,7 @@
        if limitBuyCnt == -1:
            GameWorld.DebugLog("    vip%s才能购买"%viplv)
            return
    curDayBuyCnt = 0
    dayBuyCntKey = ChConfig.Def_PDict_ShopItemDayBuyCnt % itemIndex
    if limitBuyCnt > 0:
@@ -389,7 +622,10 @@
            GameWorld.DebugLog("BuyShopItem 修正购买次数!shopType=%s,itemIndex=%s,clientBuyCount=%s,canBuyCnt=%s" 
                               % (shopType, itemIndex, clientBuyCount, canBuyCnt))
            clientBuyCount = canBuyCnt
    serverLimitCnt = ipyData.GetServerLimitCnt()
    if serverLimitCnt > 0:
        clientBuyCount = min(serverLimitCnt, clientBuyCount)
    itemID, itemCount, isBind = ipyData.GetItemID(), ipyData.GetItemCnt(), ipyData.GetIsBind()
    itemListEx = ipyData.GetItemListEx()
    priceType, itemPrice = ipyData.GetMoneyType(), ipyData.GetMoneyNum()
@@ -399,10 +635,10 @@
    jobItemList = ipyData.GetJobItem()
    totalItemList = []
    if itemID:
        jobItemID = __GetShopJobItem(job, itemID, jobItemList)
        jobItemID = GetShopJobItem(job, itemID, jobItemList)
        totalItemList.append([jobItemID, itemCount * clientBuyCount, isBind])
    for itemIDEx, itemCountEx, isBindEx in itemListEx:
        jobItemID = __GetShopJobItem(job, itemIDEx, jobItemList)
        jobItemID = GetShopJobItem(job, itemIDEx, jobItemList)
        totalItemList.append([jobItemID, itemCountEx * clientBuyCount, isBindEx])
    #允许价钱配置0,用来免费购买
    if not totalItemList:
@@ -418,8 +654,8 @@
        if not curItem:
            GameWorld.ErrLog("Store shop item error! shopType=%s,itemID=%s" % (shopType, itemID))
            return
        packType = ShareDefine.rptRune if curItem.GetType() == ChConfig.Def_ItemType_Rune else IPY_GameWorld.rptItem
        needSpace = int(math.ceil(float(itemCnt) / curItem.GetPackCount()))
        packType = ChConfig.GetItemPackType(curItem.GetType())
        needSpace = ItemControler.GetItemNeedPackCount(packType, curItem, itemCnt)
        needPackSpaceDict[packType] = needPackSpaceDict.get(packType, 0) + needSpace
        
        if i == 0:
@@ -430,30 +666,62 @@
    
    GameWorld.DebugLog("购买物品: shopType=%s,itemIndex=%s,clientBuyCount=%s,totalItemList=%s,mainItemID=%s,needPackSpaceDict=%s" 
                       % (shopType, itemIndex, clientBuyCount, totalItemList, mainItemID, needPackSpaceDict), curPlayer.GetPlayerID())
    mailKey = ipyData.GetMailKey()
    isLackPack = False #是否背包不足
    for packType, needSpace in needPackSpaceDict.items():
        if needSpace > ItemCommon.GetItemPackSpace(curPlayer, packType, needSpace):
            curPlayer.ShopResult(itemIndex, IPY_GameWorld.tsrNoPlace)
            PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_676165", [packType])
            return
            isLackPack = True
            if mailKey:
                break
            else:
                curPlayer.ShopResult(itemIndex, IPY_GameWorld.tsrNoPlace)
                PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_676165", [packType])
                return
    sendMailKey = mailKey if isLackPack and mailKey else '' #背包不足且配置了mailKey的才发邮件
        
    # 购买限制条件扩展
    if CheckBuyItemLimitEx(curPlayer, shopType, itemIndex, mainItemID, ipyData.GetLimitValue()):
    if CheckBuyItemLimitEx(curPlayer, shopType, itemIndex, mainItemID, ipyData.GetLimitValue(), clientBuyCount):
        GameWorld.Log("Store shop item buy limit! shopType=%s,itemIndex=%s,limitValue=%s" 
                      % (shopType, itemIndex, ipyData.GetLimitValue()), curPlayer.GetPlayerID())
        return
    if not PlayerControl.HaveMoney(curPlayer, priceType, itemPrice):
        curPlayer.ShopResult(itemIndex, IPY_GameWorld.tsrNoMoney)
        return
    
    if serverLimitCnt > 0: #全服限购判断放到最后面,GameServer直接加次数
        if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_StoreQueryState) == 1:
            #已经在查询中, 不重复查询
            GameWorld.DebugLog("全服购买次数已经在查询中, 不重复查询 itemIndex=%s" % itemIndex)
            return
        cmdStr = '%s' % ([itemIndex, serverLimitCnt, clientBuyCount, totalItemList, mainItemID, limitBuyCnt, sendMailKey])
        GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(curPlayer.GetID(), 0, 0,
                                        "GetStoreServerBuyCnt", cmdStr, len(cmdStr))
        #设置状态查询中
        curPlayer.SetDict(ChConfig.Def_PlayerKey_StoreQueryState, 1)
        return
    #-------------------------开始购买物品-----------------------------
    DoBuyStoreItem(curPlayer, itemIndex, clientBuyCount, totalItemList, mainItemID, limitBuyCnt, sendMailKey, ipyData)
    return
def DoBuyStoreItem(curPlayer, itemIndex, clientBuyCount, totalItemList, mainItemID, limitBuyCnt, sendMailKey, ipyData=None):
    if not ipyData:
        ipyData = IpyGameDataPY.GetIpyGameData("Store", itemIndex)
    priceType, itemPrice = ipyData.GetMoneyType(), ipyData.GetMoneyNum()
    itemPrice *= clientBuyCount
    shopType = ipyData.GetShopType()
    beforeMoney = PlayerControl.GetMoney(curPlayer, priceType)
    infoDict = {"TotalItemList":totalItemList, "ClientBuyCount":clientBuyCount, "ShopType":shopType,
                "ShopItemIndex":itemIndex, ChConfig.Def_Cost_Reason_SonKey:mainItemID}
    if not PlayerControl.PayMoney(curPlayer, priceType, itemPrice, ChConfig.Def_Cost_BuyStoreItem, infoDict, clientBuyCount):
        curPlayer.ShopResult(itemIndex, IPY_GameWorld.tsrNoMoney)
        return
    PlayerControl.PayMoney(curPlayer, priceType, itemPrice, ChConfig.Def_Cost_BuyStoreItem, infoDict, clientBuyCount)
    afterMoney = PlayerControl.GetMoney(curPlayer, priceType)
    
    # 今日购买次数+1
    if limitBuyCnt > 0:
        dayBuyCntKey = ChConfig.Def_PDict_ShopItemDayBuyCnt % itemIndex
        curDayBuyCnt = curPlayer.NomalDictGetProperty(dayBuyCntKey)
        PlayerControl.NomalDictSetProperty(curPlayer, dayBuyCntKey, curDayBuyCnt + clientBuyCount)
        SyncShopItemTodayBuyCount(curPlayer, [itemIndex])
        
@@ -461,32 +729,45 @@
                "ItemPrice":itemPrice, "MoneyType":priceType, 
                "BeforeMoney":beforeMoney, "AfterMoney":afterMoney}
    isForceEvent = priceType not in [IPY_GameWorld.TYPE_Price_Silver_Money]
    itemControl = ItemControler.PlayerItemControler(curPlayer)
    for itemID, itemCount, isBind in totalItemList:
        curItemObj = ItemControler.GetOutPutItemObj(itemID, itemCount, isBind)
        curItemObj = ItemControler.GetOutPutItemObj(itemID, itemCount, False, curPlayer=curPlayer)
        if not curItemObj:
            continue
        userData = curItemObj.GetUserData()
        packType = ShareDefine.rptRune if curItemObj.GetType() == ChConfig.Def_ItemType_Rune else IPY_GameWorld.rptItem
        if not itemControl.PutInItem(packType, curItemObj, event=[ChConfig.ItemGive_BuyItem, isForceEvent, dataDict]):
        if not sendMailKey:
            packType = ChConfig.GetItemPackType(curItemObj.GetType())
            if not itemControl.PutInItem(packType, curItemObj, event=[ChConfig.ItemGive_BuyItem, isForceEvent, dataDict]):
                curItemObj.Clear()
                continue
        else:
            curItemObj.Clear()
            continue
        EventShell.EventRespons_BuyItem(curPlayer, itemID, itemCount)
        
        if ipyData.GetNotifyMark() and itemID == mainItemID:
            PlayerControl.WorldNotify(0, ipyData.GetNotifyMark(), [curPlayer.GetName(), mainItemID, userData])
            
        # 购买永久守护时删除限时守护
        if itemID == 4101:
            delGuardItem = ItemCommon.FindItemInPackByItemID(curPlayer, 4105, IPY_GameWorld.rptItem)
            if delGuardItem:
                ItemCommon.DelItem(curPlayer, delGuardItem, 1)
    if sendMailKey:
        PlayerControl.SendMailByKey(sendMailKey, [curPlayer.GetID()], totalItemList, detail=dataDict)
    #触发任务购买物品
    EventShell.EventRespons_ShopBuy(curPlayer, shopType)
    #curPlayer.ShopResult(itemIndex, IPY_GameWorld.tsrShopOK)
    SyncShoppingResult(curPlayer, itemIndex, clientBuyCount)
    if itemIndex in IpyGameDataPY.GetFuncEvalCfg('CeremonyFireParty', 1, {}).values():
        PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_Fireworks, clientBuyCount)
    if shopType == ShopType_FairyCeremony:
        PlayerFairyCeremony.OnBuyFireworks(curPlayer, itemIndex, clientBuyCount)
#    if itemIndex in IpyGameDataPY.GetFuncEvalCfg('NewCeremonyFireParty', 1, {}).values():
#        PlayerNewFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_Fireworks, clientBuyCount)
    return
def __GetShopJobItem(job, itemID, jobItemList):
def GetShopJobItem(job, itemID, jobItemList):
    ## 获取商城物品对应的职业物品, 职业从1开始
    for jobItemIDList in jobItemList:
        if type(jobItemIDList) not in [list, tuple]:
@@ -510,7 +791,7 @@
## 商店购买物品限制条件扩展
#  @param curPlayer 玩家实例
#  @return 
def CheckBuyItemLimitEx(curPlayer, shopNPCID, itemIndex, curItemID, limitValue):
def CheckBuyItemLimitEx(curPlayer, shopNPCID, itemIndex, curItemID, limitValue, clientBuyCount):
    if shopNPCID == 7: #符印商店
        return not PlayerRune.GetIsOpenByRuneID(curPlayer, curItemID)
    if shopNPCID in [8, 9, 10]: #仙盟商店
@@ -525,9 +806,20 @@
        #playerCreateRoleDays = GameWorld.GetCreateRoleDays(curPlayer)
        openServerDay = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_ServerDay)+1
        return openServerDay != limitValue
    #烟花狂欢
    if itemIndex in IpyGameDataPY.GetFuncEvalCfg('CeremonyFireParty', 1, {}).values():
        return not PlayerFairyCeremony.IsCanBuyFireworks(curPlayer, itemIndex)
    #仙界盛典 - 烟花狂欢
    if shopNPCID == ShopType_FairyCeremony:
        return not PlayerFairyCeremony.IsCanBuyFireworks(curPlayer, itemIndex, clientBuyCount)
    #另一个仙界盛典可用其他商店NPCID,这里先注释,之后再改
#    if itemIndex in IpyGameDataPY.GetFuncEvalCfg('NewCeremonyFireParty', 1, {}).values():
#        return not PlayerNewFairyCeremony.IsCanBuyFireworks(curPlayer, itemIndex)
    if shopNPCID == 16:#神秘限购
        startTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ShopItemStartTime % itemIndex)
        curTime = int(time.time())
        return not startTime or curTime - startTime >= limitValue
#    
#    limitPlusDict = {shopItem.GetLimitPlusType1():shopItem.GetLimitPlusValue1(),
#                     shopItem.GetLimitPlusType2():shopItem.GetLimitPlusValue2(),
@@ -553,6 +845,18 @@
    
    # 默认不限制
    return False
def OSSaleOpenMail(curPlayer):
    #开服特惠开启邮件
    if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_OSSail):
        return
    openServerDay = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_ServerDay)+1
    if openServerDay not in IpyGameDataPY.GetFuncEvalCfg('OSSaleOpenMail'):
        return
    addItemList = IpyGameDataPY.GetFuncEvalCfg('OSSaleOpenMail', 2)
    PlayerControl.SendMailByKey('SellMail1', [curPlayer.GetID()], addItemList)
    return
## 商店npcid
#  @param curPlayer 玩家实例
@@ -595,46 +899,6 @@
    return True
#---------------------------------------------------------------------
##检查物品可否修理
# @param curPlayer 玩家实例
# @param curItem 物品实例
# @param farRepair 是否远程修理
# @return 返回值真, 检查通过
# @remarks 检查物品可否修理
#===============================================================================
# def __CheckRepairItem(curPlayer, curItem, farRepair):
#
#    if not ItemCommon.CheckItemCanUse(curItem):
#        if not farRepair:
#            #封包信息不正确
#            PlayerControl.NotifyCode(curPlayer, "UseResLost04")
#
#        return
#
#    if curItem.GetCanRepair() == 0:
#        if not farRepair:
#            #物品不可修理
#            PlayerControl.NotifyCode(curPlayer, "UseResLost13")
#
#        return
#
#    if ItemControler.IsEventItem(curItem):
#        if not farRepair:
#            PlayerControl.NotifyCode(curPlayer, "itemuse_chenxin_31379")
#
#        return
#
#    if curItem.GetEndureReduceType() == ChConfig.Def_EquipReduceType_None or curItem.GetMaxEndure() == 0:
#        if not farRepair:
#            #耐久字段为0,不符合要求,返回
#            PlayerControl.NotifyCode(curPlayer, "UseResLost13")
#
#        return
#
#    return True
#===============================================================================
#--------------------出售物品
##出售物品
# @param curPlayer 玩家实例
@@ -756,7 +1020,7 @@
# @return 返回值真, 检查通过
# @remarks 检查物品是否可以出售
def __CheckItemSell(curPlayer, curItem) :
    if not ItemCommon.CheckItemCanUse(curItem):
    if not ItemCommon.CheckItemCanUse(curItem) or ItemControler.GetIsAuctionItem(curItem):
        PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_644055")
        return
    
@@ -801,35 +1065,7 @@
    priceType = IPY_GameWorld.TYPE_Price_Silver_Money
    curItemPrice = curItem.GetSilverPrice()
    return curItemPrice, priceType
    #绑定价格售价为0, 2011.4.27
#    if curItem.GetIsBind():
#        itrmPrice_bind = eval(ReadChConfig.GetChConfig("ItemSellPrice_Bind"))
#        return itrmPrice_bind, priceType
#
#    #无耐久物品
#    if curItemEndure == 0 :
#        return curItemPrice * 0.5, priceType
#
#    itrmPrice_notBind = eval(ReadChConfig.GetChConfig("ItemSellPrice_NotBind"))
#    return itrmPrice_notBind, priceType
#===============================================================================
#   2010.11.25 绑定售价和非绑定一致
#        #绑定的
#        if curItem.GetIsBind():
#            return curItemPrice * 0.5 * 0.5, curItemType
#        #非绑定的
#        return curItemPrice * 0.5, curItemType
#===============================================================================
#===============================================================================
#
#    #绑定正常物品出售价格
#    if curItem.GetIsBind() :
#        return eval(ChConfig.Def_Formula_ItemSellPrice) * 0.5, curItemType
#
#    #未绑定正常物品出售价格
#    return eval(ChConfig.Def_Formula_ItemSellPrice), curItemType
#===============================================================================
#---------------------------------------------------------------------
##检查玩家可否开始NPC事件
# @param curPlayer 玩家实例
# @return 返回值真, 检查通过