| | |
| | | PlayerFB.CrossServerMsg_EnterFBRet(msgData, tick)
|
| | |
|
| | | # 需要发送到地图服务器处理的
|
| | | elif msgType in [ShareDefine.CrossServerMsg_RebornRet, ShareDefine.CrossServerMsg_CollectNPCOK]:
|
| | | elif msgType in [ShareDefine.CrossServerMsg_RebornRet, ShareDefine.CrossServerMsg_CollectNPCOK, ShareDefine.CrossServerMsg_FBEnd]:
|
| | | MapServer_ClientServerReceiveMsg(msgType, msgData)
|
| | |
|
| | | elif msgType == ShareDefine.CrossServerMsg_CrossServerState:
|
| | |
| | | def MapServer_ClientServerReceiveMsg(msgType, msgData):
|
| | | ## 收到跨服服务器信息,需要发送到地图服务器处理
|
| | |
|
| | | if msgType in [ShareDefine.CrossServerMsg_FBEnd]:
|
| | | curServerGroupID = GameWorld.GetServerGroupID()
|
| | | for tagPlayerID, msgInfo in msgData.items():
|
| | | if not msgInfo:
|
| | | continue
|
| | | serverGroupID = msgInfo[0]
|
| | | if curServerGroupID != serverGroupID:
|
| | | continue
|
| | | tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(tagPlayerID)
|
| | | if not tagPlayer:
|
| | | continue
|
| | | msgInfo = str([msgType, msgInfo[1:]])
|
| | | tagPlayer.MapServer_QueryPlayerResult(0, 0, "ClientServerReceiveMsg", msgInfo, len(msgInfo))
|
| | | |
| | | return
|
| | | |
| | | if not isinstance(msgData, dict):
|
| | | return
|
| | | tagPlayerID = msgData.get("PlayerID")
|